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The Angband Ladder: Tom III, Half-Elf Rogue by azfalt

  [Angband 3.0.9b Character Dump]

 Name   Tom III                                  Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR! 18/100  +0  +2 +14 18/260
 Race   Half-Elf          Height     59   INT! 18/100  +1  +1  +4 18/160
 Class  Rogue             Weight    121   WIS! 18/100  -1  -2  +6 18/130
 Title  ***WINNER***      Status     23   DEX! 18/100  +1  +3  +7 18/210
 HP     973/973           Maximize    Y   CON! 18/100  -1  +1  +8 18/180
 SP     286/286                           CHR! 18/100  +1  -1  +4 18/140

 Level           50       Armor   [68,+145]     Saving Throw      Heroic
 Cur Exp   15239043       Fight   (+43,+37)     Stealth           Superb
 Max Exp   15239043       Melee   (+61,+55)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+53,+14)     Shooting       Legendary
 MaxDepth   5000 ft       Blows      4/turn     Disarming      Legendary
 Turns      7181713       Shots      1/turn     Magic Device      Heroic
 Gold       3097545       Infra       40 ft     Perception     Excellent
 Burden   387.6 lbs       Speed          32     Searching      Excellent

 Your mother was of the Nandor. You are one of several children of a
 Serf.  You are a well liked child.  You have hazel eyes, straight
 brown hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++++.. Blind:.....+.......
 Elec:........+.... Confu:......+......
 Fire:*+..+..++.... Sound:.............
 Cold:......++++... Shard:.............
 Pois:....+........ Nexus:......+..+...
 Fear:....+.+....+. Nethr:......+......
 Lite:............. Chaos:+....++......
 Dark:+.....+..+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.....+.......
PLite:............. Infra:.....+.......
Regen:............. Tunn.:+............
Telep:.....+....... Speed:.++++..+...+.
Invis:.....+....... Blows:.............
FrAct:..........+.. Shots:.............
HLife:......+...... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Jade Ring of Speed (+10)
   It increases your speed by 10.  
d) a Jade Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} (squelch)
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6} (squelch)
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7} (squelch)
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8} (squelch)
   It cannot be harmed by the elements.  
i) 8 Metallic Blue Potions of Healing
j) 16 Gloopy Green Potions of *Healing*
k) 7 Shimmering Potions of Life
l) 14 Dark Red Potions of Restore Mana
m) 32 Scrolls titled "ada atus" of Phase Door
n) 4 Scrolls titled "contum corbus" of *Identify*
o) 5 Scrolls titled "izzy co pis" of Holy Prayer
p) 2 Scrolls titled "igo molentus" of *Destruction*
q) a Scroll titled "foveneo dinsus" of Banishment
r) a Mulberry Staff of Banishment (0 charges)
s) 6 Ironwood Staffs of *Destruction* (0 charges)
t) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) 14 Seeker Bolts of Slay Evil (4d5) (+14,+11) {@f9}
   It slays all evil creatures.  


  [Home Inventory]

a) 57 Dark Red Potions of Restore Mana
b) 3 Scrolls titled "igo molentus" of *Destruction*
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
g) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
j) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
o) a Pair of Soft Leather Boots of Speed [2,+7] (+6)
   It increases your speed by 6.  
p) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It cannot be harmed by the elements.  It might
   have hidden powers.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Two-Handed Flail 'Thunderfist' (4d6) (+8,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot
   be harmed by the elements.  
t) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
v) 16 Seeker Bolts of Flame (4d5) (+9,+9) {@f1}
   It is branded with fire.  It cannot be harmed by fire.  
w) 12 Seeker Bolts of Frost (4d5) (+9,+9) {@f3}
   It is branded with frost.  It cannot be harmed by cold.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2009 22:23
Last updated on 13.2.2009 21:19

Download this dump

1927. on the Ladder (of 12810)
453. on the Angband Ladder (of 3775)
4. for this player (out of 20)

Comments

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On 13.2.2009 17:52 PowerDiver wrote:
Why Fingolfin over Cambeleg? Dex maxes in usefulness at 18/150.

On 13.2.2009 22:50 azfalt wrote:
Hmm, good point, I missed that. I initially used Fingoflin over Cambeleg because of the better +AC and +to-hit/+to-dam, and I didn't need the CON bonus when I was wielding Calris.

Cambeleg would have been better, since the +2 CON would have got my HP >1000 - I fought Morgoth at 973HP since I ditched Narya for a +10 Speed Ring. (My max HP was 1098)

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