The Angband Ladder: Swordbeard, Beorning Swordmaster by HallucinationMushroom

  [ToME 2.3.5 Character Sheet]

 Name  : Swordbeard             Age                 46       STR! 18/***       
 Sex   : Male                   Height              60       Int!  18/60  18/90
 Race  : Beorning Barbarian     Weight             216       WIS: 18/144       
 Class : Swordmaster            Social Class        47       Dex! 18/170 18/200
 Body  : Player                                              Con! 18/*** 18/***
 God   : Tulkas                                              Chr:      5     12
                                                                               
 + To Melee Hit         174 Level             50    Hit Points      977/  1489 
 + To Melee Damage      131 Experience  16570586    Spell Points     32/   114 
 + To Ranged Hit        102 Max Exp     16570586    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                10033 
   AC                 25+80 Gold          533125    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[117Perception  : Very Bad     Blows/Round:  17        
 Bows/Throw  : Legendary[37]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  85d5+2227 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          ............................@.          
          ...........................:..          
          ..........DDDDDDDDDDDDDDDDDDD.          
          .............................+          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 9 (450')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 5404 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You have completed 74 princess quests.
 You have completed Perhaps %s gold pieces? lost sword quests.
 You saved Arda and became a famed King.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..34....3.....+            
        Add Int   : ......42........            
        Add Wis   : ....4..2.3...2..            
        Add Dex   : 2.........4..2..            
        Add Con   : ......4..3.....+            
        Add Chr   : ....4...........            
        Add Stea. : ......42...3....            
        Add Tun.. : ..............3.            
        Add Speed : 2*3.4342.3......            
        Add Blows : ..33............            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Sharpness : +...............            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Res Acid  : ..+...++..+.....            
        Res Elec  : ......+..+......            
        Imm Fire  : .+..+.*.*+......            
        Imm Cold  : ..+...+.*+......            
        Res Pois  : ...++...........            
        Res Fear  : ....+..........+            
        Res Light : .....+..++......            
        Res Dark  : ..+..+..+.......            
        Res Blind : .........+......            
        Res Conf  : ...+.+..++......            
        Res Sound : ...+.....+......            
        Res Shard : ................            
        Res Neth  : ........++......            
        Res Nexus : ......+.........            
        Res Chaos : ...+.+...+......            
        Res Disen : ...++...........            
        Aura Fire : ......+.........            
        Lite      : .........++.....            
        See Invis : +++..+...+......            
        Digestion : +..+............            
        Regen     : +........+......            
        Activate  : .+++++.+.++.....            
        Teleport  : ...+............            
        Cursed    : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -04.000 [0.400]
          . Disarming                            02.900 [0.900]
 - Magic                                         19.462 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               33.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Village idiot on level 1.
You may find a Small Wooden Boomerang on level 15.
You are fated to find a Morphic Oil of 0 on level 6.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 74 of Angband.
e) The Ring of Eregon [+12] (+3 to speed)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your speed and attack speed by 3.  
    It sustains your wisdom.  It provides resistance to acid, cold and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring 'Tiriath' (+3 attacks)
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your strength and attack speed by 3.  
    It makes you invisible.  It provides resistance to poison, sound, 
    chaos and disenchantment.  It slows your metabolism.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield 'Ndiryar' [4,+16]
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to light, dark, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3) (charging)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gold Thunderlord in the town of Minas
    Anor .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
    It increases your stealth by 3.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt 'Menden' (4d5) (+15,+17) (+2)
    It increases your wisdom and dexterity by 2.  It does extra damage 
    from frost.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
|) a Mattock (+3)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 66 of
    Mordor.
b) The Tome of Swordbeard
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) 20 Rations of Food
d) 3 Potions of Cure Insanity {25% off}
e) 7 Potions of Healing
f) 8 Potions of Restore Life Levels {25% off}
g) 5 Potions of Resistance
h) 70 Scrolls of Teleportation {25% off}
i) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
j) a Silver Rod of Cheapness of Recall (100/100)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 69 of Angband.
k) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 54 of Mordor.
l) a Golden Rod of Capacity of Healing (250/250)
    It can hold more mana.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
m) a Golden Rod of Capacity of Healing (131/250)
    It can hold more mana.  
    You found it in the remains of a Nightwalker on level 70 of Angband.
n) a Mithril Rod of Detection (8/160)
o) an Adamantite Rod of Perception (200/200)
p) an Adamantite Rod of Disarming (200/200)
q) an Adamantite Rod of Cheapness of Speed (157/200)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
r) a Staff of Genocide[1|12] (0 charges)
s) The Golden Horn of the Thunderlords (2 charges) {100% off}
    
    It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Nether wraith on level 82 of Angband.
b) a Potion of Cure Critical Insanity
c) 4 Potions of Speed
d) 16 Scrolls of Phase Door
e) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You found it in the remains of a Demilich on level 88 of Angband.
f) a Rod Tip of Restoration (140 Mana to cast)
g) 4 Wands of Essence of Speed[1|10] (20 charges)
h) 2 Wands of Banishment[1|10] (6 charges)
i) a Staff of Healing[4|36] (5 charges)
j) a Staff of Healing[4|39] (3 charges)
k) a Ring of Speed (+11)
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Mount Doom.
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
n) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 76 of
    Angband.
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Lokkak, the Ogre Chieftain on level 41 of
    Moria.
t) The Blade of Chaos 'Doomcaller' (6d5) (+1,+11) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 83 of Angband.
v) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 18.10.2008 17:51

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On 18.10.2008 17:57 HallucinationMushroom wrote:
Ah, I have just slain Morgoth and atoned for my first cheesy T.o.M.E. victory. I did nothing untoward... as far as I know. Poor Polebeard died in the long hall of Mount Doom due to my stupidity... I thought the blazing fires in the long hall obstructed vision. Exactly halfway through I got surrounded and never made it out alive again. But not today! Even after goofing up my build (yes, even the simplicity of a fighter build is beyond my grasp... I forgot to add enough to prayer to get directed stone prison) I was able to tackle Mount Doom, the hardest part of this victory. It really wasn't that hard with patience and planning... it just so happens that those are my main two weaknesses, however. Anyhow the Morgoth fight wasn't hard at all, I genocided all the monsters in the small level Morgy was created on, Stone Prisoned myself and waited for Morgy. He had a hard time breaking my rune of protection and never summoned other baddies. We had the whole level to ourselves! I dipped to 900 hitpoints maybe twice. Hooray hooray!



On 19.10.2008 01:26 Nick wrote:
I suggest you try a Posband Tanar'ri demon next - they're the only character I know of that gets to wield 4 weapons...

On 19.10.2008 02:06 HallucinationMushroom wrote:
Next up... Posband! You know exactly which button to press, heh.

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