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The Angband Ladder: Moon Tan, Dark-Elf Sorceror by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Moon Tan               Age                101       STR!     35       
 Sex   : Male                   Height              60       INT!     35       
 Race  : Vampire Dark-Elf       Weight             106       WIS!     29       
 Class : Sorceror               Social Class        41       DEX!     38       
 Body  : Player                                              CON!     37       
 God   : Melkor Bauglir                                      CHR!     35       
                                                                               
 + To Melee Hit         -54 Level             44    Hit Points      -83/   518 
 + To Melee Damage      -43 Experience   6262540    Spell Points    844/   973 
 + To Ranged Hit        -19 Max Exp      6520803    Sanity          467/   467 
 + To Ranged Damage      12 Exp to Adv.  6720000    Piety               185937 
   AC                20+117 Gold         3741682    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-172   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You have the worlds shiniest moon tan. You think all that            
          "red wine" you drink would give you some colour, but no              
          such luck. Just hope you manage to find a regular supply             
          of "grapes".                                                         


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 2 (100')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 19287 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 25 princess quests.
 You have completed eight lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 26th Quelle of the 2890th year of the third age.
 Your adventure lasted 40 days.

     Your Attributes:
You are dead, killed by an Aether hound on level 70 of The Sacred Land Of
Mountains.
You can drain life from a foe.
You can cast magic missiles.
You can sense what is beyond walls.
Your hands are glowing dull red.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........3.4...+            
        Add Int   : .....2.........+            
        Add Wis   : .....2...3.....+            
        Add Dex   : .4........5.....            
        Add Con   : ....2....3.4...+            
        Add Chr   : ...4.2.........+            
        Add Stea. : .......1........            
        Add Sear. : ..........5.....            
        Add Infra : ...........4....            
        Add Tun.. : ..............7.            
        Add Speed : .48......35.....            
        Acid Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ....+...+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ......+.+.......            
        Invisible : .....+.........+            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+.....+.....            
        Hold Life : ...............+            
        Res Acid  : .+......+.......            
        Res Elec  : .+....+.++......            
        Imm Fire  : .+......++.....*            
        Imm Cold  : .+....*.++.....+            
        Res Pois  : ........+......+            
        Res Fear  : ................            
        Res Light : ...+.....+......            
        Res Dark  : .......+...+...+            
        Res Blind : ....++...+......            
        Res Conf  : .....+...+......            
        Res Sound : .........+......            
        Res Shard : ....+...........            
        Res Neth  : ......+........+            
        Res Nexus : ................            
        Res Chaos : .....+...+......            
        Res Disen : ...+............            
        Levitate  : ..........+.....            
        Lite      : .........+.....+            
        See Invis : .........+.....+            
        Regen     : .........+......            
        Activate  : .........+......            
        Fly       : ...+............            
        Evil.ESP  : ........+.......            
        Full ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 29)
 - Combat                                        01.700 [0.500]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         14.500 [1.000]
          . Spell-power                          48.600 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 26.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 18.
You may meet a Crypt thing on level 28.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-18,+2)(80%) (+4) {!k!d!v!s!y}
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 48 of The
    Sacred Land Of Mountains.
e) a Ring of Speed (+8)
f) The Ring of Hindorien (+4)
    It increases your charisma by 4.  It sustains your intelligence and 
    wisdom.  It provides resistance to light and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Amulet of Amantin (+2)
    It increases your constitution by 2.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and shards.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness and chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Hard Studded Leather of Ancar (-38,-37) [7,+7](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to electricity and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.
o) a Mouse Fur of Aman [1,+25] (+1 to stealth) {25% off}
    It increases your stealth by 1.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
u) a Set of Leather Gloves of Thievery (+3,+1) [1,+10] (+5)
    It increases your dexterity, searching and speed by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You found it in the remains of an Ice troll on level 47 of Moria.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+4 to infravision)
    It increases your strength, constitution and infravision by 4.  It
    provides resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) 32 Bolts of Acid (1d5) (+11,+7)
|) an Orcish Pick of Digging (+7)


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!k!d!v!s!y}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Tomes of the Blowing Wind
c) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!v!s!y}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of Translocation {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of Knowledge {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You found it in the remains of a Hill orc Captain on level 21 of Orc Cave.
f) 2 Fireproof Unholy Tomes of the Hellflame {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) 2 Unholy Tomes of the Hellflame
h) a Holy Tome of Manwe Sulimo
i) 3 Fireproof Books of Beginner Cantrips {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
j) a Fireproof Book of Summoning {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) 27 Potions of Speed {!k!d!v!s!y}
    
l) 30 Potions of Healing {@q2!k!d!v!s!y}
    
m) 12 Potions of Restore Mana {!k!d!v!s!y}
    
n) 14 Scrolls of Teleportation {@r9 !k!d!v!s!y}
    
o) a Golden Rod of Capacity of Home Summoning (250/250) {@z1!k!d!v!s!y}
    It can hold more mana.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
p) a Ring of Speed (+5)
q) The Ring of Nimar (+3)
    It increases your charisma by 3.  It makes you invisible.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, blindness, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 67 of The
    Sacred Land Of Mountains.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
s) The Jewel 'Evenstar' (+3) {Restore}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of The
    Sacred Land Of Mountains.
t) The Scythe 'Naegythar' (5d3) (+8,+5) (+3 to speed)
    It can be wielded two-handed.  It increases your wisdom and speed by 3
    .  It does extra damage from acid.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 67 of The Sacred Land Of
    Mountains.
u) a Short Bow of Lothlorien (x3) (+16,+12) (+1)
    It increases your dexterity by 1.  It provides immunity to paralysis.  
    It provides resistance to life draining.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archangel on level 67 of The Sacred Land
    Of Mountains.
w) 26 Seeker Arrows of Flame (4d4) (+7,+8)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of The
    Sacred Land Of Mountains.


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Tome of the Blowing Wind
d) 3 Tomes of the Everrunning Wave
    
e) 2 Tomes of Translocation
f) 2 Tomes of the Tree
    
g) 2 Tomes of Knowledge
h) 3 Tomes of the Time
    
i) a Fireproof Tome of Meta Spells
j) a Tome of the Mind
k) a Fireproof Tome of the Mind {25% off}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 2 Holy Tomes of Eru Iluvatar
m) a Corrupted Tome of Melkor {25% off}
    
n) 3 Forest Tomes of Yavanna
o) The Gem of Hate (charging) {Sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hill orc on level 10 of Orc Cave.
p) a Parchment titled ``Tenser's Last Words'' {Acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vampire on level 19 of Mirkwood.
q) 12 Sprigs of Athelas
    
r) 14 Potions of Cure Critical Wounds {@q1 !k!d!v!s!y}
    
s) 5 Potions of *Healing*
    
t) 3 Potions of Life
u) 5 Scrolls of Darkness {@r3!k!d!v!s!y}
    
v) The Double Ring Mail 'Edhelemen' (-2 to accuracy) [15,+9]
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It makes you completely fearless.  It provides resistance to 
    electricity, fire, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
w) an Iron Crown of Telepathy [0,+10]
    It gives telepathic powers.  
    You found it in the remains of a Greater Mimic on level 63 of The Sacred
    Land Of Mountains.
x) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It increases your strength and dexterity by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    provides resistance to fire.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring Mail 'Ladimari' (-42,-4) [12,+10](20%)
    It increases your hit points by 20%.  It sustains your dexterity and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 60 of The Sacred Land
    Of Mountains.
c) a Dwarven Metal Scale Mail of Resistance (-2) [13,+32] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 33 of Mirkwood.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
f) The Bar Chain Mail 'Aragloth' (-2 to accuracy) [18,+8]
    It sustains your constitution.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Taurth [1,+8] (+2 to stealth)
    It increases your stealth by 2.  It sustains your intelligence and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to fire and dark.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 32 of Mirkwood.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 39 of Moria.
n) The Hard Leather Cap 'Olond' [2,+6]
    It provides light (radius 2) forever.  It provides resistance to 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater basilisk on level 33 of Mirkwood.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hardened warrior on level 49 of Moria.
    
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 64 of The
    Sacred Land Of Mountains.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Mage Staff 'Arastin' (1d4) (-2,-3) [+1](80%)
    It can be wielded two-handed.  It increases your mana capacity by 80%.
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of Teleport Level
b) 9 Scrolls of Reset Recall
c) The Ring of Edhelen
    It makes you completely fearless.  It provides resistance to cold, 
    poison, blindness and confusion.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
d) The Ring of Celth (+4 to infravision)
    It increases your intelligence, charisma and infravision by 4.  It
    sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to shards, nether and disenchantment
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 54 of The
    Sacred Land Of Mountains.
e) The Ring of Aedir (+2 to stealth)
    It increases your dexterity and stealth by 2.  It sustains your 
    dexterity and charisma.  It provides resistance to acid, cold and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.
f) The Ring of Antina [+15] (+4 to searching)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your dexterity, charisma and 
    searching by 4.  It provides immunity to paralysis.  It provides
    resistance to cold, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Ring of Corgione (+2)
    It increases your stealth, searching and speed by 2.  It sustains your 
    charisma.  It provides resistance to electricity, shards and nether.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 29 of Mirkwood.
h) a Ring of Strength (+5)
    It increases your strength by 5.  
    You found it in the remains of a Mature gold dragon on level 36 of Maze.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Ring of Bardagon
    It makes you invisible.  It provides resistance to life draining, 
    light, confusion and nether.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Ring of Nexus Resistance
    It provides resistance to nexus.  
    You found it in the remains of a Frost giant on level 33 of Moria.
l) The Ring 'Aerelvor' (+5)
    It increases your charisma by 5.  It sustains your constitution.  It
    provides resistance to light, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
m) The Amulet of Gatarfing (+3)
    It increases your charisma and stealth by 3.  It sustains your wisdom
     and constitution.  It provides resistance to acid, cold, poison and 
    light.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of The Sacred
    Land Of Mountains.
n) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Great Ice Wyrm on level 60 of The Sacred
    Land Of Mountains.
o) The Amulet of Elivri (+3 to stealth)
    It increases your strength, stealth and infravision by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 55 of The Sacred Land Of
    Mountains.


  [Home Inventory - Lothlorien ]

a) a Silver Rod of Quickness of Recall (100/100) {@z0!k!d!v!s!y}
    It can cast spells faster.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) a Silver Rod of Charging of Nothing (100/100)
c) a Golden Rod of Polymorph (125/125)
d) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You bought it from the Black Market.
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Restoration (140 Mana to cast)
g) a Rod Tip of Fire Bolts (40 Mana to cast)
h) a Rod Tip of Frost Bolts (35 Mana to cast)
i) a Rod Tip of Acid Balls (60 Mana to cast)
j) a Rod Tip of Fire Balls (60 Mana to cast)
k) a Wand of Thunderstorm[2|31] (6 charges)
l) The Wand of Digging of Thrain (18 charges)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your stealth, searching and infravision by 4.  It makes
    you invisible.  It sustains your strength.  It provides resistance to 
    light and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Soft Leather Armour of Windon (+60,+49) [4,+5](-60%) {cursed}
    It decreases your hit points by 60%.  It provides resistance to light
     and dark.  It drains experience.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 29.10.2009 15:48

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4276. on the Ladder (of 12641)
1142. on the ToME Ladder (of 2973)
Third best for this player (out of 102)

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