The Angband Ladder: Wonky Donkey, RohanKnight Demonologist by Ashkir

  [ToME 2.3.5 Character Sheet]

 Name  : Wonky Donkey           Age                 23       STR! 18/***       
 Sex   : Neuter                 Height              78       INT:  18/78       
 Race  : RohanKnight            Weight              80       WIS: 18/124       
 Class : Demonologist           Social Class         7       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/140       
                                                                               
 + To Melee Hit          92 Level             46    Hit Points     1132/  1132 
 + To Melee Damage       62 Experience   5982169    Spell Points    277/   277 
 + To Ranged Hit         43 Max Exp      5982169    Sanity          511/   511 
 + To Ranged Damage      12 Exp to Adv.  6600000                               
   AC                22+101 Gold         4540307    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  12d4+744  
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 30 feet   
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 42 (2100')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 63 (3150')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 59 (2950')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 28 (1400')

 Your body is a Player.
 You are currently on level 59 of Dol Guldur.
 You have defeated 22221 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed ten princess quests.
 You have completed ten lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33....4.......            
        Add Int   : .......2........            
        Add Wis   : .......2........            
        Add Dex   : .43...3.........            
        Add Con   : ...33...4.......            
        Add Chr   : ...3............            
        Add Stea. : .......2........            
        Add Sear. : ..33............            
        Add Infra : ..3.............            
        Add Tun.. : ..............6.            
        Add Speed : .4....32.......+            
        Add Blows : ..3.............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ................            
        Invisible : +.+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ....+...........            
        Imm Acid  : .++...++*.......            
        Res Elec  : ++..............            
        Imm Fire  : .+.*............            
        Res Cold  : ++..+...........            
        Res Pois  : +...............            
        Res Fear  : ..+............+            
        Res Light : ..........+.....            
        Res Dark  : ....+...........            
        Res Blind : ........+.......            
        Res Conf  : ........+......+            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ....+...........            
        Res Nexus : ..+...+.........            
        Res Chaos : ........+.......            
        Res Disen : +...............            
        Aura Elec : +...............            
        Lite      : ....++....+.....            
        See Invis : ..++............            
        Digestion : +...............            
        Regen     : ....+...........            
        Activate  : +..++..+..++....            
        Drain Exp : +.+.............            
        Cursed    : ..+........+....            
        Hvy Curse : ..+.............            
        Fly       : ...+............            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        49.863 [0.750]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               15.600 [0.600]
          . Archery                              02.500 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    02.100 [1.800]
          . Stealth                             -08.000 [0.400]
          . Disarming                            03.000 [1.800]
 - Magic                                         40.311 [0.700]
          . Magic-Device                         46.350 [1.150]
          . Demonology                           31.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  35.300 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Yellow jelly on level 9.
You may meet a Silver mouse on level 11.
You are fated to find a Small Metal Boomerang on level 15.
You may meet a Newt on level 14.
You may find a Rusty Ring of Sustain Charisma on level 37.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:225195, L:38) (1d4) (+42,+22)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It makes you invisible.  
    It provides resistance to electricity, cold, poison and disenchantment
    .  It allows you to sense the presence of trolls and giants.  It slows
    your metabolism.  It produces an electric sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 34 of Moria.
e) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your strength, dexterity, searching, infravision and 
    attack speed by 3.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid and nexus.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 65 of Mordor.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of Mordor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 43 of Moria.
s) an Iron Crown of Telepathy [0,+10]
    It gives telepathic powers.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Jumping [6,+10] {cursed}
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  It is
    cursed.  
    You found it lying in a vault on level 39 of Moria.
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [Character Inventory]

a) a Tome of the Blowing Wind
b) a Corrupted Tome of Melkor
c) a Green Gem
d) Benetar's Mana Battery
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of
    Mirkwood.
e) 15 Violet Potions of Healing
f) an Iron Rod of the Istari of Recall (100/100)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
g) a Silver Rod of the Istari of Acid Balls (184/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Silver Rod of Capacity of Disarming (103/200)
i) a Silver Rod of Quickness of Detection (68/100)
    It can cast spells faster.  
    You found it in the remains of an Ice skeleton on level 40 of Moria.
j) a Mithril Rod of Quickness of Teleport Other (160/160)
k) a Lead Rod Tip of Fire Balls (60 Mana to cast)
l) a Staff of Identify[1|15] (2 charges)
m) The Pearl Ring of Loret (+18 to accuracy) (+3)
n) a Glass Ring of Extra Attacks (+2 attacks)
o) a Glass Ring of Extra Attacks (+1 attack)
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
q) a Double Chain Mail [16]
r) a Padded Armour [4] {excellent}
s) a Small Sword (1d6) {excellent}
t) The Dark Sword 'Mormegil' (E:235084, L:36) (6d7) (+14,+10) [-20] (+3 to
speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 3.  It does extra damage from electricity and fire.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to cold, poison, chaos
     and disenchantment.  It allows you to sense the presence of trolls
     and giants.  It slows your metabolism.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 47 of Moria.
u) a Lance (2d8)
v) 22 Mithril Shots (3d4) {average}
w) a Mage Staff (1d4) {excellent}


  [Home Inventory - Bree ]

a) a Demonshield [5,+5]
b) Benetar's Death Ray Experiment
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 38 of Mordor.
c) The Cunning Plan of Zog
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 54 of Mordor.
d) 4 Sprigs of Athelas
e) 4 Scrolls of Recharging
f) a Golden Rod of the Istari of Nothing (250/250)
g) a Copper-Plated Rod Tip of Enlightenment (40 Mana to cast)
h) The Carved Oak Amulet 'Monden' (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    sustains your wisdom.  It provides resistance to fire, poison, 
    blindness, confusion and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) The Runed Amulet 'Darist' (+3)
    It can be used to store a spell.  It increases your dexterity by 3.  
    It sustains your wisdom.  It provides resistance to acid, blindness
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 36 of Mordor.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 44 of Moria.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Dagger 'Dethanc' (E:225, L:13) (1d4) (+18,+13)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and blindness.  It slows your metabolism.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 36 of Mordor.
p) The Main Gauche of Elrog (1d5) (+0,+9) (+5)
    It increases your dexterity by 5.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of demons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Archer on level 24 of The Old
    Forest.
q) The Basilard of Istan (1d8) (+10,+15) (+3)
    It increases your strength and intelligence by 3.  It does extra
    damage from frost.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
r) The Scimitar of Nirest (2d5) (+5,+14) (+4)
    It increases your constitution by 4.  It does extra damage from frost.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 56 of Mordor.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
u) a Ball-and-Chain of Westernesse (2d4) (+14,+15) (+1)
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ethereal dragon on level 54 of Mordor.
v) The Lead-Filled Mace of Oimoreth (3d4) (+6,+6) (+1)
    It can be wielded two-handed.  It increases your constitution by 1.  
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 44 of Moria.


  [Home Inventory - Gondolin ]

a) Baalzebub's Tormented Box
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Half-orc Shaman on level 25 of Mirkwood.
b) 7 Gold Speckled Potions of *Healing*
c) a Potion of Life
d) 6 Crimson Potions of Restore Mana
e) 48 Scrolls titled "evsla oneng" of *Identify* {90% off}
f) 13 Scrolls of *Remove Curse*
g) 6 Scrolls titled "sniksef vivfu" of *Destruction*
h) an Adamantite Ring of Speed (+6)
i) The Marble Ring of Aegorna (+2)
    It increases your intelligence, wisdom and constitution by 2.  It
    provides resistance to acid, blindness and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 32 of Moria.
j) The Beryl Amulet 'Celroth' (+3)
    It increases your intelligence, constitution, searching and 
    infravision by 3.  It sustains your dexterity and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    cold, dark, blindness, sound, shards and nexus.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 53 of Mordor.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 32 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 39 of Moria.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 60 of Erebor.
    
o) The Dagger 'Narthanc' (E:1671, L:18) (1d4) (+20,+13)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to electricity, fire and chaos.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Moria.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 43 of
    Mordor.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Archer on level 34 of Moria.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 47 of
    Moria.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Two-Handed Sword of Westernesse (3d6) (+6,+15) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ancient gold dragon on level 57 of Dol
    Guldur.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 40 of
    Paths of the Dead.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kavlax the Many-Headed on level 37 of
    Mordor.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Cave orc on level 37 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Demonhorn of the Noldor [2,+10] (+1) {25% off}
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    dexterity by 1.  It sustains your dexterity.  It allows you to sense
    the presence of orcs.  
    You bought it from the Library.
b) Gamenlon's Summoning Manual
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Priest on level 12 of Mirkwood.
c) 99 Potions of Water Curing {quest}
d) 2 Crimson Potions of Restore Mana
e) 6 Potions of Restore Life Levels
f) a Shimmering Potion of *Enlightenment*
g) 2 Scrolls of *Remove Curse*
h) a Scroll titled "temfid tri" of Mass Genocide
i) a Moonstone Rod of Nothing (75/75)
j) a Golden Rod of Perception (125/125)
k) a Lead-Plated Wand of Teleport Away[3|22] (6 charges)
l) a Titanium Wand of Essence of Speed[1|10] (5 charges)
m) an Eucalyptus Staff of Recovery[2|13] (13 charges)
n) a Hickory Staff of Healing[1|26] (4 charges)
o) a Green Dragon Scale Mail (-2 to accuracy) [30,+10]
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 33 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Bat of Gorgoroth on level 47 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 58 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 39 of Moria.
d) Baalzebub's All-seeing Servant
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Mordor.
e) The Gem of Ice
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Mordor.
f) The Gem of Rage
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 65 of Mordor.
g) The Gem of Wisdom
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Ghoul on level 40 of Moria.
h) The Gem of Ghosts
    It can be activated for darkness.  
    You found it in the remains of a Black orc on level 38 of Moria.
i) The Shrunken Head of Nightmares
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
j) Raal's Voodoo Doll of Revenge
    It can be activated for summon monster.  
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
k) The Diamond Prism of Light
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Black orc on level 39 of Moria.
l) Raal's Tome of Unconventional Warfare
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
m) The Tome of Collected Weird Magic
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dark elven lord on level 31 of Mirkwood.
n) Raal's Black Candle
    It can be activated for paralyze.  
    You found it lying on the ground on level 51 of Mordor.
o) Mordekainen's Pocket Magician
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Novice priest on level 42 of Mordor.
p) Valdarbon's Automatic Alchemist
    It can be activated for confusion.  
    You found it while digging a rubble.
q) Lloth's Ceremonial Dagger
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Priest on level 57 of Mordor.
r) a Parchment titled ``Demigods and their Uses''
    It can be activated for Ruination.  
    You found it in the remains of a Mummified human on level 43 of Moria.
s) Bumganir's Bag of Magic Toys
    It can be activated for death.  
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
t) The Skull of Ancient Wisdom
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 50 of Moria.
    
u) Benetar's Portable Plague
    It can be activated for confusion.  
    You found it in the remains of a Black orc on level 35 of Moria.
v) Balrilbon's Soulgem
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Death quasit on level 41 of Moria.
w) The Crystal Ball of Godly Sights
    It can be activated for create hunger.  
    You found it in the remains of a Spirit naga on level 36 of Mordor.
x) The Bottomless Bottle
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Ghoul on level 28 of Maze.
a) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for stat loss.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) The Clay Tablets of Antiquity
    It can be activated for cuts.  
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
c) The Crystal Ball of The Witch-King of Angmar
    It can be activated for confusion.  
    You found it in the remains of a Master lich in the town of Minas Anor .
d) The Medallion of Good Will
    It can be activated for paralyze.  
    You found it lying in a vault on level 40 of Mordor.
e) a Parchment titled ''Immortality For Dummies''
    It can be activated for aggravate.  
    You found it in the remains of a Dread on level 50 of Moria.
f) Tenser's Torch of Spontaneous Combustion
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of an Ice skeleton on level 45 of Moria.
g) a Parchment titled ''Famous Last Words''
    It can be activated for decreasing Charisma.  
    You found it lying in a vault on level 42 of Mordor.
h) Pytar's Portable Pandemonium
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 42 of Moria.
i) Agannazar's Altruistic Assassin
    It can be activated for cuts.  
    You found it in the remains of a Nether wraith on level 65 of Mordor.
j) Tenser's Top-Heavy Teaspoon
    It can be activated for hallucination every 10 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) Olive's Omnipotent Ostrich
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 41 of Mordor.
l) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
m) The Copper Ring of Caraist (-4)
    It decreases your strength and intelligence by 4.  It sustains your 
    wisdom.  It provides resistance to electricity, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 51 of
    Mordor.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 36 of Moria.
q) The Sling of Farmer Maggot (x2) (+20,+4) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 25.9.2009 08:30
Last updated on 23.10.2009 17:36

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6699. on the Ladder (of 18938)
1191. on the ToME Ladder (of 3146)
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On 25.9.2009 08:30 Ashkir wrote:
First ever character dump after playing roguelikes on and off for many years. Very pleased with this one so far though sorting through all the various equipment combos is giving me a headache even now.........

On 25.9.2009 09:25 Djabanete wrote:
First ever? Yay! I don't understand ToME but good luck anyway :)

On 1.10.2009 15:50 Ashkir wrote:
Ok, this is now officially my best @ in any variant. Certainly never had all resists covered, with a couple of immunities and had over 1000 hp before. A little upset that I haven't got all stats sustained. I can do it juggling gear around but then lose out on resists and other stuff. Was slow to put on the randart splint mail as it decimated my hit/damage bonuses but I'm still carving my way through anything I've come across so far ( except Ungoliant who I quickly ran away from earlier ). So, how am I looking so far and is there a better combination of equipment for me I have overlooked while going through my home cupboards!!???

On 1.10.2009 18:46 Estie wrote:
First off, skills: those points in combat would have given you better returns if spent in swordmastery.
Then I see you have points in magic. I assume thats for summoning demons (at least I cant see any other reason for your character to spend that many points there); if youre going that route, youll want to wear a demonhorn eventually and get points in monster lore (not many, 12 at most) to gain some experience from your pets kills. The best way to do that is to complete a few beastmaster quests.

Itemwise, that armour is a no go. While something like a (-10,-10) (40%) body armour, preferably with an immunity or three, is every melee characters wet dream, the penalties on yours are too big to suffer in the long run. 340 damage/round is not an option for the later game, nor is +21 to melee hit. Thalkettoth all the way.

Nimthanc has levelled up nicely so far. If he doesnt pick up anything nasty like earthquake, he can carry you for a long time, possibly till the end.

What I would do next is to try and get fire immunity before continueing with Moria and Mordor. At level 36, you can enter Lonely Mountain and get good loot from dragons; if you dont find anything with fire immunity, you might get strong enough to face Trone, the guardian of the Sacred Lands Of Mountains who drops a very nice armour with it. Beware the Sky Drakes there.





On 1.10.2009 18:56 Estie wrote:
Oh, and dont worry about lack of sustains; there are too many things that can drain you despite sustain, so you want a means of restoration later anyway.

On 2.10.2009 09:14 Ashkir wrote:
Thanks very much Estie, appreciate your comments. I have donned Thalketthoth and all is good :0)

Yep, I have a demonhorn of the Noldor and like the idea of summoning a few demons to run around causing chaos. I used it a fair bit earlier on but have become a bit of a killing machine since and haven't needed it. Also was wearing a crown that gave me telepathy so didn't wear the horn while using that.

I am very new to TOME, this is my third @ and haven't played many variants where I choose what skills to level so didn't realise weapon mastery skills are so effective. Will do better next time once poor old Wonky meeks his maker!!

Thank you.

On 7.10.2009 08:28 Ashkir wrote:
Still trucking. Love the randart dark sword he picked up though it's a pain swapping in and out all the time to use devices etc... so got my trusty dagger as back up still. Was even better but I asked for another quest after the Wight clean up in Bree and found myself facing a Ring Wraith as soon as I left the Mayor. Whacking him 10 or 11 times a key press seemed to cause a lot of disenchantment effects on the weapon even though it gives rdisenchant?? Switching to other weapons, they simply broke!! Is this an irresistable/unavoidable part of fighting these things?? He wasn't very nice!!!

On 7.10.2009 14:07 Psi wrote:
If you mean Mormegil, then that is a standart rather than a randart.

You need a weapon that "resists being shattered by Morgul beings" to avoid them being damaged IIRC.

On 7.10.2009 22:40 AnonymousHero wrote:
Normal (non-Westernesse) weapons shatter instantly when fighting Nazgul. Artifacts usually don't shatter, but there is a very small chance that they will (1:1000 odds per hit if I recall correctly).

Any weapon with "resists being shattered ..." will never break when fighting a Nazgűl. Those weapons are essentially the "of Westernesse" ego weapons and (randart and some standart) artifacts.

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