The Angband Ladder: Falerith IV, High-Elf Mage by <robert.kunz@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Falerith IV                              Self  RB  CB  EB   Best
 Sex    Male              Age       110   STR! 18/100  +1  -5 +10 18/160
 Race   High-Elf          Height     77   INT! 18/100  +3  +3 +11 18/270
 Class  Mage              Weight    200   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER***      Status     91   DEX! 18/100  +3  +1 +17 18/310
 HP     913/913           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     30/384            Preserve    Y   CHR! 18/100  +5  +1 +11 18/270

 Level           50       Armor    [41,+141]     Saving Throw  Legendary
 Cur Exp   19155745       Fight    (+52,+38)     Stealth          Superb
 Max Exp   19155745       Melee    (+67,+56)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       5569284       Shots       1/turn     Magic Device  Legendary
 Burden   376.0 lbs                              Perception       Superb
 Speed          +23       Infra        80 ft     Searching        Superb

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+...
 Elec:...*..+...... Confu:......+......
 Fire:.+*...++..... Sound:......+.++...
 Cold:*.....++.+... Shard:.........+...
 Pois:...++........ Nexus:....+.+......
 Fear:+.+.....+.... Nethr:..+..........
 Lite:.........+..+ Chaos:........+....
 Dark:.........+... Disen:...+.........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..++......... Stea.:....+..+.....
Feath:...+......... Sear.:....+....+...
PLite:.........+... Infra:....+........
Regen:..++......... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:+.++....+++.. Shots:.............
HLife:...+......... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {4500ft}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {4250ft}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {4900ft}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) a Bronze Amulet of Trickery (+4) {3900ft}
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil {2150ft}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {2600ft}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {4950ft}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {2700ft}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {2750ft}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+7) {3900ft}
   It increases your speed by 7.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m0 !d!k!t!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m1 !d!k!v!r}
c) a Book of Magic Spells [Incantations and Illusions] {@m2, 90% off}
d) a Book of Magic Spells [Sorcery and Evocations] {@m3, 25% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m4 store !d!k!t!v}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m5 1450ft !d!k!t!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m6}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m7 2750ft !d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8 !d!k!v!t}
   It cannot be harmed by the elements.  
j) 12 Azure Potions of Healing
k) a Coagulated Crimson Potion of *Healing*
l) a Dark Red Potion of Restore Mana
m) 6 Scrolls titled "ox binmung" of *Identify* {50% off}
n) 4 Golden Staffs of Healing (5 charges)
o) 4 Aspen Staffs of the Magi (2 charges)
p) 3 Balsa Staffs of Power (8 charges)
q) a Pine Staff of Holiness (3 charges)
r) The Ring of Power 'Nenya' (+8,+8) (+2) {4400ft}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) The Ring of Tulkas (+4) {3900ft}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
b) The Amulet of Ingwe (+3) {4000ft}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
c) The Necklace of the Dwarves (+3) {4000ft}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
d) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {3950ft}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
e) The Jewel 'Evenstar' {4000ft}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) 2 Tortoise Shell Amulets of Weaponmastery (+3,+3) (+2) {3350ft}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) The Arkenstone of Thrain {4300ft}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
h) The Chain Mail of Arvedui (-2) [14,+13] (+2) {2350ft}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Cloak 'Holcolleth' [1,+7] (+2) {3950ft}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
l) a Cloak of the Magi [1,+10] (+1) {2600ft}
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {4550ft}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
n) The Golden Crown of Gondor [0,+15] (+3) {4000ft}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
o) The Iron Helm of Dor-Lomin [5,+20] (+4) {4300ft}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {4500ft}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
q) The Pair of Metal Shod Boots of Thror [6,+18] (+3) {2350ft}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {2150ft}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {3900ft}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {2200ft}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {4000ft}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.8.2008 09:10
Last updated on 24.8.2008 06:26

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1951. on the Ladder (of 18940)
363. on the Angband Ladder (of 6485)
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Comments

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On 15.8.2008 16:12 awldune wrote:
Looks like time to collect acid ammo and take on Sauron...

On 16.8.2008 11:08 robert.kunz@gmail.com wrote:
After some 50 tries... finally a winner!!!!

Alas, no PDSM or Ringil, no uber drops, just steady progress towards the end.

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