The Angband Ladder: Lucky II, Dwarf Warrior by NeoWizard

  [Angband 3.0.9b Character Dump]

 Name   Lucky II                                 Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  +5 +11 18/280
 Race   Dwarf             Height     48   INT:  18/96  -3  -2  +0  18/46
 Class  Warrior           Weight    159   WIS! 18/100  +2  -2  +0 18/100
 Title  Hero              Status     43   DEX! 18/100  -2  +2  +6 18/160
 HP     -116/978          Maximize    Y   CON! 18/100  +2  +2 +13 18/270
 SP     0/0                               CHR! 18/100  -3  -1  +0  18/60

 Level           45       Armor   [58,+120]     Saving Throw      Superb
 Cur Exp    2885675       Fight   (+37,+32)     Stealth              Bad
 Max Exp    2885675       Melee   (+44,+40)     Fighting       Legendary
 Adv Exp    3240000       Shoot   (+46,+14)     Shooting       Legendary
 MaxDepth   3400 ft       Blows      8/turn     Disarming         Superb
 Turns      1058743       Shots      2/turn     Magic Device      Superb
 Gold        274184       Infra       50 ft     Perception          Poor
 Burden   159.4 lbs       Speed          12     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:......+.....+
 Elec:......+.++... Confu:......+......
 Fire:....+.+.++... Sound:......+......
 Cold:......+.++... Shard:......++.....
 Pois:......+...... Nexus:......+......
 Fear:+........+.++ Nethr:......+......
 Lite:+....++...... Chaos:......+......
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:+.+........+.
Invis:+....+...+... Blows:+............
FrAct:+.........+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Last Messages]

> You miss The Mouth of Sauron.
> The Mouth of Sauron misses you. <4x>
> You hit The Mouth of Sauron.
> You miss The Mouth of Sauron.
> You hit The Mouth of Sauron. <2x>
> You miss The Mouth of Sauron. <2x>
> You hit The Mouth of Sauron.
> You miss The Mouth of Sauron.
> The Mouth of Sauron casts a plasma bolt.
> The Mouth of Sauron casts a nether ball.
> You hit The Mouth of Sauron. <4x>
> You miss The Mouth of Sauron. <2x>
> You hit The Mouth of Sauron. <2x>
> The Mouth of Sauron invokes a mana storm.
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Light Crossbow of Extra Shots (x3) (+9,+14) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Speed (+7)
   It increases your speed by 7.  
d) a Ring of Slaying (+6,+4)
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Thrain {@A1!!}
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+15] {@A3!!}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+19]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Mushroom of Restoring
b) 7 Potions of Cure Critical Wounds
c) 7 Potions of Restore Life Levels
d) 2 Potions of Enlightenment
e) 3 Scrolls of Teleport Level
f) 23 Scrolls of Identify {@r5}
g) 22 Scrolls of Light
h) 3 Scrolls of Object Detection
i) 6 Scrolls of Dispel Undead
j) 3 Rods of Trap Location {@z1!k!d!v!!}
k) 3 Rods of Door/Stair Location {@z2!!}
l) 4 Rods of Recall {@z5!*!!}
   It cannot be harmed by electricity.  
m) 3 Rods of Illumination {@z4!k!d!v!!}
n) 4 Rods of Teleport Other {@z0!k!d!v!!}
o) 4 Rods of Disarming {@z6!k!d!v!!}
p) 5 Rods of Light {@z3}
q) a Rod of Lightning Balls
r) a Ring of Flames [+12]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
s) a Gnomish Shovel of Digging (1d2) (+7,+6) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
t) 2 Bolts (1d5) (+8,+6) {@f0=g}
u) 9 Seeker Bolts of Venom (4d5) (+12,+9) {@f0=g}
   It is branded with poison.  
v) 19 Seeker Bolts of Slay Demon (4d5) (+6,+10)
   It slays demons.  


  [Home Inventory]

a) 9 Potions of Speed {=g}
b) 28 Potions of Cure Critical Wounds
c) a Potion of *Healing* {=g}
d) 18 Potions of Restore Life Levels
e) 35 Scrolls of Teleport Level
f) 79 Scrolls of Identify {@r5}
g) 82 Scrolls of Identify {@r5}
h) a Scroll of *Remove Curse*
i) a Ring of Ice [+13]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
j) a Ring of Resist Poison
   It provides resistance to poison.  
k) a Ring of Free Action
   It grants you immunity to paralysis.  
l) a Ring of See Invisible
   It grants you the ability to see invisible things.  
m) an Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
n) an Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
o) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
p) The Star of Elendil {@A1!!}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
q) a Cloak of the Magi [1,+11] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you immunity to
   paralysis.  It cannot be harmed by acid.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {AMHD 3100}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.
   It provides resistance to acid and dark.  It sustains your dexterity.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
v) The Dagger of Rilia (2d4) (+5,+5)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {@w1!k!d!v 1850}
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
x) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.12.2008 19:20
Last updated on 31.12.2008 17:34

Download this dump

6. on the Competition No.62 Ladder (of 63)

Comments

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On 29.12.2008 17:53 starstealer wrote:
Given your current equipment - I would probably go for the flail for now more than the dagger. You'd only get 2 hits/turn with the flail, but the much bigger damage dice will more than compensate for the loss of the attack. The flail also has a brand element and a slay to help out its damage bonus. The added stealth would help a fair amount as well.

On 29.12.2008 21:00 NeoWizard wrote:
Thanks for your suggestions. You must have read my mind cause I was actually wondering which weapon to wield. Now I found 'Haradekketh'. Feel free to make any suggestions if you think there's something I have I should use or otherwise. For now I'd really like to find ESP. And some form of detection other than trap/stairs detection. I'm not used to diving, just started with this competition. I think it'll be my new style of play, it's so much more enjoyable and you get to the same clvl and equipment anyway, and you really learn to survive. My game as improved very much in the last few days.

On 29.12.2008 21:52 starstealer wrote:
For me at least, I concentrate first on getting See Invisible and Free Action - assuming that I will be using a ranged weapon as I dive - since most things you don't want to tango with when you are low level.

However, once those are attained - you can concentrate more on your melee weapon. 5 attacks with 2d5+32 is going to be pretty supreme for now - and with the nice slays - that's only going to help more.

Speed and ESP are pretty high on your "Need to have" list - personally I end up losing most forms of detection - but I do try to have some sort of Magic Mapping available whenever I can.

I'd also swap out that amulet for something... useful... whenever you can... Stability boots could be replaced with Stealth (or better yet Speed - whenever you can) - as the resists from stability are covered with the PDSM anyway.

Anyway - it looks like you are well on your way - about on the same pace as I am - maybe slightly faster. Good luck.

On 30.12.2008 16:35 NeoWizard wrote:
'Haradekket' or 'Nimloth', I know, you will all say Nimloth for a slight speed increase. Now I'd really love to have ESP, I'm in unknown territory here!

On 30.12.2008 17:57 starstealer wrote:
Yes and no - the +3 speed to offset 2 attacks/turn that do 2d5+44(ish) each? I'd go for the extra two attacks and the Slay Evil (assuming we're looking at end-game weapon here). Nimloth would have a hard time keeping up with that damage output - but the speed is something you need.

The only problem is +3 is nothing much to strive for.

On 30.12.2008 18:44 NeoWizard wrote:
Finally got ESP.
The question now is how deep before speed is an absolute necessity?


On 30.12.2008 19:39 NeoWizard wrote:
What does "of stability" do, do they protect against gravity hounds?

On 30.12.2008 20:50 NeoWizard wrote:
Can I take on the Balrog of Moria?? :)

On 30.12.2008 22:23 starstealer wrote:
Stability provides RNexus (which you already get from your PDSM) and feather fall. They are relatively unimportant in this challenge but are quite useful if you don't already have RNexus. Stealth or Speed would be better for your character if you can find them.

I can't answer the Balrog question - though I still think you are better off with Haradekket over Nimloth. I'd probably avoid him until I had better speed - and just continue diving until you find some.

On 30.12.2008 23:56 NeoWizard wrote:
Am afraid of going any deeper!

On 31.12.2008 01:36 flechette wrote:
Put Carlammas back on. Your helm gives you ESP, and protection from evil every so often is a godsend.

On 31.12.2008 01:39 NeoWizard wrote:
Thanks, I overlooked that one.

On 31.12.2008 16:54 NeoWizard wrote:
I need suggestions on my kit.
Anyone?

On 31.12.2008 17:34 NeoWizard wrote:
YASD - Killed by the Mouth of Sauron. Sould have telAway the guy but decided to take him on.
That was really stupid on my part. It always happens shortly after I get a good speed item.
Oh well, time for another try! We learn every game.

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