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The Angband Ladder: Voidbane 26, Troll Sorceror by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Voidbane 26            Age                 89       STR:  18/20       
 Sex   : Male                   Height              93       INT: 18/111       
 Race  : Spectre Troll          Weight             350       WIS:  18/60       
 Class : Sorceror               Social Class         1       DEX:     13       
 Body  : Player                                              CON: 18/144       
 God   : Eru Iluvatar                                        CHR:      9       
                                                                               
 + To Melee Hit         -14 Level             35    Hit Points       -8/   259 
 + To Melee Damage      -26 Experience   1090401    Spell Points     62/   410 
 + To Ranged Hit         -2 Max Exp      1090401    Sanity          285/   285 
 + To Ranged Damage       0 Exp to Adv.  1111500    Piety                 7538 
   AC                28+180 Gold           36357    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  1d4-26    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Worker.  You have            
          blue-bloodshot eyes, dirty bright red hair, and black                
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You have defeated 702 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Great Swamp Wyrm on level 70 of Dol Guldur.
You can switch locations with another being.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
Your position is very uncertain.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...32....3......            
        Add Int   : .....26.........            
        Add Wis   : .....2..5.......            
        Add Dex   : .........3......            
        Add Con   : .2432....3......            
        Add Chr   : ...3.2..5.......            
        Mul Mana  : ...............+            
        Mul SPower: +.....+.........            
        Add Sear. : ...3..6.5.......            
        Add Tun.. : ..............1.            
        Sust Str  : ....+....+.....+            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ........++......            
        Sust Con  : ....+....+......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ....+.....+.....            
        Hold Life : ...............+            
        Res Acid  : ........++......            
        Res Elec  : .......++.......            
        Imm Fire  : .+.*............            
        Res Cold  : .........+.....+            
        Res Pois  : ...............+            
        Res Fear  : ....+....+......            
        Res Light : ................            
        Res Dark  : ........++......            
        Res Blind : ......+.........            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ....+...+.......            
        Aura Elec : .......+........            
        Lite      : ........+.......            
        See Invis : ...+..+........+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Activate  : .+.+....+.......            
        Teleport  : ...............+            
        Fly       : ...+............            
        TLord.ESP : ...+............            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         42.200 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  16.400 [0.550]
          . Prayer                               27.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Heroism on level 1.


  [Character Equipment]

a) a Mage Staff of Power [Manathrust] (1d4) (-8,-9) (+10)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 10.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) a Dragon Horn (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) an Indestructible Ring of Constitution (+4) {100% off}
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 70 of Paths of the
    Dead.
k) an Amulet of Weaponmastery (+2,+3) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) a Fur Cloak of Electricity [3,+14]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Free Action [5,+11]
    It provides immunity to paralysis.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots [3,+10]
    
z) (nothing)
{) (nothing)
|) a Pick (+1) {25% off}
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 2 Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  
b) 2 Tomes of the Everrunning Wave
c) a Fireproof Tome of Translocation
d) a Tome of the Tree
e) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
f) The Tome of Voidbane 26
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
h) a Spellbook of Listen to the Music
    
i) a Spellbook of See the Music
    
j) The Gem of Hate
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
k) Mordekainen's Pocket Magician
    It can be activated for summon monster.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
l) 7 Sprigs of Athelas
m) 14 Potions of Cure Critical Wounds
    
n) 12 Scrolls of Teleportation
    
o) 6 Scrolls of Word of Recall
    
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) a Large Leather Shield [4,+3]
r) a Jewel Encrusted Crown of Telepathy [0,+8]
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of Cheapness of Enlightenment (100/100)
b) a Mage Staff (1d4) (+3,+7)


  [Home Inventory - Gondolin ]

a) a Tome of Meta Spells
b) The Box of Many Wonders
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
c) Agannazar's Antique Acorn
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
d) 3 Potions of Cure Light Insanity
e) a Potion of Cure Insanity
f) 2 Potions of Curing
g) The Ring of Power of Uvatha the Horseman (+1)
    It increases your charisma by 1.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to nether and chaos.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Ring of Fire Resistance
i) a Ring of Shard Resistance
j) an Amulet of Acid Resistance
k) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You bought it from the Rare Jewelry Shop.
l) an Indestructible Amulet of Reflection
m) The Phial of Undeath (-5) {cursed}
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
p) an Elven Hard Studded Leather (-1 to accuracy) [7,+6] (+2 to stealth)
q) The Leather Scale Mail 'Aldairith' (-1 to accuracy) [11,+21]
    It sustains your dexterity and charisma.  It provides resistance to 
    electricity, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Small Leather Shield of Preservation (-10,-6) [2,+28]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Mithril Shot of Melma (3d4) (+27,+16)


  [Home Inventory - Lothlorien ]

a) 79 Potions of Water Curing {quest}
b) a Scroll of Reset Recall
c) a Wand of Dig[1|1] (18 charges)
d) a Staff of Disarm[1|10] (14 charges)
    
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 37 of Maze.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) Itangast the Fire Drake's corpse


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Dadorost (+2 to stealth)
    It increases your stealth by 2.  It makes you completely fearless.  It
    provides resistance to poison, nether and disenchantment.  It slows
    your metabolism.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
b) The Feanorian Lamp of Tuluin {cursed}
    It provides light (radius 3) forever.  It allows you to see invisible
    monsters.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Long Sword of Milmirion (2d5) (-6,+3) (+6)
    It increases your charisma by 6.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) a Halberd of *Slay Troll* (3d5) (+12,+10) (+1)
    It can be wielded two-handed.  It increases your strength by 1.  It is
    especially deadly against trolls.  It sustains your strength.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) Draebor, the Imp's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 40 of The
    Helcaraxe.
i) Ufthak of Cirith Ungol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 40 of The
    Helcaraxe.



Posted on 18.1.2011 08:53
Last updated on 18.1.2011 12:39

Download this dump

5882. on the Ladder (of 12435)
1547. on the ToME Ladder (of 2971)
25. for this player (out of 141)

Related screenshots:
Doing what I do best!
You can run, but you can't hide!
'House' of the Dead
Feagwath is going down!
Dol Guldur Deluxe

Comments

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On 18.1.2011 08:53 Phoenix21692 wrote:
Yeah, that's 113HP without heroism or beserk! LOL! This is a lvl 23 Troll Sorceror from 10 minutes of work put in it. ;)

Voidbane 25 was nothing interesting. He died at char lvl 25 after a mature black dragon breathed out of the blue.

On 18.1.2011 10:20 Phoenix21692 wrote:
An hour later, I'm up to char lvl 32 and successfully completed most of the major town quests, including the Wight Grave, Gondolin Trolls, Poisoned Water, etc. The only problem right now the lack of ResFire and Free Action, which can insta-kill my character anytime. Yikes! Other than that, I'm back to where I should be and I look forward to getting my revenge on the RNG! ;)

On 18.1.2011 10:25 Phoenix21692 wrote:
Actually, I'm a 1 1/2 hours out since the previous dump at char lvl 23. But altogether, I started this character less than 2 hours ago! Record time, I guess. :o

On 18.1.2011 11:27 Phoenix21692 wrote:
KO'ed Trone. With him out of the way, I feel A LOT better!

On 18.1.2011 12:15 Phoenix21692 wrote:
Took out Mr. Feagwath. Boy, this guy was tricky. To destroy him, I had to avoid being in his LOS or he'll use his insta-killing mana storm. So, I relied on Sense Monsters to locate him and used Fireflash to inflict splash damage, which worked wonders. I used Essence of Speed to stay faster than him whenever possible. When he was down to one star, I let him go into my LOS and I did the finishing blow with a manathrust. I think this splash damage trick might work for the Necromancer of Dol Guldur too. We'll see.

On 18.1.2011 12:18 Phoenix21692 wrote:
According to http://tome.dreamer.hu/monster_show.php?id=819, the Necromancer is immune to fire. *Looks for other options*

On 18.1.2011 12:24 Phoenix21692 wrote:
Found the 3rd relic piece for Eru! ;)

On 18.1.2011 12:39 Phoenix21692 wrote:
Game over, not because of the Necromancer, but because a Great Swamp Wyrm breathed poison on me, bringing my HP down from 257 to -8! Not to mention my beserk had just wore off. What the hell! *facepalms!* There goes my 4 hours put into the game! The good news is that I found a working strategy that will help with future encounters with Feagwath. I'm going back my hiatus, starting now.

On 18.1.2011 12:49 Phoenix21692 wrote:
For the record, this character was born at 08:39 Prague time. Oh well.

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