The Angband Ladder: Hilavudd, Half-Ogre Necromancer by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Hilavudd               Age                112       STR: 18/176       
 Sex   : Male                   Height              54       INT: 18/147       
 Race  : Vampire Half-Ogre      Weight             242       WIS:  18/50       
 Class : Necromancer            Social Class        12       DEX: 18/173       
 Body  : Player                                              CON: 18/178       
 God   : Melkor Bauglir                                      CHR: 18/149       
                                                                               
 + To Melee Hit          30 Level             34    Max Death Points        69 
 + To Melee Damage       25 Experience    825596    Cur Death Points       -12 
 + To Ranged Hit         26 Max Exp       825596    Max SP (Mana)        267   
 + To Ranged Damage       7 Exp to Adv.   910000    Cur SP (Mana)        254   
   AC                 37+99 Gold          330116    Piety              38223   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  8d5+100   
 Stealth     : Fair         Magic Device: Legendary[20]Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have dark brown eyes, wavy red hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 It now is 28 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Baron of hell.
You can drain life from a foe.
You can drive yourself into a berserk frenzy.
You can set explosive runes.
You can sense what is beyond walls.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        11.000 [0.400]
	  . Weaponmastery                               30.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         18.946 [0.900]
	  . Magic-Device                                39.400 [1.200]
	  . Spell-power                                 00.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        01.200 [0.600]
	  . Fire                                        01.600 [0.800]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.800]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  01.400 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.800]
	  . Mind                                        00.000 [0.900]
	  . Nature                                      00.000 [0.500]
	  . Udun                                        00.000 [0.400]
	  . Necromancy                                  39.000 [1.000]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  13.650 [0.550]
	  . Prayer                                      02.500 [0.500]
 - Monster-lore                                  12.000 [1.100]
	  . Corpse-preservation                         05.000 [0.900]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 8 princesses.

 You have defeated 6700 enemies.


  [Fates]

You are fated to meet a Baby green dragon on level 1.
You are fated to find a Potion of Lose Memories on level 4.
You are fated to find an Amulet of Acid Resistance on level 19.
You may find a Potion of Apple Juice on level 1.
You may find an Essence of Force on level 21.
You are fated to find a Brass Lantern on level 7.
You are fated to find a Two-Handed Sword on level 57.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to chaos. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Light Crossbow of Extra Might (x5) (+8,+7)
    It provides resistance to shards.  It fires missiles with extra might.
    
    You found it lying on the ground on level 17 of Orc Cave.
e) a Ring of Flying
f) a Ring of Flames [+11]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Black Market.
k) an Indestructible Amulet of Resistance
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+7] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It cannot be 
    harmed by acid, cold, lightning or fire.  
p) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 18 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+2]
    
z) (nothing)
{) 19 Bolts (1d5) (+3,+4)
|) a Gnomish Shovel of Digging (1d2) (+8,+12) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {@m1@b1}
    It cannot be harmed by fire.  
b) The Devil's Pentagram (charging) {Heal 700 / 250}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Skaven on level 17 of Orc Cave.
c) 2 Potions of Speed
    
d) 3 Potions of Heroism
    
e) 6 Potions of Cure Critical Wounds
    
f) 8 Scrolls of Phase Door
    
g) 6 Scrolls of Teleportation
    
h) 50 Scrolls of Identify {@r1}
    
i) 4 Scrolls of *Identify*
    
j) 3 Fireproof Scrolls of Satisfy Hunger
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) an Iron Rod of Door/Stair Location (50/50) {@z5}
    
l) a Silver Rod of Quickness of Trap Location (100/100) {@z4}
m) a Golden Rod of Recall (125/125) {@z9}
    
n) a Wand of Tidal Wave[4|24] (9 charges)
o) a Wand of Ice Storm[2|36] (6 charges)
p) a Wand of Noxious Cloud[1|25] (4 charges)
    
q) a Wand of Thunderstorm[1|36] (5 charges)
r) The Wand of Digging of Thrain (18 charges)
s) a Staff of Disarm[3|13] (22 charges)
t) Ring Mail of Resist Fire (-2) [12,+4]
u) Rhino Hide Armour (-1) [8,+6]
v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
w) a Lead-Filled Mace of *Slay Orc* (3d4) (+8,+9) (+2)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 11 Potions of Cure Insanity
    
c) 4 Potions of Healing
d) a Potion of Restore Mana
e) 5 Potions of Enlightenment
f) a Wand of Fireflash[2|15] (2 charges)
g) a Wand of Firewall[5|11] (6 charges)
h) a Wand of Tidal Wave[1|20] (11 charges)
i) a Wand of Tidal Wave[3|20] (7 charges)
j) a Wand of Essence of Speed[1|10] (6 charges)
k) a Staff of Recovery[2|10] (4 charges)
l) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It provides resistance to electricity.  It cannot
    be harmed by electricity.  
    You bought it from the Black Market.
m) The Metal Scale Mail 'Riona' (-2) [13,+4]
    It sustains your strength.  It provides immunity to electricity and
    cold.  It makes you completely fearless.  It provides resistance to
    light, dark, confusion, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Armoury.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) a Cloak of Mimicry [Ent] of Immolation [1,+17]
    It provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Cloak of Mimicry [Fire cloud] of Electricity [1,+16]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid.  It cannot be harmed by electricity. 
    
    You bought it from the Black Market.
q) a Cloak of Mimicry [Cold cloud] of Protection [1,+7]
r) a Hard Leather Cap of Light [2,+13]
    It provides light (radius 1) forever.  It provides resistance to light.
    
    You bought it from the Black Market.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 37 of Mordor.
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It
    increases your intelligence, wisdom, charisma and searching by 4. 
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) 20 Seeker Arrows (4d4) (+0,+0)


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
    
b) a Golden Rod of Capacity of Nothing (250/250)
c) a Rod Tip of Detection (80 Mana to cast)
d) a Wand of Fireflash[6|15] (9 charges)
e) a Wand of Firewall[3|7] (9 charges)
f) a Wand of Ice Storm[1|29] (3 charges)
g) a Wand of Noxious Cloud[2|36] (12 charges)
h) a Wand of Noxious Cloud[5|34] (12 charges)
i) 5 Wands of Noxious Cloud[1|25] (51 charges)
    
j) an Amulet of the Serpents [+1] (+3)
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 32 of Mirkwood.
l) The Phial of Undeath (-5) {cursed}
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 32 of Mirkwood.
b) a Sprig of Athelas
c) 2 Potions of Shape of Chaos cloud
d) a Potion of Enlightenment
e) 2 Potions of Curing
f) 3 Scrolls of Reset Recall
g) a Rod Tip of Door/Stair Location (10 Mana to cast)
    
h) a Wand of Ice Storm[3|30] (7 charges)
i) a Staff of Remove Curses[2|21] (7 charges)
j) a Ring of Light and Darkness Resistance
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnoph-Keh on level 30 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Curse {@m2@b2}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Potion of Healing
c) a Potion of Restore Mana
d) a Potion of Enlightenment
    
e) 3 Potions of Curing
    
f) a Scroll of *Identify* {25% off}
    
g) 5 Scrolls of Reset Recall
    
h) a Wand of Ice Storm[2|28] (9 charges)
i) a Wand of Strike[2|17] (6 charges)
j) a Wand of Strike[1|10] (8 charges)
k) a Wand of Essence of Speed[1|15] (5 charges)
l) a Wand of Essence of Speed[1|16] (3 charges)
m) a Ring of Acid [+20]
    It can be activated for ball of acid and resist acid if it is being
    worn. It provides resistance to acid.  It cannot be harmed by acid.
    
    You bought it from the Black Market.
n) Elven Double Chain Mail of Resistance (-2) [16,+12] (+1 to stealth)
o) Elven Leather Scale Mail (-1) [11,+8] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold and light.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 11 
    of Mirkwood.



Posted on 25.4.2003 19:46

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On 25.4.2003 19:46 spitfyr@gmx.net wrote:
Looks like it is really dead now.

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