The Angband Ladder: Dorgrim, Dwarf Priest by ZenDragon

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Dorgrim                                  Self  RB  CB  EB   Best
 Sex    Male         Age             39   STR:     16  +2  -1  +0     17
 Race   Dwarf        Height          45   INT:     10  -3  -3  +0      4
 Class  Priest       Weight         145   WIS:     18  +2  +3  +1  18/60
 Title  Adept        Social       Liked   DEX:     10  -2  -1  +0      7
 HP     118/118      Maximize         Y   CON:     16  +2  +0  +0     18
 SP     34/34                             CHR:     10  -3  +2  +1     10


 Level               15   Armor    [15,+13]     Saving Throw         63%
 Cur Exp           2131   Fight     (-2,+2)     Stealth             Poor
 Max Exp           2131   Melee     (+4,+8)     Fighting       Excellent
 Adv Exp           2520   Shoot     (-2,+7)     Shooting            Good
 MaxDepth     300' (L6)   Blows      1/turn     Disarming            32%
 Turns           525993   Shots      1/turn     Magic Device      Superb
 Gold              3395   Infra       50 ft     Perception       1 in 32
 Burden       106.6 lbs   Speed      Normal     Searching            23%

 You are the only child of a Dwarven Priest.  You are the black sheep
 of the family.  You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.


rAcid:............. rConf:.............
rElec:............. Sound:.............
rFire:....+........ Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:....+........ Disen:.............
rDark:....+........ S.Dig:..+..........
rBlnd:............+ Feath:...+.........

PLite:....+........ Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:....+........ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Flail (2d6) (+6,+6)
     Combat info:
     1 blow/round.
     Average damage/hit: 15.6.
     
b) a Short Bow (x2) (+0,+7)
c) a Ring of Slow Digestion
     Slows your metabolism.  
     
d) a Ring of Feather Falling
     Feather Falling.  
     
e) an Amulet of Devotion (+1)
     +1 wisdom, charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Stops experience drain.  
     
     Radius 1 light.
f) a Wooden Torch (3470 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+0]
h) a Cloak [1,+4]
i) a Wicker Shield [2,+0]
j) a Hard Leather Cap [2,+4]
k) a Set of Leather Gloves [1,+5]
l) a Pair of Iron Shod Boots [3,+0]


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 3 Potions of Cure Light Wounds
     
     When drunk, it heals you a small amount (15% of your wounds, minim
     um 15HP), heals some cut damage, makes you a little less confused, 
     and cures blindness.
     
f) 15 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
g) 8 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
h) a Potion of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
i) 3 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
j) a Scroll of Treasure Detection
     When read, it detects gold and objects nearby.
     
k) 4 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
l) a Rod of Identify
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 10 turns to recharge.
     
m) 2 Wands of Sleep Monster (32 charges)
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     
n) a Staff of Teleportation (7 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Staff of Identify (7 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
p) 3 Wooden Torches (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
q) a Rapier (1d6) (+0,+0)
     Combat info:
     1 blow/round.
     Average damage/hit: 3.5.
     
r) 14 Arrows (1d4) (+3,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 27.
     35% chance of breaking upon contact.
     
s) 20 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 19.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 9 Rations of Food
     
c) 4 Flasks of oil
     Branded with flames.
     
d) 4 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6877     50'    2   Reached level 2
     14591     50'    3   Reached level 3
     32922     50'    4   Reached level 4
     48905     50'    5   Reached level 5
     53175     50'    6   Reached level 6
     69709    100'    6   Killed Grip, Farmer Maggot's dog
     81527    100'    7   Reached level 7
    112995    100'    7   Killed Fang, Farmer Maggot's dog
    121514    100'    8   Reached level 8
    166428    100'    9   Reached level 9
    168460      0'   10   Reached level 10
    244570    100'   11   Reached level 11
    302083    250'   12   Reached level 12
    364246    250'   13   Reached level 13
    382024      0'   13   Killed Farmer Maggot
    402474    300'   13   Killed Bullroarer the Hobbit
    425353    300'   14   Reached level 14
    509367    300'   15   Reached level 15


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2010 18:10

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17224. on the Ladder (of 18938)
6024. on the Angband Ladder (of 6484)
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