The Angband Ladder: Agent X, Dunadan Rogue by <aenriquez@hmc.edu>

  [Angband 3.0.0 Character Dump]

 Name   Agent X                                  Self  RB  CB  EB   Best
 Sex    Female            Age        66   STR! 18/100  +1  +2 +13 18/260
 Race   Dunadan           Height     74   INT! 18/100  +2  +1  +3 18/160
 Class  Rogue             Weight    188   WIS! 18/100  +2  -2  +5 18/150
 Title  ***WINNER***      Status     41   DEX! 18/100  +2  +3 +11 18/260
 HP     1045/1045         Maximize    Y   CON! 18/100  +3  +1 +12 18/260
 SP     301/301           Preserve    Y   CHR! 18/100  +2  -1  +5 18/160

 Level           50       Armor    [45,+162]     Saving Throw     Heroic
 Cur Exp   43741802       Fight    (+61,+51)     Stealth          Superb
 Max Exp   43741802       Melee    (+72,+81)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+71,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming     Legendary
 Gold      11893332       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   306.0 lbs       Infra         0 ft     Searching          Good

     You are one of several children of a Townsman.  You are a
     credit to the family.  You have green eyes, straight brown
     hair, and a fair complexion.



  [Character Equipment]

a) The Glaive of Pain (9d6) (+11,+30)
   It provides resistance to fear.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
h) a Cloak of Aman [1,+36] (+3 to stealth)
   It provides resistance to disenchantment.
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+11] (+10)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks] {10% off}
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) a Book of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) 39 Gloopy Green Potions of Healing {40% off}
j) an Aluminum-Plated Rod of Acid Balls
k) 3 Gnarled Staffs of Healing (0 charges)
l) a Golden Staff of Genocide (0 charges)
m) The Jewel 'Evenstar'
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
n) The Palantir of Westernesse (+2) (charging)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
q) 30 Bolts of Flame (1d5) (+10,+10)
r) 28 Seeker Bolts of Flame (4d5) (+10,+10)
s) 30 Silver Bolts of Flame (3d5) (+10,+10)


  [Home Inventory]

a) 43 Books of Magic Spells [Magic for Beginners]
b) 33 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 63 Books of Magic Spells [Incantations and Illusions]
d) 66 Books of Magic Spells [Sorcery and Evocations]
e) 33 Dark Green Mushrooms of Restoring
f) 18 Brown Potions of *Healing*
g) 7 Purple Potions of Life
h) 31 Pink Speckled Potions of Restore Mana
i) 30 Scrolls titled "absef bit un" of *Identify* {50% off}
j) 53 Tungsten Wands of Clone Monster (4 charges)
k) an Obsidian Ring of Speed (+14)
l) The Necklace of the Dwarves (+3)
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
n) Adamantite Plate Mail (Dwarven) (-4) [40,+26] (+2)
o) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
p) The Shadow Cloak of Tuor [6,+12] (+4)
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
q) a Small Metal Shield of Preservation [3,+24]
   It provides resistance to nether.
r) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
s) a Shield of Deflection of Elvenkind [10,+26] (+2 to stealth)
   It provides resistance to sound.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from frost.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
x) a Scythe of Slicing of Slay Evil (8d4) (+15,+18)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.12.2002 23:35

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500. on the Ladder (of 18940)
74. on the Angband Ladder (of 6485)
Best for this player (

Comments

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On 7.12.2002 23:35 aenriquez@hmc.edu wrote:
I'm baaaack!

Starting college took a lot of time out of me but I still played this one to completion! If you're wondering how I got so much XP on so little time, look at the stack of wands in my house. I used those on Great Hell Wyrms. A lot. Narya is nice ;o)

On 8.12.2002 01:40 aenriquez@hmc.edu wrote:
Oh yeah, and I think I should count as being on the top 10 on the Ladder if you ignore the two losers with levels over 50 ;o)

On 8.12.2002 18:20 Lord_Melkor@hotmail.com wrote:
Definately you're n. 10!!!! This character rocks! You've really done a great job with this. 53 wands of clone monster?!?! You're crazy = )...

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