The Angband Ladder: Anna, Hobbit Mage by Shinedog

  [Angband 3.3.1 Character Dump]

 Name   Anna                                     Self  RB  CB  EB   Best
 Sex    Female       Age             32   STR:     16  -2  -5  +4     13
 Race   Hobbit       Height          29   INT:     15  +2  +3  +1  18/30
 Class  Mage         Weight          51   WIS:      8  +1  +0  +1     10
 Title  Evoker       Social     Unknown   DEX:  18/49  +3  +1  +0  18/89
 HP     189/189      Maximize         Y   CON:     17  +2  -2  +4  18/30
 SP     46/49                             CHR:     14  +1  +1  +0     16

 Level               27   Armor    [19,+57]     Saving Throw         73%
 Cur Exp          39084   Fight     (+4,+0)     Stealth        Excellent
 Max Exp          39084   Melee   (+12,+22)     Fighting            Good
 Adv Exp          49000   Shoot    (+10,+7)     Shooting       Very Good
 MaxDepth   2100' (L42)   Blows    2.0/turn     Disarming            68%
 Game Turns      439836   Shots      1/turn     Magic Device          92
 Standard Turns   40993   Infra       40 ft     Perception       1 in 15
 Resting Turns    21975   Speed          -1     Searching            28%
 Gold             17555   Burden  103.0 lbs

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have brown eyes, curly brown hair, and an average
 complexion.


rAcid:....+........ Nexus:+............
rElec:........+.... Nethr:.............
rFire:...+......... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:.......+..... pBlnd:.............
Sound:............. pConf:........+....
Shard:........+.... pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:+............ Shots:.............
FrAct:..+.......... Might:.............
HLife:........+...+ S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Morning Star 'Bloodspike' (2d6) (+8,+22) <+4>
     Dropped by a Ghoul at 1750 feet (level 35).
     
     +4 strength.
     Slays animals, orcs, trolls.
     Branded with venom.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +11 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 76.4 vs. animals, 91.4 vs. orcs, 91.4 vs.
     trolls, 91.4 vs. creatures not resistant to poison, and 61.6 vs.
     others.
     
b) a Long Bow (x3) (+6,+7)
     Bought from a store.
     
     
     
c) a Ring of Free Action
     Bought from a store.
     
     Prevents paralysis.  
     
d) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
e) an Amulet of Resist Acid
     Bought from a store.
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern of Brightness (11984 turns)
     Found lying on the floor at 1450 feet (level 29).
     
     Cannot be harmed by fire.
     
     Radius 3 light.
g) White Dragon Scale Mail of Craftsmanship [14,+19]
     Dropped by a Grave wight at 1750 feet (level 35).
     
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+11] <+1>
     Bought from a store.
     
     +1 stealth.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Wicker Shield of Elros [2,+20] <+4, +1>
     Dropped by a Cave orc at 1200 feet (level 24).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,+3]
     Dropped by a Scout at 1900 feet (level 38).
     
     
     


  [Character Quiver]

n) 29 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     
     
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     Found lying on the floor at 1950 feet (level 39).
     
     
     
e) 14 Potions of Cure Critical Wounds
     
     
f) a Potion of Healing
     Found lying on the floor at 1900 feet (level 38).
     
     
     
g) a Potion of Enlightenment
     Bought from a store.
     
     
     
h) 11 Scrolls of Phase Door
     
     
i) 7 Scrolls of Teleportation {!*}
     
     
j) 9 Scrolls of Teleport Level {!*}
     
     
k) 7 Scrolls of Magic Mapping
     Bought from a store.
     
     
     
l) 3 Scrolls of Word of Recall
     Bought from a store.
     
     
     
m) 2 Scrolls of *Destruction* {!*}
     
     
n) a Rod of Teleport Other {@z4 !!}
     Bought from a store.
     
     
     
o) a Rod of Light
     Dropped by a Gallant at 850 feet (level 17).
     
     
     
p) a Wand of Slow Monster (8 charges)
     Dropped by a Scruffy looking hobbit at 650 feet (level 13).
     
     
     
q) a Wand of Light (7 charges) {@a3}
     Dropped by an Acolyte at 1450 feet (level 29).
     
     
     
r) a Ring of Intelligence <+1>
     Bought from a store.
     
     +1 intelligence.
     Sustains intelligence.
     
s) 2 Rings of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
b) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     Bought from a store.
     
     
     
c) a Mushroom of Vigor
     Dropped by a Scout at 600 feet (level 12).
     
     
     
d) a Mushroom of Emergency
     Dropped by a Scout at 1250 feet (level 25).
     
     
     
e) a Mushroom of Debility {!*}
     Found lying on the floor at 1250 feet (level 25).
     
     
     
f) 4 Potions of Cure Light Wounds
     
     
g) a Potion of *Healing* {!*}
     Bought from a store.
     
     It can be thrown at creatures with damaging effect.
     
h) a Potion of Restore Mana {!*}
     Bought from a store.
     
     
     
i) 2 Potions of Heroism
     
     
j) 2 Potions of Berserk Strength
     
     
k) 3 Scrolls of Blessing
     Found in a chest from 750 feet (level 15).
     
     
     
l) 2 Staves of Teleportation (15 charges)
     
     
m) a Ring of Dexterity <+3>
     Found lying on the floor at 2050 feet (level 41).
     
     +3 dexterity.
     Sustains dexterity.
     
n) a Ring of Constitution <+1>
     Dropped by a Mature white dragon at 2050 feet (level 41).
     
     +1 constitution.
     Sustains constitution.
     
o) a Ring of Resist Cold
     Dropped by a Scout at 1250 feet (level 25).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
p) a Ring of Delving <+3> {!!}
     Dropped by a Gallant at 850 feet (level 17).
     
     +3 tunneling.
     
q) the Rapier 'Forasgil' (1d6) (+12,+19)
     Dropped by a Balance drake at 2050 feet (level 41).
     
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2.0 blows/round.
     With +9 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 54.2 vs. animals, 61.4 vs. creatures not
     resistant to cold, and 46.8 vs. others.
     
     Radius 1 light.
r) a Rapier of Flame (1d6) (+3,+8)
     Bought from a store.
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     2.0 blows/round.
     With +9 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 38.2 vs. creatures not resistant to fire,
     and 23.8 vs. others.
     
s) a Katana (Holy Avenger) (3d5) (+15,+18) [+1] <+4>
     Dropped by a Mature white dragon at 2050 feet (level 41).
     
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     2.0 blows/round.
     With +13 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 76.4 vs. evil creatures, 95.6 vs. undead,
     95.6 vs. demons, and 57.4 vs. others.
     
t) a Spear (Blessed) (1d6) (+10,+2) <+1>
     Found lying on the floor at 1550 feet (level 31).
     
     +1 wisdom.
     Provides protection from blindness.
     Blessed by the gods.  
     
     Combat info:
     2.0 blows/round.
     With +10 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 11.4.
     
u) 15 Bolts of Slay Undead (1d5) (+8,+4)
     Dropped by a White wraith at 1500 feet (level 30).
     
     Slays undead.
     
v) 18 Bolts (1d5) (+3,+4)
     Dropped by Gorbag, the Orc Captain at 1750 feet (level 35).
     
     
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3779     50'    2   Reached level 2
     13173    100'    3   Reached level 3
     15363    100'    4   Reached level 4
     22158    100'    4   Killed Fang, Farmer Maggot's dog
     22158    100'    5   Reached level 5
     30564    250'    6   Reached level 6
     36033    250'    6   Killed Grip, Farmer Maggot's dog
     38684    250'    7   Reached level 7
     49504    100'    8   Reached level 8
     61229    300'    9   Reached level 9
     63419    300'   10   Reached level 10
     72152    400'   11   Reached level 11
     83924    400'   12   Reached level 12
     96377    450'   13   Reached level 13
    111541    450'   14   Reached level 14
    130990    650'   15   Reached level 15
    149158    750'   16   Reached level 16
    162956    800'   17   Reached level 17
    188185    750'   17   Killed Wormtongue, Agent of Saruman
    188185    750'   18   Reached level 18
    228232    900'   19   Reached level 19
    243388   1050'   20   Reached level 20
    261495   1150'   21   Reached level 21
    270020   1200'   21   Found the Wicker Shield of Elros
    282330   1250'   21   Killed Ulfast, Son of Ulfang
    286142   1300'   22   Reached level 22
    324537   1400'   23   Reached level 23
    350585   1650'   24   Reached level 24
    355060   1650'   24   Killed Smeagol
    370585   1700'   25   Reached level 25
    373161   1700'   25   Killed Lagduf, the Snaga
    383782   1750'   25   Found the Morning Star 'Bloodspike'
    385168   1750'   25   Killed Gorbag, the Orc Captain
    390793      0'   25   Killed Farmer Maggot
    402849   1900'   26   Reached level 26
    402872   1900'   26   Killed Brodda, the Easterling
    432122   2050'   27   Reached level 27
    436343   2050'   27   Found the Rapier 'Forasgil'


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 1.10.2011 20:41

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On 1.10.2011 20:41 Shinedog wrote:
Second try.

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