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The Angband Ladder: Jelael, Rakshasa Explorer by <lemming030@ntlworld.com>

  [Steamband 0.2.1 Character Dump]

 Name   Jelael                                   Self  RB  CB  EB   Best
 Sex    Female            Age       118   STR! 18/100  +3  +3  +0 18/160
 Race   Rakshasa          Height     74   INT:     17  +1  +0  -1     17
 Class  Explorer          Weight    161   WIS! 18/100  -1  +3  -1 18/110
 Title  ***WINNER***      Status      9   DEX! 18/100  +5  +0  +0 18/150
 HP     857/857           Maximize    Y   CON! 18/100  +1  +3  +2 18/160
 SP     320/320           Preserve    Y   CHR:     18  +0  +1  +0  18/10

 Level           47       Armor     [33,+99]     Saving Throw     Superb
 Cur Exp    6028540       Fight    (+41,+34)     Stealth       Legendary
 Max Exp    6028540       Melee    (+59,+77)     Fighting      Legendary
 Adv Exp    7000000       Shoot    (+71,+24)     Shooting      Legendary
                          Blows      11/turn     Disarming        Superb
 Gold      10913009       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   240.2 lbs       Infra        40 ft     Searching           Bad

     You come from across the veil.  You are unknown. You have
     blue eyes, and an average complexion.




  [Last Messages]

> You hit Fu Manchu, The Yellow peril with your horns.
> Fu Manchu, The Yellow peril casts a spell, burning your eyes!
> You are unaffected!
> You hit Fu Manchu, The Yellow peril. <6x>
> You have slain Fu Manchu, The Yellow peril.
> You feel very smart!
> Welcome to level 47.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You hit the <player> (offscreen) with your horns.
> You have slain the <player> (offscreen).
> On the ground: a Halberd of Shocking (3d5) (+13,+16).


  [Character Equipment]

a) The Pneumatic Axe of 'Viridigen' (5d8) (+18,+43) (+6 attacks)
     It affects your attack speed.
b) The 16 Gague Shotgun 'BOOMstick' (x4) (+30,+24) (+10)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your shooting power.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against Automatas.
     It is especially deadly against aliens.
     It provides resistance to chaos.
c) a Tortoise Shell Ring of Slaying (+12,+14)
d) The Ring of Edison (+10)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
e) The Amulet of Arbaces (+3) (charging)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Photic Illuminator of Tesla
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Fancy Silk Vest of Gideon Barr [20,+25] (+2) (charging)
     It can be activated for...
     berserk rage, bless, and resistance
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to shards.
     It provides resistance to chaos.
     It speeds your regenerative powers.
     It provides resistance to life draining.
h) The Cloak of Edison [1,+14] (+7 to speed)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
i) a Small Metal Shield of Inviolability to the Elements [3,+12]
j) The Top Hat of Edison [6,+14] (+5 to speed)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
k) The Set of Gloves of Edison (+8,+8) [1,+15] (+2 to speed)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
l) a Pair of Soft Leather Shoes of Speed [2,+9] (+10)


  [Character Inventory]

a) 32 Dark Blue Anodynes of Cocaine {!d!s!v!k, 25% off}
b) a Dark Red Tonic of 'Fulgurator' {!q}
c) 9 Light Green Tonics of Healing {!d!s!v!k, 10% off}
d) a Misty Tonic of *Healing* {!d!s!v!k}
e) 4 Cast Iron Apparatuses of Light {!d!s!v!k}
f) a Hunter's Uniform of Inviolability to Cold [14,+17]
g) The Pea Jacket of Sherlock Holmes (-1) [30,+35] (+3)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your intelligence.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
h) a Heavy Trenchcoat (Etheric) (-1) [7,+18]
     It sustains your dexterity.
i) a Pair Needle Toe Dress Shoes of Slow Descent [2,+17]
j) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your constitution.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
k) a 16 Gague Shotgun of Velocity (x4) (+17,+18)
l) a .32 Revolver of Accuracy (x2) (+16,+19)
m) 24 Shotgun buckshot of Wounding (4d11) (+20,+18)
n) 22 Steel shotgun slugs of Wounding (4d22) (+17,+18)


  [Home Inventory]

a) 2 Purple Tonics of Mutagen
b) 9 Crimson Tonics of Mutagen Antidote
c) 44 Metallic Red Tonics of Speed {40% off}
d) 4 Misty Tonics of *Healing*
e) 18 Brown Tonics of Restore Mana
f) 14 Cloudy Tonics of Enlightenment
g) 2 "Copper-Plated Synchropan" Mechanisms of Genocide
h) a "Steel Quadranet" Mechanism of Mass Genocide
i) a Bloodstone Ring of Damage (+16)
j) The Mystical Amulet of John Dee (+6)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
k) The Pocket Lantern of Sherlock Holmes (+2)
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your intelligence.
l) The Electric Lamp of Edison
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
m) a Pea Jacket of Inviolability to the Elements [12,+16]
n) The Professional Suit of Edison (-3) [18,+15] (+6)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
o) The Fancy Silk Vest of Fantomas (-10,-15) [3,+60] (+5)
     It can be activated for...
     mass genocide
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to dark.
     It speeds your regenerative powers.
     It induces random teleportation.
p) The Leather Waistcoat and Vest of Tesla [5,+34] (+4)
     It can be activated for...
     word of recall
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It sustains your strength.
     It sustains your constitution.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It speeds your regenerative powers.
     It provides immunity to paralysis.
q) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
r) a Diabo (Defender) (4d6) (+15,+14) [+1] (+3 to stealth)
     It sustains your wisdom.
s) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your speed.
     It sustains your dexterity.
     It slows your metabolism.
     It provides immunity to paralysis.
t) The Cavalry Saber of Tesla (3d6) (+12,+16) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your constitution.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
u) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your constitution.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
v) The .38 Revolver of Nick Carter (x2) (+10,+12) (+6)
     It affects your stealth.
     It affects your searching.
     It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.2.2003 03:36
Last updated on 11.2.2003 02:34

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3773. on the Ladder (of 12069)
57. on the Steamband Ladder (of 264)
29. for this player (out of 105)

Comments

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On 10.2.2003 03:36 lemming030@ntlworld.com wrote:
Well, here's my second attempt to win Steamband... So far so good, though it took a lot of characters to get one to survive past clvl 20, and only by playing _incredibly_ cautiously was I able to do that. It took a good long while to find any good equipment; bizarrely enough I was finding a load of automaton body parts, but virtually no good armour- the complete opposite of what happened with my Steam-Mecha. Naughty RNG... don't you just love her...? Now I'm attempting to find an arty ring or two before decending much farther, and then all that I require is more levels, I guess... Oh, and sound and shard res, loads of scrolls of *ID* (they seem to be _really_ rare :/ ), and a butt-load of luck. Onwards and upwards...

On 11.2.2003 02:34 lemming030@ntlworld.com wrote:
W00t! At last! That was fun :) Used mainly melee, most of the way through the game. Guns played a very small roll. I think the only high level unique I tried to shoot was Great Cthulu, and even then I only tried one shot, which, incidentally, missed ;) Some things needed a little persuasion to die (and to hit me less), in the form of shard and gravity blasts, thanks to some funky mutations. Yes, the mutations helped *a lot*. Rakshasa rock. As do explorers. I may try something else at some point, but for now I think I'll fiddle with the edit files and bask in the glory of my third ever win... :D

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