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The Angband Ladder: Lord NSB II, Troll Sorceror by <Tartarus3s@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Lord NSB II            Age                 71       STR:  18/20       
 Sex   : Male                   Height             115       INT: 18/104       
 Race  : Spectre Troll          Weight             273       Wis:  18/48  18/53
 Class : Sorceror               Social Class         1       DEX:     16       
 Body  : Player                                              CON: 18/195       
 God   : Eru Iluvatar                                        CHR:      3       
                                                                               
 + To Melee Hit         -33 Level             37    Hit Points      -31/   356 
 + To Melee Damage      -40 Experience   1717246    Spell Points     70/   428 
 + To Ranged Hit         -4 Max Exp      1717246    Sanity          261/   264 
 + To Ranged Damage      12 Exp to Adv.  1729000    Piety                 1751 
   AC                26+188 Gold          294792    Speed           Fast (+36) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4-40    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          glowing red eyes, dirty bright red hair, and black leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.
 You have defeated 789 enemies.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by a Demilich on level 70 of The Sacred Land Of Mountains.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of thunderlords.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....2....3......            
        Add Int   : .....14.........            
        Add Wis   : .....1..........            
        Add Dex   : .4.3.....3......            
        Add Con   : ..332.4..3......            
        Add Chr   : .....1..........            
        Mul Mana  : ...............+            
        Mul SPower: +...............            
        Add Stea. : ......41........            
        Add Tun.. : ..............2.            
        Add Speed : .4....4.........            
        Sust Str  : ....+....+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+.....+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ....+...........            
        Hold Life : ...............+            
        Res Acid  : .+....+.++......            
        Res Elec  : .+....+.+.......            
        Imm Fire  : .+....*.+.......            
        Res Cold  : .+.+..+.++.....+            
        Res Pois  : ........+......+            
        Res Fear  : ....+....+......            
        Res Light : ........+.......            
        Res Dark  : ........++......            
        Res Blind : ................            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ...............+            
        Res Nexus : ......+..+.+....            
        Res Chaos : ...+............            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...........+....            
        See Invis : ...............+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Drain Exp : ...+............            
        Cursed    : ++.++....+.+..+.            
        Hvy Curse : ...+............            
        Fly       : ......+........+            
        TLord.ESP : ......+.........            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          41.400 [0.600]
          . Sorcery                              41.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.605 [0.550]
          . Prayer                               40.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-14,-18) (+7) {cursed}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  It is cursed.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Ring of Constitution (+3)
    It increases your constitution by 3.  
    You found it in the remains of an Ancient green dragon on level 70 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Hoarmurath of Dir (+3) {cursed}
    It increases your dexterity and constitution by 3.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold and chaos.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of The Sacred
    Land Of Mountains.
k) an Amulet of Weaponmastery (+4,+4) [+3] (+2) {cursed}
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It is cursed.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Mumak Hide of Aman [1,+26] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
x) a Pair of Metal Shod Boots of Stability [6,+9] {cursed}
    It provides resistance to nexus.  It allows you to levitate.  It is
    cursed.  
    You found it in the remains of an Osyluth on level 70 of The Sacred Land
    Of Mountains.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2) {cursed}
    It increases your ability to tunnel by 2.  It is cursed.  


  [Character Inventory]

a) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
b) a Tome of the Tree
    
c) 3 Books of Beginner Cantrips
    
d) The Tome of Lord NSB II
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Spellbook of Know the Music
    
f) a Spellbook of Vision
    
g) a Spellbook of Identify
    
h) a Spellbook of Disarm
    
i) 6 Sprigs of Athelas
    
j) 2 Potions of Cure Light Insanity
    
k) 7 Potions of Cure Critical Wounds
    
l) 2 Potions of Healing
    
m) 14 Scrolls of Teleportation
    
n) 5 Scrolls of Word of Recall
    
o) a Scroll of Reset Recall
    
p) 3 Scrolls of *Destruction*
    
q) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of The Sacred
    Land Of Mountains.
r) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
t) The Chain Mail 'Vangollen' (-43,-68) [14,+9](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
u) The Snakeskin Cloak of Anast [1,+7]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, dark and nether.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) a Mage Staff of Mana (1d4) (-19,-14)(80%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 80%.  
    You found it in the remains of a Lesser black reaver on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Bree ]

a) a Spellbook of Listen to the Music
    
b) a Spellbook of See the Music
    
c) 2 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) a Potion of Cure Insanity
    
g) 2 Potions of Restore Intelligence
h) a Potion of Curing
i) The Ring of Power of Uvatha the Horseman (+2)
    It increases your charisma by 2.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to fire, light, dark
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) an Amulet of Acid Resistance
k) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You bought it from the Rare Jewelry Shop.
l) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
n) The Phial of Undeath (-5) {cursed}
o) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Small Metal Boomerang (Defender) (3d4) (+8,+11) [+4] (+3 to stealth)
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) a Spellbook of Remove Curses
    
b) a Spellbook of Charm
    
c) a Potion of Resistance
d) 2 Scrolls of Word of Recall {25% off}
    
e) a Ring of Fire Resistance


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}


  [The Mathom-house Inventory - Bree ]

a) The Full Plate Armour of Ilmorme (+2 to accuracy) [25,+5]
    It sustains your wisdom.  It provides resistance to fire and poison.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 70 of The
    Sacred Land Of Mountains.
b) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 5 of A lost temple.



Posted on 14.11.2011 08:11
Last updated on 15.11.2011 02:27

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8459. on the Ladder (of 18396)
1551. on the ToME Ladder (of 3130)
4. for this player (out of 12)

Comments

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On 14.11.2011 08:11 Tartarus3s@yahoo.com wrote:
Tried this again, and I'm back in action after just one hour of creating this one. Gotta love the Large Leather Shield of Celegorm. Good stuff!

On 15.11.2011 00:32 Tartarus3s@yahoo.com wrote:
Took out the Gondolin Trolls and Mirkwood Spiders. Randart armor with Fire Immunity + 40% = awesome! I think I might stand a chance against Trone. We'll see.

On 15.11.2011 00:33 Tartarus3s@yahoo.com wrote:
To clear things up, that's 40%+ HP.

On 15.11.2011 02:27 Tartarus3s@yahoo.com wrote:
Taking on an Archlich and Demilich at the same time = bad move.

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