The Angband Ladder: Borrin, Dwarf Axemaster by Danny

  [ToME 2.3.5 Character Sheet]

 Name  : Borrin                 Age                 48       STR: 18/152       
 Sex   : Male                   Height              49       INT:  18/10       
 Race  : Dwarf Barbarian        Weight             138       WIS:  18/84       
 Class : Axemaster              Social Class        35       DEX: 18/164       
 Body  : Player                                              CON: 18/150       
 God   : Nobody                                              CHR:  18/66       
                                                                               
 + To Melee Hit          74 Level             36    Hit Points      -70/   662 
 + To Melee Damage       56 Experience    708919    Spell Points     21/    29 
 + To Ranged Hit         34 Max Exp       708919    Sanity          328/   329 
 + To Ranged Damage      14 Exp to Adv.   825000                               
   AC                 28+73 Gold          236361    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Good    Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  18d4+504  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Miner.  You are a           
          credit to the family.  You have dark brown eyes, wavy brown          
          hair, a three foot beard, and a dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 5679 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed 26 princess quests.
 You have completed �s\ lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 35 of Mordor.
You can use secret passages.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You are lucky.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are resistant to acid.
You are resistant to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : ..3..2..........            
        Add Wis   : 2....2...3......            
        Add Dex   : ....6.3.........            
        Add Con   : ..3.......43....            
        Add Chr   : .....2...3......            
        Add Stea. : .......4...3....            
        Add Sear. : ..3....4........            
        Add Tun.. : ..............4.            
        Add Speed : ...9..3....3....            
        Slay Evil : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.......+.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ..+...+.........            
        Res Elec  : ........+.......            
        Res Fire  : ................            
        Res Cold  : ..........+.....            
        Res Pois  : ....+.+.........            
        Res Fear  : +..............+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .....+.........+            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Elec : ........+.......            
        See Invis : +.+.............            
        Digestion : ..+.............            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : ....+.....+.....            
        Blessed   : +...............            
        Evil.ESP  : +...............            

Skills (points left: 32)
 - Combat                                        28.172 [0.900]
          - Weaponmastery                        40.738 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 40.600 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              21.800 [0.600]
          . Antimagic                            40.700 [0.550]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -01.100 [0.500]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  06.600 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Clumsiness on level 8.
You may find a Scroll of Summon Monsters on level 1.


  [Character Equipment]

a) a Cleaver of *Slay Evil* (2d4) (+6,+8) (+2)
    It increases your wisdom by 2.  It fights against evil with holy fury.
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) a Long Bow of Extra Might (x4) (+6,+14)
e) The Ring 'Ercal' (+3)
    It increases your strength, intelligence, constitution, searching and 
    ability to score critical hits by 3.  It sustains your dexterity and 
    constitution.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of the Serpents [+3] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You found it in the remains of a Young red dragon on level 34 of Mordor.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+10] (+4 to stealth)
p) a Large Metal Shield of Electricity [5,+9]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by electricity.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 6 Seeker Arrows (4d4) (+8,+5) {90% off}
    
|) a Pick of Digging (+4)


  [Character Inventory]

a) 11 Rations of Food
    
b) 2 Potions of Cure Critical Insanity
    
c) 7 Potions of Cure Critical Wounds
    
d) 7 Potions of Healing
    
e) 7 Potions of Enlightenment
f) a Potion of Invulnerability
g) 3 Scrolls of Teleportation
    
h) 5 Scrolls of Word of Recall
    
i) 23 Scrolls of Identify
    
j) a Scroll of Reset Recall
k) 5 Scrolls of Door/Stair Location
l) an Indestructible Ring of Accuracy (+18) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) The Main Gauche of Maedhros (2d5) (+11,+13) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) 17 Arrows of Slay Animal (1d4) (+9,+13) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
o) 18 Arrows of Slay Dragon (1d4) (+10,+7) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
p) 19 Arrows (exploding) (1d4) (+6,+4) {90% off}
    
q) 5 Arrows (exploding) (1d4) (+3,+4) {90% off}
    
r) 15 Seeker Arrows of Slay Animal (4d4) (+15,+13) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
s) 21 Seeker Arrows (exploding) (4d4) (+5,+4) {90% off}
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Insanity
c) 2 Potions of Resistance
d) a Ring of Cold Resistance
e) a Ring of Protection [+12]
f) a Ring of Flames [+14]
g) a Ring of Damage (+17)
    
    You bought it from the Expensive Black Market.
h) an Indestructible Ring of Flying
i) a Ring of Lightning [+15]
j) an Amulet of Anti-Magic
k) an Amulet of Weaponmastery (+4,+2) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Jewelry Shop.
l) The Stone of Lore
m) a Mithril Plate Mail (-3 to accuracy) [35,+0]
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Padded Armour of Resistance [4,+11]
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Long Sword of the Dawn (E:2386, L:23) (3d5) (+35,+27) (+5 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from acid, electricity, fire and frost.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, fire, cold, light and blindness.  It slows your
    metabolism.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Spectral Dark Sword (*Defender*) (3d7) (+2,+5) [+11] (+3 to stealth)
t) a Dark Sword (3d7) (-5,-6)
u) 21 Seeker Bolts of Wounding (4d5) (+10,+16)
v) The Arrow of Sinim (1d4) (+19,+8)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 10 of Orc
    Cave.
w) a Small Metal Boomerang (Defender) (3d4) (+11,+5) [+7] (+4 to stealth)
    It increases your stealth by 4.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Brodda, the Easterling on level 12 of
    Mirkwood.
x) 7 Elf Skeletons


  [Home Inventory - Gondolin ]

a) 9 Scrolls of *Identify*
    
b) The Ring of Aerni
    It sustains your strength, intelligence and charisma.  It provides
    resistance to shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
c) a Ring of Damage (+11)
d) a Ring of Invisibility
e) a Ring of Flying
f) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
g) a Cleaver of *Slay Animal* (2d4) (+3,+5) (+2 to stealth)
    It increases your intelligence and stealth by 2.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It slows your metabolism.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
h) a Cleaver of *Slay Orc* (2d4) (+6,+7) (+2)
    It increases your dexterity by 2.  It is especially deadly against
    orcs.  It sustains your dexterity.  It allows you to sense the
    presence of orcs.  
    You found it in the remains of a Ghoulking on level 29 of Mirkwood.
i) a Light War Axe (Defender) (2d5) (+8,+10) [+6] (+4 to stealth)
j) The Dagger of Tirion (1d4) (+8,+18) (+4)
    It increases your strength, dexterity and constitution by 4.  It 
    poisons your foes.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
k) a Chaotic Small Sword (1d6) (+9,+12)
l) a Dark Sword (3d7) (+0,+0)
m) The Lead-Filled Mace of Seren (3d4) (+6,-10) (+4)
    It can be wielded two-handed.  It increases your dexterity, 
    constitution and charisma by 4.  It does extra damage from fire.  It
    produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) a Light Crossbow of Accuracy (x3) (+23,+8)
o) 19 Arrows of Slay Animal (1d4) (+6,+10) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
p) 11 Seeker Arrows (4d4) (+3,+5) {90% off}
    


  [Home Inventory - Minas Anor ]

a) an Amulet of Lightning Resistance
b) an Adamantite Plate Mail of Resist Lightning (-4 to accuracy) [40,+10]
c) an Elven Leather Jacket (-1 to accuracy) [12,+13] (+2 to stealth)
d) a Metal Cap of the Noldor [3,+7] (+2)
e) a Broad Sword of Westernesse (2d5) (+7,+7) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nether.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) a Heavy Crossbow of Extra Might (x6) (+10,+13)


  [Home Inventory - Lothlorien ]

a) 99 Elf Skeletons
b) an Elf Skeleton


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) a Magic Trap Set for Animals [+13] (+3)
    It is well-hidden. It can only be set off by animals.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) a Device Trap Set for Undead [+10] (+4)
    It is well-hidden. It is effective against Ghosts.  It can only be set
    off by undead.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases your searching by 1.  It makes you invisible.  It
    sustains your wisdom and constitution.  It makes you completely
    fearless.  It provides resistance to cold, nether and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 9.11.2009 12:59

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9340. on the Ladder (of 18938)
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Comments

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On 9.11.2009 12:59 Danny wrote:
Things learned: don't attempt a lost sword quest for ancient multi-hued dragons without resist fire.

Also, there are no axes in this game, axe-masters.

On 9.11.2009 15:25 Estie wrote:
Nope, no axes. There are ways to get a decent axe if you really want it, but winning the game using a non-axe is easier.

On 9.11.2009 17:00 Seany C wrote:
Yep - I've found a few artifact axes playing an Axemaster (up to about CL35 / DL55) and none of them were nearly as good as Maedhros for a Swordmaster (and that's easily obtainable at CL15-20)...

I haven't tried Polearm-mastery but there are plenty of nice hafted weapons for mid-level chars, and decent swords everywhere...

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