The Angband Ladder: Mu, High-Elf Priest by Estie

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age            123   STR:  18/22  +1  -1  +0  18/22
 Race   High-Elf     Height          86   INT:     18  +3  -3  +4  18/40
 Class  Priest       Weight         180   WIS:     17  -1  +3 +12 18/130
 Title  Canon        Social   Respected   DEX:     12  +3  -1  +4     18
 HP     305/305      Maximize         Y   CON:  18/15  +1  +0  +0  18/25
 SP     180/180                           CHR:     15  +5  +2  +0  18/40


 Level               33   Armor    [24,+97]     Saving Throw        100%
 Cur Exp         508904   Fight    (-14,+5)     Stealth           Heroic
 Max Exp         508904   Melee    (-3,+14)     Fighting          Superb
 Adv Exp         605000   Shoot    (+0,+16)     Shooting          Superb
 MaxDepth   3550' (L71)   Blows      1/turn     Disarming            55%
 Turns          6055385   Shots      2/turn     Magic Device      Heroic
 Gold             91783   Infra       40 ft     Perception       1 in 28
 Burden       172.0 lbs   Speed          10     Searching            19%

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:........+....
 Dark:............. S.Dig:.............
Blind:............. Feath:.......+.....

PLite:............. Aggrv:.............
Regen:.......+..... Stea.:.....+++++...
Telep:.........+... Sear.:.............
Invis:.......+.+..+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:..++.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:..++......... Might:.+...........


  [Character Equipment]

a) a Cutlass (Blessed) (1d8) (+11,+9) (+3)
     +3 wisdom.
     Blessed by the gods.
     Prevents paralysis.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 18.5 against normal creatures.
b) a Light Crossbow of the Haradrim (x3) (+14,+16) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
c) a Malachite Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
d) a Malachite Ring of Escaping (+4 speed) {uncursed}
     +4 speed.
     Makes you unable to hit foes.
e) an Adamant Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
f) The Star of Ardad (+3)
     +3 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) Augmented Chain Mail of Elvenkind (-2) [16,+14] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
h) The Ethereal Cloak 'Emmin' [0,+21] (+2)
     +2 wisdom, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Feather Falling.
     Speeds regeneration.
     Grants the ability to see invisible things.
i) a Wicker Shield of Elvenkind [2,+20] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Jewel Encrusted Crown of Silduin [0,+10] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it teleports you randomly up to 10 squares away.
     It takes 2 turns to recharge after use.
k) The Set of Mithril Gauntlets 'Anath' (+4,+2) [5,+12] (+4)
     +4 wisdom, dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
l) a Pair of Leather Sandals of Speed [1,+10] (+4)
     +4 speed.


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@b2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@b3}
d) a Holy Book of Prayers [Ethereal Openings] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Godly Insights] {@m6@b6}
     Cannot be harmed by acid, electricity, fire, cold.
f) 11 Blue Speckled Potions of Cure Critical Wounds
g) 4 Pink Speckled Potions of Healing
h) a Metallic Red Potion of *Healing*
     It can be thrown at creatures with damaging effect.
i) 5 Yellow Speckled Potions of Restore Mana
j) 12 Scrolls titled "amingo ten" of Phase Door
k) 22 Scrolls titled "il nusa ente" of Teleportation
l) 17 Scrolls titled "proc atan" of Teleport Level
m) a Scroll titled "pulca ar sue" of Mass Banishment
n) 16 Scrolls titled "arasco gil" of Recharging
o) 2 Lead-Plated Rods of Treasure Location {@z1}
p) 2 Magnesium Rods of Teleport Other
q) 6 Tin Wands of Stone to Mud (14 charges)
r) 5 Molybdenum Wands of Teleport Other (8 charges)
s) 3 Locust Staffs of *Destruction* (8 charges)
t) 13 Bolts of Frost (1d5) (+9,+9) {@f1}
     Cannot be harmed by cold.
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 336 against
     frost-vulnerable creatures, and 112 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Metallic Red Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
c) 2 Copper Speckled Potions of Life
     When ingested, it restores 5000 hit points, restores experience an
     d stats, heals cut damage, and cures stunning, poison, blindness, 
     and confusion.
     It can be thrown at creatures with damaging effect.
d) 4 Green Speckled Potions of Speed
     When ingested, it hastens you for 2d10+20 turns.
e) 10 Scrolls titled "proc atan" of Teleport Level
     When read, it teleports you one level up or down.
f) 4 Cottonwood Staffs of Speed (11 charges)
     When used, it hastens you for 2d10+20 turns.
g) a Beryl Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
h) The Ring of Lorwe (+2)
     +2 constitution, searching.
     Provides resistance to fire, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
i) a Coral Amulet of ESP (+5)
     +5 searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
j) The Soft Leather Armour of Panfaur [4,+13] (+1)
     +1 wisdom.
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
k) Leather Scale Mail of Elvenkind (-1) [10,+12] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Small Metal Shield of Elvenkind [4,+8] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Large Metal Shield of Preservation [8,+28]
     Provides resistance to shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
     
n) a Golden Crown of Serenity [0,+12]
     Provides resistance to fear, confusion, sound.
     Cannot be harmed by acid.
     
o) a Jewel Encrusted Crown of Lordliness [0,+10] (+3)
     +3 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Speeds regeneration.
     
p) The Iron Helm of Adril [5,+12]
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants the ability to see invisible things.
     
q) a Set of Leather Gloves of Thievery (+8,+1) [1,+10] (+3)
     +3 dexterity, searching.
     Feather Falling.
     Prevents paralysis.
     
r) a Set of Mithril Gauntlets of Power (+2,+5) [5,+14] (+4)
     +4 strength.
     Cannot be harmed by acid.
     
s) The Pair of Leather Boots of Lengol [2,+18] (+2)
     +2 stealth, searching.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
t) The Broad Sword 'Egilondir' (4d5) (+18,+17) (+2)
     +2 wisdom, charisma.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 34 against normal creatures.
u) The Sling of Narisil (x2) (+5,+1)
     Provides resistance to acid, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
v) a Long Bow of Lothlorien (x3) (+14,+9) (+1)
     +1 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
     Radius 1 light.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.7.2009 02:03

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4185. on the Angband Ladder (of 6484)
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On 3.7.2009 02:03 Estie wrote:
Very very weird game.

Playing priests on this computer; after killing off 3 early on, this one made it to caster mode level. But: the items I find are strange.

1. I find _many_ artifacts, but no good ones; had a sword with slay demons and nothing else, or a hat with +1 str, gloves which activated for some bolt and so on.

- However, most of the useable ones add to stealth, this is the most stealthy priest I ever had. Ninja priest!

I found a +3 wis avenger early on, but none since (not even in shops), and only recently replaced it by this FA blessed weap. Usually, by this time ive seen a couple +4 avengers.

Amulets of wisdom Ive seen many, but none better than +3.

- Stat potions: 12 or so int, very few others, not a single wis. If I was a mage id be set....

Lets see if stealth is good enough to get me better stuff; Im in the "if it wakes up and breathes, I die" situation all the time.







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