The Angband Ladder: Tony XIX, Half-Troll Warrior by Wanderlust

  [Angband 4.0.4 Character Dump]

 Name   Tony XIX     Age             27          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        9'9"   STR:      9  +4  +3  +2     18
 Class  Warrior      Weight    14st 3lb   INT:      9  -4  -2  +0      3
 Title  Myrmidon     Turns used:          WIS:     18  -2  -2  +0     14
 HP     -59/308      Game        327369   DEX:     18  -4  +2  +0     16
 SP     0/0          Standard     32755   CON:     12  +3  +2  +2  18/10
                     Resting       1910

 Level                 27    Armor      [46,+49]    Saving Throw     38%
 Cur Exp            35060                           Stealth          Bad
 Max Exp            35060    Melee       1d6,+16    Disarming        44%
 Adv Exp            42000    To-hit       70,+33    Magic Devices     27
                             Blows      1.1/turn    Perception   1 in 43
 Gold                6767                           Searching        13%
 Burden          111.9 lb    Shoot to-dam    +14    Infravision    70 ft
 Overweight       -8.0 lb    To-hit       55,+28    Speed         Normal
 Max Depth    1450' (L29)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have puke-yellow eyes,
 mangy bright red hair, and white scabby skin.



rAcid:......+...... Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:....+.+.....+
FrAct:......+....+. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Air hound misses you.
> The Air hound bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Air hound misses you.
> The Air hound claws you.
> *** LOW HITPOINT WARNING! ***
> You have no more Scrolls titled "scio ito" of Teleportation {!*} (e).
> *** LOW HITPOINT WARNING! ***
> You sense the presence of evil creatures!
> You have 16 charges remaining.
> *** LOW HITPOINT WARNING! ***
> You have 18 Scrolls titled "adiosus leo" of Phase Door (d).
> The Gorgimaera breathes fire.
> You die.

Killed by a Gorgimaera.

  [Character Equipment]

a) a Rapier of Slay Animal (1d6) (+14,+4) {!d, ignore}
     Conjured forth by magic at 1450 feet (level 29)
     
     Slays animals.
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 27.6 vs. animals, and 23.2 vs. others.
     
b) a Sling of Power (x2) (+9,+14)
     Bought from a store
     
c) a Turquoise Ring of Damage (+0,+10)
     Found lying on the floor at 1250 feet (level 25)
     
d) an Adamantite Ring of Accuracy (+19,+0)
     Found under some rubble at 1400 feet (level 28)
     
e) a Crystal Amulet of Infravision <+2>
     Found lying on the floor at 1450 feet (level 29)
     
     +2 infravision.
     
f) a Lantern (6928 turns) <+2>
     Found lying on the floor of a cavern at 750 feet (level 15)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Black Dragon Scale Mail (Dwarven) (-2) [16,+31] <+2>
     Dropped by Sangahyando of Umbar at 1200 feet (level 24)
     
     +2 strength.
     +2 constitution.
     +2 infravision.
     Provides resistance to acid.
     Prevents paralysis.  
     
h) a Fur Cloak [3,+3]
     Found lying on the floor in a vault at 1300 feet (level 26)
     
i) a Leather Shield [8,+4]
     Bought from a store
     
j) a Steel Helm [9,+4]
     Dropped by Angamait� of Umbar at 1200 feet (level 24)
     
k) a Set of Gauntlets [3,+0]
     Bought from a store
     
l) a Pair of Steel Shod Boots of Free Action [7,+6]
     Dropped by Wormtongue, Agent of Saruman at 650 feet (level 13)
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 15 Orange Potions of Cure Serious Wounds
b) an Orange Speckled Potion of Enlightenment {!*!*}
c) 2 Blue Potions of Speed {!*}
d) 18 Scrolls titled "adiosus leo" of Phase Door
e) a Scroll titled "contum aurasto" of Teleport Level {!*!*}
f) 3 Scrolls titled "rio pro sus" of Treasure Detection {@r2}
g) 5 Scrolls titled "sum sa or do" of Identify
h) 3 Scrolls titled "izzy scio co" of Word of Recall {!*!*!*}
i) a Zirconium Wand of Fire Bolts (1 charge) {ATT}
j) 2 Ivory Wands of Stone to Mud (5 charges)
k) 2 Mithril-Plated Wands of Teleport Other (16 charges) {ATT}
l) a Runed Staff of Detect Evil (16 charges) {@Z3}
m) an Ironwood Staff of Mapping (5 charges) {@Z2}
n) an Oak Staff of Light (22 charges) {@Z1}
o) an Aspen Staff of Identify (8 charges)




  [Character Quiver]

0) 7 Iron Shots (1d4) (+2,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 41.8.
     25% chance of breaking upon contact.
     
1) 8 Iron Shots (1d4) (+5,+1)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 36.
     25% chance of breaking upon contact.
     
2) 18 Iron Shots of Wounding (1d4) (+14,+12)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 58.7.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Coagulated Crimson Potions of True Seeing
b) a Tortoise Shell Ring of Dexterity <+3>
     Dropped by a Dark elven lord at 1300 feet (level 26)
     
     +3 dexterity.
     Sustains dexterity.
     
c) an Emerald Ring of Resist Fire and Cold
     Dropped by a Red naga at 900 feet (level 18)
     
     Provides resistance to fire, frost.
     
d) a Trident (Defender) (1d10) (+9,+5) [+6] <+4> {@w0}
     Found lying on the floor at 450 feet (level 9)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 24.2.
     
e) the Trident 'Belebor' (1d10) (+6,+10) <+2>
     Dropped by Ibun, Son of M�m at 1350 feet (level 27)
     
     +2 intelligence.
     Slays dragons (powerfully), orcs, evil creatures.
     Branded with poison.
     Provides resistance to frost.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 41.8 vs. creatures not resistant to poison,
     53.9 vs. dragons, 41.8 vs. orcs, 35.8 vs. evil creatures, and 29.7
     vs. others.
     
f) a Long Bow (x3) (+6,+2) {ignore}
     Dropped by a Kobold at 950 feet (level 19)
     
g) 31 Arrows (1d4) (+1,+2)
h) 6 Arrows of Slay Undead (1d4) (+1,+3)
     Slays undead.
     
i) 18 Rounded Pebbles (1d2) (+6,+5)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 42.2.
     25% chance of breaking upon contact.
     
j) 15 Iron Shots (1d4) (+5,+1)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 36.
     25% chance of breaking upon contact.
     
k) an Iron Shot of Wounding (1d4) (+14,+12)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 58.7.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       344     50'  Reached level 2
       663    100'  Reached level 3
       663    100'  Reached level 4
       902    100'  Reached level 5
      1006    100'  Killed Grip, Farmer Maggot's dog
      1380    200'  Reached level 6
      1699    200'  Killed Fang, Farmer Maggot's dog
      2057    250'  Reached level 7
      2445    250'  Reached level 8
      3675    200'  Reached level 9
      3979    200'  Killed Mughash the Kobold Lord
      3979    200'  Reached level 10
      5295    300'  Reached level 11
      7753    400'  Reached level 12
      8212    500'  Reached level 13
      9670    550'  Reached level 14
     14689    650'  Killed Wormtongue, Agent of Saruman
     14689    650'  Reached level 15
     15710    750'  Reached level 16
     16615    850'  Reached level 17
     16911    850'  Reached level 18
     17844   1000'  Killed Nár, the Dwarf
     17977   1000'  Reached level 19
     18279   1000'  Killed Ufthak of Cirith Ungol
     18580   1000'  Reached level 20
     18979   1000'  Killed Ulfast, Son of Ulfang
     19175   1000'  Killed Orfax, Son of Boldor
     19272   1000'  Reached level 21
     19567   1000'  Reached level 22
     21436   1000'  Reached level 23
     23534   1050'  Reached level 24
     26112   1150'  Reached level 25
     26691   1150'  Killed Brodda, the Easterling
     28326   1200'  Killed Sangahyando of Umbar
     28615   1200'  Killed Angamaitë of Umbar
     29680   1300'  Reached level 26
     30865   1350'  Killed Ibun, Son of Mîm
     30867   1350'  Found the Trident 'Belebor'
     31183   1350'  Reached level 27
     31594   1400'  Killed Bolg, Son of Azog


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 13.12.2015 06:06
Last updated on 13.12.2015 20:49

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13860. on the Ladder (of 18931)
5251. on the Angband Ladder (of 6478)
16. for this player (

Comments

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On 13.12.2015 20:54 Wanderlust wrote:
I was pretty pleased with how this game was going. Then suddenly I noticed my 18/80 strength character was about 60 pounds overweight. I had no idea how this could have happened until I noticed my 18 wisdom score and remembered that pack of nexus hounds ...

I went home to organize a lower-weight kit. When I popped back down into the dungeon, there were cold hounds and air hounds in the same room where I arrived. I used teleport to escape and ended near a gorgimaera. I actually didn't know what it could do because it wasn't in my monster memory yet. I tried to escape with a phase door but I phased into its LOS and it decided to breathe fire on me immediately.

So, next time I see nexus hounds without resistance ... I guess "run away" is the strategy...

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