The Angband Ladder: Beruthiel 4, Dunadan Necromancer by <Cath.Lawrence@anu.edu.au>

  [ToME 2.2.6 Character Dump]

 Name  : Beruthiel 4            Age                 77       STR! 18/180       
 Sex   : Neuter                 Height              77       INT! 18/200       
 Race  : Dunadan LostSoul       Weight             195       WIS! 18/***       
 Class : Necromancer            Social Class         7       DEX: 18/189       
 Body  : Player                                              CON! 18/190       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit          66 Level             38    Max Hit Points       629   
 + To Melee Damage       61 Experience   1720579    Cur Hit Points       625   
 + To Ranged Hit         77 Max Exp      1720579    Max SP (Mana)        382   
 + To Ranged Damage      18 Exp to Adv.  1785000    Cur SP (Mana)        366   
   AC                50+124 Gold         1208062    Piety              44462   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  8d5+244   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       aggressive
                                                       Explor:       brisk     
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Serf.           
          You are a credit to the family.  You have hazel eyes,                
          straight black hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 39 (1950')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 27 (1350')
        Illusory Castle: Level 35 (1750')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 57 (2850')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently on level 27 of Cirith Ungol.
 You have defeated 6049 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..234...........            
        Add Int   : ..23............            
        Add Wis   : ..234...53......            
        Add Dex   : .123............            
        Add Con   : ..23............            
        Add Chr   : ..234...53......            
        Add Stea. : ..2....3........            
        Add Sear. : .....4..5..4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : ..234..3........            
        Fire Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+..+........+            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+++............            
        Hold Life : .+++............            
        Res Acid  : .......++.......            
        Imm Elec  : ...*....+.......            
        Res Fire  : ....+.....+.....            
        Imm Cold  : ..*.............            
        Res Pois  : ...++.+.........            
        Res Fear  : +...+...........            
        Res Lite  : ................            
        Res Dark  : ........+.......            
        Res Blind : ..+.............            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ...++...+.......            
        Levitate  : ...+............            
        Lite      : ........+.......            
        See Invis : ..++...........+            
        Digestion : ...+............            
        Regen     : ...+...........+            
        Xtra Might: .+..............            
        Activate  : +.+++++++.+.....            
        Blessed   : .+..............            
        Fly       : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 10)
 - Combat                                        21.900 [0.500]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         20.818 [0.900]
          . Magic-Device                         13.000 [1.200]
          . Spell-power                          24.000 [0.600]
          . Mana                                 01.200 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       07.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           15.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           48.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.220 [0.550]
          . Prayer                               07.000 [0.500]
 - Monster-lore                                  03.860 [1.100]
          . Corpse-preservation                  10.400 [0.900]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Scroll titled "ugre wergala" of Summon Monster on level 1.


  [Character Equipment]

a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
        It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Long Bow of Lothlorien (x4) (+16,+18) (+1)
    It increases your dexterity by 1.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It fires missiles with extra might.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You found it lying on the ground on level 58 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+34]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    constitution.  It provides resistance to poison.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
u) The Set of Gauntlets 'Paurhach' [Ent's Potion] [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    has a spell stored inside.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants
    you the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) 26 Sheaf Arrows of Flame (1d5) (+6,+9)
|) a Magical Shovel of Digging (+6,+5) (+2)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
b) a Tome of Knowledge {@2}
c) 2 Fireproof War Tomes of Tulkas
d) Raal's Tome of Unconventional Warfare {acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven druid on level 23 of Mirkwood.
e) a Scroll titled "vivprok ninval" of *Identify*
f) a Silver Rod of Capacity of Home Summoning (200/200)
    
    It can hold more mana.  
    You found it in the remains of an Enchantress on level 35 of Mordor.
g) a Silver Rod of Capacity of Detection (87/200)
h) a Golden Rod of Teleport Other (125/125)
i) an Adamantite Rod of Recall (200/200)
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
k) a Blessed Quarterstaff of Slay Animal (1d9) (+5,+12) (+1)
l) 13 Arrows of Slay Evil (1d4) (+6,+3)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of the Eternal Flame
b) a Tome of Translocation
c) a Tome of the Time
d) 6 Sprigs of Athelas
e) an Oily Yellow Potion of Cure Insanity
f) a Potion of Life
g) a Banyan Staff of Genocide[1|12] (2 charges)
h) a Wedding Ring of Speed (+11)
i) an Indestructible Wedding Ring of Speed (+8)
j) The Ring of Barahir (+1)
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) a Moonstone Ring of Critical Hits (+8% of critical hits)
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
n) a Light War Axe of Gondolin (2d5) (+10,+6) (+1)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 1.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It slows your metabolism.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
p) The Dagger of Rilia (2d4) (+4,+3)
q) a Spectral Broad Sword of the Thunderlords (2d5) (+17,+17) (+1 to searching)
r) a Frozen Long Sword of *Slay Demon* (2d5) (+5,+5) (+1)
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 38 of Mordor.
v) a Mage Staff of Power (1d4) (-19,+0) (+8)
w) a Mage Staff of Spell (1d4) (+7,+5)


  [Home Inventory - Gondolin ]

a) Kelek's Practical Joke {teleport}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Spirit naga on level 35 of Mordor.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Pair of Hard Leather Boots of Finas [3,+8]
    It sustains your strength and 
    constitution.  It provides resistance to life draining, fire, dark and 
    confusion.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 24 of A lost temple.
j) a Chaotic Lucerne Hammer of Extra Attacks (2d5) (+16,+11) (+2 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 2.  
    It produces chaotic effects.  It provides resistance to blindness and 
    chaos.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can
    be wielded two-handed.  It can be activated for confuse monster every
    15 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dark elven warrior on level 16 of The Old
    Forest.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Everrunning Wave
b) a Tome of the Everrunning Wave
c) The Gem of Ice
    It can be activated for summon pet.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
d) The Eye of Vecna {restore sanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 34 of Mordor.
e) 2 Puce Potions of Restore Mana
f) 6 Potions of Restore Life Levels
g) 6 Scrolls titled "nagrok haviv" of Reset Recall
h) a Golden Rod of Capacity of Havoc (250/250)
    It can hold
    more mana.  
    You found it lying on the ground on level 97 of Halls of Mandos.
i) a Zinc Wand of Fireflash[4|18] of Plenty (11 charges)
j) a Zinc Wand of Fireflash[6|33] (7 charges)
k) a Nickel-Plated Wand of Tidal Wave[3|24] (4 charges)
l) a Banyan Staff of Genocide[1|10] (1 charge)
m) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 35 of Mordor.
o) a Pair of Soft Leather Boots of Speed [2,+0] (+5)
p) a Broad Axe of Westernesse (2d6) (+9,+11) (+1)
    It
    can be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
q) The Dagger of Dilpion (1d4) (-5,+4)
    It
    does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) a Basillard of the Thunderlords (1d8) (+11,+10) (+2 to searching)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your searching by 2.  It does extra
    damage from electricity.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to nexus.  It allows you to fly.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It induces random teleportation.  
    You found it in the remains of a Vampire on level 35 of Moria.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Spectral Flail (Defender) (2d6) (+12,+12) [+5] (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It increases your stealth by 2.  It strikes at undead with holy wrath.
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 19 of The Old Forest.
u) 5 Silver Arrows of Lightning (3d4) (+18,+15)
v) a Mage Staff of Wizardry (1d4) (-7,+8)(60%) (+3)


  [Home Inventory - Lothlorien ]

a) 2 Scrolls titled "agtox kli" of Teleport Level
b) a Scroll titled "nep tridoe cre" of Protection from Evil
c) a Silver Rod of Simplicity of Enlightenment (100/100)
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Copper Wand of Firewall[7|6] of Plenty (15 charges)
g) a Short Wand of Ice Storm[2|26] (9 charges)
h) an Aluminium Wand of Strike[5|15] (4 charges)
i) a Nickel Ring of Extra Attacks (+3 attacks)
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) a Dwarven Lantern of the Magi (+1)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It provides resistance to chaos.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
l) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 35 of Mordor.
m) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Feathers Cloak of Air [1,+8]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 21 of Mirkwood.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) The Dagger 'Earcaran' (1d4) (+5,+8) (+1 attack)
    It 
    increases your strength, constitution and attack speed by 1.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    demons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
s) a Spectral Katana of *Slay Undead* (3d4) (+5,+5) (+2)
    It can
    be wielded two-handed.  It can be activated for wraith-form every
    50+d50 turns if it is being worn. It increases your wisdom by 2.  It
    is a great bane of undead.  It provides resistance to life draining
     and nether.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It drains life.  
    You found it lying in a vault on level 18 of Mirkwood.
t) Climbing Set
u) a Mage Staff of Power (1d4) (-7,+4) (+10)
v) a Mage Staff of Power (1d4) (-5,+0) (+7)
w) a Mage Staff of Wizardry (1d4) (-19,-36)(60%) (+3)
x) a Mage Staff of Spell (1d4) (+11,+4)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases 
    your stealth and attack speed by 3.  It makes you invisible.  It
    provides resistance to cold.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 19.3.2004 00:30

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8640. on the Ladder (of 18939)
1527. on the ToME Ladder (of 3146)

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On 19.3.2004 00:30 Cath.Lawrence@anu.edu.au wrote:
Embarrasse de richesse, gotta love escaping HoM. An artefact pit and a rod of teleport other got me started with soooo much loot.

But what now? And where now? This is my first character ever to get this far.


On 19.3.2004 00:42 wrote:
Oops,. forgot to turn on wizard mode before posting the dump. I have actually cheated with backup saves twice.

I'll update when the char changes a bit but iIdon't want to win by pretence, so now you know.

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