The Angband Ladder: Trerralgrin, Hobbit Sorceror by <ulrikj@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Trerralgrin            Age                 30       STR:     29       
 Sex   : Male                   Height              48       INT:     31       
 Race  : Vampire Hobbit         Weight              62       WIS:     19       
 Class : Sorceror               Social Class        39       DEX:     31       
 Body  : Player                                              CON:     39       
 God   : Eru Iluvatar                                        CHR:     25       
                                                                               
 + To Melee Hit         -24 Level             35    Hit Points     -177/   377 
 + To Melee Damage      -15 Experience    981155    Spell Points    590/   590 
 + To Ranged Hit         13 Max Exp       981155    Sanity          250/   250 
 + To Ranged Damage       0 Exp to Adv.  1080000    Piety                 -834 
   AC                 29+93 Gold           94349    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  4d4-60    
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 70 feet   
                                                       Tactic:       careful   
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Hobbit Burglar.  You are the             
          black sheep of the family.  You have dark brown eyes,                
          straight brown hair, and a fair complexion.                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 57 (2850')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 6100 enemies.
 You saved 33 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Great Storm Wyrm on level 67 of Angband.
You can drain life from a foe.
You can drive yourself into a berserk frenzy.
You can create food.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..3......32.....            
        Add Dex   : ....3.3..3......            
        Add Con   : .2.23....32.....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : .....4..........            
        Add Infra : ..3.............            
        Add Tun.. : ..............2.            
        Add Speed : ......3.........            
        Sust Str  : .........+......            
        Sust Int  : ...........+....            
        Sust Wis  : ...+............            
        Sust Dex  : ...+.....+.....+            
        Sust Con  : .........+......            
        Sust Chr  : ........+.......            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+......++....            
        Hold Life : ...............+            
        Res Acid  : ....+.+..+......            
        Res Elec  : .......+...+....            
        Res Fire  : ...+....+.......            
        Res Cold  : .........+.....+            
        Res Pois  : ....+..+...+...+            
        Res Fear  : ......++.+......            
        Res Light : .......+........            
        Res Dark  : ..+++...++.+...+            
        Res Blind : ....+...........            
        Res Conf  : .+.+....+..+....            
        Res Sound : ................            
        Res Shard : ..+...+.........            
        Res Neth  : ........+......+            
        Res Nexus : .......+++.+....            
        Res Chaos : .+.........+....            
        Res Disen : ...........+....            
        Levitate  : ..+.............            
        Lite      : ...............+            
        Digestion : .........+......            
        Activate  : .+..++..........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 72)
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    04.900 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         39.200 [1.000]
          . Magic-Device                         05.800 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.650 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You may find a Potion of Cure Serious Wounds on level 1.
You are fated to find something special on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-25,-13)(60%) (+3)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Dragon Horn (+2)
    It can
    be activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Ring of Fuinnar (+3) {100% off}
    It 
    increases your strength and infravision by 3.  It makes you invisible.
    It provides resistance to dark and shards.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
f) The Ring of Andolmor (+2)
    It increases your constitution by 2.  
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to fire, dark and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) The Amulet of Agolos (+3)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity and constitution by 3.  It provides
    resistance to acid, poison, dark and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Fur Cloak of Marie [3,+3] (+4 to stealth)
    It increases your 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to electricity, poison, light and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Mendil [5,+15]
    It sustains your charisma.  It
    provides resistance to fire, dark, confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 57 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nollinen [3,+4]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, dark, nexus, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
    It 
    increases your ability to tunnel by 2.  


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You bought it from the Library.
e) 2 Books of Beginner Cantrips
    
f) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
g) The Tome of Trerralgrin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Spellbook of Recall
    
i) a Fireproof Spellbook of Vision
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
j) Raal's Voodoo Doll of Revenge {tele}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
k) Raal's Tome of Unconventional Warfare {heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
l) 10 Potions of Healing
    
m) 4 Potions of Restore Mana
    
n) a Potion of Restore Life Levels
    
o) a Potion of Restore Strength
    
p) 5 Scrolls of Word of Recall
    
q) 2 Scrolls of Magic Mapping
    
r) an Amulet of Spell [Identify]
    It has a spell stored inside.  
    You found it lying on the ground on level 10 of Barrow-Downs.
s) a Shocking Quarterstaff of Slay Troll (1d9) (+3,+2)
    It can be
    wielded two-handed.  It does extra damage from electricity.  It is
    especially deadly against trolls.  It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You found it lying on the ground on level 20 of Orc Cave.
t) 52 Empty Bottles
    
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Eru Iluvatar
    
b) a Spellbook of Identify
    
c) 8 Potions of Cure Critical Insanity
d) 5 Potions of Cure Insanity
e) 2 Potions of *Healing*
    
f) a Potion of Life
g) 4 Fireproof Scrolls of Reset Recall
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
h) a Rod Tip of Healing (120 Mana to cast)
i) The Wand of Digging of Thrain (4 charges)
j) a Ring of Speed (+3)
k) an Amulet of the Serpents [+2] (+1)
l) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It provides
    resistance to disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Hard Studded Leather of Vathin (-1 to accuracy) [7,+13]
    It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, light, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
p) a Cloak of Stealth [1,+6] (+3 to stealth)
    It increases 
    your stealth by 3.  
    You found it lying on the ground on level 15 of Orc Cave.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Drum of the Eldar (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) a Horn (+1)


  [Home Inventory - Gondolin ]

a) 11 Potions of Cure Insanity
b) 7 Scrolls of Darkness
    
c) an Indestructible Amulet of Searching (+5)
d) The Phial of Undeath (-5) {cursed}
e) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Dwarven Metal Cap of Infravision [3,+2] (+3)
    It 
    increases your constitution and infravision by 3.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it lying on the ground on level 10 of Orc Cave.
g) The Iron Helm of Darin [5,+6]
    It provides
    light (radius 3) forever.  It sustains your intelligence, wisdom and 
    dexterity.  It provides resistance to life draining, electricity and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 29 of Mirkwood.
h) an Iron Helm of the Noldor [5,+15] (+2)
    It
    can be activated for detect treasure every 10+d20 turns if it is being
    worn. It increases your dexterity by 2.  It sustains your dexterity.  
    It allows you to sense the presence of orcs.  
    You found it in the remains of a Black knight on level 31 of Mirkwood.
i) a Mage Staff of Wizardry (1d4) (-8,-22)(40%) (+2)


  [Home Inventory - Minas Anor ]

a) a Spellbook of Dig
    
b) a Spellbook of Disarm
    
c) a Spellbook of Noxious Cloud {50% off}
    
d) 6 Potions of Cure Critical Insanity
e) 8 Potions of Cure Insanity
f) 2 Scrolls of Reset Recall
g) a Rod Tip of Detection (80 Mana to cast)
    
h) a Ring of Intelligence (+3)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 27 of Mirkwood.
j) The Splint Mail of Nelenedh (-2 to accuracy) [19,+13]
    It
    sustains your wisdom and charisma.  It provides immunity to paralysis.
    It provides resistance to acid, fire, light, dark and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
k) The Rhino Hide Armour 'Amagar' (+58,+7) [8,+5](-100%) {cursed}
    It decreases
     your hit points by 100%.  It provides resistance to electricity, fire
     and nether.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 19 of Mirkwood.
l) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Pair of Soft Leather Boots called 'Disappointment' [2,+12]
    It sustains your 
    strength and wisdom.  It provides resistance to fire, cold, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Pair of Metal Shod Boots of Vallach [6,+5]
    It sustains your strength.  It makes you
    completely fearless.  It provides resistance to light, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
q) a Mage Staff of Wizardry (1d4) (-8,-12)(20%) (+1)


  [Home Inventory - Lothlorien ]

a) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Spellbook of Greater Identify
    
c) an Adamantite Rod of Capacity of Nothing (400/400)
    It can
    hold more mana.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Ring of Ureth (+5 to searching)
    It 
    increases your wisdom and searching by 5.  It sustains your dexterity
     and charisma.  It provides resistance to acid, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 28 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) {ufthak}
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ufthak of Cirith Ungol on level 8 of
    Barrow-Downs.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and chaos.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Archer on level 21 of Orc Cave.



Posted on 23.9.2006 10:58

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1673. on the ToME Ladder (of 3146)
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On 23.9.2006 10:58 ulrikj@gmail.com wrote:
Oh.. maybe I wasn't quite ready for that FF quest for a large number of Great Storm Wyrms without sound-resistance :S

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1720th in ToME (2.1.0) by <darkgod-t-o-m-e.net> (36%)

Grenadine, L34 Maia Sorceror
1774th in ToME (2.1.1(CVS)) by <aaron@munge.net> (36%)

Kaith EoWind, L34 High-Elf Sorceror
1723rd in ToME (2.1.2) by <tabris@myrealbox.com> (36%)

MagicMan, L34 Dark-Elf Sorceror
1741st in ToME (2.2.0) by <neetocin@softhome.net> (36%)

PowerMage, L36 High-Elf Sorceror
1618th in ToME (2.2.1) by <neetocin@softhome.net> (36%)



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