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The Angband Ladder: Magus Ko, Dark-Elf Sorceror by <neetocin@softhome.net>

  [ToME 2.2.1 Character Dump]

 Name  : Magus Ko               Age                 95       STR!     27       
 Sex   : Male                   Height              60       INT!     40       
 Race  : Dark-Elf Hermit        Weight             107       WIS!     31       
 Class : Sorceror               Social Class        54       DEX!     25       
 Body  : Player                                              CON!     26       
 God   : Eru Iluvatar                                        CHR!     28       
                                                                               
 + To Melee Hit         -34 Level             35    Max Hit Points       177   
 + To Melee Damage      -23 Experience    820676    Cur Hit Points       177   
 + To Ranged Hit        -12 Max Exp       820676    Max SP (Mana)       1076   
 + To Ranged Damage       0 Exp to Adv.   900000    Cur SP (Mana)       1076   
   AC                 35+58 Gold          281649    Piety               5462   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  4d4-92    
 Stealth     : Legendary[15]Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in a plain of grass west of Bree.
 You have defeated 2291 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......5.........            
        Add Int   : .......3.2......            
        Add Con   : .1.........3....            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : ......53...3....            
        Add Sear. : .....4..........            
        Add Infra : ......5.........            
        Add Tun.. : ......5.......8.            
        Add Speed : ..6....3...3....            
        Sust Str  : ................            
        Sust Int  : .......+.+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : .........+......            
        Res Acid  : ......+..+......            
        Res Elec  : ......+..+......            
        Res Fire  : ......+..+......            
        Res Cold  : .........+......            
        Res Pois  : ......+.........            
        Res Fear  : .........+......            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ..........+.....            
        See Invis : ...............+            
        Regen     : ....+...........            
        Activate  : .+...+....+.....            
        Fly       : ...+............            
        Animal.ESP: ......+.........            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         39.640 [1.200]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 39.600 [0.600]
	  . Sorcery                                     39.500 [0.700]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  23.550 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Neutralise Poison on level 3.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-22,-7)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Horn (+1)
e) a Ring of Speed (+6) {100% off}
    It 
    increases your speed by 6.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
k) an Amulet of Regeneration
    It speeds your regenerative powers.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Cloak of the Magi (-3,-4) [1,+9] (+3)
    It increases your intelligence, stealth and speed by 3.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) (nothing)
s) a Jewel Encrusted Crown of the Magi [0,+8] (+2)
    It can
    be used to store a spell.  It increases your intelligence and spell
    power by 2.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (1d3) (+12,+6) (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) a Fireproof Tome of the Mind
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) The Grail of Kenault (charging)
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) Tenser's Top-Heavy Teaspoon
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
n) 2 Sprigs of Athelas
o) 7 Potions of Healing
p) 7 Potions of Restore Mana
q) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Magus Ko
b) 4 Sprigs of Athelas
c) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your strength.  It provides
    resistance to light and chaos.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) an Indestructible Amulet of Telepathy
e) The Phial of Undeath (-5) {cursed}
f) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Thunderlord Coat [9,+5]
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) a Mouse Fur of Aman [1,+18] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Large Leather Shield of Resist Acid [4,+6]
    It
    provides resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) a Jewel Encrusted Crown of Might [0,+6] (+3)
    
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) a Pair of Soft Leather Boots of Speed [2,+5] (+4)
    It 
    increases your speed by 4.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Lead-Filled Mace (3d4) (+7,+4)
t) a Wooden Boomerang (1d8) (+3,+2)
u) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Ring of Slow Digestion
    It slows your
    metabolism.  
    You found it in the remains of a Young red dragon in The Pits of Angband.
b) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Book of Summoning
b) The Gem of Hate
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 99 Potions of Water Curing {quest}
d) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Green Dragon Scale Mail of Ollin (-2) [30,+20]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    charisma.  It provides resistance to cold, poison, dark, sound and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
f) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) an Elven Cloak of Stealth [4,+13] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.



Posted on 7.7.2003 23:37

Download this dump

6026. on the Ladder (of 12685)
1566. on the ToME Ladder (of 2973)
Second best for this player (out of 5)

Comments

Jump to latest

On 28.8.2003 22:32 Z_Hound2000@yahoo.com wrote:
Hmm. SO what s better
White's armor with +6 to spells,
ot sandworm queen armor?


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