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The Angband Ladder: Karen, Dark-Elf Sorceror by <tabris@myrealbox.com>

  [ToME 2.2.3 Character Dump]

 Name  : Karen                  Age                 91       STR:     11       
 Sex   : Female                 Height              60       INT:     35       
 Race  : Dark-Elf LostSoul      Weight              69       WIS:     17       
 Class : Sorceror               Social Class        43       DEX:     21       
 Body  : Player                                              CON:     21       
 God   : Eru Iluvatar                                        CHR:     25       
                                                                               
 + To Melee Hit         -32 Level             35    Max Hit Points       169   
 + To Melee Damage      -55 Experience    777153    Cur Hit Points       169   
 + To Ranged Hit         -6 Max Exp       777153    Max SP (Mana)        645   
 + To Ranged Damage      23 Exp to Adv.   810000    Cur SP (Mana)        645   
   AC                 42+85 Gold           55331    Piety               3995   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  1d4-55    
 Stealth     : Poor         Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, wavy black hair and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 42 (2100')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Khazad-dum.
 You have defeated 4291 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 53rd Yavie of the 2890th year of the third age.
 You have been adventuring for 10 days.

                    adefkmnopsuxz{|@            
        Add Int   : ..6.............            
        Add Wis   : ....2...........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............6.            
        Add Speed : ...7...3........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ....+..+........            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ....+...+.......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ........+.......            
        Res Conf  : ....+...........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Lite      : ..........+.....            
        See Invis : ...............+            
        Digestion : ....+...........            
        Activate  : .....+++..++....            
        Fly       : ......+.........            
        Full ESP  : .........+......            

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         33.640 [1.200]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  03.950 [0.500]
          . Symbiosis                            26.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Jackal on level 1.
You are fated to meet a Woodsman on level 11.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-11,-24)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.
d) a Small Metal Boomerang of Power (3d4) (+10,+23)
    
    You found it in the remains of Ugluk, the Uruk on level 23 of The
    Helcaraxe.
e) an Indestructible Ring of Intelligence (+6)
    It increases your intelligence by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+7)
    It increases your speed by 7.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) The Amulet of Aregote (+2)
    It 
    increases your wisdom by 2.  It provides resistance to acid, cold, 
    confusion, nether and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) Gold Dragon Scale Mail (-2) [30,+13]
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dragon Shield [8,+9]
s) a Jewel Encrusted Crown of Telepathy [0,+14]
    It gives telepathic powers.  It cannot
    be harmed by acid.  
    You found it lying on the ground on level 98 of Halls of Mandos.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Jumping [2,+7]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    It was given to you as a reward.
z) a Trapper (600 hp)
{) (nothing)
|) a Pick of Digging (1d3) (+6,+1) (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Tomes of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind {@m2}
    It cannot be harmed by electricity.  
    It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) 2 Fireproof Tomes of the Tree
h) a Fireproof Tome of Knowledge
i) a Tome of the Time
j) a Tome of the Mind
k) a Book of Beginner Cantrips {@m1}
l) Kenault's Cantrip Generator {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) a Potion of Cure Serious Wounds
n) a Potion of Healing
o) 4 Scrolls of Satisfy Hunger
p) a Silver Rod of Simplicity of Trap Location (100/100) {@z1}
    
    It was given to you as a reward.
q) a Staff of Teleportation[4|20] (10 charges)
r) a Staff of Healing[1|26] (3 charges)
s) The 0 of Isirirn [1,+1]
    It sustains your dexterity.  It
    provides immunity to electricity and cold.  It provides resistance to 
    electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
b) a Parchment titled ``Tenser's Last Words'' {something weird}
    It can be
    activated for something weird.  
    You found it lying on the ground on level 98 of Halls of Mandos.
c) 6 Sprigs of Athelas
d) an Iron Rod of Nothing (50/50)
e) a Moonstone Rod of Nothing (75/75)
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) a Silver Rod of Nothing (100/100)
i) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It 
    increases your dexterity and stealth by 2.  It makes you invisible.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Amulet 'Ekkar' (+3)
    
    It increases your intelligence and charisma by 3.  It provides
    immunity to paralysis.  It provides resistance to cold and blindness.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Amulet of Uinas
    It can be used to store a spell.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Helcaraxe.
l) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Paladin on level 97 of Halls of Mandos.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Long Sword of Glaquen (2d5) (+7,+12) (+3)
    It increases your intelligence, dexterity and charisma
     by 3.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) The Sickle 'Dollomin' (2d3) (+7,-2) (+3 attacks)
    It increases your strength, constitution and attack
    speed by 3.  It does extra damage from acid and electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [Home Inventory - Lothlorien ]

a) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
c) an Elven Thunderlord Coat [9,+12] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) Raal's Voodoo Doll of Revenge (charging) {aquirement}
    It can be activated for acquirement.  
    You found it lying on the ground on level 22 of Orc Cave.
b) Boccob's Magical Mish-mash
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 97 of Halls of Mandos.



Posted on 2.11.2003 06:46
Last updated on 8.11.2003 20:56

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7417. on the Ladder (of 15613)
1618. on the ToME Ladder (of 3069)
Best for this player (out of 3)

Comments

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On 2.11.2003 06:46 tabris@myrealbox.com wrote:
Just a starting lost soul sorceress

On 5.11.2003 04:35 tabris@myrealbox.com wrote:
Got bored and left that annoying place.

On 8.11.2003 20:56 tabris@myrealbox.com wrote:
Yep, a lil better now

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