The Angband Ladder: Telorian II, High-Elf Mage by <evilpuff@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Telorian II                              Self  RB  CB  EB   Best
 Sex    Male              Age       118   STR:  18/78  +1  -5  +3  18/68
 Race   High-Elf          Height     96   INT:  18/83  +3  +3  +7 18/213
 Class  Mage              Weight    190   WIS:     11  -1  +0  +0     10
 Title  Conjurer          Status     38   DEX:  18/18  +3  +1  +3  18/88
 HP     -22/260           Maximize    Y   CON:  18/39  +1  -2  +3  18/59
 SP     186/257           Preserve    Y   CHR:  18/20  +5  +1  +0  18/80

 Level           32       Armor     [19,+72]     Saving Throw     Superb
 Cur Exp     414437       Fight      (-1,-2)     Stealth          Heroic
 Max Exp     414437       Melee      (+7,+9)     Fighting         Superb
 Adv Exp     460000       Shoot     (+6,+12)     Shooting         Superb
                          Blows       1/turn     Disarming        Superb
 Gold         44021       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   134.7 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light blue eyes,
 straight silver hair, and a fair complexion.




  [Last Messages]

> Target Selected.
> Gorlim, Betrayer of Barahir shrugs off the attack.
> Gorlim, Betrayer of Barahir casts a water bolt.
> You have been stunned.
> Gorlim, Betrayer of Barahir shrugs off the attack.
> Gorlim, Betrayer of Barahir points at you, incanting terribly!
> You resist the effects!
> Gorlim, Betrayer of Barahir shrugs off the attack. <2x>
> Gorlim, Betrayer of Barahir points at you, incanting terribly!
> You resist the effects!
> Gorlim, Betrayer of Barahir grunts with pain.
> Gorlim, Betrayer of Barahir shrugs off the attack.
> Gorlim, Betrayer of Barahir grunts with pain.
> Gorlim, Betrayer of Barahir casts a mana bolt.
> You die.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {1650' Floor}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+7,+12) (+1)
   It increases your shooting power by 1.  
c) an Alexandrite Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
d) an Alexandrite Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
e) a Pewter Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel {750' Lagduf}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {1300' Vault}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+13] (+3 to stealth) {Black Market}
   It increases your stealth by 3.  It provides resistance to confusion.  
   It cannot be harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+11] (+3 to stealth) {950' Lugdush}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
j) a Hard Leather Cap of Telepathy [2,+7] {1400' Lesser Vault}
   It grants you the power of telepathy.  
k) (nothing)
l) a Pair of Soft Leather Boots of Speed [2,+7] (+8) {950' Floor}
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
i) 10 Crimson Potions of Cure Critical Wounds
j) 2 Brown Speckled Potions of Restore Mana
k) 2 Red Speckled Potions of Restore Life Levels
l) 3 Grey Speckled Potions of Enlightenment
m) a Pewter Rod of Sleep Monster
n) an Ivory Rod of Fire Bolts
o) a Turquoise Ring of Accuracy (+8)
p) Chain Mail of Resist Lightning (-2) [14,+10]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
q) a Pike of *Slay Undead* (2d5) (+7,+9) (+1)
   It increases your wisdom by 1.  It is especially deadly against undead.
   It grants you the ability to see invisible things.  
r) a Shovel of Earthquakes (1d2) (+7,+6) (+2)
   It increases your strength by 2.  It increases your tunneling by 2.  It
   is branded with acid.  It creates earthquakes on impact.  
s) 25 Arrows of Flame (1d4) (+4,+5)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
c) 18 Chartreuse Potions of Healing
d) a Purple Potion of *Healing*
e) 10 Brown Speckled Potions of Restore Mana
f) 4 Scrolls titled "sani nes iv ta" of Teleportation
g) a Mahogany Staff of Teleportation (9 charges)
h) a Mahogany Staff of Teleportation (7 charges)
i) an Obsidian Ring of Acid [+11]
   It provides resistance to acid.  It activates for acid resistance
   (20+d20 turns) and acid ball (70) every 50+d50 turns.  It cannot be
   harmed by acid.  
j) a Corundum Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
k) a Mithril Ring of Damage (+10)
l) a Crystal Amulet of Regeneration
   It speeds your regeneration.  
m) White Dragon Scale Mail (-2) [30,+10] {400' Floor}
   It provides resistance to cold.  It activates for breathe frost (110)
   every 450+d450 turns.  It cannot be harmed by the elements.  
n) The Cloak of Thorongil [1,+10] {1000' Floor}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) a Cloak of Protection [1,+14] {1300' Dark Elven Lord}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
p) The Metal Cap of Thengel [3,+12] (+3) {900' Floor}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) an Iron Helm of Regeneration [5,+8]
   It speeds your regeneration.  
r) The Dagger 'Narthanc' (1d4) (+4,+6) {1500' Floor}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
s) a Katana (Blessed) (3d4) (+7,+4) (+2)
   It increases your wisdom by 2.  It provides resistance to life draining
   .  It is blessed by the gods.  
t) a Bastard Sword (Holy Avenger) (3d4) (+13,+11) [+3] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {900' Lesser Vault}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
w) a Beaked Axe (Defender) (2d6) (+11,+8) [+4] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) a Lead-Filled Mace (Defender) (3d4) (+13,+9) [+7] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.2.2003 16:42
Last updated on 10.2.2003 15:50

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10659. on the Ladder (of 18915)
4315. on the Angband Ladder (of 6466)
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Comments

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On 4.2.2003 16:42 evilpuff@hotmail.com wrote:
The WDSM is annoyingly heavy but massivly useful. It's made clearing out some of the more annoying uniques to this point much easier.

Nothing much else to report. Hopefuly I'll find some better rings in the dungeon or the BM soon.

On 7.2.2003 21:01 evilpuff@hotmail.com wrote:
Slowly decending into stat gain territory. Currently @ 1350'.

The RNG has been smiling upon me for the past few hundred feet. Boots of Speed +8, Thalkettoth and Nimloth give me a permenant speed of +14. :)

I'd really like to find another source of Free Action (some gloves would be great), so I can swap Thorongil for the Cloak of Aman I snagged from the black market.

On 10.2.2003 15:50 evilpuff@hotmail.com wrote:
Hit by a 190 point mana bolt. That really sucked.

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