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The Angband Ladder: Dyseaze, High-Elf Mage by <wmullin@nyx.net>

  [Angband 3.0.0 Character Dump]

 Name   Dyseaze                                  Self  RB  CB  EB   Best
 Sex    Male              Age       124   STR:  18/35  +1  -5  +3  18/25
 Race   High-Elf          Height     84   INT:     15  +3  +3  +0  18/30
 Class  Mage              Weight    211   WIS:     13  -1  +0  +3     15
 Title  Evoker            Status     69   DEX:     12  +3  +1  +1     17
 HP     -2/195            Maximize    Y   CON:     17  +1  -2  +6  18/40
 SP     35/41             Preserve    Y   CHR:     15  +5  +1  +3  18/60

 Level           27       Armor     [16,+52]     Saving Throw     Superb
 Cur Exp      73367       Fight    (+10,+11)     Stealth       Very Good
 Max Exp      73367       Melee    (+17,+17)     Fighting         Superb
 Adv Exp      80500       Shoot     (+14,+8)     Shooting         Superb
                          Blows       1/turn     Disarming     Excellent
 Gold         18106       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   115.9 lbs       Infra        40 ft     Searching          Fair

     You are the only child of a Telerin Warrior.  You have
     light grey eyes, straight black hair, and a fair
     complexion.



  [Last Messages]

> The Black ogre flees in terror!
> You hit the Black ogre. <2x>
> It was a great hit!
> You have slain the Black ogre.
> You have no room for a Lead-Filled Mace (3d4).
> The Black ogre misses you. <2x>
> You hit the Black ogre.
> The Black ogre misses you.
> The Black ogre hits you.
> You hit the Black ogre.
> You miss the Black ogre.
> The Black ogre hits you. <2x>
> You hit the Black ogre.
> The Black ogre hits you. <2x>
> You die.


  [Character Equipment]

a) a Cutlass of Westernesse (1d7) (+7,+6) (+1)
b) a Long Bow of Extra Shots (x3) (+4,+8) (+1)
c) a Mithril Ring of Constitution (+3) {25% off}
d) a Granite Ring of Speed (+6)
e) a Driftwood Amulet of Resist Lightning
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) Hard Leather Armour of Resist Cold (-1) [6,+9]
h) a Cloak [1,+5]
i) a Small Metal Shield [3,+6]
j) The Metal Cap of Thengel [3,+12] (+3)
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Soft Leather Boots of Free Action [2,+4]


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a White Mushroom of Cure Serious Wounds
f) 2 Crimson Potions of Speed
g) 2 Tangerine Potions of Cure Critical Wounds
h) 4 Light Green Potions of Healing
i) a Scroll titled "oxyab marood" of Teleportation
j) 20 Scrolls titled "fri comp" of Word of Recall
k) a Tungsten Rod of Door/Stair Location
l) a Steel Wand of Light (16 charges)
m) a Lead-Plated Wand of Lightning Bolts (12 charges)
n) a Lead-Plated Wand of Lightning Bolts (6 charges)
o) a Zirconium Wand of Wonder (18 charges)
p) a Sycamore Staff of Slow Monsters (7 charges)
q) a Zircon Ring of Resist Cold
r) a Gold Ring of Protection [+9]
s) a Gold Ring of Protection [+7]
t) a Mithril Amulet of Resist Acid
u) a Main Gauche (1d5) (+4,+4)
v) a Sabre (1d7) (+2,+6)
w) 25 Arrows (1d4) (+5,+5)


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Resistances of Scarabtarices]
d) 4 Coagulated Crimson Potions of Restore Life Levels
e) 13 Indigo Potions of Restore Strength
f) 11 Smoky Potions of Restore Intelligence
g) 7 Blue Speckled Potions of Restore Wisdom
h) 9 Purple Speckled Potions of Restore Dexterity
i) 11 Green Potions of Restore Constitution
j) 8 Vermilion Potions of Restore Charisma
k) 3 Scrolls titled "werg valnep" of Remove Curse
l) a Scroll titled "mebar snesa" of Enchant Weapon To-Hit
m) a Mithril Amulet of Resist Acid
n) a Metal Cap of Telepathy [3,+7]
o) a Pair of Metal Shod Boots of Slow Descent [6,+6]
p) The Dagger 'Narthanc' (1d4) (+4,+6)
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It does extra damage from fire.
   It provides resistance to fire.
q) a Scimitar of Slay Dragon (2d5) (+4,+8)
r) 24 Arrows of Wounding (1d4) (+11,+12)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.6.2003 01:40
Last updated on 12.6.2003 10:05

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8881. on the Ladder (of 12717)
2781. on the Angband Ladder (of 3748)
9. for this player (out of 24)

Comments

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On 12.6.2003 10:05 wmullin@nyx.net wrote:
YASD. I failed to set a Hit Point warning. Health kept dwindling, until the dreaded tombstone appeared. Damn.


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