The Angband Ladder: Doc II, Dwarf Mage by <garnet@aufait.net>

  [Angband 3.0.1 Character Dump]

 Name   Doc II                                   Self  RB  CB  EB   Best
 Sex    Male              Age        43   STR:     17  +2  -5  +3     17
 Race   Dwarf             Height     50   INT:  18/01  -3  +3  +0  18/01
 Class  Mage              Weight    167   WIS:     17  +2  +0  +0  18/10
 Title  Conjurer          Status     46   DEX:     17  -2  +1  +0     16
 HP     -46/231           Maximize    Y   CON:     14  +2  -2  +3     17
 SP     2/44              Preserve    Y   CHR:  18/68  -3  +1  +0  18/48

 Level           32       Armor     [21,+48]     Saving Throw     Superb
 Cur Exp     240458       Fight      (+1,+2)     Stealth          Superb
 Max Exp     240458       Melee     (+8,+10)     Fighting         Superb
 Adv Exp     300000       Shoot    (+12,+14)     Shooting      Excellent
                          Blows       1/turn     Disarming     Excellent
 Gold         22730       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   158.6 lbs       Infra        60 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.



  [Last Messages]

> The Wolf chieftain bites you.
> The Black knight hits you. <3x>
> The Fire spirit misses you. <2x>
> The Drider misses you. <4x>
> The Drider hits you.
> The Drider misses you.
> The Drider shrieks in pain.
> The Drider misses you. <3x>
> The Drider dies.
> The Basilisk breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> The Basilisk breathes gas.
> You die.


  [Character Equipment]

a) a Battle Axe (Defender) (2d8) (+7,+8) [+5] (+4 to stealth)
   It sustains your wisdom.
b) a Long Bow of Extra Might (x3) (+11,+14) (+1)
c) a Ring of Constitution (+3)
d) a Ring of Strength (+3)
e) an Amulet of Infravision (+1)
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) Soft Studded Leather of Elvenkind [5,+13] (+3 to stealth) {Rshrd}
   It provides resistance to shards.
h) a Cloak of Protection [1,+5]
i) a Large Leather Shield of Elvenkind [4,+12] (+1 to stealth)
   It provides resistance to disenchantment.
j) an Iron Helm of Light [5,+7]
k) (nothing)
l) a Pair of Metal Shod Boots of Stability [6,+5]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Mushrooms of Cure Confusion
e) a Potion of Speed {40% off}
f) 2 Potions of Cure Critical Wounds
g) 2 Potions of Restore Life Levels
h) a Scroll of Word of Recall
i) a Scroll of Genocide
j) 3 Rods of Light {@z1=g}
k) a Rod of Fire Balls
l) a Rod of Cold Balls
m) a Wand of Teleport Other (8 charges)
n) a Staff of Sleep Monsters (9 charges)
o) a Staff of Slow Monsters (2 charges)
p) a Ring of Dexterity (+4)
q) a Cutlass (1d7) (+6,+5)
r) a Cutlass (1d7) (+5,+5)
s) a Glaive of Frost (2d6) (+9,+7)
t) a Battle Axe of Slay Orc (2d8) (+5,+7)
u) 23 Bolts of Slay Dragon (1d5) (+8,+8)
v) 13 Arrows (1d4) (+3,+4) {@f3=g}
w) 10 Arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) 13 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
f) 2 Mushrooms of Restoring
g) 3 Potions of Speed
h) 3 Potions of Cure Critical Wounds
i) 15 Potions of Healing
j) a Potion of *Healing*
k) a Potion of Restore Mana
l) 16 Scrolls of Word of Recall
m) 4 Scrolls of *Identify*
n) a Scroll of Acquirement
o) a Ring of Free Action
p) a Ring of See Invisible {40% off}
q) a Ring of Intelligence (+3)
r) an Amulet of Charisma (+1)
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It affects your strength.
   It affects your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to confusion.
   It provides resistance to sound.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
u) an Iron Crown of Regeneration [0,+2]
v) an Iron Helm of Intelligence [5,+4] (+1) {75% off}
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It does extra damage from poison.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
x) a Lucerne Hammer of *Slay Demon* (2d5) (+8,+6) (+1)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.1.2003 13:17
Last updated on 19.2.2003 17:49

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10877. on the Ladder (of 18915)
4383. on the Angband Ladder (of 6466)
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Comments

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On 8.2.2003 18:44 garnet@aufait.net wrote:
Tough call on the equipment. Due to the agrevation, I would have had to radically changed my playing style if I opted for Anguirel. Instead, I decided to go with the extra INT. I might switch later depending what other equipment / potions show up since I am only at 900'.

On 10.2.2003 02:11 garnet@aufait.net wrote:
Ha d a close call with Hummerhorns. Was confused an ran out of ways to get rid of the confusion. Fortunately, I was in a hallway with an Ogre mixed in with the Hummberhorns. I kept stumbling around, killing all the Hummerhorns between the Ogre and myself. Then, I used the Staff of Slow Monster so that the Ogre would only take a swing every 4 turns. This let me stand there until the confusion effects wore off.

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