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The Angband Ladder: Broglie CXXXIX, Dwarf Priest by tom042

  [Angband 3.0.9b Character Dump]

 Name   Broglie CXXXIX                           Self  RB  CB  EB   Best
 Sex    Male              Age        43   STR! 18/100  +2  -1 +13718/1480
 Race   Dwarf             Height     51   INT! 18/100  -3  -3 +12518/1290
 Class  Priest            Weight    147   WIS! 18/100  +2  +3 +12718/1420
 Title  ***WINNER***      Status      1   DEX! 18/100  -2  -1 +12518/1320
 HP     1026/1026         Maximize    Y   CON! 18/100  +2  +0 +13118/1430
 SP     200/356                           CHR! 18/100  -3  +2 +13118/1400

 Level           50       Armor   [47,+123]     Saving Throw   Legendary
 Cur Exp   12138575       Fight   (+39,+32)     Stealth             Good
 Max Exp   12138575       Melee   (+44,+57)     Fighting          Superb
 Adv Exp   ********       Shoot   (+57,+18)     Shooting          Superb
 MaxDepth   Lev 100       Blows      3/turn     Disarming         Superb
 Turns      1161238       Shots      1/turn     Magic Device   Legendary
 Gold       5189807       Infra     1300 ft     Perception          Fair
 Burden   330.3 lbs       Speed          29     Searching           Fair

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:.+..........+
 Elec:.+....+..+... Confu:.........+...
 Fire:....+.+..+... Sound:........+....
 Cold:......+..+... Shard:.............
 Pois:....+....+... Nexus:.......+.+...
 Fear:....+...++... Nethr:.........+...
 Lite:.+...+...+... Chaos:........+....
 Dark:.+...++..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.........+...
Regen:............. Tunn.:.............
Telep:+........+... Speed:..+++..+...+.
Invis:+....+...+... Blows:.............
FrAct:........+.... Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
c) a Jasper Ring of Speed (+10)
   It increases your speed by 10.  
d) a Jasper Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) a Set of Cesti of Slaying (+5,+5) [5,+12]
l) a Pair of Hard Leather Boots of Speed [3,+11] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 7 Copper Speckled Potions of Speed
j) 12 Pungent Potions of Healing
k) 12 Orange Speckled Potions of *Healing*
l) 6 Bubbling Potions of Life
m) 21 Cloudy Potions of Restore Mana
n) a Scroll titled "diculabi cia" of Banishment
o) a Scroll titled "adsi pum sero" of Mass Banishment
p) a Walnut Staff of Speed (0 charges)
q) The Golden Crown of Gondor [0,+12] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
r) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
t) 10 Seeker Bolts of Holy Might (4d5) (+22,+24)
   It slays demons, undead, and all evil creatures.  It cannot be
   harmed by acid or fire.  
u) 30 Seeker Bolts of Lightning (4d5) (+11,+9)
   It is branded with electricity.  It cannot be harmed by electricity.
   
v) 27 Mithril Bolts of Wounding (3d5) (+16,+19)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
b) 12 Pungent Potions of Healing
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) a Mother-of-Pearl Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Full Plate Armour of Isildur [25,+24] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
i) a Cloak of Aman [1,+31] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to confusion.
   It cannot be harmed by the elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire,
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
l) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
m) The Scimitar 'Haradekket' (2d5) (+6,+7) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is
   blessed by the gods.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded
   with acid.  It provides resistance to light, dark, and chaos.  It
   sustains your strength.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  
u) The Long Bow of Bard (x3) (+16,+17) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.12.2009 07:29
Last updated on 30.12.2009 04:25

Download this dump

3102. on the Ladder (of 17241)
823. on the Angband Ladder (of 5633)
Best for this player (out of 3)

Comments

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On 27.12.2009 07:29 tom042 wrote:
This is my most powerful character ever and only the second ever to get to the endgame (the first, also a Dwarf Priest, dropped to the Tarrasque, largely because I had completely forgotten about the Resist Heat/Cold spell.) I think my consumables stock is probably adequate, except that I plan to use the aggro crossbow for the final battles and need to find ammo. Lo and behold, when I just loaded this character for a few minutes to do a dump I run across these ego bolts of I kind I never dreamed existed. I'm trying to finish off the uniques, but I can't seem to manage Qzzulzup, who seems like one of the worst things to pop up. Just can't get him to stay in a reasonable place to fight.

Any advice on equipment or stuff I should be looking for in particular would be greatly appreciated.

On 28.12.2009 06:44 PowerDiver wrote:
Caspanion + weaponmastery + Pauragean[sp?] would solve your con problem. Unfortunately, you probably already tossed the gloves. Look for gauntlets of combat or Cambeleg.

If you use the xbow, that will get full con too.

I recommend carrying a huge stack of ?phase for the two big fights. If you don't like to buy out the stores, you should consider collecting them at home. Also, !hero makes a significant difference in how often you will hit with a bow. !berserk in addition is even better, but they are not normally sold in the stores.

On 30.12.2009 04:25 tom042 wrote:
First winner ever! 13 or so years of playing this game on and off, and 140 characters in this one's lineage over the last few years. This character was pretty smooth sailing since I picked up the boots in a GV on about DL55, then fell through a trap door in same and landed a couple rooms over from a RoS +9.

Sauron fell to OODs without much trouble, along with Drauglin and Khamul who were caught in the splash damage while keeping him bottled up. Morgoth got a few bolts + melee, using the strategy of destructing most of the edges of the map first. I hadn't registered that potions of Life restore all stats as well, but that helped make the final fight pretty problem free.

On 30.12.2009 04:27 tom042 wrote:
Lungorthin was the only surviving unique of note (that I know of,) along with Tom the Stone Troll and both sons of Ulfang (although I'm pretty sure I saw one of them in the final fight and he was buried by Morgoth.)

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