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The Angband Ladder: Elen II, Kobold Rogue by drchung

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:  18/72  -1  +2 +16 18/***
 Race   Kobold       Height          39   INT:  18/81  -1  +1  +0  18/81
 Class  Rogue        Weight          65   WIS:  18/56  +0  -2  +0  18/36
 Title  ***WINNER*** Social  Well-liked   DEX:  18/97  +2  +3  +9 18/***
 HP     1020/1020    Maximize         Y   CON:  18/58  +2  +1 +18 18/***
 SP     40/129                            CHR:     18  -2  -1  +4  18/10


 Level               49   Armor   [47,+125]     Saving Throw         80%
 Cur Exp        5744321   Fight   (+81,+28)     Stealth           Superb
 Max Exp        5744321   Melee  (+103,+53)     Fighting       Legendary
 Adv Exp        6300000   Shoot   (+99,+18)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
 Turns           273171   Shots      1/turn     Magic Device      Heroic
 Gold            533626   Infra       50 ft     Perception       1 in 11
 Burden       152.2 lbs   Speed          28     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:......+.*+... Confu:...........+.
 Elec:.+....+..+... Sound:........+....
 Fire:......+..+... Shard:.............
 Cold:+.....+..+... Nexus:.......+.....
 Pois:............+ Nethr:...........+.
 Fear:+.......++... Chaos:........+..+.
 Lite:++........... Disen:......+......
 Dark:.+....+...... S.Dig:+...+........
Blind:.+........... Feath:.............

PLite:+........+... Aggrv:.+...........
Regen:+............ Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:+....+...+... Infra:............+
FrAct:+.......+.++. Tunn.:.............
HLife:....+........ Speed:+......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed)
     +10 speed.
     Provides resistance to cold, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it creates a frost ball with damage 100.
     It takes 40 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 77 against evil creatures, 89
     against trolls, 89 against undead, 89 against frost-vulnerable
     creatures, 113 against demons, and 65 against normal creatures.
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.
     When activated, it fires a magical arrow with damage 150.
     It takes 20 turns to recharge after use.
c) a Corundum Ring of Speed
d) a Malachite Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
e) a Sea Shell Amulet of Sustenance
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.
     Stops experience drain.
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it teleports you randomly up to 100 squares away.
     It takes 45 turns to recharge after use.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it cures you of fear and poison.
     It takes 5 turns to recharge after use.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Sorcery and Evocations]
c) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
d) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
e) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
f) 38 Copper Speckled Potions of Cure Critical Wounds
g) 2 Puce Potions of Healing
h) 3 Gold Speckled Potions of Life
     It can be thrown at creatures with damaging effect.
i) 3 Dark Blue Potions of Restore Mana
j) 5 Scrolls titled "hununus curo" of Teleportation
k) 8 Scrolls titled "modo exciaego" of Recharging
l) 2 Bronze Rods of Healing
     Cannot be harmed by electricity.
m) a Silver-Plated Rod of Teleport Other
n) 2 Rusty Rods of Speed (2 charging)
     Cannot be harmed by electricity.
o) 3 Lead Wands of Teleport Other (1 charge)
p) 2 Ashen Staffs of the Magi (2 charges)
q) a Carved Oak Amulet of Trickery (+4)
     +4 dexterity, stealth, searching, infravision, speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
s) 6 Bolts of Slay Evil (1d5) (+12,+16)
     Fired from your current missile launcher, this arrow will hit targets
     up to 180 feet away, inflicting an average damage of 444 against
     evil creatures, and 222 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Grey Speckled Potion of Speed
     When ingested, it hastens you for 2d10+20 turns.
b) a Steel-Plated Rod of Recall
     Cannot be harmed by electricity.
     
     When used, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     It takes 60 turns to recharge after use.
c) an Aluminum-Plated Rod of Identify
     Cannot be harmed by electricity.
     
     When used, it reveals to you the extent of an item's magical power
     s.
     It takes 10 turns to recharge after use.
d) a Tungsten Wand of Stone to Mud (3 charges)
     When aimed, it turns rock into mud.
e) a Locust Staff of *Destruction* (0 charges)
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
f) The Amulet of Carlammas (+2)
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 225 turns to recharge after use.
g) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, searching, infravision.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     Drains experience.
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     It takes 50 turns to recharge after use.
     Radius 3 light.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     It takes 10 turns to recharge after use.
i) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
k) a Pair of Leather Sandals of Speed [1,+14] (+7)
     +7 speed.
     
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 92 against animals, 92 against
     evil creatures, 110 against trolls, 110 against demons, 110
     against frost-vulnerable creatures, 146 against dragons, and 74
     against normal creatures.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
     +3 strength, constitution, tunneling.
     Provides resistance to acid, fire, fear, light, dark, confusion, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 78 against orcs, 78 against
     trolls, 78 against demons, 78 against acid-vulnerable creatures, 
     78 against fire-vulnerable creatures, 98 against dragons, and 58
     against normal creatures.
n) The Pick of Erebor (3d4) (+5,+20) (+5)
     +5 strength, constitution, tunneling.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 70.5 against orcs, 70.5 against
     trolls, 70.5 against demons, 70.5 against acid-vulnerable
     creatures, and 55.5 against normal creatures.
o) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
p) 27 Seeker Arrows of Slay Demon (4d4) (+17,+17)
q) 27 Seeker Arrows of Slay Giant (4d4) (+12,+19)
r) 25 Mithril Arrows of Wounding (3d4) (+20,+19)
     Cannot be harmed by acid, fire.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2009 13:48
Last updated on 30.1.2009 17:59

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2. on the Competition No.63 Ladder (of 45)

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On 19.1.2009 13:48 drchung wrote:
Decent start, though armor slots leave something to be desired. Got the ego xbow early, which really helps. Just found the poor man's speed ring, been using the homeless man's speed ring (teleport) before but find it aggravating.

On 20.1.2009 13:57 drchung wrote:
Did a happy dance when I got Colluin, with a decent sense of deja vu from the last Elen. Though got only one =oEscaping, not the two that I had last time (keeping an eye out for a matching one).

During the most recent recall, I was parked four squares from Phoenix. Couldn't teleport fast enough.

And when life throws you bolts of slay animal, make mumakade as Mama Elen would say. I feel a recipe coming on...

Kobold Mumak Salad
1/100 mumak breast (about 2 lb)
2 cups mumak stock
1/2 lb green beans
1/2 lb artichoke hearts
handful of cherry tomatoes
4 oz feta cheese
1/2 cup pine nuts
1/2 cup black olives
12 oz salad greens

1 preserved slime mold
3 garlic cloves
1 tsp chili paste
1 cup slime mold juice
2 tbsp roasted red pepper
dill, cinnamon, cumin, and red fire ant to taste
2 cups olive oil

Poach mumak in stock. Boil beans, artichoke hearts. Toast pine nuts.

Puree roasted red pepper and slime mold, and whisk together dressing ingredients. Make runt kid brother taste. Add olive oil and whisk well. Add seasonings and honey to taste.

Use just enough dressing to moisten the chicken, and refrigerate overnight. Repeat process with green beans and artichoke hearts.

Next day, mix salad ingredients and garnish with runt brother.

On 21.1.2009 04:36 Nick wrote:
Family dinner for kobolds gets a whole new meaning...

On 22.1.2009 11:11 drchung wrote:
So, the RNG says, "No !oCon for you!". However, it is not totally merciless, and gave me a speed ring ahead of schedule. Sadly, it is not that merciful as it is a +2. Beggers can't be choosers I suppose. Plus, with all the Dex potions, a fine selection of artifact weaponry, and no premium launchers yet, it is time to get up close and personal with the usual draconic, mid-major demons, and other riff-raff.

On 23.1.2009 17:25 drchung wrote:
I won't go into the culinary delights of sorcerors again, but let's just say that Elen had Saruman over for dinner. He's just so over eager, that I felt like I had to deal with him. At the time, only had +9 speed, which made it more exciting.

Found a +11 =oSpd and found speed boots in store. I had to take a whole bunch of money-raising trips, so burned out all the ?oRecall. Figure I'll have to find one in the dungeon.

And wahoo speed. A bit way too late to make land speed records, but there you go. Honestly, evariste is just a better man than I, but still hope to win by 250000.

That, of course would require more !oCON. Say, more than the zero I've currently found...



On 23.1.2009 18:46 evariste wrote:
Wow, how much did the speed boots cost? At one point during my recent win I had to wait a few trips to accumulate enough money to buy a !Augmentation from the black market (I think the price was close to 200k), but I imagine the speed boots probably cost much more...

This game still looks very quick... I was just somewhat luckier than you in a few respects:
(a) I didn't have your problems with !CON.
(b) I found two Rings of Escaping by 2250', whereas I believe you only found one before it was too late to matter?
(c) The black market sold me two Rods of Teleport Other fairly early (and I never found more), and they were invaluable for diving. I've found that wands run out of charges too quickly without being supplemented by rods...

On 24.1.2009 22:23 drchung wrote:
Well, did a stupid thing-- managed to get all of my first spellbooks burned. Thought, no problem (think Fozzie Bear's voice), and turns out that there are none in the magic store. And I've sold many many copies of the high level books, so buying out the magic store is not really feasible right now.

Sigh. On the bright side, my kit is shaping up pretty well. Should probably smack Sauron soon.

On 24.1.2009 23:19 drchung wrote:
Evariste--
I still think that these comps have shown that you are just better than me, but it is true that your last game gave you pretty good stuff early. My first character had something like that, with two rings of escape very early compensating for my general dalliance (I didn't play as tight as I was experimenting).



On 29.1.2009 11:46 drchung wrote:
Real life intervened for a while, but finally got some alone time with Sauron. Sadly, all he left was a xbow of accuracy. Not even a heavy xbow,*sniff*.

And took Huan down. In case you ever take down a unique C, here is some Mama Elen advice:

As any kobold will tell you, hound (to be distinguished from dog) has an excellent, savory flavor especially suitable for stews:

Ingredients:

* 3 tablespoons olive oil
* 4 medium leeks, sliced thinly
* 1 stalk celery, minced
* 3 fresh or dried and rehydrated mushrooms of restore constitution
* 4 large cloves garlic, minced
* 2 tablespoons fresh rosemary, minced
* 1 tablespoon fresh marjoram, minced
* pepper to taste (For Huan, use lots, for Carcharoth, none is needed)
* 1 pound boneless cubed Hound shoulder
* 1/4 cup flour
* 1 quart mushroombroth
* 1 quart Hound stock
*flask of wine
* 3/4 pound potatoes
* 3 medium turnips
* 3 large carrots, peeled and cut on the bias into 1/4″ slices
* roux made from 4 tablespoons butter and 4 tablespoons flour, cooked to a medium brown color

Method:

Heat oil in the bottom of an eight to twelve quart pressure cooker over medium heat. Add leeks, celery, mushrooms and garlic and saute until leeks begin to take on color. Add the spices and salt and continue cooking for about three minutes.

Toss Hound with flour and add to pressure cooker and brown on all sides. When meat is thorougly browned, deglaze the bottom of the pot with Hound broth, scraping up all the browned bits. Add rest of broth and wine, and bring to a boil.

Put lid on cooker, bring to full pressure, turn down heat to low and cook for forty-five minutes. Quick release pressure and open lid; the meat should be fork-tender.

Add potatoes into the pot, bring liquid to a boil, put the lid on, lock it and bring to full pressure. Cook for seven minutes, quick release pressure, remove lid and bring to a boil.

Add remaining vegetables, lock on lid, bring to full pressure and cook for two minutes. Quick release pressure and remove lid.

All vegetables and meat should be fork tender.

To thicken the stew, bring the broth to a boil in pressure cooker, with the lid off. Bring the roux to bubbling. Pour the bubbling hot roux into the stew, and stir like mad. The broth will thicken as it boils in about three minutes.

On 30.1.2009 17:59 drchung wrote:
Was going to melee Morgoth, but got three stacks of Slay Evil ammo. I actually forgot how forgiving it was to shoot using such ammo. Certainly Umbar didn't hurt (except for Morgoth).

And so, one final receipe:

God Pie (an alteration of a Kobold favorite, Shepherds pie, but without the Shepherds)

2 lb potatoes
1 head garlic
5 tbsp butter
2 tsp chives
8 oz chevre


1 large onion
1 sweet red bell pepper
1/2 cup Carcharoth essense
1 flask of ale
2 cups corn
2 cups beans
cumin, paprika, corriander
1 lb very lean ground god (grassfed has great flavor)
1 cup salsa (I used red dragon for extra spiciness)
1 cup kale
Lots o' cheese

First make Chipotle Mashed potatoes:
Boil potatoes. Mash potatoes with garlic, butter, chives, and chevre. Set aside

Stir-fry onions to a light gold color. Add peppers, and some garlic, until onions are medium brown. Deglaze with 1/4 flask of ale.

After alcohol has boiled away, add corn and beans. Cook until corn is darkish yellow. Add spices and god, spreading it through vegetable mixture, then deglaze with red of flask. Work hard to scrape bottom and sides of pan-- the god flavors are stuck there and will be extra delicious if mixed into everything.

The meat will turn purplish and red-- keep stirring and cooking. Stir in salsa and other slices. Put mixture in pie pans and top with potatoes. Top with cheese.

Invite whole clan for extended grovelling to the cook. Backstab any ingrates, repeat as necessary.



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