The Angband Ladder: Mighty Maiden, Shadow-Fairy Ninja by chris

  [Chengband 0.0.33 Character Dump]

                          Name  : Mighty Maiden

 Sex      : Female           Age               212   STR!:  18/***
 Race     : Shadow-Fairy     Height             84   INT!:  18/150
 Class    : Ninja            Weight             87   WIS :  18/109
                             Social Class       67   DEX!:  18/***
                             Align         Neutral   CON!:  18/***
                                                     CHR!:  18/160

 Right hand      (+33,+38)   Hit point    929/ 929   Fighting   : Legendary[30]
 Left hand       (+40,+30)   SP (Mana)      0/   0   Bows/Throw : Legendary[20]
 Blows/Round           6+7                           SavingThrow: Superb
 AverageDmg/Rnd    270+238   Level              50   Stealth    : Legendary[5]
                             Experience    8045561
 Shooting         (+30,+0)   Max Exp       8045561   Perception : Excellent
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Superb
 Shots/Round        100.00   Gold          1090475   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [24,+179]   Time     Day 22 13:33
 Speed            (+26+10)   Play time    15:46:21   Infra-Vision: 60 feet

                         (Character Background)
          You are one of several children of a Shadow-Fairy Lady.
          You have blue-gray eyes, straight grey hair that flows down
          to your waist, and a milky complexion.

          ...Now, you are exploring level 98 of Angband.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Shadow-Fairy  STR!: 18/100 -2  0  2 13 18/***         ..42...s.4.3.
 Class : Ninja         INT!: 18/100  2 -1 -2  6 18/150         ..42...s.....
 Level : 50            WIS :  18/89  2 -1 -1  2 18/109         ...2...s.....
 Hits  : 929/929       DEX!:  18/90  1  3  0 11 18/***         23.2...s.4..s
 Mana  : 0/0           CON!: 18/130 -1  2  1 11 18/***         ...2...s.423.
                       CHR!:  18/90  0 -1  0  8 18/160         ..42...s..2..
           }     ( ]                }     ( ]                    }     ( ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++++.#    Sound : ..........+..    Speed     : +..++......+#
 Elec  : .......+.++.#    Nether: ..+.......+..    FreeAction: ++++........+
 Fire  : .......+.++..    Nexus : ..........+..    SeeInvisi.: ++.+.....+..+
 Cold  : ...*...+.++..    Chaos : .+...........    Hold Life : ..++...+.....
 Poison: ............#    Disnch: ++...........    Warning   : .............
 Light : .........+...v   Fear  : ..+.........#    SlowDigest: ............+
 Dark  : +.+..........    Reflct: .....+.......    Regene.   : ...+.........
 Shard : .......+.....    AuFire: .............    Levitation: ...+....+...+
 Blind : ..+......+...    AuElec: .............    Perm Lite : .........+...
 Conf  : ...........+.    AuCold: .............    Cursed    : .............

                                  }     ( ]                      }     ( ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .........+...    Add Blows   : ++...........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : ..........+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ..+....+.....
 Sharpness : ...    Sust Int  : ..++...+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+...+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+....+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ..+....+.....

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level  98
    Yeek cave       : level   5
    Dragon's lair   : level  60
    R'lyeh          : level  95

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Snaga                        (Dungeon level:   2) - level 13
  Grishnakh, the Hill Orc                  (Dungeon level:   4) - level 13
  Hobbes the Tiger                         (Dungeon level:   6) - level 14
  The Borshin                              (Dungeon level:   8) - level 14
  King Mulu, the Chief of Southerings      (Dungeon level:  10) - level 16
  The Ghost 'Q'                            (Dungeon level:  12) - level 19
  Ugluk, the Uruk                          (Dungeon level:  14) - level 19
  Orc Camp                                 (Danger  level:  15) - level 24
  Nar, the Dwarf                           (Dungeon level:  16) - level 24
  Mime, the Nibelung                       (Dungeon level:  18) - level 24
  Ulwarth, Son of Ulfang                   (Dungeon level:  20) - level 25
  Sangahyando of Umbar                     (Dungeon level:  22) - level 25
  Kharis the Powerslave                    (Dungeon level:  24) - level 26
  The Ultimate Dungeon Cleaner             (Dungeon level:  26) - level 26
  The Sewer                                (Danger  level:  15) - level 27
  King Koopa                               (Dungeon level:  28) - level 27
  The Vault                                (Danger  level:  30) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Rolento                                  (Dungeon level:  32) - level 30
  Mother Hydra                             (Dungeon level:  34) - level 31
  Tengu and Death Swords                   (Danger  level:  25) - level 32
  Scylla                                   (Dungeon level:  36) - level 42
  The Stormbringer                         (Dungeon level:  38) - level 42
  Charon, Boatman of the Styx              (Dungeon level:  40) - level 42
  Beld, Ruler of Marmo                     (Dungeon level:  42) - level 42
  Fafner the Dragon                        (Dungeon level:  44) - level 42
  The Cloning Pits                         (Danger  level:  45) - level 42
  Sleipnir, the Odin's Steed               (Dungeon level:  46) - level 42
  The Phoenix                              (Dungeon level:  48) - level 42
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 42
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 43
  The Lernean Hydra                        (Dungeon level:  52) - level 43
  Narse the Black Dragon                   (Dungeon level:  54) - level 43
  The Yamata-no-Orochi                     (Dungeon level:  58) - level 43
  Iketa, the Brave                         (Dungeon level:  60) - level 43
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 43
  Y'golonac                                (Dungeon level:  64) - level 43
  The Old Castle                           (Danger  level:  50) - level 44
  Biketal of Fire                          (Dungeon level:  66) - level 47
  The Demogorgon                           (Dungeon level:  68) - level 47
  Eric the Usurper                         (Dungeon level:  70) - level 47
  Yig, Father of Serpents                  (Dungeon level:  72) - level 48
  Corwin, Lord of Avalon                   (Dungeon level:  74) - level 48
  Cyaegha                                  (Dungeon level:  76) - level 49
  Lungorthin, the Balrog of White Fire     (Dungeon level:  78) - level 49
  Combat-Echizen "Because it's time"       (Dungeon level:  80) - level 49
  Draugluin, Sire of All Werewolves        (Dungeon level:  82) - level 49
  Shub-Niggurath, Black Goat of the Woods  (Dungeon level:  84) - level 50
  Qlzqqlzuup, the Lord of Flesh            (Dungeon level:  86) - level 50
  Raphael, the Messenger                   (Dungeon level:  88) - level 50
  Nodens, Lord of the Great Abyss          (Dungeon level:  90) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  92) - level 50
  Carcharoth, the Jaws of Thirst           (Dungeon level:  94) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  96) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  98) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 27
  Jurt the Living Trump                    (Dungeon level:  30) - level 27

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 6530 enemies including 170 unique monsters in total.

< Unique monsters top 10 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Raphael, the Messenger                   (level  89)
  Draugluin, Sire of All Werewolves        (level  87)


Your alighnment : Neutral

You are an enemy of Patience.
You are the living embodiment of Knowledge.
You are the living embodiment of Faith.
You are a champion of Unlife.
You are an arch-enemy of Mysticism.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.
You are very virtuous in Justice.

  [Character Equipment]

a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
b) The Rapier 'Quickthorn' (1d7) (+27,+10) (+3 attacks) {AtDx;CaDi;FaSi/U}
c) The Harp of Maglor (+4) {StInCh;DkBlNtFe;FaHl(StInCh, !!}
d) The Ring of Power (Nenya) (+11,+11) (+2)
e) a Ring of Speed (+11) {Sp}
f) an Amulet of Reflection {Rf, !s!d!k}
g) a Feanorian Lamp of Darkness {!*!*!*}
h) a Robe of Permanence [2,+15] {AcElFiCoSh;Hl(StInWiDxCnCh}
i) a Pair of Dragon Wings of Protection [4,+30] {Ac;Lv}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
k) The Set of Dragon Gloves 'Fairy Dust' [4,+18] (+2 to infravision)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Cf}

  [Character Inventory]

a) 16 Rations of Food
b) 26 Potions of Heroism {25% off}
c) 55 Potions of Cure Critical Wounds {50% off}
d) 11 Potions of Healing {!k!q}
e) 5 Potions of *Healing* {!k!q}
f) 15 Potions of Restore Life Levels {75% off}
g) 7 Potions of Resistance {!k!q}
h) 4 Rods of Recall {@zr!s!d!k!!}
i) 3 Rods of Healing {@zh!s!d!k!!}
j) 2 Rods of Restoration {@z9!s!d!k!!}
k) 8 Rods of Teleport Other {@zt!s!d!k}
l) 6 Rods of Stone to Mud (1 charging) {@z6!s!d!k}
m) a Staff of Healing (4 charges) {@uh!s!d!k}
n) 4 Staffs of Healing (4x 3 charges) {@uh!s!d!k}
o) 2 Staffs of Speed (2x 7 charges) {@us!s!d!k}
p) 6 Staffs of *Destruction* (6x 5 charges)
q) a Ring of Speed (+10)

  [Home Inventory]

 ( page 1 )
a) 28 Mushrooms of Restoring {!E}
b) 55 Potions of Speed {!k!q}
c) 13 Potions of Resist Heat {!q!k}
d) 54 Potions of Resist Cold {!q!k}
e) 99 Potions of Heroism {25% off}
f) 99 Potions of Heroism {25% off}
g) 99 Potions of Heroism {25% off}
h) 66 Potions of Heroism {25% off}
i) 30 Potions of Cure Critical Wounds {50% off}
j) 60 Potions of Healing {!k!q}
k) 26 Potions of *Healing* {!k!q}
l) 6 Potions of Life {!k!q}

 ( page 2 )
a) 71 Potions of Restore Life Levels {75% off}
b) 3 Potions of Strength {!k}
c) 3 Potions of Dexterity {!k}
d) 11 Potions of Constitution {!k}
e) 50 Potions of Resistance {!k!q}
f) 16 Scrolls of Teleportation {!r}
g) a Scroll of Teleport Level
h) 5 Scrolls of *Identify*
i) 9 Scrolls of *Remove Curse*
j) 99 Scrolls of Blessing
k) 99 Scrolls of Blessing {25% off}
l) 99 Scrolls of Blessing {25% off}

 ( page 3 )
a) 65 Scrolls of Blessing {25% off}
b) 99 Scrolls of Holy Chant {50% off}
c) 96 Scrolls of Holy Chant {50% off}
d) 6 Scrolls of Protection from Evil
e) 21 Scrolls of *Destruction* {!*}
f) 7 Scrolls of Genocide {!*}
g) 4 Scrolls of Mass Genocide {!*}
h) 5 Rods of Recall (2 charging) {@zr!s!d!k!!}
i) a Rod of Detection {@z3!s!d!k!!}
j) 4 Rods of Teleport Other {@zt!s!d!k}
k) 8 Wands of Teleport Other (96 charges) {@a2!s!d!k}
l) 28 Wands of Stone to Mud (332 charges) {@a1!s!d!k}

 ( page 4 )
a) 2 Wands of Drain Life (12 charges)
b) a Wand of Disintegrate (4 charges)
c) a Wand of Dragon's Frost (4 charges) {!s!d!k}
d) 3 Wands of Rockets (12 charges)
e) 4 Staffs of Enlightenment (4x 11 charges) {@u3!s!d!k}
f) 4 Staffs of Enlightenment (4x 9 charges) {@u3!s!d!k}
g) 3 Staffs of Enlightenment (3x 7 charges) {@u3!s!d!k}
h) a Staff of Curing (8 charges)
i) a Staff of Curing (7 charges)
j) 2 Staffs of Curing (2x 5 charges)
k) 9 Staffs of Speed (9x 8 charges) {@us!s!d!k}
l) a Staff of Speed (6 charges)

 ( page 5 )
a) 4 Staffs of *Destruction* (4x 5 charges)
b) 2 Staffs of *Destruction* (2x 4 charges)
c) a Staff of *Destruction* (3 charges)
d) a Staff of Mana Storm (5 charges)
e) a Ring of Acid [+8]
f) a Ring of Flames and Slaying (+3,+4) [+15] {!!}
g) 2 Rings of Ice [+14] {Co}
h) a Ring of See Invisible
i) a Ring of See Invisible and Magic Missile {Si}
j) a Ring of Strength (+3) {St}
k) a Ring of Strength and Lightning bolt (+3) {St}
l) a Ring of Lightning [+13] {El, !!}

 ( page 6 )
a) a Ring of Dexterity and Regeneration (+2) {Dx;Rg}
b) a Ring of Constitution (+5) {Cn}
c) a Ring of Constitution (+3) {Cn}
d) a Ring of Constitution and Slaying (+1,+1) (+3) {Cn}
e) a Ring of Slaying (+10,+12)
f) a Ring of Speed (+10) {Sp}
g) 3 Rings of Speed (+9) {Sp}
h) 3 Rings of Speed (+8)
i) a Ring of Speed (+7) {Sp}
j) a Ring of Speed (+5)
k) a Ring of Speed (+4)
l) a Ring of Speed and Haste (+7)

 ( page 7 )
a) a Ring of Speed and Blizzard (+7)
b) a Ring of Speed and Ball Lightning (+4)
c) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
d) The Ring of Tulkas (+4) {SpStDxCn}
e) a Ring of Nether Resistance
f) 2 Rings of Nexus Resistance {Nx}
g) a Ring of Sound Resistance
h) a Ring of Confusion Resistance
i) 5 Rings of Extra Attacks (+2 attacks) {At}
j) 7 Rings of Extra Attacks (+1 attack) {At}
k) a Ring of Extra Attacks and Light (+2 attacks)
l) a Ring of Warning {Wr~Evil, $}

 ( page 8 )
a) an Amulet of the Magi [+7] (+5 to searching)
b) an Amulet of the Magi [+5] (+5 to searching)
c) The Amulet of Carlammas (+2)
d) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
e) 4 Amulets of Resistance {AcElFiCo}
f) an Amulet of Resistance and Protection [+2] {AcElFiCoPo, Sangahyando}
g) an Amulet of Telepathy {~Tele, !*!*!*!*}
h) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
i) The Torque of Boromir (+0,+8)
j) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
k) The Inro of Mito Koumon (+2)
l) an Amulet of Magic Device Mastery (+3)

 ( page 9 )
a) an Amulet of Magic Device Mastery (+2) {Md}
b) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
c) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
d) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
e) The Palantir of Westernesse (+3)
f) Balance Dragon Scale Mail (-2) [40,+23] {ShSoCaDi}
g) Balance Dragon Scale Mail (-2) [40,+16] {ShSoCaDi}
h) Balance Dragon Scale Mail (-2) [40,+14] {ShSoCaDi}
i) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
j) a Robe of Permanence [2,+19] {AcElFiCoCf;Hl(StInWiDxCnCh}
k) a Robe of Permanence [2,+15] {AcElFiCoCa;Hl(StInWiDxCnCh}
l) a Robe of Permanence [2,+16] {AcElFiCoSo;Hl(StInWiDxCnCh}

 ( page 10 )
a) The Robe of the Fairy [2,+18] (+3 to speed) {SpSlSr;PoCf}
b) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh}
c) Paper Armour of Resistance [4,+16] {AcElFiCoPoFe}
d) Paper Armour of Elvenkind [4,+11] (+2 to stealth) {Sl;AcElFiCoCf}
e) Soft Leather Armour of Resistance [4,+15] {AcElFiCoBl}
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
g) Hard Leather Armour of Resistance (-1) [6,+15] {AcElFiCoCf}
h) Hard Studded Leather of Elvenkind (-1) [7,+12] (+3 to stealth)
i) The Hard Studded Leather of Diamond (-1) [7,+20] (+4) {StInCh;ElNx}
j) The Cord Armour 'Sumo wrestler's loincloth' [4,+9] (+4) {StCn;Fe;Fa(StCn}
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNx}
l) Black Clothes of Resistance [4,+29] (+3 to stealth) {Sl;AcElFiCoPo}

 ( page 11 )
a) The Cloak 'Righteousness' [1,+15] (+3) {WiCnCh;So;Hl(Wi}
b) The Cloak 'Hound' [1,+16] (+3 to stealth) {InWiDxCnSl;Nt, Lagduf}
c) The Cloak of Martin [1,+19] (+3) {In;ElPoBl}
d) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}
e) an Elven Cloak [4,+8] (+4 to stealth)
f) a Fur Cloak of Aman [3,+22] (+3 to stealth) {Sl;Di}
g) The Fur Cloak of Mook [3,+20]
h) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoCa;FaSiLv}
i) a Shadow Cloak of Thievery [6,+19] (+1 to speed) {SpDxSl;LiDk}
j) a Pair of Dragon Wings [4,+14] {ElDkDi;Lv}
k) a Pair of Dragon Wings [4,+16] {Di;Lv}
l) a Pair of Dragon Wings [4,+26] {Bl;Lv}

 ( page 12 )
a) a Pair of Dragon Wings [4,+18] {Po;Lv}
b) a Pair of Dragon Wings [4,+14] {Po;Lv}
c) The Iron Crown of Beruthiel [0,+25] (-25) <+192%> {cursed}
d) a Golden Crown of Telepathy [0,+10] {~TeleGood~L}
e) The Golden Crown 'Yyaror' [0,+16] (+2) {Dx;Bl[M}
f) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLvLu}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele}
h) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpCn;Fe}
i) an Iron Helm of Darkness [5,+9] {Dk;Lu}
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
l) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C, !*!*!*}

 ( page 13 )
a) a Steel Helm of Darkness [6,+10] {Dk;Lu}
b) The Steel Helm 'bruigil' [6,+17] {ElFiSoDi;Si(Cn}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Dragon Helm [8,+11] {CoLiCa}
e) a Dragon Helm [8,+14] {So}
f) The Set of Leather Gloves of Pippin (+1,+1) [1,+8] (+1) {SpDxCh}
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) a Set of Gauntlets of Magic Mastery [2,+7] (+3)
j) a Set of Gauntlets of Magic Mastery [2,+5] (+3) {Md}
k) The Set of Gauntlets of the Master Tonberry (+10,+100) [2,+0] (-3 to speed)
l) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}

 ( page 14 )
a) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
b) a Set of Dragon Gloves [4,+15] {AcNxCaDi}
c) a Set of Dragon Gloves [4,+17] {SoNtNx}
d) a Set of Dragon Gloves [4,+15] {CfNt}
e) a Set of Dragon Gloves [4,+2] {Di}
f) a Set of Dragon Gloves [4,+21] {Ca}
g) a Set of Cesti of Power (+2,+2) [5,+11] (+4) {St;So}
h) a Set of Cesti of Magic Mastery [5,+10] (+4)
i) The Set of Cesti 'Steelskin' [5,+11] (+4 to speed) {SpIf;Nt;FaRg}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
k) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2) {SpStSl;Fa}
l) a Pair of Dragon Boots [5,+13] {CoPoBlNx}

 ( page 15 )
a) a Pair of Dragon Boots [5,+23] {ElCoLiBl}
b) a Pair of Dragon Boots [5,+16] {NtFe}
c) a Pair of Dragon Boots [5,+29] {Di}
d) a Pair of Dragon Boots [5,+19] {ElCf}
e) a Pair of Dragon Boots [5,+17] {Di}
f) a Pair of Dragon Boots [5,+16] {So}
g) 2 Pairs of Dragon Boots [5,+15] {Sh}
h) a Pair of Dragon Boots [5,+14] {Nt}
i) a Pair of Dragon Boots [5,-2] {cursed, AcDkBlNt}
j) a Pair of Dragon Boots of Levitation [5,+26] {FiDkSh;Lv}
k) The Broken Sword 'Freezing' (2d2) (+16,+13) (+4 to infravision) {If;CoPo|Co}
l) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}

 ( page 16 )
a) a Dagger of Westernesse (1d4) (+12,+15) (+2) {StDxCn;Fe;FaSi/oTP~oTP}
b) a Dagger of Slay Animal (1d4) (+5,+14)
c) a Dagger of Slay Evil (1d4) (+6,+5)
d) a Dagger of Slaying (2d5) (+12,+8)
e) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
f) The Dagger of Fiona (2d4) (+9,+10) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
g) The Dagger of Rilia (2d4) (+4,+3)
h) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
i) The Dagger 'Dethanc' (1d4) (+6,+6) {ElBl;Th|E}
j) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoNt;Th|Co}
k) The Tanto of Jing Ke (2d5) (+9,+13) (+1) {AtSpDx;Fe|CoPS}
l) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)

 ( page 17 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
b) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
c) a Ninjato (1d9) (+5,+4)
d) a Ninjato of *Slay* Dragon (1d9) (+8,+11) (+1) {Cn;Fi/XD~D}
e) The Ninjato of Kamui the Escapee (2d9) (+15,+8) (+4 to stealth)
{DxSlSr;Fi;SiWr|P, $}
f) 4 Poison Needles (1d1) (+0,+0)
g) a Falcon Sword (1d6) (+10,+8) (+1 attack)
h) a Falcon Sword (1d6) (+5,+2) (+1 attack)
i) The Sling 'Elusiveness' (x3) (+19,+18) (+2 to searching) {WiDxSr;FiDi;XmBs}
j) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4) {StIf;Fi[F}
k) The Light Crossbow of Wilhelm Tell (x4) (+40,+13) (+4) {Dx;SiXm}
l) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Lv}

 ( page 18 )
a) a Harp of the Vanyar (+2) {WiCh;Dk(WiCh}
b) 99 Iron Spikes (101/202) {@v0}
c) 99 Iron Spikes (101/202) {@v0}
d) 99 Iron Spikes (101/202) {@v0}
e) 99 Iron Spikes (101/202) {@v0}
f) 99 Iron Spikes (101/202) {@v0}
g) 99 Iron Spikes (101/202) {@v0}
h) 29 Iron Spikes (101/202) {@v0}


 ( page 1 )
a) a Ring of Speed (-8) {cursed, Sp}
b) a Ring of Speed (-5) {cursed, Sp}
c) a Ring of Speed (-14) {cursed, Sp}
d) a Wooden Torch of Extra Light (with 2718 turns of light)
e) a Feanorian Lamp of Immortal Eye {Bl;Si}
f) a Feanorian Lamp of Infravision (+2 to infravision) {If}
g) 2 Feanorian Lamps of Extra Light
h) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
i) The Phial 'Sands of Time' (+2 to infravision) {DxIf;Lu[T(InDx}
j) The Phial of Galadriel (+1 to searching) {Sr}
k) The Star of Elendil (+1 to speed) {Sp;SiHl}
l) The Stone of Lore

  [Check Sum: "07be92b423c3b759ec"]

Posted on 19.12.2010 02:03
Last updated on 21.12.2010 18:57

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3787. on the Ladder (of 15994)
86. on the Chengband Ladder (of 491)
152. for this player (out of 384)

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On 19.12.2010 02:03 chris wrote:
[CL13:DL2] 00:14
I'm heading for the Dragon Caves, too! But first, I decided to roll up the stealthiest gal I could think of, and also to get a little experience under my belt. To that end, I just slew Lagduf who obliged with a nice tasty rand-art cloak: The Cloak 'Hound' [1,+16] (+3 to stealth). Its got +3 Int, Wis, Dex, Con and Stealth that I can see :)

Too much good early luck might make me re-evaluate my plan ... I also got guantlets of slaying (+8, +7) for my Wargs quest reward!

On 19.12.2010 02:36 kingvictory2003 wrote:
Good lord!!! Don't get killed too quickly, or at least, do it in style ;)

On 19.12.2010 03:02 chris wrote:
[CL23:DL60] 00:59
Here's my 1 hour snapshot ... I ain't very effective down here, that's for sure! With 3 attacks for 34 damage, I struggle on the dragon younglings, and need to forgo the more mature wyrms. I was beginning to despair when I spied a suit of BDSM. But good grief. It was only 5 tiles distant from my position, but I had to wind thru 100+ tiles to finally get to it. My next two big priorities are definitely enlightenment and stone to mud.

On 19.12.2010 03:04 chris wrote:
Oh, my Chaos DSM at home came from Angband proper, dropped by a lowly orc!

On 19.12.2010 04:30 kingvictory2003 wrote:
For quick start ninjas I've found Iron Spikes to be the way to go. Now that spell revenge is implemented though, melee might be the safer path.

On 19.12.2010 16:04 chris wrote:
[CL25:DL60] 01:23
Time to retreat, me thinks. Never never never assume monsters that are usually friendly are still so. For when I espied Gandalf, I determined to tip toe around my buddy for some risky vault looting ... Risky because Gandalf would probably start summoning and hurling spells at some of the deep nasties inside! But imagine my surprise when Gandalf tried to kill me, a lowly fairy! I had to teleport in panic a few times, and quickly walked over to pick up a golden crown ... of telepathy :) Upon wearing, I spotted much nearby death, including and Ethereal Dragon (sleeping). Finally, my recall kicked in, and I escaped.

Back to Angband for a bit. I've been periodically doing quests, but now I think I will explore these lesser caves in earnest.

On 19.12.2010 16:05 chris wrote:
@Victor: I definitely am relying heavily on the spikes, even with the revenge. Retaliation is not nearly so bad as it used to be ...

On 19.12.2010 17:55 chris wrote:
[CL29:Barrow Downs] 02:52
I was just starting to despair a bit when the BM stocked an awesome Westernesse dagger with high plusses. Together with my broken sword, melee has improved by at least a factor of 3. Still, things are slow going ... I had a heck of a time earlier killing King Koopa, who successfully draped himself in a swarm of 100+ wolves, blink dogs, wolfhounds, etc. I just couldn't separate him ...

4 stat potions in the barrow downs: Int, Int, Wis, Chr. Shucks ...

On 19.12.2010 18:06 kingvictory2003 wrote:
Hehe I love the broken sword :) Maybe makes the enemies take you less seriously, and thus you get an even stronger sneak attack.

On 19.12.2010 18:30 chris wrote:
Hey, c'mon. Its a 5d2 blade of destruction against those lacking cold resistance!

On 19.12.2010 20:01 chris wrote:
[CL31:DL33] 03:55
I handled The Hoard much easier then my previous characters, except I nearly died to a Death Sword of all things. It was hiding in the loot of recent kills, and I didn't realize what was going on until it was nearly too late, and I was down to a mere 89hp.

After that, I'm doing all I can to boost AC. I'm able to squeeze in BDSM at this point, but that only leaves 2.4lbs for remaining armor. Merry and Pippen can stay at 1.5lbs together, but my 3lb crown of telepathy must go. I feel more comfortable with disenchantment resistance anyway ...

On 19.12.2010 22:52 chris wrote:
[CL35:DL60] 06:14
I'm back to the Dragon's Lair where to say I'm getting my butt kicked would be putting it mildly! 50+ !CCW to kill each of Scatha, Smaug and Itangast. I managed my first Great Bile Wyrm with a lucky critical and maybe 20 !CCW. But the second took 40+ runs thru my hp (Hide in mud, attack, retreat) before I managed another lucky critical to remove 5 stars, at which point I popped out of the walls, and swung for all my might, chugging !CCW constantly. Recent AC changes translate into 30-40% extra melee damage from monsters, which is hard on a small ninja. Coupled with monster AC damage reduction, and it is 300-400 rounds for me to dish out the 4500hp required to kill a Bile Wyrm, barring really lucky criticals. So, to counteract this, I'm switching to the Poison Needle, which kills 1 in 13, I think. Definitely about 50x quicker ... I just managed a Great Venom Wyrm on like my 6th swing, and it only managed to dish out 800 or so damage to me in the mean time. Thank goodness for Hide in Mud :)

On 20.12.2010 01:18 chris wrote:
[CL38:DL60] 07:34
Hmmm ... this may actually be working better for me than the poison needle! Melee accuracy around 60% vs AC 175 (up from 10 to 15% last time I was trying melee). And, a 5d9 weapon is landing wonderful criticals! I'll need a bit more time to fully evaluate this, but so far, I am impressed!

On 20.12.2010 01:21 chris wrote:
Duh ... I can wear boots now too. AC up to 179.

On 20.12.2010 02:11 chris wrote:
[CL40:DL60] 08:06
And why settle for just 4 attacks when you can have 6?

On 20.12.2010 04:15 chris wrote:
[CL43:DL52] 09:30
I can't seem to find any of the uber-ninja weapons. I'm almost ready to go back to dual wielding, but would like Quickthorn and Silver Chariot first :)

Kamui is OK, but poison is widely resisted. Dual wielding knocks over 50% off my accuracy (I'm just over 70% now, but dual wielding puts me down to 20% ...)

On 20.12.2010 16:51 chris wrote:
[CL44:DL64] 10:09
Feanorian Lamp of Darkness!!!!! Holy Cow, but they have proved incredibly rare for my ninjas of late. I seem to recall my last guy having to finish with a torch of darkness, and that only procured extremely late in the game. (Quick Ladder Check: Prickler never found darkness, and Shop-n-Drop ended with just a torch. Big Stupid Troll managed one, but I failed to note when I found it.)

Well, that means Sting and Hellfire can come in, and I'll back up dual wielding with my Westerness. Thus, I gain +8 Str and +4 Con! Of course, accuracy with Sting is currently problematic, being a mere 16% vs AC175. But my dagger is 58% accurate, so perhaps with skill I can get Sting over 40%? Due to its immense wait, it will just never become too reliable. (And this assumes !Heroism and ?Blessing). But I really want the Light resistance ...

On 20.12.2010 19:08 chris wrote:
[CL45:DL92] 11:16
Its time to burgle ... My first RoS at this depth turned out to be -8.

On 20.12.2010 20:11 chris wrote:
[CL46:DL95] 11:57
Burgle ... Burgle ... :D

Last trip had Nenya and Dor-Lomin. One of these days, I'll start fighting monsters again!

On 20.12.2010 20:12 wrote:
Stop ninjaing and play your wild or hmm was it warlock u had at 40+ too and try the end game uniques and Drake packs and such with your revenge/pack changes. You havent played any char to DL80+

On 20.12.2010 21:26 kingvictory2003 wrote:
lol I love it "ninjaing" :)

I've already have had fun experiences with some drake packs in the dragon caves, and my policy is strict avoidance or *destruction*. Then again, I did that too in Heng. I'm also definitely not looking forward to the dragon uniques later. Got a level 39 shadow-fairy wilder with around 550 HP, and took significant damage even from the unique loot-bag dragons (Smaug, Scatha etc).

On 20.12.2010 22:21 wrote:
Nah only drakes that matter are Space Time, sky drake and wyrms of power etc high hp mass summoning mobs. Chris has added lotsa stuff but he was pretty lazy on playtesting early and even now he seems to quit ~40-45 level which isnt even close to endgame. The late mobs do ofc come with packs often so you get to enjoy the weird current behavior of pack ai.

I suppose those Z-mobs i mentioned that have been "sleeping" werent really sleeping just in the sharpshooter mode and thats why they dont move at all.

Hard to say was that weird behavior by Raphael due to pack AI or his new LOS tweaks.

On 21.12.2010 00:32 chris wrote:
[CL48:DL69] 13:48
After a long stretch at DL95 of R'lyeh, I decided to return to more Angband quests. I've already spotted The Destroy and The Unicorn, which is surprising, quite frankly. I figured they would both be waiting for me eventually as quest monsters.

The Robe of Eternity gets two thumbs up for awesomeness. And at 0lbs, I hardly need to worry about encumbrance issues. Plus, it contribute substantially to my lofty 247 AC!

On 21.12.2010 01:53 chris wrote:
[CL50:DL82] 14:38
A quick run up to CL50 for a Shadow Fairy! So far, the quest monsters have been manageable, but I just know that Nodens is lurking nearby. Now, either I should load up on !Healing and !*Healing* for him, or I should ignore him ... probably the latter is the safest bet, though ninjas generally can handle the guy. Still, he might get lucky with Mana Bolts and Psycho Spears ...

On 21.12.2010 02:34 chris wrote:
[CL50:DL88] 15:04
There really was no need to kill Raphael ... He's got Starbursts, loves to Dispel Magic, and has mana storms and a big lightning breath as well. Also, psycho spears, but I stupidly kept my shadow up anyway. Whenever he dispelled, I tried to hit and away, and it worked OK. I really should have separated him from his Solar army first, but that just wasn't possible.

5 more quests to go. Who could they be?

On 21.12.2010 10:17 Arjen wrote:
Dragongear! Nice, did you do it on purpose or are those actually the best pieces you have? :)

And if you don't like manabolts, how about getting reflection from something? I don't know how you can get it in your gear, but it makes mana bolts pretty harmless. ;)

On 21.12.2010 15:21 chris wrote:
Reflection is nice ... my only option at the moment is an amulet, which I could work in if I wanted too. If I decide to fight The Destroyer, that is probably a really good idea!

On 21.12.2010 15:52 chris wrote:
[CL50:DL90] 15:14
Ah, there is Nodens! Like a fool, I took him out :)

First, I followed Arjen's advice and swapped in reflection. I lose my maximal strength and 30+ points of AC, but keeping some large damage off seems prudent. Plus, I get to wear some cool Fairy armor! I grabbed 20 !Healing, but that was a mistake. Should have gone with 5 or so *Healing*.

Next, I headed down to DL90 and received the warning that Nodens was my foe. So soon?

Then, strategic destruction. And I mean *destruction*! Don't leave any evil monsters around. Nodens will teleport himself away, and if he gains los on evil monsters late in the battle, he will just heal himself up. But try to leave some considerable stretches of uninterrupted walls for later.

Then, its time to fight! In the walls, of course. Keep Bunshin off, as that is just a magnet for double psycho spears. Actually, the thing that kept getting me was the Hand of Doom, which I don't think I ever resisted! Well, I wasn't reading all the messages, but he got me 3 times with it. Each time was life threatening, as it left my hp down in the 300s. The correct response is to quaff *Healing*, but each time I used a rod of teleport other instead. Hey, fairies are pretty good with magic!

He dropped my namesake cloak, at last. It only aggravates when men try to wear it. But I don't think I can suffer a further loss of AC, unless it resists confusion.

On 21.12.2010 16:47 wrote:
How does rapier of the duelist compare to those? Never paid much attention to rapier weapons since they are mainly for ninjas.

How come you switched to ninja anyways? Why not continue your new class characters.

On 21.12.2010 17:23 chris wrote:
Probably, The Rapier of the Duelist is not worth using. It doesn't give any extra blows, which generally disqualifies a weapon for the ninja. Also, it is only +7 to hit, another major strike against it. Vampirism is wimpy on a 1d6 weapon, so I wouldn't use it on that account. The only advantages are +4 speed and +17 AC, which are nice. For a 4 blow weapon, the Wakizashi of Musashi is tremendously better, and I'd use that way before considering the Duelist.

Why play a ninja? Because it is fun! Actually, you can blame Victor for this with his tales of Dragon's Lair booty. Ring of Speed +13? C'mon! I even picked an awful ninja race since I only expected a quick death ...

On 21.12.2010 18:57 chris wrote:
[CL50:DL98] 15:46
Well, there it is. The quest gauntlet has been run in the pits of Angband with only a single early tarnish. Stupid Jurt ... but I lacked both Confusion and Chaos resistance at the time.

Dio gave me the option of becoming a vampire. At 107%, I'm not keen on shuffling my life rating, though. Also, I need a few million more xp to max out a vampire, so probably I will abstain. Although, +5 str and +15 melee skill are very tempting! Also, the +4 HD, but a bad switch in life rating could easily negate that ...

Dio also dropped Crimson, but I like Maglor to keep my strength topped off. If I can't boost my speed by the time I'm ready for The Serpent, then perhaps I will swap. But if I do, I'll probably have to go as a vampire since maxing out strength is probably the single most important thing a ninja can do.

On 21.12.2010 19:09 wrote:
GAY no Talos/destroyer or Unicorny as quest mobs for you. Go win and continue the wild talent .. or BK or coding.

On 21.12.2010 19:27 chris wrote:
Talos and The Unicorn, I won't fight. But The Destroyer? I could take him!

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