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The Angband Ladder: Rhalor, Dwarf Axemaster by <dan@nash.org>

  [ToME 2.1.0 Character Dump]

 Name  : Rhalor                 Age                 38       STR:     40       
 Sex   : Neuter                 Height              54       INT:     24       
 Race  : Dwarf                  Weight             145       WIS:     31       
 Class : Axemaster              Social Class        37       DEX:     28       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     31       
                                                                               
 + To Melee Hit          79 Level             40    Max Hit Points       965   
 + To Melee Damage       70 Experience   1267153    Cur Hit Points       965   
 + To Ranged Hit         38 Max Exp      1267153    Max SP (Mana)         53   
 + To Ranged Damage       8 Exp to Adv.  1562500    Cur SP (Mana)         53   
   AC                31+107 Gold         1313352    Piety              50998   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  16d5+560  
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Miner.  You are a           
          well liked child.  You have dark brown eyes, straight black          
          hair, a one foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        A lost temple: Level 24 (1200')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 40th Quelle of the 2890th year of the third age.
 It now is 54 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ++....+.+.+.....            
        Add Int   : .+..............            
        Add Wis   : .+..+....+......            
        Add Dex   : +...............            
        Add Con   : +.+.+...+.+.....            
        Add Chr   : .+....+..+......            
        Add Stea. : .......+........            
        Add Sear. : ....++.+........            
        Add Tun.. : ..............+.            
        Add Speed : ...+.......+....            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ........+.......            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+...+.+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ....+.+.........            
        Res Pois  : ........+.......            
        Res Fear  : ...............+            
        Res Lite  : ................            
        Res Dark  : ....+...........            
        Res Blind : ......+........+            
        Res Conf  : .........+......            
        Res Sound : ........+.......            
        Res Shard : ......++........            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ....+...+.......            
        Res Disen : ....+...........            
        Hide Type : ..+++++.++++....            
        Show Mods : ++........+..++.            
        Insta Art : .....+..........            
        Lite      : .+..............            
        See Invis : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : .++.+++++++...+.            
        Ign Elec  : .++.+++++++...+.            
        Ign Fire  : .++.+++++++...+.            
        Ign Cold  : .++.+++++++...+.            
        Activate  : .....+..........            
        Orc.ESP   : +.......+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        33.878 [0.900]
	  - Weaponmastery                               37.090 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               40.200 [0.700]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     15.400 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    09.100 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   12.700 [0.900]
 - Magic                                         03.091 [0.300]
	  . Magic-Device                                28.600 [1.150]
	  . Conveyance                                  01.000 [0.500]
 - Spirituality                                  06.400 [0.400]
	  . Prayer                                      09.000 [0.500]
	  . Mindcraft                                   25.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 35 princesses.

 You have defeated 20532 enemies.


  [Fates]

You are fated to meet a Green glutton ghost on level 4.
You are fated to meet a Yellow worm mass on level 8.
You may meet a Wild rabbit on level 7.
You are fated to find a Staff of Globe of Light on level 1.
You are fated to meet a Half-orc on level 12.
You are fated to find a Sprig of Athelas on level 47.
You are fated to meet a Cave spider on level 10.


  [Character Equipment]

a) a Light War Axe of Westernesse (2d5) (+11,+16) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  
    You found it in the remains of an Eldrak on level 38 of Moria.
d) The Long Bow of Hamlagon (x5) (+10,+8) (+2) {@w8}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom and charisma by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
e) an Indestructible Ring of Constitution (+5)
    It increases your constitution by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+7)
k) The Amulet 'Dirin' (+2) {@w9!d!k!v}
    It increases your wisdom, constitution and searching by 2.  It sustains
    your wisdom and constitution.  It provides immunity to paralysis. 
    It provides resistance to cold, dark, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 31 of
    Moria.
m) The Phial of Galadriel (+4) {@A4@w8!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Mystic on level 30 of Mirkwood.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
o) an Elven Cloak of Protection [4,+25] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides resistance
    to shards.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to poison, sound and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ogrillon Mage on level 20 of Mirkwood.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
    It increases your speed by 8.  
    You bought it from the Black Market.
z) (nothing)
{) 4 Seeker Arrows (4d4) (+9,+7) {90% off}
|) a Magical Pick of Digging (1d3) (+1,+4) (+4)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) The Shrunken Head of Nightmares {Act:Teleport @A7}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark naga on level 20 of Mirkwood.
b) Mordekainen's Sneaking Eye {Aquirement}
    It can be activated for acquirment.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Kelek's Wormhole Machine {Aquirement}
    It can be activated for acquirment.  
    You found it in the remains of a Dark elven warlock on level 31 of
    Moria.
d) 19 Potions of Cure Critical Wounds {25% off}
e) 10 Scrolls of Teleportation
f) 13 Scrolls of Satisfy Hunger {50% off}
g) an Iron Rod of Capacity of Recall (100/100) {@z9!*!*}
    It can hold more mana.  
    It was given to you as a reward.
h) a Silver Rod of Teleport Other (100/100) {@z7}
i) a Golden Rod of Acid Balls (125/125) {@z1}
j) The Wand of Digging of Thrain (43 charges)
    
k) 3 Staffs of Identify[1|15] (13 charges) {@u4}
l) 27 Silver Arrows of Slay Evil (3d4) (+9,+16)
    It fights against evil with holy fury.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
m) a Mandolin {@w8@A8}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Black Candle {Act:RemFear/Poison}
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Valdarbon's Automatic Alchemist {Act:LightAbsorb}
    It can be activated for light absorbtion.  
    You found it in the remains of a Mystic on level 30 of Mirkwood.
c) Jor's Book of Impossible Occurences {Act:Destruction}
    It can be activated for Destruction.  
    You found it in the remains of a Black orc Rogue on level 14 of Orc
    Cave.
d) A parchment titled ''Finer Points of Munchkinism'' {Act:RemFear/Poison}
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 1 of Barrow-Downs.
e) 5 Sprigs of Athelas
f) 5 Potions of Cure Light Insanity
g) a Wooden Rod of Charging of Nothing (10/10)
h) a Ring of Damage (+21)
    
    You bought it from the Black Market.
i) The Chain Mail 'Marnel' (-2) [14,+4]
    It sustains your intelligence and constitution.  It provides immunity
    to acid.  It provides resistance to life draining, fire and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness.  It allows you to sense the presence of orcs, trolls 
    and evil beings.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Stone troll on level 35 of Moria.
k) The Set of Gauntlets 'Durod' [2,+8]
    It sustains your strength and dexterity.  It provides resistance to
    electricity, poison, light and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 38 of Moria.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Battle Axe of Westernesse (2d8) (+10,+10) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 2.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Mummified orc on level 31 of Moria.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified troll on level 38 of Moria.
o) a Spectral Lucerne Hammer (*Defender*) (2d5) (-7,+3) [+18] (+4 to stealth)
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your wisdom,
dexterity,
    constitution and stealth by 4.  It strikes at undead with holy wrath.
    It sustains your strength and dexterity.  It provides immunity to 
    paralysis.  It provides resistance to life draining, acid, electricity,
    fire, cold and poison.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It speeds your regenerative powers.  It
    drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill orc on level 38 of Moria.
p) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 38 of Moria.
q) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 150 turns if it is being worn.
    It increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) a Parchment - Adventurer's guide to Middle Earth


  [Home Inventory - Gondolin ]

a) 2 Scrolls of *Identify*
b) The Ring 'Guindim' (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  It sustains
    your intelligence and wisdom.  It provides resistance to dark and
confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
c) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 1.  It makes you invisible.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Stone of Lore {@w8@A8^.^>^<^r^m^z^u^a^+}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 37 of
    Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
g) The Dagger of Teliondor (1d4) (+3,+13) (+5)
    It increases your dexterity and constitution by 5.  It does extra 
    damage from frost.  It is especially deadly against dragons.  It is
    a great bane of demons.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll in the town of Bree 
    .
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 37 of Moria.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 20 of Orc Cave.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
k) The Long Sword 'Helvar' (2d5) (+6,+8) (+3 attacks)
    It increases your intelligence, dexterity, constitution and attack
    speed by 3.  It does extra damage from acid.  It is a great bane of
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
l) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
m) a Bastard Sword of Gondolin (3d4) (+4,+14) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of evil beings.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying on the ground on level 22 of A lost temple.
n) The Glaive of Niennoeg (2d6) (+7,-5) (+4)
    It can be wielded two-handed.  It increases your wisdom and constitution 
    by 4.  It does extra damage from electricity and fire.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 37 of Moria.
o) The Lead-Filled Mace 'Andor' (3d4) (+14,+4) (+1 attack)
    It can be wielded two-handed.  It increases your strength, intelligence 
    and attack speed by 1.  It does extra damage from fire.  It poisons
    your foes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 21 of Orc 
    Cave.
p) a Fiery small metal Boomerang of Gondolin (1d8) (+10,+13) (+2)
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, fire and dark.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot 
    be harmed by fire.  
    You found it lying on the ground on level 36 of Moria.


  [Home Inventory - Minas Anor ]

a) a Golden Rod of Nothing (125/125)
b) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
c) Blue Dragon Scale Mail (-2) [30,+6] {90% off}
d) The Chain Mail of Sarguilur (-2) [14,+9]
    It sustains your constitution and charisma.  It provides immunity to
    acid and cold.  It provides resistance to acid, poison, light and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 21 of Orc
    Cave.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Archer on level 35 of Moria.
h) The Large Leather Shield of Valad [4,+10]
    It sustains your intelligence.  It provides immunity to cold.  It 
    provides immunity to paralysis.  It provides resistance to electricity,
    cold and confusion.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying in a vault on level 23 of A lost temple.
i) a Dwarven Hard Leather Cap of Wisdom [2,+1] (+3 to infravision)
    It increases your wisdom, constitution and infravision by 3.  It sustains
    your wisdom.  It provides resistance to fire.  It allows you to sense
    the presence of trolls and dragons.  
    You found it in the remains of a Large kobold on level 10 of Orc Cave.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 16 of Orc Cave.
l) The Pair of Soft Leather Boots of Arsinduil [2,+15]
    It provides resistance to poison, light, dark, confusion, shards and
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
m) a Cleaver (Defender) (2d4) (+11,+10) [+5] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity,
    fire, cold and nether.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Beaked Axe 'Amarme' (2d6) (+2,-7) (+3 to speed)
    It must be wielded two-handed.  It increases your constitution and
    speed by 3.  It does extra damage from acid.  It produces chaotic 
    effects.  It is very sharp and make your foes bleed.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 38 of Moria.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 31 of Mirkwood.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 23 of A lost
    temple.
t) The Bastard Sword 'Hilmarwe' (3d4) (+23,+25) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your wisdom, constitution and attack speed by 3.  It 
    does extra damage from acid.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is very sharp
    and make your foes bleed.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Mirkwood.
u) The Flail of Turechir (2d6) (+11,-8)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It does extra damage from fire.  It produces chaotic effects.  It 
    drains life from your foes.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Rounded Pebble 'Travak' (3d6) (+10,+9)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
x) a small wooden Boomerang of Westernesse (1d4) (+7,+9) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  
    You found it in the remains of a Novice priest on level 19 of Orc 
    Cave.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
b) a War Tome of Tulkas
c) A parchment titled ''Famous Last Words'' {Act:CureInsanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 22 of A lost temple.
d) 4 Sprigs of Athelas
e) a Potion of Cure Insanity
f) 99 Potions of Water Curing
g) 20 Potions of Healing
h) a Potion of Life
i) 5 Potions of Restore Life Levels
j) 30 Scrolls of *Identify* {50% off}
k) 5 Scrolls of Reset Recall
l) a Rod Tip of Detection (80 Mana to cast)
m) a Staff of Remove Curses[2|20] (3 charges)
n) The Ring of Power of Uvatha the Horseman (+4% of critical hits)
    It increases your intelligence and ability to score critical hits 
    by 4.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to acid, confusion and sound.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
o) an Amulet of Charisma (+6) {@w9@d9^>^r^z!s}
    It increases your charisma by 6.  
    You found it in the remains of a Young gold dragon on level 33 of 
    Moria.
p) 22 Sheaf Arrows of Venom (1d5) (+5,+7)
    It poisons your foes.  
    You found it in the remains of an Ogre on level 35 of Moria.
q) 20 Arrows of Acid (1d4) (+9,+10) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
r) 26 Arrows of Slay Evil (1d4) (+7,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
s) 21 Seeker Arrows of Venom (4d4) (+6,+8) {90% off}
    It poisons your foes.  
    You made it yourself.
t) Climbing Set



Posted on 20.12.2002 07:23
Last updated on 28.12.2002 11:42

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7955. on the Ladder (of 18400)
1459. on the ToME Ladder (of 3130)
Third best for this player (out of 4)

Comments

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On 20.12.2002 07:23 dan@nash.org wrote:
Just getting started.

On 21.12.2002 13:01 dan@nash.org wrote:
I'm now finding decent artifacts and rods. I now also have Mindcraft.

On 25.12.2002 04:43 dan@nash.org wrote:
Rhalor has some decent artifacts, and a couple of stats nearly maxxed. Many resistances are covered, though he's missing electricity.

On 28.12.2002 11:42 dan@nash.org wrote:
Has most resistances and good speed. The only thing he's seen recently that takes more than one round to kill is an Ancient Red Dragon (in a quest).

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