The Angband Ladder: Bando, Half-Troll Warrior by takkaria

  [Angband 3.1.0 dev Character Dump]

 Name   Bando                                    Self  RB  CB  EB   Best
 Sex    Male              Age        21   STR:     17  +4  +5  +0  18/80
 Race   Half-Troll        Height     98   Int:     10  -4  -2  +0      4      3
 Class  Warrior           Weight    267   Wis:     10  -2  -2  +0      6      5
 Title  Myrmidon          Status      1   Dex:     18  -4  +2  +0     16     15
 HP     -1/426            Maximize    Y   CON:     14  +3  +2  +2  18/30
 SP     0/0                               CHR:     13  -6  -1  +0      6

 Level               27   Armor    [28,+23]     Saving Throw   Very Good
 Cur Exp          41022   Fight     (+2,+5)     Stealth              Bad
 Max Exp          41022   Melee   (+13,+18)     Fighting          Heroic
 Adv Exp          42000   Shoot    (+10,+4)     Shooting          Superb
 MaxDepth   1750' (L35)   Blows      3/turn     Disarming      Very Good
 Turns           210080   Shots      1/turn     Magic Device        Fair
 Gold              3637   Infra       30 ft     Perception           Bad
 Burden        91.3 lbs   Speed      Normal     Searching           Poor

 Your mother was a Stone-Troll Warrior.  You have puke-yellow eyes,
 mangy dark purple hair, and white leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:+............ Blind:.............
 Elec:....+........ Confu:.............
 Fire:*............ Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:+............ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:............+
Regen:............+ Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Light hound bites you.
> The Light hound misses you.
> The Ghoul claws you.
> The Ghoul bites you.
> The Ghoul claws you.
> The Ghoul misses you.
> The Ghoul stares deep into your eyes!
> You resist the effects!
> The Light hound claws you.
> The Light hound bites you.
> The Light hound claws you.
> The Light hound misses you.
> The Ghoul claws you.
> The Ghoul bites you.
> You die.


  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+11,+13)
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 48 against dragons, and 24
     against normal creatures.

b) a Short Bow (x2) (+8,+4)
c) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     

d) a Ring of Protection [+8]
e) an Amulet of Resist Lightning (squelch)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     

f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.

g) Leather Scale Mail of Resist Cold (-1) [11,+6]
     Provides resistance to cold.
     Cannot be harmed by cold.
     

h) a Fur Cloak [3,+4]
i) a Small Metal Shield [3,+2]
j) a Metal Cap [3,+6]
k) a Set of Gauntlets [2,-1] (squelch)
l) a Pair of Steel Shod Boots [6,-3] (squelch)


  [Character Inventory]

a) 13 Rations of Food
     Provides nourishment for about 3000 turns under normal conditions.
b) 3 Potions of Resist Cold
     When ingested, it grants temporary resistance to cold for 1d10+10 
     turns.
c) 26 Potions of Cure Serious Wounds
     When ingested, it heals you a little (1/5 of your wounds, minimum 
     25HP), heals cut damage, and cures blindness and confusion.
     Provides nourishment for about 50 turns under normal conditions.
d) 3 Potions of Cure Critical Wounds
     When ingested, it heals you a little (1/4 of your wounds, minimum 
     30HP), heals cut damage, and cures poisoning, blindness, and confu
     sion.
     Provides nourishment for about 50 turns under normal conditions.
e) a Potion of Restore Mana
     When ingested, it restores your mana points to maximum.
f) 7 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
g) 2 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
h) 2 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
i) a Scroll of Trap/Door Destruction
     When read, it destroys all traps and doors surrounding you.
j) a Scroll of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
k) a Rod of Trap Location
     When used, it detects all traps in the surrounding area.
     It takes 50 turns to recharge after use.
l) a Rod of Door/Stair Location
     When used, it detects all doors and stairs on the level.
     It takes 70 turns to recharge after use.
m) a Rod of Lightning Bolts
     When aimed, it creates a lightning bolt with damage 6d6.
     It takes 11 turns to recharge after use.
n) a Wand of Stone to Mud (7 charges)
     When aimed, it turns rock into mud.
o) 2 Wands of Stinking Cloud (19 charges)
     When aimed, it fires a stinking cloud with damage 12.
p) a Wand of Magic Missile (11 charges)
     When aimed, it fires a magic missile with damage 3d4.
q) 2 Wands of Lightning Bolts (4 charges)
     When aimed, it creates a lightning bolt with damage 6d6.
r) a Ring of Teleportation
     Induces random teleportation.
     
s) a Long Bow (x3) (+5,+5)
t) 5 Arrows of Slay Undead (1d4) (+5,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 200 feet away, inflicting an average damage of 30 against
     undead, and 25.5 against normal creatures.
     35% chance of breaking upon contact.
u) 4 Arrows (1d4) (+3,+5) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 200 feet away, inflicting an average damage of 25.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Scroll of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
b) a Ring of Resist Fire {cursed}
     Cursed.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
c) a Ring of Slow Digestion
     Slows your metabolism.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't preserve artifacts when leaving level  : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.4.2008 20:05

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13792. on the Ladder (of 18931)
5219. on the Angband Ladder (of 6478)
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Comments

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On 28.4.2008 20:05 takkaria wrote:
'twas a foolish death: went round a corner unprepared and got paralysed by a pack of Ghouls. Other than that, this game was going pretty well. Note that this is my local testing version of the game, soon to committed to the development server. It contains a bunch of changes, like making the Phial a tiny bit more common again, adding various cloaks, removing a lot of worthless junk, and tweaking gold drops.

On 28.4.2008 21:22 kandrc wrote:
Did your remove CCW's ability to cure stunning, or just forget to print it? Removing it would be a pretty big change.

On 28.4.2008 22:10 takkaria wrote:
I forgot to print it. Thanks for catching that. :)

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