Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

The Angband Ladder: Sporty II, Rakshasa Sportsman by <s_latour@hotmail.com>

  [Steamband 0.2.1 Character Dump]

 Name   Sporty II                                Self  RB  CB  EB   Best
 Sex    Female            Age       114   STR! 18/100  +3  +2  +1 18/160
 Race   Rakshasa          Height     86   INT! 18/100  +1  -2  +7 18/160
 Class  Sportsman         Weight    152   WIS:  18/99  -1  -1  +7 18/149
 Title  ***WINNER***      Status      9   DEX! 18/100  +5  +5  +3 18/230
 HP     1084/1084         Maximize    Y   CON! 18/100  +1  +4  +4 18/190
 SP     0/0               Preserve    Y   CHR:  18/88  +0  +2  +7 18/178

 Level           46       Armor    [34,+113]     Saving Throw  Legendary
 Cur Exp    6857033       Fight    (+23,+12)     Stealth       Legendary
 Max Exp    6857033       Melee    (+35,+28)     Fighting      Legendary
 Adv Exp    7350000       Shoot    (+50,+37)     Shooting      Legendary
                          Blows       8/turn     Disarming        Superb
 Gold       1008166       Shots       4/turn     Magic Device     Superb
                                                 Perception       Superb
 Burden   195.6 lbs       Infra        40 ft     Searching        Superb

     You come from across the veil.  You are unknown. You have
     brown eyes, and an average complexion.




  [Character Equipment]

a) The Cavalry Saber of Tesla (3d6) (+12,+16) (+2 attacks) {!*}
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your constitution.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
b) a 10 Gague Shotgun of Extra Shots (x4) (+27,+37) (+1) {!*}
c) a Bloodstone Ring of See Invisible {!*}
d) The Ring of Tesla (+1) {!*}
     It might have hidden powers.
e) The Mystical Amulet of John Dee (+6) {!*}
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Photic Illuminator of Tesla {!*}
     It provides light (radius 3) forever.
     It might have hidden powers.
g) The Professional Suit of Edison (-3) [18,+15] (+6) {!*}
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
h) The Cloak of Edison [1,+14] (+7 to speed) {!*}
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
i) a Small Leather Shield (Martian) [2,+26] (+1 to speed) {!*}
     It might have hidden powers.
j) The Top Hat of Edison [6,+14] (+5 to speed)
     It might have hidden powers.
k) The Set of Gloves of Tesla [1,+10] (+2) {!*}
     It can be activated for...
     teleport away
     ...if it is being worn.
     It affects your dexterity.
     It sustains your dexterity.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It speeds your regenerative powers.
     It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Stealth [6,+14] (+2 to stealth) {!*}


  [Character Inventory]

a) a Brown Speckled Tonic of Healing {!*}
b) a Viscous Pink Tonic of Life {!*}
c) 10 Metallic Purple Tonics of Restore Life Levels {!*}
d) 15 "Zirconium Stereopan" Mechanisms of Phase Door {!*}
e) 10 "Zirconium Hydrograph" Mechanisms of Teleportation {!*}
f) 6 "Electric Radiopan" Mechanisms of Satisfy Hunger {!*}
g) a Tin-Plated Apparatus of Trap Location {@z1 !k!d!v}
h) 2 Cast Iron Apparatuses of Perception {@z2}
i) a Magnesium Apparatus of Recall {!*}
j) an Ironwood Tool of Healing (0 charges) {!*}
k) a Runed Tool of Speed (0 charges) {!*}
l) a Balsa Tool of Genocide (0 charges) {!*}
m) 19 Shotgun buckshot of Frost (4d11) (+12,+18)
n) 22 Shotgun buckshot of Hurt Animal (4d11) (+12,+15)
o) 25 Shotgun buckshot of Hurt Giant (4d11) (+14,+9)
p) 11 Shotgun buckshot (4d11) (+8,+5)
q) 24 Shotgun buckshot (4d11) (+6,+7)
r) 28 Shotgun buckshot (4d11) (+6,+6)
s) 27 Shotgun buckshot (4d11) (+4,+6)
t) 12 Shotgun buckshot (4d11) (+4,+4)


  [Home Inventory]

a) a Pearl Ring of Poison Resistance
b) The Amulet of Arbaces (+3)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
c) The Pocket Lantern of Sherlock Holmes (+2)
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your intelligence.
d) The Electric Lamp of Edison
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
e) The Fancy Silk Vest of Fantomas (-10,-15) [3,+60] (+5)
     It might have hidden powers.
f) The Heavy Jacket 'Les Habits Noirs' (-1) [6,+23] (+2)
     It affects your dexterity.
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
g) a Small Metal Shield of Inviolability to the Elements [3,+13]
h) The Hard Leather Cap of Tesla [2,+10] (+2)
     It can be activated for...
     detection
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It speeds your regenerative powers.
     It provides immunity to paralysis.
i) The Hard Leather Cap of Sherlock Holmes [8,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
j) The Hard Leather Cap of Inspector Bucket [2,+10] (+2)
     It can be activated for...
     teleport away
     ...if it is being worn.
     It affects your searching.
     It provides resistance to light.
     It provides resistance to dark.
k) The Bowler of Sexton Blake [2,+10] (+2)
     It might have hidden powers.
l) The Set of Gloves of Edison (+8,+8) [1,+15] (+2 to speed) {!*}
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
m) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2)
     It might have hidden powers.
n) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your speed.
     It sustains your dexterity.
     It slows your metabolism.
     It provides immunity to paralysis.
o) The Cane of Edward Hyde (1d3) (+14,+30) (+5)
     It might have hidden powers.
p) The Broad Sword of Axel (3d5) (+20,+12) (+4)
     It might have hidden powers.
q) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks)
     It might have hidden powers.
r) a Pneumatic Sword (8d5) (+9,+10) (+2 attacks)
s) an Awl-Pike (Martian) (1d8) (+12,+14) (+2 to speed) {!*}
     It might have hidden powers.
t) The Pneumatic Axe of 'Viridigen' (5d8) (+18,+43) (+6 attacks) {!*}
     It affects your attack speed.
u) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks)
     It might have hidden powers.
v) The .38 Revolver of Nick Carter (x2) (+10,+12) (+6)
     It affects your stealth.
     It affects your searching.
     It provides resistance to disenchantment.
w) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2)
     It affects your dexterity.
     It affects your shooting power.
     It is especially deadly against aliens.
     It does extra damage from fire.
     It provides immunity to paralysis.
x) an Elephant gun of Accuracy (x3) (+34,+45)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.2.2003 02:50
Last updated on 2.2.2003 13:07

Download this dump

6150. on the Ladder (of 17998)
67. on the Steamband Ladder (of 313)
25. for this player (out of 69)

Comments

Jump to latest

On 1.2.2003 02:50 s_latour@hotmail.com wrote:
I've managed to surpass the accomplishments of Sporty I. Finding a lot of nice ego shooters. I was trying to carry them around in case I found some nice ammo, but those Martians with their fire breath took too many of them from me. The new stat gain is magnificent. It helps to speed up an otherwise slow time in the game.

On 1.2.2003 08:11 s_latour@hotmail.com wrote:
Finding some artifacts at last! I now have every resist except confusion. Permanent +10 speed is also nice. Haven't seen any new uniques for a while. Hope they're not all going to gang up on me.

On 1.2.2003 17:04 s_latour@hotmail.com wrote:
Still diving. Must be around dlvl80 or so. Miss the Wyrms and such, but they do have a nice replacement. It's cool seeing the new monster types. So far this shotgun has served me well. Found a ton of artifacts. Can't wait to complete the Edison and Tesla sets. Wonder how many of Holmes items are to be found. Still waiting for a artifact shotgun.

On 2.2.2003 13:07 s_latour@hotmail.com wrote:
Really enjoyed this class (and race, actually). Oh, I just remembered that the Rakshasa class powers were put in for this version. Guess I should have tried them out. :) Oh, well. Loved the guns n' ammo. I was finding some pretty cool elephant guns towards the end, but I had already stocked up on shotgun ammo. Must go now and take a nap. :)

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Rax, L47 Rakshasa Naturalist
1st in Steamband (0.4.1) by Qyx (12%)

Gunther, L45 Rakshasa Adventurer winner
70th in Steamband (0.3.0) by <chrizzk@yahoo.com> (12%)

Jelael, L47 Rakshasa Explorer winner
65th in Steamband (0.2.1) by <lemming030@ntlworld.com> (12%)

Frank Buck III, L34 American Sportsman
123rd in Steamband (0.3.0) by <s_latour@hotmail.com> (10%)

Manchu, L40 African Sportsman
101st in Steamband (0.2.2) by <sjwarkentin@fastmail.fm> (10%)

Sporty, L29 Rakshasa Sportsman
151st in Steamband (0.1.0) by <s_latour@hotmail.com> (10%)

Miss Elisabeth, L30 American Sportsman
142nd in Steamband (0.3.0) by <s_latour@Hotmail.com> (9%)

Shooty, L28 American Sportsman
162nd in Steamband (0.3.7) by <s_latour@Hotmail.com> (9%)

Nightclaws, L48 Rakshasa Rogue winner
49th in Steamband (0.4.1) by Satyr (8%)

Taraka, L48 Rakshasa Rogue winner
48th in Steamband (0.4.0) by <kingvictory2003@yahoo.com> (8%)

Frank Buck II, L20 American Sportsman
224th in Steamband (0.1.0) by <s_latour@hotmail.com> (7%)



Seen 1852 times.



Submit your dump!

angbanders here | server time is 09:55 Prague time
site contact Pav Lucistnik