The Angband Ladder: Darren, High-Elf Warrior by Donald Jonker

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            129   STR:     18  +1  +5  +0  18/60
 Race   High-Elf     Height          99   INT:     11  +3  -2  +0     12
 Class  Warrior      Weight         186   WIS:     11  -1  -2  +0      8
 Title  Myrmidon     Social      Lordly   DEX:     16  +3  +2  +5  18/80
 HP     -20/306      Maximize         Y   CON:     17  +1  +2  +0  18/20
 SP     0/0                               CHR:     13  +5  -1  +0     17


 Level               26   Armor    [24,+44]     Saving Throw         65%
 Cur Exp          36527   Fight     (+2,+0)     Stealth             Good
 Max Exp          39514   Melee   (+11,+11)     Fighting          Heroic
 Adv Exp          50000   Shoot   (+24,+12)     Shooting          Heroic
 MaxDepth   2000' (L40)   Blows      5/turn     Disarming            57%
 Turns          1106820   Shots      2/turn     Magic Device      Superb
 Gold              3482   Infra       40 ft     Perception       1 in 34
 Burden       139.4 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight silver hair, and a fair complexion.



 Acid:....+........ Confu:.............
 Elec:............. Sound:.............
 Fire:......+...... Shard:.............
 Cold:........+.... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:.........+... Stea.:.............
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You found a trap!
> You are splashed with acid!
> Your Golden Crown of Regeneration is unaffected!
> *** LOW HITPOINT WARNING! ***
> Your Hemlock Staff of Identify {@u1} (p) was destroyed!
> Some of your Arrows (1d4) (+0,+0) {@f0} (q) were destroyed!
> It mumbles.
> You are hit by something sharp!
> *** LOW HITPOINT WARNING! ***
> You have been given a bad cut.
> You have been stunned.
> It mumbles.
> You are hit by lightning!
> You die.

Killed by Castamir the Usurper.

  [Character Equipment]

a) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 23 against animals, 23 against
     evil creatures, 29 against undead, and 17 against normal creatures.
b) a Long Bow of Extra Shots (x3) (+22,+12) (+1)
     +1 shooting speed.
c) a Bronze Ring of Free Action
     Prevents paralysis.
d) a Tortoise Shell Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
e) a Mithril Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern (1259 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Augmented Chain Mail of Resist Fire (-2) [16,+4]
     Provides resistance to fire.
     Cannot be harmed by fire.
h) a Fur Cloak [3,+4]
i) a Wicker Shield of Resist Cold [2,+6]
     Provides resistance to cold.
     Cannot be harmed by cold.
j) a Golden Crown of Regeneration [0,+11]
     Cannot be harmed by acid.
     Speeds regeneration.
k) a Set of Leather Gloves of Slaying (+4,+2) [1,+6]
l) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 3 Rations of Food
b) 4 Flasks of oil
c) 10 Hazy Potions of Cure Critical Wounds
d) a Coagulated Crimson Potion of Speed
e) 20 Scrolls titled "noventum ma" of Phase Door
f) 7 Scrolls titled "hoc inc ecto" of Magic Mapping {@r0}
g) 5 Scrolls titled "ineus hum imus" of Identify {@r1}
h) 4 Scrolls titled "colum faetor" of Word of Recall {!*!*}
i) 2 Nickel-Plated Rods of Treasure Location {@z1!!}
j) a Mithril Rod of Light {@z0}
k) an Iron Rod of Illumination
l) a Mithril-Plated Wand of Stone to Mud (7 charges)
m) a Magnesium Wand of Teleport Other (5 charges)
n) a Mulberry Staff of Detect Evil (5 charges) {@u0}
o) 2 Mahogany Staffs of Teleportation (12 charges) {!*}
p) a Shovel (1d2) (+6,+6) (+1)
     +1 tunneling.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 7.5 against normal creatures.
q) 97 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 43.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 3 Red Speckled Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
b) 7 Scrolls titled "nas proine" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
c) an Adamantite Ring of Damage (+0,+7)
d) a Rhodonite Ring of Teleportation (+2 speed) {cursed}
     Cursed.
     +2 speed.
     Induces random teleportation.
     
e) a Crystal Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) an Awl-Pike of Westernesse (1d8) (+12,+10) (+1)
     +1 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 24.5 against orcs, 24.5 against
     trolls, 24.5 against giants, and 15.5 against normal creatures.
g) a Halberd (Defender) (3d5) (+6,+21) [+3] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 30 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.1.2009 22:49
Last updated on 8.1.2009 23:14

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14192. on the Ladder (of 18939)
5310. on the Angband Ladder (of 6485)
19. for this player (

Comments

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On 8.1.2009 22:55 Donald Jonker wrote:
[26, 2000']

A good start, first 3.1 dump. Surprised to find a long bow of extra shots (+1) so affordable (around 15k) at the weaponsmith. Overall, I'm finding much better drops much earlier. I think we can count that part of Mr. Sidwell's mission a success. Correspondingly, I think that the early game at least is somewhat easier, at least for people who don't spend a lot of time at the shallow depths.

On 8.1.2009 23:14 Donald Jonker wrote:
Well, that was fast. I eat my own words of praise for the roguelike keyset. I died for pressing "u" trying to use my _tele and instead moved. Lame.

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