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The Angband Ladder: Slish, Half-Orc Ranger by Estie

  [Angband 3.5.0 Character Dump]

 Name   Slish        Age             13          Self  RB  CB  EB   Best
 Sex    Male         Height        5'6"   STR! 18/100  +2  +0  +8 18/200
 Race   Half-Orc     Weight    10st 7lb   INT:  18/35  -1  +2  +6 18/105
 Class  Ranger       Turns used:          WIS:     15  +0  -2  +3     16
 Title  Pathfinder   Game        580805   DEX! 18/100  +0  +1 +11 18/***
 HP     434/434      Standard     90233   CON:  18/33  +1  -1  +0  18/33
 SP     147/147      Resting      42420

 Level                 40    Armor     [60,+127]    Saving Throw     67%
 Cur Exp          1558920                           Stealth         Good
 Max Exp          1558920    Melee       8d5,+48    Disarming        74%
 Adv Exp          1750000    To-hit       62,+51    Magic Devices     75
                             Blows      5.0/turn    Perception    1 in 1
 Gold              277300                           Searching        84%
 Burden         228.9 lbs    Shoot to-dam    +12    Infravision    70 ft
 Speed                 20    To-hit       82,+51
 Max Depth    4900' (L98)    Shots        3/turn

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are the black sheep of the family.  You have
 blue eyes, straight black hair, and an average complexion.


rAcid:.......+..... Nexus:....++.......
rElec:++........... Nethr:.............
rFire:............. Chaos:+............
rCold:.....*.+..... Disen:.+.....++....
rPois:....+........ Feath:..........+..
rLite:.+...+....... pFear:.......+.+...
rDark:.+..........+ pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+.+..... Tunn.:.......+.....
Regen:.......+..... Speed:....+.+....+.
  ESP:.........+... Blows:.............
Invis:.......+..... Shots:.............
FrAct:..........+.. Might:.+...........
HLife:........+.... S.Dig:.....+.......
Stea.:....+........ ImpHP:.............
Sear.:.+..+.....+..  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Character Equipment]

a) the Blade of Chaos 'Duwaerie' (8d5) (+13,+14)
     Dropped by The Queen Ant at 4850 feet (level 97).
     
     Branded with acid.
     Provides resistance to lightning, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 657 vs. creatures not resistant to acid, and
     386 vs. others.
     
b) the Short Bow 'Gurithalf' (x5) (+13,+12) <+3>
     Dropped by Sangahyando of Umbar at 3050 feet (level 61).
     
     +3 strength, intelligence, shooting power.
     +15% to searching.
     Branded with weak frost.
     Provides resistance to lightning, light, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Damage (+0,+11)
     Found lying on the floor in a vault at 2800 feet (level 56).
     
d) a Ring of Strength <+5> {!d, squelch}
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +5 strength.
     Sustains strength.
     
e) an Amulet of Trickery <+5, +3, +4>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +5 dexterity.
     +3 stealth, speed.
     +4 infravision.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thron <+3>
     Found lying on the floor in a vault at 3450 feet (level 69).
     
     Provides immunity to cold.
     Provides resistance to light, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 153 to 300 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
g) the Bar Chain Mail of Radre (-2) [45,+8] <+9>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +9 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it polymorphs a monster into another kind of creature.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
h) the Cloak of Rinya (+5,+6) [1,+19] <+3, +1>
     Dropped by a Sorcerer at 4500 feet (level 90).
     
     +3 intelligence, dexterity, tunneling.
     Provides resistance to acid, cold, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     Radius 1 light.
     
     When activated, it heals 60 hitpoints, cut damage, and cures
     stunning, poisoning, blindness, and confusion.
     Takes 219 to 243 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
i) a Large Metal Shield of Preservation [12,+33]
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Golden Crown of Lordliness [0,+18] <+3>
     Found lying on the floor in a vault at 4850 feet (level 97).
     
     +3 wisdom.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Thievery (+5,+1) [1,+15] <+3, +5>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +3 dexterity.
     +25% to searching.
     Feather Falling.  Prevents paralysis.  
     
l) a Pair of Leather Sandals of Speed [1,+19] <+10>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +10 speed.
     


  [Character Quiver]

n) 12 Seeker Arrows of Wounding (4d4) (+23,+24)
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 1023.9 vs. creatures not resistant to cold,
     and 731.4 vs. others.
     35% chance of breaking upon contact.
     
o) 25 Mithril Arrows of Wounding (3d4) (+23,+22)
     Found lying on the floor in a vault at 4850 feet (level 97).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 923.7 vs. creatures not resistant to cold,
     and 659.7 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1!k}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2!k}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!k}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 37 Potions of Cure Critical Wounds
g) 7 Potions of Healing
h) 12 Potions of Restore Life Levels
i) 6 Potions of Enlightenment
j) 28 Scrolls of Phase Door
k) 12 Scrolls of Recharging
l) a Scroll of *Destruction* {!*}
m) a Rod of Magic Mapping {@z2}
n) 2 Rods of Healing
     Cannot be harmed by electricity.
     
o) 4 Rods of Teleport Other {@z5}
p) 2 Rods of Recall {!*}
     Cannot be harmed by electricity.
     
q) 5 Wands of Teleport Other (3 charges)
r) a Staff of Banishment (3 charges)
s) 4 Staves of Teleportation (27 charges) {!*}
t) 5 Staves of Speed (20 charges)


  [Home Inventory]

a) 2 Mushrooms of Vigor
b) 13 Potions of Cure Serious Wounds
c) 7 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) a Rod of Restoration
     Cannot be harmed by electricity.
     
e) 11 Staves of Identify (15 charges) {@u1, squelch}
f) a Ring of Speed <+8>
     Dropped by Itangast the Fire Drake at 4150 feet (level 83).
     
     +8 speed.
     
g) a Ring of Resist Poison {!d, squelch}
     Dropped by a Mature blue dragon at 3100 feet (level 62).
     
     Provides resistance to poison.
     
h) an Amulet of ESP <+6>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +30% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
i) the Amulet of Saurien <+3>
     Dropped by Bert the Stone Troll at 3150 feet (level 63).
     
     +3 intelligence, dexterity.
     Provides resistance to dark.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
j) the Jewel 'Haril' <+2>
     Dropped by Rogrog the Black Troll at 4250 feet (level 85).
     
     +2 constitution, speed.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it causes your next attack upon a monster to
     confuse it.
     Takes 195 to 216 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
k) Green Dragon Scale Mail (-2) [20,+16]
     Found lying on the floor in a vault at 3450 feet (level 69).
     
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) Mithril Chain Mail of Elvenkind (-1) [28,+19] <+2>
     Found lying on the floor at 4400 feet (level 88).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Robe of Permanence [2,+17]
     Found lying on the floor in a vault at 2800 feet (level 56).
     
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
n) the Cloak of Rahal [1,+16] <+9>
     Dropped by an Ogre at 4000 feet (level 80).
     
     +9 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
o) the Leather Shield of Bauldanwe [8,+18] <+3>
     Found lying on the floor in a vault at 2800 feet (level 56).
     
     +3 wisdom.
     Provides resistance to acid, lightning, fire.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it fires a mana bolt with damage 12d8.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
p) a Large Metal Shield of Elvenkind [12,+27] <+1>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) an Iron Crown of the Magi [0,+9] <+1>
     Found lying on the floor in a vault at 2350 feet (level 47).
     
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Sustains your life force.  
     
r) the Long Sword 'Amlador' (5d5) (+14,+20) [+10] <+2>
     Dropped by Smaug the Golden at 4800 feet (level 96).
     
     +2 intelligence, constitution.
     Slays animals, orcs, trolls, dragons.
     *Slays* demons.
     Branded with weak flames.
     Provides resistance to light, dark, nether.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it allows you to breathe chaos or disenchantment for
     220 damage.
     Takes 564 to 828 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 448.5 vs. animals, 448.5 vs. creatures not
     resistant to fire, 531.5 vs. orcs, 531.5 vs. trolls, 531.5 vs.
     dragons, 698 vs. demons, and 365 vs. others.
     
s) the Quarterstaff of Gollob (3d9) (+25,+16) <+1>
     Found lying on the floor in a vault at 2800 feet (level 56).
     
     +1 stealth.
     Slays evil creatures.
     *Slays* dragons.
     Branded with weak lightning, weak venom.
     Provides resistance to lightning, cold, light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 431 vs. evil creatures, 431 vs. creatures
     not resistant to electricity, 431 vs. creatures not resistant to
     poison, 685 vs. dragons, and 346 vs. others.
     
t) a Mace of Disruption of Extra Attacks (5d8) (+14,+10) <+1>
     Found lying on the floor in a vault at 2800 feet (level 56).
     
     +1 attack speed.
     Slays undead.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 783.6 vs. undead, and 448.8 vs. others.
     
u) 32 Seeker Arrows of Holy Might (4d4) (+25,+23)
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 1001.7 vs. evil creatures, 1001.7 vs.
     creatures not resistant to cold, 1144.8 vs. undead, 1144.8 vs.
     demons, and 715.5 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       246     50'  Reached level 2
       498     50'  Reached level 3
       777      0'  Killed Farmer Maggot
      1058    100'  Killed Grip, Farmer Maggot's dog
      1058    100'  Reached level 4
      1223    350'  Reached level 5
      1260    350'  Reached level 6
      1375    350'  Reached level 7
      1507    350'  Reached level 8
      2009    400'  Reached level 9
      2343    500'  Reached level 10
      2393    500'  Reached level 11
      3227    550'  Killed Brodda, the Easterling
      3227    550'  Reached level 12
      3345    550'  Killed Fang, Farmer Maggot's dog
      3548    600'  Reached level 13
      3658    600'  Reached level 14
      4268    600'  Reached level 15
      4582    600'  Killed Lagduf, the Snaga
      4582    600'  Reached level 16
      5144    650'  Killed Bullroarer the Hobbit
      5427    650'  Reached level 17
      6166    700'  Reached level 18
      7908    850'  Killed Mughash the Kobold Lord
      7991    850'  Reached level 19
      8296    850'  Killed Wormtongue, Agent of Saruman
     10086   1000'  Reached level 20
     11325   1100'  Reached level 21
     12330   1100'  Reached level 22
     12362   1150'  Killed Sméagol
     14526   1150'  Reached level 23
     14987   1150'  Killed Ulfast, Son of Ulfang
     14992   1150'  Found the Pair of Leather Boots of Turufin (LOST)
     15181   1150'  Killed Orfax, Son of Boldor
     17549   1150'  Reached level 24
     19340   1250'  Reached level 25
     20153   1350'  Killed Gorbag, the Orc Captain
     24003   1500'  Reached level 26
     25278   1500'  Killed Boldor, King of the Yeeks
     25284   1500'  Found the Lucerne Hammer of Tungoroth (LOST)
     26368   1600'  Killed Grishnákh, the Hill Orc
     27147   1650'  Reached level 27
     27431   1650'  Killed Beorn, the Shape-Changer
     27434   1650'  Found the Executioner's Sword of Mirya (LOST)
     28769   1700'  Killed Golfimbul, the Hill Orc Chief
     28773   1700'  Found the Zweihander 'Larmor' (LOST)
     29870   1750'  Reached level 28
     30117   1800'  Killed Ufthak of Cirith Ungol
     30632   1850'  Found the Mace of Barth (LOST)
     32176   2000'  Reached level 29
     34649   2150'  Killed Lugdush, the Uruk
     36312   2350'  Reached level 30
     36335   2350'  Reached level 30
     36705   2350'  Found the Quarterstaff 'Hurin' (LOST)
     36741   2350'  Found the Pair of Leather Boots of Gorin (LOST)
     38458   2650'  Reached level 31
     38886   2700'  Killed Shagrat, the Orc Captain
     39799   2800'  Found the Quarterstaff of Gollob
     40718   2800'  Killed Lokkak, the Ogre Chieftain
     42126   2800'  Found the Leather Shield of Bauldanwe
     42721   2900'  Killed Uldor the Accursed
     44133   3050'  Found the Battle Axe of Vanda (LOST)
     44140   3050'  Found the Dagger of Aerion (LOST)
     44418   3050'  Found the Bar Chain Mail of Radre
     44529   3050'  Found the Cutlass of Hadran (LOST)
     44558   3050'  Found the Tulwar 'Nentir' (LOST)
     45532   3050'  Reached level 32
     46000   3100'  Found the Pair of Leather Sandals of Mogring (LOST)
     46717   3050'  Killed Sangahyando of Umbar
     46718   3050'  Found the Short Bow 'Gurithalf'
     46926   3050'  Killed Angamaitë of Umbar
     47004   3100'  Killed Uglúk, the Uruk
     47538   3100'  Killed Ulwarth, Son of Ulfang
     47812   3100'  Killed Draebor, the Imp
     48586   3150'  Killed Bill the Stone Troll
     48644   3150'  Killed Bert the Stone Troll
     48654   3150'  Found the Amulet of Saurien
     48697   3150'  Killed Tom the Stone Troll
     49999   3450'  Reached level 33
     50312   3450'  Reached level 33
     50422   3450'  Reached level 33
     50778   3450'  Found the Set of Gauntlets 'Orondion' (LOST)
     50980   3450'  Found the Arkenstone of Thron
     52028   3600'  Killed Khîm, Son of Mîm
     52030   3600'  Found the Beaked Axe of Gwarede (LOST)
     52613   3700'  Killed Mîm, Betrayer of Turin
     52629   3700'  Killed Ibun, Son of Mîm
     53338   3750'  Reached level 34
     54229   3850'  Killed Nár, the Dwarf
     55019   3800'  Reached level 35
     55928   3900'  Reached level 36
     57529   4000'  Found the Cloak of Rahal
     57652   4000'  Reached level 37
     59151   4150'  Killed Scatha the Worm
     59709   4150'  Found the Mithril Plate Mail of Caloki (LOST)
     60190   4150'  Killed Bolg, Son of Azog
     60583   4150'  Reached level 38
     61112   4150'  Found the Star 'Erelpion' (LOST)
     61161   4150'  Found the Full Plate Armour of Eladholos (LOST)
     65675   4150'  Found the Broad Axe 'Brinya' (LOST)
     67435   4150'  Killed Castamir the Usurper
     69652   4150'  Found the Rapier of Elfin (LOST)
     70831   4150'  Found the Phial 'Celuvie' (LOST)
     79726   4150'  Killed Itangast the Fire Drake
     79726   4150'  Reached level 39
     80522   4250'  Killed Rogrog the Black Troll
     80525   4250'  Found the Executioner's Sword 'Saendar' (LOST)
     80540   4250'  Found the Jewel 'Haril'
     81578   4250'  Killed Saruman of Many Colours
     81692   4250'  Found the Short Sword 'Elendi' (LOST)
     85153   4500'  Found the Cloak of Rinya
     86649   4650'  Killed Qlzqqlzuup, the Emperor Quylthulg
     87074   4800'  Killed Smaug the Golden
     87088   4800'  Found the Long Sword 'Amlador'
     87982   4850'  Reached level 40
     88459   4850'  Killed Waldern, King of Water
     88538   4850'  Found the Cloak 'Gulir' (LOST)
     88543   4850'  Found the Serpent Ring of Melar (LOST)
     88619   4850'  Killed Uvatha the Horseman
     89256   4850'  Killed The Queen Ant
     89290   4850'  Killed Azog, King of the Uruk-Hai
     89304   4850'  Found the Blade of Chaos 'Duwaerie'
     89560   4850'  Found the Dagger of Radar (LOST)


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Automatically clear '-more-' prompts         : yes (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 25.8.2014 02:03
Last updated on 26.8.2014 13:07

Download this dump

6177. on the Ladder (of 15405)
2325. on the Angband Ladder (of 4790)
144. for this player (out of 188)

Comments

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On 25.8.2014 02:03 Estie wrote:
The stronger orcs kicked him. He fled. The villagers mock him. He´ll show them. Show them all!

On 25.8.2014 14:47 Angrist wrote:
Random race, random class?

On 25.8.2014 19:45 Estie wrote:
no, half orc, ranger :)

There was this orc duo in Mordor that Frodo and Sam overheard; a warrior and a scout. The scout was sniffing some former possessions of the hobbits and trying to follow their trail by smell, while the warrior cursed at him; eventually they fought and the warrior killed the scout.

I have been looking for the scout´s name, he is kinda the blueprint for my character, but I cant find it and I am not even sure those 2 orcs had names.

On 26.8.2014 13:07 Estie wrote:
First incarnation died to ripe old age (time hounds), second on the way.

On 26.8.2014 14:55 Angrist wrote:
What is your ratio "Winners / Losers"?

On 26.8.2014 15:26 Estie wrote:
Good question; not counting the ones I abandon for one reason or another, I would guess about 1/2 make it.
A while ago I was diving more agressively, resulting in lower ratio. When there is more motivation not to die (competition or such), ratio should be higher.

Simple choices, for example: let get one turn on you or abandon attempt to clear this vault ? make the difference. In lazy mode, I might pick the former option and occasionally die for it.

On 26.8.2014 16:53 Angrist wrote:
Is there such a monster that kills your characters more often than others?

On 26.8.2014 17:17 Estie wrote:
Not that I am aware of. Recently I opened a save file on another computer that I havent used in a while, making a new character, and last message was "killed by Lagduf, the snaga". I dont remember who/when/what was going on then, nor the circumstances surrounding the death (maybe a nether wraith came through the wall while I was fighting Lagduf, his nether bolt brought me down to 5 hp, and Lagduf got the killing blow ?).






On 27.8.2014 00:18 Angrist wrote:
Where did you get the patience to pass the game over and over again?
Since killed my level 44 mage I made many attempts, but they are most die before cLevel 20 because I play too aggressively.
In the case of Gornost I found a great artifact very early. This gave me an incentive to behave cautiously, so as not to miss this chance. However, when I began to play with stronger classes opposite is true: I find a good thing; I think that I can kill everything; dying.
And with each new death I increasingly losing patience, and all my characters die before :(

On 27.8.2014 01:07 Estie wrote:
What you describe - thats what Angband is about. There are rules, of course ("dont fight ghouls without free action"), eventually you learn them all, and then its about maintaining a good rhythm. Not speed up, not slow down, just plog along steadily. Detect, retreat, detect, run, fight, pick up loot, rinse wash and repeat.

There are times when life is hard, when poison and confusion and blindness is everywhere, I use up all potions and have to recall without finding good items; eventually, either death takes me or the game gives me a break and I find some good items.

Ladder dumps are usually made after such a break, not during periods of hardship. Studying them only shows the bright side of Angband.

Where do I find the patience ? I dont know. If you play too aggressively, it might be that you dont have the "retreat" routine in your blood. When danger rises, it should trigger automatically.
Or maybe it would help if you keep the danger level high by descending deeper when you notice the agression coming on.

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