The Angband Ladder: GRRRRRARRRRGH!, Rakshasa Anarchist by <>

  [Steamband 0.3.0pre Character Dump]

 Name   GRRRRRARRRRGH!                           Self  EB    Best
 Sex    Female            Age       112   MUS:    257  +0    257
 Race   Rakshasa          Height     84   AGI:    260  +0    260
 Class  Anarchist         Weight    177   VIG:    116  +0    116
 Title  Anarch            Status      7   SCH:    213  +0    213
 HP     -5/68                             EGO:    180  +0    180
 SP     13/13             Preserve    Y   CHR:    205  -1    195

 Level            8       Armor     [13,+15]     Saving Throw      Tolerable
 Cur Exp        768       Fight      (+2,+3)     Stealth        Legendary[2]
 Max Exp        768       Melee    (+12,+13)     Fighting         First-rate
 Adv Exp        860       Shoot      (+3,+4)     Shooting                Bad
                          Blows       1/turn     Disarming         Tolerable
 Gold          1692       Shots       1/turn     Magic Device      Tolerable
                                                 Perception        Tolerable
 Burden    72.4 lbs       Infra        40 ft     Searching              Good

     You come from across the veil.  You are unknown. You have
     green eyes, and an average complexion.

   Disarming Traps  1
     Using Devices  1
      Saving Throw  1
           Stealth  9
         Searching  7
   Searching Freq.  1
        Tunnelling  1
Demonic Attunement  1
   Neophyte Combat 10
   Standard Combat 10
   Accurate Strike 10
    Vicious Strike 10
       Swift Blows  2
    Weapon Finesse  3
 Neophyte Firearms  1
          Throwing  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered will  1
 Clockwork Carbine  1

  [Last Messages]

> You feel the Dagger (s) in your pack is average...
> You Hit!
> force #1 hits
> force #2 hits
> You smash the Horse Man.
> The Horse Man hits you. <2x>
> You miss the Horse Man.
> The Horse Man hits you. <2x>
> You Hit!
> force #1 hits
> You hit the Horse Man.
> The Horse Man hits you. <2x>
> You miss the Horse Man.
> The Horse Man hits you.
> You die.

  [Character Equipment]

a) a Broad Sword (2d5) (+0,+0)
b) a .25 Derringer (x2) (+1,+4)
c) an Engagement Ring of Feather Falling
d) an Engagement Ring of Feather Falling
e) (nothing)
f) a Brass Lantern (with 10997 turns of light)
     It provides light (radius 2) when fueled.
g) a Fancy Silk Vest [3,+4] (+1)
h) a Fur Cloak [3,+0]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) a Set of Silk Gloves [2,+0]
l) a Pair of Hard Leather Shoes [3,+5]

  [Character Inventory]

a) 2 Rations of Food
b) a Flask of oil
c) a Bitter Apple Tonic of Speed
d) an Eureka Pepsin - A Never Failing Tonic of Berserk Strength
e) a S.S. Clark's Diamond Family Tonic of Blindness
f) 3 Psychine Tonics of Resist Heat
g) a Betula Beer Tonic of Sleep
h) a Keck's Lung & Liver Tonic of Cure Serious Wounds
i) 3 "Gold Stereocom" Mechanisms of Phase Door
j) a "Titanium Hydronet" Mechanism of Detect Invisible
k) a "Bouncing Seismoton" Mechanism of Light
l) an Iron Apparatus of Trap Location
m) a Silver Ray Gun of Photic Beam (7 charges)
n) a Copper-Plated Ray Gun of Force Bolt (15 charges)
o) an Eucalyptus Tool of Detect Invisible (11 charges)
p) an Alexandrite Ring of Aggravate Monster {cursed}
     It is cursed.
q) a Bronze Ring of Stupidity (-3) {cursed}
     It is cursed.
r) a Fur Cloak [3,+0]
s) a Dagger (1d4) (+0,+0)
t) a Small Sword (1d6) (-2,-2) {cursed}
     It is cursed.
u) a .25 Derringer (x2) (+0,+0)
v) a .25 Derringer (x2) (+0,+0)
w) a .25 Derringer (x2) (+0,+0)


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 21.5.2003 22:41

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17231. on the Ladder (of 17998)
294. on the Steamband Ladder (of 313)
103. for this player (out of 105)


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On 21.5.2003 22:41 wrote:
I think the name says it all...

On 23.5.2003 00:40 wrote:
Interesting how you took one of the pure spellcasting characters, and made them into a combat monster. He seems to have done well - you would have been disappointed when you got to the higher levels and discovered that your combat skills were become maxed out.

What depth were you at?

On 23.5.2003 21:23 wrote:
I didn't know they were supposedly spellcasters, but I don't really like the spells the way they are atm, so wouldn't have used them even if I'd known. I chose Anarchist because I thought they had the 'MUTABLE' flag, which I'm sure they did in 0.2.2. After she died, I checked, and they don't in this version :( I think I was around dungeon level 4-7 or so, but I can't really remember.

On 24.5.2003 11:13 wrote:
They should have the mutable flag, removal was an error. It's been replaced. (sorry, *shrug*) Any class with tempered will as a stat is a spellcasting class (or should be).

Your distrubtion of skills is good. . .

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