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The Angband Ladder: Danger, High-Elf Ranger by Donald Jonker

  [Angband 3.1.1 dev (r1225) Character Dump]

 Name   Danger                                   Self  RB  CB  EB   Best
 Sex    Male         Age            118   STR:  18/30  +1  +2  +8 18/140
 Race   High-Elf     Height          95   INT:     10  +3  +2  +0     15
 Class  Ranger       Weight         159   WIS:     11  -1  +0  +3     13
 Title  Explorer     Social  Role model   DEX:     18  +3  +1  +3  18/70
 HP     -9/291       Maximize         Y   CON:     17  +1  +1  +2  18/30
 SP     19/26                             CHR:     12  +5  +1  +2  18/20


 Level               31   Armor    [29,+62]     Saving Throw         80%
 Cur Exp         243745   Fight   (+12,+11)     Stealth           Superb
 Max Exp         248853   Melee   (+20,+19)     Fighting          Superb
 Adv Exp         345000   Shoot   (+24,+15)     Shooting       Legendary
 MaxDepth   3050' (L61)   Blows      4/turn     Disarming            61%
 Turns           245913   Shots      2/turn     Magic Device      Heroic
 Gold             39375   Infra       40 ft     Perception        1 in 5
 Burden       219.8 lbs   Speed           3     Searching            42%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:.+....+.+.... Sound:.............
 Fire:.+....+.+.... Shard:......+......
 Cold:.+....+.+.... Nexus:......+......
 Pois:..+.......... Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+...+ Disen:.............
 Dark:+............ S.Dig:.............
Blind:.........+... Feath:.............

PLite:+............ Aggrv:.............
Regen:.+........... Stea.:.......++....
Telep:............. Sear.:.........+...
Invis:+........+..+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> The Lernaean Hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The Lernaean Hydra bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> One of your Scrolls of Phase Door {@r5} (e) was destroyed!
> The Lernaean Hydra misses you.
> You are no longer resistant to fire.
> You failed to use the staff properly.
> Dwar, Dog Lord of Waw hits you.
> *** LOW HITPOINT WARNING! ***
> Dwar, Dog Lord of Waw hits you.
> *** LOW HITPOINT WARNING! ***
> Dwar, Dog Lord of Waw bites you.
> You die.

Killed by Dwar, Dog Lord of Waw.

  [Character Equipment]

a) a War Hammer of Gondolin (3d3) (+8,+8)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 38.6 against orcs, 38.6 against
     trolls, 38.6 against dragons, 38.6 against demons, and 25.9
     against normal creatures.
     
     With this item, you can expect to clear rubble in 2.4 turns, magma
     veins in 5.5 turns, quartz veins in 13 turns, and granite in 38 
     turns.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
c) a Ring of Resist Poison
     Provides resistance to poison.
d) a Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 14 to 26 turns to recharge after use at your current
     speed.
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+10] (+1 stealth)
     +1 stealth.
i) a Small Metal Shield of Elvenkind [4,+14] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Seeing [3,+9] (+3 searching)
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) a Set of Leather Gloves of Power (+1,+1) [1,+8] (+4)
     +4 strength.
l) a Pair of Steel Shod Boots of Speed [6,+3] (+5)
     +5 speed.


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) 13 Potions of Cure Critical Wounds
e) 12 Scrolls of Phase Door {@r5}
f) 7 Scrolls of Trap Detection
g) 12 Scrolls of Identify {@r1}
h) 4 Scrolls of Word of Recall {!*!*}
i) 2 Rods of Treasure Location (1 charging) {@z3!!}
j) 2 Rods of Light {@z1!!}
k) 2 Wands of Teleport Other (9 charges)
l) a Wand of Sleep Monster (13 charges)
m) a Staff of Mapping (6 charges) {@u3}
n) a Staff of Starlight (11 charges)
o) 2 Staves of Teleportation (14 charges) {!*}
p) 2 Staves of Speed (6 charges)
q) a Ring of Flames [+12]
     Provides resistance to fire.
     Cannot be harmed by fire.
     When activated, it grants fire resistance for d20+20 turns and cre
     ates a fire ball of damage 80.
     It takes 66 to 130 turns to recharge after use at your current
     speed.
r) a Ring of Ice [+12] (charging)
     Provides resistance to cold.
     Cannot be harmed by cold.
     When activated, it grants cold resistance for d20+20 turns and cre
     ates a cold ball of damage 75.
     It takes 66 to 130 turns to recharge after use at your current
     speed.
s) Ribbed Plate Armour (-3) [28,+9]
t) a Pike (Holy Avenger) (2d5) (+15,+13) [+4] (+2)
     +2 wisdom.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 38.4 against evil creatures, 
     44.9 against demons, 44.9 against undead, and 31.8 against normal
     creatures.
     
     With this item, you can expect to clear rubble in 2.3 turns, magma
     veins in 5.2 turns, quartz veins in 12 turns, and granite in 35 
     turns.
u) 17 Seeker Bolts (4d5) (+4,+5)
v) 62 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 71.4 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
b) 4 Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
c) 2 Potions of Restore Dexterity
     When ingested, it restores your dexterity.
d) 2 Potions of Restore Constitution
     When ingested, it restores your constitution.
e) 4 Potions of Speed
     When ingested, it hastens you for 2d10+20 turns.
f) 30 Scrolls of Phase Door {@r5}
     When read, it teleports you randomly up to 10 squares away.
g) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
h) 5 Staves of Teleportation (34 charges) {!*}
     When used, it teleports you randomly up to 100 squares away.
i) 2 Staves of Identify (16 charges) {@u1}
     When used, it reveals to you the extent of an item's magical power
     s.
j) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
k) a Ring of Intelligence (+3)
     +3 intelligence.
     Sustains intelligence.
     
l) a Ring of Intelligence (+2)
     +2 intelligence.
     Sustains intelligence.
     
m) a Ring of Dexterity (+1)
     +1 dexterity.
     Sustains dexterity.
     
n) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
o) a Ring of Damage (+0,+10)
p) a Ring of Free Action
     Prevents paralysis.
     
q) an Amulet of Resist Acid (squelch)
     Provides resistance to acid.
     Cannot be harmed by acid.
     
r) Studded Leather Armour of Elvenkind (-1) [6,+17] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Set of Leather Gloves of Free Action [1,+7]
     Prevents paralysis.
     
t) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 10 to 18 turns to recharge after use at your current
     speed.
u) a Pair of Iron Shod Boots of Stability [3,+5]
     Provides resistance to nexus.
     Feather Falling.
     
v) a Pair of Steel Shod Boots of Free Action [6,+10]
     Prevents paralysis.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.2.2009 22:11
Last updated on 10.2.2009 19:02

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7319. on the Ladder (of 12721)
2353. on the Angband Ladder (of 3749)
8. for this player (out of 38)

Comments

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On 9.2.2009 22:21 Donald Jonker wrote:
[25, 2050']

Had been playing Entro to during a period of mourning for Solomon4 who died fighting Morgoth. But I missed V too much. Danger is my first decent ranger ever - and they are pretty awesome, especially now that they have good pseudo. That shortbow of power is a killing machine with two shots per turn. As a result, I haven't been bothering much with attack spells, except for the occasional lightning beam.

Been trying out r1225, and either Andi's been toying with the store stock or I've been pretty lucky. In any case I haven't had any need to townscum, which is nice - and a sexy turncount to reflect it. Also decided not to mess with stat pot rarity, and have chanced across 3 so far. Toss in the speed boots and the elven armor he found on the floor, Danger the Ranger has led a rather charmed life so far - if he were struck dead on the next trip to the dungeon I wouldn't be too mortified: it's been a fun character.

On 10.2.2009 00:13 Donald Jonker wrote:
Found Amrod, and am now Almighty Zeus. But no stat pots, so I'm cruising for a breath-death. If I make it to the bottom and it's still a problem, I may go ahead and tinker with the edit files. Only time will tell...

On 10.2.2009 19:08 Donald Jonker wrote:
[31, 3050', dead]

Not sure how the Lernean Hydra and Dwar and an Arch Lich suddenly appeared next to me... maybe a trap. I failed two attempts to _telSelf. Piss poor luck, in other words. A shame - it was a promising character. Back to rogues after this probably; aside from the two shots I didn't find much use for any of the ranger's special capabilities - just got annoyed at the high failure and SP cost of the utility spells. Maybe give paladins a try first.

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