The Angband Ladder: Zeracred, DeathMold Swordmaster by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Zeracred               Age                 16       STR!     40       
 Sex   : Neuter                 Height              10       INT!     32       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Swordmaster            Social Class         2       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     26       
                                                                               
 + To Melee Hit         182 Level             50    Hit Points     1545/  1545 
 + To Melee Damage      151 Experience  19095456    Spell Points    241/   241 
 + To Ranged Hit        110 Max Exp     19095456    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                26499 
   AC                 39+65 Gold         2930401    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[122Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Legendary[42]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  55d5+1661 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty straw, called to life by the                  
          Witch-King of Angmar.  Since then you have given life to             
          five foul offspring.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 124 (6200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Mouse.
 You are currently in the town of Gondolin.
 You have defeated 5375 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You have completed 65 princess quests.
 You have completed 65 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefghmnopuz{|@             
        Add Str   : 2.3231........+             
        Add Int   : ...231.........             
        Add Wis   : ...231...5.....             
        Add Dex   : 2..231....4....             
        Add Con   : ..3231........+             
        Add Chr   : ..3231...5.....             
        Add Stea. : ...2...........             
        Add Sear. : ..3......5..3..             
        Add Infra : ............3..             
        Add Tun.. : ............35.             
        Add Speed : 2*.2313........             
        Slay Evil : +..............             
        Slay Orc  : ............+..             
        Slay Troll: ............+..             
        Sharpness : +..............             
        Acid Brand: ............+..             
        Sust Str  : ....++.........             
        Sust Int  : ...+...........             
        Sust Wis  : ...+.+...+.....             
        Sust Dex  : ....+..+.+.....             
        Sust Con  : ....++.........             
        Sust Chr  : ...+.+...+.....             
        Invisible : ...........+...             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : +..+++.+..+....             
        Hold Life : ...++.+........             
        Imm Acid  : .......*.++....             
        Imm Elec  : ....*....+.....             
        Imm Fire  : .+*..*.+.......             
        Imm Cold  : ...*...........             
        Res Pois  : ....+..+.......             
        Res Fear  : .....+........+             
        Res Light : ......+........             
        Res Dark  : ......+..+.....             
        Res Blind : ...+...........             
        Res Conf  : ......++.......             
        Res Sound : ...............             
        Res Shard : .......+.......             
        Res Neth  : .....+.........             
        Res Nexus : ...............             
        Res Chaos : ......++.......             
        Res Disen : ....+....+.....             
        Levitate  : ....+..........             
        Lite      : .........+.....             
        See Invis : +.+++++...+....             
        Digestion : +...+..........             
        Regen     : ++..++.........             
        Activate  : .++++++..++....             
        Cursed    : .........+.....             
        Fly       : ..+............             
        Orc.ESP   : ......+.....+..             
        Troll.ESP : ............+..             
        TLord.ESP : ..+............             
        Full ESP  : ...+...........             

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.400 [0.500]
          . Disarming                            07.900 [0.900]
 - Magic                                         03.892 [0.300]
          . Magic-Device                         16.600 [1.150]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  50.000 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              09.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 74 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 110 of Angband.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Arkenstone of Thrain (+3) {@w1}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
n) The Metal Lamellar Armour of Firim (-3 to accuracy) [23,+16]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Mount Doom.
o) a Mouse Fur of Air [1,+18] {!k}
    It allows you to breathe without air.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {cursed}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
z) a Greater draconic quylthulg (3069 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 110 of Angband.
|) a Mattock of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Halls of Mandos.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+5,+6) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dread on level 99 of Mount Doom.
b) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 90 of Mount Doom.
c) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
d) Agannazar's Antique Acorn {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 84 of Angband.
e) a Master quylthulg (3000 hp)
f) 2 Potions of Speed
g) 9 Potions of Healing {!k}
h) 3 Potions of *Healing*
i) a Potion of Life
j) 4 Scrolls of *Identify* {75% off}
k) 40 Scrolls of Satisfy Hunger {!k}
l) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Angband.
m) a Silver Rod of the Istari of Perception (200/200) {@z8}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 49 of Mordor.
n) a Silver Rod of the Istari of Detection (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 80 of Angband.
o) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 81 of
    Angband.
p) a Golden Rod of the Istari of Disarming (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 81 of
    Angband.
q) a Mithril Rod of Quickness of Home Summoning (160/160)
    It can cast spells faster.  
    You found it in the remains of Sauron, the Sorcerer on level 104 of
    Angband.
r) a Dwarven Lantern of the Magi [Wave of Power] (+2) {@w1}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness and confusion.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of Dol Guldur.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Scribe.
b) The Large Leather Shield of Celegorm [4,+20]


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Potion of Cure Insanity
c) a Scroll of *Remove Curse*
d) The Ring of Cuingoron (+3) {100% off}
    It increases your dexterity, charisma and speed by 3.  It provides
    resistance to acid, fire, nexus and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Ring of Aregil (+8) {100% off}
    It increases your intelligence, dexterity and speed by 8.  It makes
    you invisible.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to poison and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) 2 Palantirs of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 97 of Angband.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Thunderlord Coat of Valdor [9,+0]
    It provides resistance to acid, fire, cold, confusion, shards, nether, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Mist of Protection [1,+8]
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 64 of
    Mordor.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Leather Gloves 'Thian' [1,+9]
    It provides resistance to life draining, acid, electricity and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 97 of Angband.
    
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Long Sword of Arsir (2d5) (+40,+29) (+4 to speed)
    It increases your strength and speed by 4.  It does extra damage from 
    acid, electricity and frost.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to dark, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of The
    Helcaraxe.
v) The Scimitar of Agorith (2d5) (+11,+19) (+2 attacks)
    It increases your wisdom, constitution, charisma and attack speed by 2
    .  It does extra damage from fire.  It drains life from your foes.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 91 of
    Angband.
w) The Flamberge of Avaron (3d7) (+10,+9) (+4 to speed)
    It must be wielded two-handed.  It increases your constitution, 
    charisma and speed by 4.  It does extra damage from acid.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 62 of Mordor.
x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas {100% off}
b) 99 Potions of Water Curing {quest}
c) 9 Potions of *Healing* {!k}
d) 2 Potions of Life {!k}
e) a Scroll of Genocide
f) 3 Scrolls of Mass Genocide {!k}
g) The Wand of Digging of Thrain (20 charges)
h) a Ring of Damage (+19) {100% off}
    
    You stole it from the Black Market.
i) The Ring of Ellon (+5) {100% off}
    It increases your stealth and speed by 5.  It sustains your 
    intelligence.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Randuinas (+5) {100% off}
    It increases your infravision and speed by 5.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, light and shards.  It allows you to levitate.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Armethon (+9) {100% off}
    It increases your strength, constitution and speed by 9.  It sustains 
    your intelligence.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Anglimlar (+6) {100% off}
    It increases your strength and speed by 6.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to electricity, 
    cold and sound.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Black Market.
o) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 56 of Mordor.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 56 of Mordor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Small Metal Shield of Livrade [3,+5]
    It provides resistance to electricity, light, confusion and nether.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.



Posted on 23.11.2008 02:44

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1963. on the Ladder (of 18938)
703. on the ToME Ladder (of 3146)
58. for this player (

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