The Angband Ladder: Entemist, Ent Alchemist by <arjen5@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Entemist               Age                291       STR: 18/***       
 Sex   : Male                   Height              78       INT: 18/197       
 Race  : Ent                    Weight              97       WIS: 18/***       
 Class : Alchemist              Social Class        34       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/180       
                                                                               
 + To Melee Hit          81 Level             50    Max Hit Points      4817   
 + To Melee Damage       87 Experience  42002019    Cur Hit Points      4817   
 + To Ranged Hit         68 Max Exp     42404115    Max SP (Mana)        438   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        438   
   AC                46+201 Gold         3659477                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Excellent    Blows/Round:  23        
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  460d7+2001
 Stealth     : Superb       Magic Device: Legendary[5] Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 53 (2650')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Hrive of the 2890th year of the third age.
 It now is 88 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ....+.+...+.....            
        Add Int   : ....+...........            
        Add Wis   : ..+.+...........            
        Add Dex   : ..+.+...........            
        Add Con   : ..+.+.+...+..+..            
        Add Chr   : ....+...........            
        Add Stea. : +.....+....+....            
        Add Sear. : ..+.............            
        Add Infra : ......+.........            
        Add Tun.. : ..............+.            
        Add Speed : +++..+.....+...+            
        Add Blows : +............+..            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Slay Drag.: +............+..            
        Kill Drag.: +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ......+.+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.+.......            
        Sust Chr  : .......+........            
        Invisible : ................            
        Mul life  : +...............            
        Imm Acid  : ......+.........            
        Imm Elec  : ......++........            
        Imm Fire  : ......++........            
        Imm Cold  : ......+.........            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : ......+...+.....            
        Hold Life : .....++.+.......            
        Res Acid  : ..+...++........            
        Res Elec  : ......++........            
        Res Fire  : .+....+.........            
        Res Cold  : ......+.........            
        Res Pois  : +.....+.+.......            
        Res Fear  : ......++........            
        Res Lite  : .....++.+.......            
        Res Dark  : ..+..++.........            
        Res Blind : ..+.............            
        Res Conf  : +.....+.........            
        Res Sound : ......+.+.......            
        Res Shard : ......+.+.......            
        Res Neth  : +.....+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ........+.......            
        Aura Elec : .......+........            
        Hide Type : .++.+++..+++....            
        Show Mods : ++.+..+...+..++.            
        Insta Art : .....+..........            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : .....+.........+            
        Digestion : ...............+            
        Ign Acid  : ++++.+++++++.++.            
        Ign Elec  : ++++.++++++..++.            
        Ign Fire  : ++++.+++++++.++.            
        Ign Cold  : ++++.++++++..++.            
        Activate  : .+...+...+......            
        Blessed   : .............+..            
        Cursed    : ....+...........            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : .+..............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        36.000 [0.700]
	  . Weaponmastery                               50.000 [0.700]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.500]
 - Magic                                         22.908 [0.900]
	  . Magic-Device                                24.750 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  05.800 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  07.200 [0.500]
	  . Corpse-preservation                         05.600 [0.800]
	  . Symbiosis                                   41.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 69 princesses.

 You have defeated 14375 enemies.


  [Fates]

You are fated to meet a Giant white ant on level 1.
You are fated to find a Scroll of Blessing on level 12.
You are fated to find Hard Leather Armour on level 1.
You are fated to find The Cloak of Thingol on level 14.
You are fated to find The Pair of Hard Leather Boots of Feanor on level 55.
You are fated to find a Rune [Power Surge] on level 76.


  [Character Equipment]

a) The Slaughter Axe called 'Price of Loyalty' (20d7) (+23,+28)(320%) (+16 to
spee
    It provides light (radius 3) forever.  It increases your stealth, speed,
    attack speed and ability to score critical hits by 16.  It increases 
    your hit points by 320%.  It does extra damage from acid, electricity,
    fire and frost.  It poisons your foes.  It is very sharp and make 
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It fights against evil with 
    holy fury.  It is especially deadly against natural creatures.  It
    provides resistance to poison, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72
    of Erebor.
e) The Ring of Elume (+8)
    It increases your wisdom, dexterity, constitution, searching and speed 
    by 8.  It provides resistance to acid, dark and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
f) The Ring Becoming (Exp:334052) (+15,+17)
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) an Amulet of Doom [+7] (+10) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 10.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
    You found it in the remains of a Great crystal drake on level 72 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
n) The Mithril Chain Mail called ' Call of Nature' (-1,+0) [28,+49] (+3)
    It increases your strength, constitution, stealth and infravision 
    by 3.  It sustains your strength and constitution.  It provides immunity
    to acid, electricity, fire and cold.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to life 
    draining, acid, electricity, fire, cold, poison, light, dark, confusion,
    sound, shards, nether, nexus and chaos.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Cloak of Mimicry [Goat] of Engillir [1,+10]
    It sustains your charisma.  It provides immunity to electricity and
    fire.  It makes you completely fearless.  It provides resistance to
    acid and electricity.  It produces an electric sheath.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Dragon Shield of Preservation (-4,-5) [8,+50]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, poison, light, sound, shards and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Armoury.
u) The Set of Leather Gloves Becoming (Exp:376055) (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
x) The Pair of Soft Leather Boots Becoming (Exp:376055) [2,+29] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) a Master quylthulg (3000 hp)
{) The Seeker Bolt 'Morengril' (4d5) (+20,+13) (+3 attacks)
    It increases your constitution and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is 
    especially deadly against trolls.  It strikes at undead with holy 
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
|) a Magical Dwarven Pick of Digging (1d4) (+15,+13) (+7)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 7.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Character Inventory]

a) The Shrunken Head of Nightmares
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black orc on level 40 of Mordor.
b) 19 Sprigs of Athelas
c) 8 Potions of Speed
d) 19 Potions of Healing
e) a Potion of *Healing*
f) 3 Potions of Enlightenment
g) 12 Scrolls of Teleportation
h) 8 Scrolls of Satisfy Hunger
i) 3 Scrolls of Nothing
j) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) a Blessed Dark Sword of Westernesse (3d7) (+38,+37) (+4)
    It generates an antimagic field.  It increases your strength, wisdom,
    dexterity and constitution by 4.  It is especially deadly against 
    orcs.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It has been blessed by the gods.  It can
    resist being shattered by morgul beings.  
    You made it yourself.
l) 2 Climbing Sets
m) 3 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Heart of the Earth.
b) a Ring of Slaying (+14,+12)
    
    You made it yourself.
c) a Ring of Speed (+18)
d) The Ring 'Gulkornie' (+14)
    It increases your infravision and speed by 14.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to electricity,
    dark, blindness and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 46 
    of Mordor.
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) (charging)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of
    Erebor.
i) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
k) a Steel Helm of Water Breathing [6,+10]
    It allows you to breath underwater.  It cannot be harmed by acid. 
    
    You found it in the remains of an Ancient multi-hued dragon on level
    72 of Erebor.
l) a Blessed Slaughter Axe of Extra Attacks (5d7) (+29,+24) (+9 attacks)
    It provides light (radius 1) forever.  It increases your wisdom and
    attack speed by 9.  It is especially deadly against natural creatures.
    It allows you to levitate.  It allows you to sense the presence of
    good beings.  It has been blessed by the gods.  
    You made it yourself.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It poisons your foes. 
    It provides resistance to light, dark, blindness, confusion and nether.
    It allows you to sense the presence of good beings.  It drains mana 
    and life.  It carries an ancient foul curse.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of
    Erebor.
u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 
    of Erebor.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of 
    Erebor.


  [Home Inventory - Gondolin ]

a) 9 Rings of Speed (+7)
b) 16 Rings of Speed (+6)
c) 4 Rings of Speed (+5)
d) 5 Rings of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
e) 17 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient multi-hued dragon on level
    72 of Erebor.
f) 8 Rings of Extra Attacks (+1 attack)
g) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
h) 6 Pairs of Soft Leather Boots [2,+0]
i) 9 Whips (1d6) (+0,+0)
j) a Cave troll corpse
k) a Cave troll corpse
l) a Cave troll corpse
m) 8 Essences of Magic


  [Home Inventory - Minas Anor ]

a) a Skull druj (1400 hp)
b) 9 Potions of *Healing*
c) 5 Potions of Life
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 63 of Mordor.
e) an Adamantite Rod of Nothing (200/200)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
g) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You found it lying on the ground on level 52 of Mordor.
h) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 49 
    of Mordor.
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 41
    of Mordor.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 47 of Mordor.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    63 of Erebor.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma 
    and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to fire,
    blindness and chaos.  It allows you to see invisible monsters.  It
    drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    62 of Erebor.
p) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 400 turns if it is 
    being worn. It increases your strength and constitution by 2.  It 
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.


  [Home Inventory - Lothlorien ]

a) an Adamantite Rod of Nothing (200/200)
b) a Staff of Holy Fire of Mithrandir[1|35] (3 charges)
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
d) Balance Dragon Scale Mail of Defense (-2) [30,+36]
    It can be activated for breathe balance (250) every 90+d60 turns if
    it is being worn. It sustains your charisma.  It provides resistance
    to sound, shards, chaos and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to blindness, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
g) a Dragon Shield [8,+10]
h) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound and
    chaos.  It allows you to see invisible monsters.  It speeds your
regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
i) 97 Essences of Explosion
j) 16 Essences of Teleport
k) 46 Essences of Cold
l) 49 Essences of Fire
m) 24 Essences of Acid
n) 80 Essences of Confusion
o) 26 Essences of Light
p) 91 Essences of Time
q) 22 Essences of Magic
r) 22 Essences of Extra Life
s) 93 Essences of Darkness
t) 99 Essences of Force
u) 3 Essences of Force
v) 46 Essences of Lightning


  [The Mathom-house Inventory - Bree ]

a) a Death mold (2000 hp)
b) a Hand druj (600 hp)
c) The Ring of Maren (+3) {cursed}
    It can be activated for teleportation and destruction of the ring 
    if it is being worn. It increases your intelligence, constitution 
    and charisma by 3.  It sustains your intelligence.  It provides resistance
    to poison, confusion and chaos.  It induces random teleportation. 
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 68 
    of Erebor.
d) The Metal Lamellar Armour 'Tumen' (-54,-62) [23,+14](40%) {thx for life!}
    It increases your hit points by 40%.  It sustains your strength, dexterity 
    and constitution.  It provides immunity to acid and cold.  It provides
    resistance to poison, light, dark, confusion, sound, shards, nexus 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    63 of Erebor.
e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
g) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Mordor.
h) The Mage Staff of an Alchemist (1d4) (-15,-23) (+100) {Bug}
    It can be wielded two-handed.  It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It can be used to store a
    spell.  It increases your spell power by 100.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.



Posted on 8.6.2003 00:16
Last updated on 16.6.2003 00:49

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521. on the Ladder (of 18915)
210. on the ToME Ladder (of 3145)
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Dragons are taking over Orc Town

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On 8.6.2003 00:16 arjen5@hotmail.com wrote:
The enemy has arrived...

Just started tonight. I went pretty fast. Second gift was nice boots im wearing, thanks princess. And i will try to get something like possesing and preservation for the bountyhunterguy.

On 8.6.2003 13:38 arjen5@hotmail.com wrote:
HMMMMMM...

There is a bug in the making of a staff of power. Whenn you make an artifact you can incrase the amount of power without paying any kind of exp or stuff. You only have to put some other thing in it or else it doesnt work. This is an to easy way to get overpowered mages.

I think this is more a cheat than the expbug...

On 9.6.2003 06:35 dzhang@its.caltech.edu wrote:
Yeah, I noticed that it also applies to bows for might... I made a 1000X bow (avg damage like 15K with seeker bolts!), but then I threw it away...

It is more of a cheat than exp wraparound because it doesn't have any restrictions. Or component requirements...

Waiting for you to catch up...

On 9.6.2003 16:13 arjen5@hotmail.com wrote:
Didnt has much time today, but i will do my best. im lvl 31.

But i just got a big hit in the face. Made myself a dwarven armour of resistance. The basic was a dwarven chainmail. Ac was +44(!).

Then i walked into a trap of curse armour. :(

So i had to make myself a new one. With a way lower defence, about 30 lower.

On 9.6.2003 23:25 arjen5@hotmail.com wrote:
lvl 34 and finally got myself a boost in speed. That -1 speed wasnt helping killing people. Also find a nice axe. This will/can be my final weapon.

But im still not lvl 50. Only on that lvl its really nice being a alchemist. Now i cant make the artifact boost with my alchemyskill.

And the fire immunity is very helping not getting burned by any kind of fire thing and lava pools around princesses

On 9.6.2003 23:43 dzhang@its.caltech.edu wrote:
Wow, +9 attacks already? I've only gotten like +3... how did you build up that much xp on the artifact?

On 10.6.2003 09:11 arjen5@hotmail.com wrote:
Made myself a weapon of Xattack. After some time i made this one. I didnt made any artifacts for now. Nice work from my guy, im very proud of him :)

On 10.6.2003 23:00 arjen5@hotmail.com wrote:
Its going great, just lvl from 32 to 44 in one day. Its was a long one but thing went fast. Also got myself a skull druj, so i have the best pet in my collection, or is the Master 'Q' better. Well if i see one i will make it 'friendly'

The helm of knowledge is very nice. After a big battle, (or small ones) put him on you head and run though the stuff and then switch it back. A very fast kind of id. Too bad i didnt do this before its very nice and it is fast.

On 10.6.2003 23:05 dzhang@its.caltech.edu wrote:
Good job... looks like I can start playing again soon... :)

I never found that helm, but I don't think it's that important--I macroed a key to destroy anything on the floor, so I just run through the piles of items doing that, and pick up all the specials at the end which couldn't be destroyed. Of course, that explains why I don't have maxxed stats yet...

Saves a lot of time though...

On 10.6.2003 23:06 dzhang@its.caltech.edu wrote:
Wow... how is it that you're at +93 to hit already? Do Ents get that big a bonus?

On 11.6.2003 09:08 arjen5@hotmail.com wrote:
I get bfrom equipment a bonus of +66 Thats helping a lot and i boosted my weaponskill also.

And my stats have to be boosted also a lot. A trap had set my dex for 18/88 back to 16. That costed me a blow in a round.

And a druj is fun, blasting creatures with those very nice waterballs. You can resist it so its good to destroy little orcs and almost dead running creatures.

I hope i will be lvl 50 today. But i have some other thing to do also.

On 11.6.2003 09:09 arjen5@hotmail.com wrote:
Ooo forgot the helm, you can find it in the Illusion Castle, from the glass golem in the bottom. He dropps it always, so if you want it go there.

On 12.6.2003 00:35 arjen5@hotmail.com wrote:
Got myself boosted up to lvl 50. And after some building, i got myself a axe 20d7, i like that number of dices. First i will increase the amount of blows, my speed, and of course my life (yes i found *ONE* mullife artifact. Its in the museum) :)

I switched also my lamp with my new Stone. This has detection and now i dont have to carry that rod of traplocation with me.

Let the fun begin...

On 12.6.2003 02:06 dzhang@its.caltech.edu wrote:
Hm... Blessed looks like a good modifier because of the bonuses to hit and damage. Maybe I'll scum for one of those to leech. On a side note, how did you get 0.8 on corpse preserve?


On 12.6.2003 08:38 arjen5@hotmail.com wrote:
The corpse preserve?

I got it from the bounty hunter. Why 0.800. Dont know, mayby he likes me and gives a high number.

On 12.6.2003 08:38 arjen5@hotmail.com wrote:
The corpse preserve?

I got it from the bounty hunter. Why 0.800. Dont know, mayby he likes me and gives a high number.

On 12.6.2003 14:20 arjen5@hotmail.com wrote:
Made my first artifact now, just made it for killing dragons easier. Now i can begin with the real expgaining.

On 14.6.2003 11:08 dzhang@its.caltech.edu wrote:
Hey...

How far along are you? With PDSM and +HP items, I can now take on full legions of balrogs, though I have to run once in a while to patch up. I'm at 19M, but I have 21M xp tied up in items.

On 16.6.2003 00:49 arjen5@hotmail.com wrote:
Just cleaned the crypt. It was too easy. So i think my alchemist will not encounter some hard monsters. Atlas was in here. I killed him in two rounds. And i dont have that much blows. My other alchemist was a weaker fighter and he had more than twice the amount of blows. The damage of the weapon is just very high.

And i have an unlimited backupgroup of all kinds of heavy dragons. Its nice, just summon a room full of them and run through the lvl. Everthing on youre path will be destroyed or cruched by my fans who never stop of running to me. Im very popular by the scarier creatures. ;)

On 16.6.2003 23:09 dzhang@its.caltech.edu wrote:
Ack... I was away on a trip to Yosemite for 3 days, and now you've gotten this far ahead... How did you get the +50 to ACs on your armors?

Though I do think I have much more XP than you on items.

On 17.6.2003 00:06 arjen5@hotmail.com wrote:
Luck was on my side (and patience). Now i can build up a nice AC. It will get over 300. :)

Ive got now another 9M totall on my items. The ring, gloves and boots.

On 17.6.2003 00:11 dzhang@its.caltech.edu wrote:
:-P !!!

I have 24M on my three becomings right now, and that'll get up to 100M by tonight!


On 17.6.2003 00:13 arjen5@hotmail.com wrote:
WHAT???

How do you do that so fast, or are you just making long long nights?

On 17.6.2003 01:03 dzhang@its.caltech.edu wrote:
er... 24M total, not each. It's pretty simple... I'm at like 20M xp on my char, so I started 3 of my artifacts together around 8M exp on my character.

My trick to getting XP safely and quickly is to go to LOM 70, find a green U and wait for him to summons lots of greater Demons. I like LoM because there are few traps, and the walls are permanent, so they can't surround me easily. I can send you a screenshot of what I do if you want.

On 17.6.2003 08:38 arjen5@hotmail.com wrote:
Demons?

i always use dragons. And sent the shot.

Did you every got yourself a LesserBalrogCorpse? THey are hard to find. Just as finding youself a Summoner of GUndead.

On 18.6.2003 23:44 dzhang@its.caltech.edu wrote:
Hm... mine has "slow digest" though. It's not as good. Maybe Cubragol always spawns with 1 random power?


On 18.6.2003 23:46 dzhang@its.caltech.edu wrote:
Yeah, I'm leaking. I remember I didn't leak on Aynda though... maybe I just need more HP? Or do the regens stack?

On 19.6.2003 22:26 arjen5@hotmail.com wrote:
Regen can, and i think will help. Im going to boost the this guy. I die to much. Dont like the begin. Always killing some tiny bugs and almost harmless animals.

I want to kill dragons, greater demons and other spawn of Hell.

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