The Angband Ladder: Gling, Half-Orc Warrior by AceRimmer

  [Angband 3.1.1 dev Character Dump]

 Name   Gling                                    Self  RB  CB  EB   Best
 Sex    Male         Age             12   Str:     16  +2  +5  +4  18/90  18/80
 Race   Half-Orc     Height          66   INT:  18/34  -1  -2  +1  18/14
 Class  Warrior      Weight         157   WIS:     12  +0  -2  +0     10
 Title  Commando     Social       Known   DEX:     18  +0  +2  +5  18/70
 HP     -109/436     Maximize         Y   CON:     18  +1  +2  +1  18/40
 SP     0/0                               CHR:     17  -4  -1  +0     12


 Level               34   Armor    [43,+87]     Saving Throw         50%
 Cur Exp         353912   Fight     (+4,+5)     Stealth        Excellent
 Max Exp         353912   Melee   (+24,+17)     Fighting       Legendary
 Adv Exp         385000   Shoot   (+17,+10)     Shooting          Heroic
 MaxDepth   4500' (L90)   Blows      3/turn     Disarming            60%
 Turns           629027   Shots      2/turn     Magic Device   Very Good
 Gold             78563   Infra       90 ft     Perception       1 in 41
 Burden       177.9 lbs   Speed           6     Searching            14%

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Yeoman.  You are the black sheep of the family.  You have
 brown eyes, wavy brown hair, and an average complexion.


rAcid:+.......+.... rConf:.............
rElec:+.......+.... Sound:.............
rFire:+.......+.... Shard:........+....
rCold:........+.... Nexus:...........+.
rPois:..+.......... Nethr:.............
rFear:............+ Chaos:+............
rLite:+........+... Disen:.............
rDark:.........+..+ S.Dig:.....+.......
rBlnd:.........+... Feath:...........+.

PLite:.........+... Aggrv:.............
Regen:+............ Stea.:.......++....
  ESP:............. Sear.:.............
Invis:.........+... Infra:....+.+.....+
FrAct:......+...... Tunn.:.............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Troll priest.
> Something pushes past something.
> You miss the Forest troll.
> You smite the Forest troll.
> The Forest troll misses you.
> You smite the Forest troll.
> You have slain the Forest troll.
> Something pushes past something.
> The Cave troll hits you.
> The Cave troll bites you.
> The Cave troll misses you.
> Something pushes past something.
> Carcharoth, the Jaws of Thirst breathes fire.
> The Cave troll dies.
> You die.

Killed by Carcharoth, the Jaws of Thirst.

  [Character Equipment]

a) The Halberd of Raglan (3d5) (+20,+12) [+6] (+3)
     +3 strength.
     Slays animals, evil creatures, undead, trolls.
     *Slays* dragons, demons.
     Provides resistance to acid, lightning, fire, light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 37.8 vs. animals, 37.8 vs. evil creatures, 
     47.6 vs. undead, 47.6 vs. trolls, 67.3 vs. dragons, 67.3 vs.
     demons, and 28 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+13,+10) (+1)
     +1 shooting speed.
     
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) a Ring of Speed (+6)
     +6 speed.
     
e) an Amulet of Infravision (+5)
     +5 infravision.
     
f) The Phial 'Ornuva' (+1) (charging)
     +1 intelligence.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     Radius 3 light.
g) Metal Brigandine Armour (Dwarven) (-3) [20,+25] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) an Elven Cloak of Stealth [6,+6] (+4 stealth)
     +4 stealth.
     
i) a Leather Shield of Elvenkind [6,+19] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Jewel Encrusted Crown of Night and Day [0,+15]
     Provides resistance to light, dark, blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Mithril Gauntlets of Agility [5,+8] (+5)
     +5 dexterity.
     Cannot be harmed by acid.
     
l) a Pair of Steel Shod Boots of Stability [6,+5]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
b) 2 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
c) 3 Potions of Enlightenment
     When drunk, it completely lights up and magically maps the level.
     
d) 4 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
e) 4 Potions of Resist Heat
     When drunk, it grants temporary resistance to fire for 1d10+10 tur
     ns.
     
f) 9 Potions of Resist Cold
     When drunk, it grants temporary resistance to cold for 1d10+10 tur
     ns.
     
g) 12 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 7 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) 2 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) a Rod of Treasure Location (charging)
     When activated, it detects gold and objects nearby.
     Takes 80 turns to recharge at your current speed.
     
k) 3 Rods of Door/Stair Location (1 charging)
     When activated, it detects doors and stairs nearby.
     Takes 112 turns to recharge at your current speed.
     
l) 3 Rods of Trap Location (1 charging)
     When activated, it detects traps nearby.
     Takes 80 turns to recharge at your current speed.
     
m) 3 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 14 turns to recharge at your current speed.
     
n) a Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 96 turns to recharge at your current speed.
     
o) a Staff of Detect Evil (9 charges)
     
     When activated, it detects evil creatures nearby.
     
p) 2 Staves of Mapping (12 charges)
     
     When activated, it maps the area around you.
     
q) 2 Staves of Teleportation (5 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
r) a Staff of Speed (6 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
s) a Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
t) a War Hammer (Blessed) (3d3) (+12,+14) (+3)
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 24.3.
     
u) 75 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 37.8.
     35% chance of breaking upon contact.
     
v) 23 Seeker Arrows of Venom (4d4) (+13,+16)
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 330.4 vs. creatures not resistant to poison, 
     and 110.1 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Rod of Magic Mapping
     When activated, it maps the area around you.
     Takes 160 turns to recharge at your current speed.
     
b) a Rod of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 40 turns to recharge at your current speed.
     
c) a Staff of Banishment (3 charges)
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     
d) a Staff of Speed (7 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
e) a Ring of Free Action {squelch}
     Prevents paralysis.  
     
f) The Studded Leather Armour 'Randil' (-1) [6,+15] (+1)
     +1 stealth.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
g) a Set of Gauntlets of Power (+5,+2) [3,+6] (+3)
     +3 strength.
     
h) The Pair of Leather Sandals of Vildar [1,+16]
     Provides resistance to acid, lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Pair of Ethereal Slippers 'Drodol' [0,+21]
     Provides resistance to dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
j) a Tulwar of Gondolin (2d4) (+10,+12)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 31.4 vs. demons, 31.4 vs. orcs, 31.4 vs.
     trolls, 31.4 vs. dragons, and 20.9 vs. others.
     
     Radius 1 light.
k) a Broad Axe of Westernesse (2d6) (+13,+15) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 43 vs. orcs, 43 vs. trolls, 43 vs. giants, and 
     27.9 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3175    100'    1   Killed Grip, Farmer Maggot's dog
      3175    100'    2   Reached level 2
      3175    100'    3   Reached level 3
      3175    100'    4   Reached level 4
      4825    150'    5   Reached level 5
      5296    150'    5   Killed Fang, Farmer Maggot's dog
      9718    150'    6   Reached level 6
     15460    250'    7   Reached level 7
     21857    250'    8   Reached level 8
     30228    450'    9   Reached level 9
     35173    500'   10   Reached level 10
     44350    600'   11   Reached level 11
     50121    600'   12   Reached level 12
     56673    600'   13   Reached level 13
     64101    650'   14   Reached level 14
     72078    750'   15   Reached level 15
     73330    750'   16   Reached level 16
     73682    750'   16   Killed Lagduf, the Snaga
     80021    750'   16   Killed Wormtongue, Agent of Saruman
     87299    750'   17   Reached level 17
     88972    750'   18   Reached level 18
     91509    750'   19   Reached level 19
     95566    750'   20   Reached level 20
    128881    850'   21   Reached level 21
    150939   1250'   22   Reached level 22
    156860   1300'   23   Reached level 23
    160355   1300'   24   Reached level 24
    164587   1350'   25   Reached level 25
    211134   1450'   25   Killed Ugluk, the Uruk
    215854   1450'   25   Killed Golfimbul, the Hill Orc Chief
    225284   1450'   26   Reached level 26
    226084   1450'   26   Killed Grishnakh, the Hill Orc
    243935   1450'   27   Reached level 27
    263706   1450'   27   Found The Studded Leather Armour 'Randil'
    286121   1400'   28   Reached level 28
    287796   1400'   28   Killed Nar, the Dwarf
    328990   1750'   28   Killed Angamaite of Umbar
    337265   1750'   29   Reached level 29
    369335   1750'   29   Killed Azog, King of the Uruk-Hai
    384695   1900'   29   Killed Lugdush, the Uruk
    412830   2100'   30   Reached level 30
    421524   2150'   30   Found The Pair of Ethereal Slippers 'Drodol'
    449045   2300'   31   Reached level 31
    456995   2300'   31   Killed Brodda, the Easterling
    463678   2300'   31   Found The Pair of Leather Boots 'Durum' (LOST)
    499489   2300'   31   Killed Mughash the Kobold Lord
    520506   2300'   31   Found The Halberd of Raglan
    534633   2350'   31   Killed Boldor, King of the Yeeks
    551995   2550'   32   Reached level 32
    562596   2800'   33   Reached level 33
    572723   3050'   32   Killed Ren the Unclean
    596347   4250'   33   Killed The Queen Ant
    596380   4250'   33   Found The Phial 'Ornuva'
    601428   4300'   34   Reached level 34
    605664   4300'   34   Killed Sangahyando of Umbar


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.7.2009 20:59

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10088. on the Ladder (of 18938)
4144. on the Angband Ladder (of 6484)
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Comments

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On 29.7.2009 20:59 AceRimmer wrote:
My first real go at 3.1.1 (was playing 3.0.9b).

I love that it feels like a whole new game with all the new item types. I like the decreased need for going to town (my first trip was at 1100').

Gling died on account of holding down the button while cleaning out a troll pit somewhere in the 4300' range. (It doesn't help that he had to swap out his ESP in order to whack trolls effectively). How'd he get this deep in the first place with such a weak kit? 11 Scrolls of Deep Descent, that's how! And then the Jaws of Thirst popped around the corner and declared barbeque.

Didn't find a source of free action until 1750' (I wonder what's the forum record). Never found confusion or other high resistances.

Oh... and infravision is something I've *vastly* undervalued in the past. In spite of no ability to light rooms or detect monsters, I fared marvelously with my 80' infravision. Rendered a lot of detection unnecessary.

Final note: It was nice to be able to peak behind the scenes on artifact creation. Narthanc was a lovely 3-resistance pair of boots, and the Armour of the Rohirrim was that fine monster-drubbing weapon that was in Gling's hands when he died.

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