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The Angband Ladder: Mark IV, Half-Troll Warrior by Wanderlust

  [Angband 4.0.4 Character Dump]

 Name   Mark IV      Age             22          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        8'1"   STR:     17  +4  +3  +6 18/120
 Class  Warrior      Weight   18st 11lb   INT:      9  -4  -2  +0      3
 Title  Myrmidon     Turns used:          WIS:      8  -2  -2  +3      7
 HP     -1/340       Game        452640   DEX:  18/53  -4  +2  +0  18/33
 SP     0/0          Standard     45303   Con:     10  +3  +2  +3     18     11
                     Resting       2223

 Level                 27    Armor      [58,+54]    Saving Throw     37%
 Cur Exp            33138                           Stealth          Bad
 Max Exp            34743    Melee       2d6,+27    Disarming        46%
 Adv Exp            42000    To-hit       70,+15    Magic Devices     27
                             Blows      2.0/turn    Perception    1 in 8
 Gold               30981                           Searching        48%
 Burden          151.2 lb    Shoot to-dam    +10    Infravision    30 ft
 Overweight      -28.7 lb    To-hit       55,+23    Speed         Normal
 Max Depth    1550' (L31)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have puke-yellow eyes, mangy
 sea-weed green hair, and white scabby skin.



rAcid:......+.+.... Nexus:......+......
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:......++..... HLife:.............

Regen:............+ Stea.:...........+.
  ESP:+............ Sear.:....+........
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:+............ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Ghoul misses you.
> The Ghoul bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Ghoul misses you.
> The Ghast claws you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Ghast claws you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Ghast misses you.
> The Earth hound misses you.
> The Earth hound bites you.
> You die.

Killed by an Earth hound.

  [Character Equipment]

a) the Beaked Axe of Théoden (2d6) (+7,+9) <+3> {@w0}
     Found lying on the floor at 950 feet (level 19)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 40 turns to recharge.
     Your chance of success is 86.3%
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 101 vs. dragons, and 70.8 vs. others.
     
b) a Long Bow of Accuracy (x3) (+15,+10)
     Dropped by Lagduf, the Snaga at 650 feet (level 13)
     
c) a Marble Ring of Damage (+0,+10)
     Found lying on the floor at 1000 feet (level 20)
     
d) an Obsidian Ring of Strength <+4>
     Found lying on the floor of a cavern at 1400 feet (level 28)
     
     +4 strength.
     Sustains strength.
     
e) an Azure Amulet of Searching <+7>
     Found lying on the floor at 1450 feet (level 29)
     
     +7 searching skill.
     
f) the Phial of Galadriel <+3>
     Dropped by Gorbag, the Orc Captain at 1100 feet (level 22)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 89.5%
     
g) the Chain Mail of Arvedui (-2) [40,+14] <+2>
     Found lying on the floor in a vault at 1100 feet (level 22)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, frost, shards,
     nexus.
     Cannot be harmed by acid.
     
h) a Cloak of Protection [1,+15]
     Found lying on the floor at 600 feet (level 12)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Small Metal Shield of Resistance [5,+13]
     Bought from a store
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
j) an Iron Helm [7,+3]
     Found lying on the floor in a pit at 1350 feet (level 27)
     
k) a Set of Gauntlets [3,+2]
     Dropped by an Apprentice at 1450 feet (level 29)
     
l) a Pair of Leather Boots of Stealth [2,+5] <+3>
     Found under some rubble at 1500 feet (level 30)
     
     +3 stealth.
     




  [Character Inventory]

a) 4 Black Spotted Mushrooms of Emergency {!*}
b) 3 Dark Green Mushrooms of Terror {!*}
c) 4 White Mushrooms of Fast Recovery
d) 40 Light Brown Potions of Cure Light Wounds
e) 16 Vermilion Potions of Cure Serious Wounds
f) 13 Smoky Potions of Cure Critical Wounds
g) 4 Blue Speckled Potions of Speed {BUFF}
h) 3 Copper Speckled Potions of Heroism {BUFF}
i) 24 Scrolls titled "vadia iriosus" of Phase Door {@r1}
j) 3 Scrolls titled "bo uto sitto" of Teleportation {!*}
k) 10 Scrolls titled "sa astlis ineo" of Satisfy Hunger
l) 7 Scrolls titled "vorrus ino" of Word of Recall {@r9 !*}
m) 5 Scrolls titled "ter inio de ho" of Protection from Evil {BUFF}
n) 3 Mithril Rods of Treasure Location {@a1}
o) a Steel Rod of Frost Bolts
p) a Gold-Plated Wand of Polymorph (12 charges)
q) a Tin Wand of Dragon's Breath (3 charges)
     Cannot be harmed by lightning.
     
r) 2 Ivory Staves of Mapping (13 charges) {@Z3}
s) 2 Banyan Staves of Teleportation (17 charges)
t) a Walnut Staff of Identify (12 charges) {@Z5}




  [Character Quiver]



  [Home Inventory]

a) 4 Scrolls titled "obvis pe" of Recharging
b) 3 Walnut Staves of Identify (2 charges) {@Z5}
c) a Platinum Ring of Protection [+12] {ignore}
     Found lying on the floor in a vault at 1100 feet (level 22)
     
d) a Robe [2,+2] {ignore}
     Found lying on the floor at 650 feet (level 13)
     
e) 16 Bolts (1d5) (+4,+4)
f) 22 Rounded Pebbles (1d2) (+6,+1)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       158    100'  Reached level 2
       164    100'  Reached level 3
       692    100'  Reached level 4
       764    150'  Killed Fang, Farmer Maggot's dog
      1278    150'  Reached level 5
      3334    200'  Reached level 6
      3504    200'  Reached level 7
      4356    250'  Reached level 8
      5686    350'  Reached level 9
      9024    400'  Reached level 10
      9358    450'  Reached level 11
      9731    500'  Killed Bullroarer the Hobbit
      9826    500'  Reached level 12
     10565    550'  Reached level 13
     12520    600'  Reached level 14
     13453    650'  Killed Lagduf, the Snaga
     13453    650'  Reached level 15
     14351    700'  Reached level 16
     14632    700'  Reached level 17
     14746    700'  Reached level 18
     15408    750'  Reached level 19
     15526    800'  Killed Golfimbul, the Hill Orc Chief
     15609    800'  Killed Grishnákh, the Hill Orc
     15733    850'  Reached level 20
     18652    950'  Reached level 21
     20781    950'  Killed Sméagol
     21166    950'  Found the Beaked Axe of Théoden
     21368    950'  Reached level 22
     22407    950'  Killed Nár, the Dwarf
     23209   1100'  Reached level 23
     24751   1100'  Killed Gorbag, the Orc Captain
     24753   1100'  Found the Phial of Galadriel
     26274   1100'  Reached level 24
     27298   1100'  Reached level 25
     27387   1100'  Found the Chain Mail of Arvedui
     29164   1150'  Killed Ufthak of Cirith Ungol
     29650   1200'  Killed Shagrat, the Orc Captain
     29773   1200'  Killed Boldor, King of the Yeeks
     29803   1200'  Killed Orfax, Son of Boldor
     31708   1200'  Killed Wormtongue, Agent of Saruman
     31979   1250'  Killed Sangahyando of Umbar
     31979   1250'  Reached level 26
     32005   1250'  Killed Angamaitë of Umbar
     36219   1350'  Reached level 26
     36577   1350'  Killed Lugdush, the Uruk
     39783   1450'  Reached level 27
     40331   1450'  Killed Brodda, the Easterling
     45044   1550'  Reached level 27


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 2.1.2016 09:12
Last updated on 6.1.2016 09:13

Download this dump

11361. on the Ladder (of 15887)
3920. on the Angband Ladder (of 4996)
16. for this player (out of 53)

Comments

Jump to latest

On 3.1.2016 10:24 Wanderlust wrote:
This is the 4th characther my 6-year old son Mark has created and played on his own, with a little help from Dad once in a while.

Half-troll warrior is proving a super-fun class for us to play.

@'s first great find was the longbow of accuracy Lagduf dropped. After that ranged combat became the favorite way of killing things.

The real game-changer just appeared lying on the floor at 950' - the Beaked Axe of Theoden. Telepathy completely changes the game experience, it's the best magic ever.

Only problem is, this axe doesn't actually hurt things very much. So right now @'s top priority is find another weapon that can really hit.

On 3.1.2016 15:18 Ingwe Ingweron wrote:
Theoden is a great find! Once Mark gets stats up, increasing Dex and Str, it can also deal good damage. !Brawn and !Nimbleness should start showing up soon and the stat swap may be worth the risk. About DL30 the straight !Dex and !Str should start showing up, although, by then you may have even better than Theoden. You may still want to carry it as a swap until you find another source of ESP. (If you inscribe the principal weapon with just @0 instead of @w0, you can swap the weapon by just pressing 'x'. Wait, you are using the roguelike keyset, so that might not be right.)


On 4.1.2016 08:27 Wanderlust wrote:
Yes, Theoden has turned out to be a complete game-changer. In the dungeon, ESP trumps raw damage-dealing any day, I think.

@ just successfully raided a vault on level 22 by wandering around it to draw the monsters out one by one. The only real challenge there was a 4-headed hydra which he killed with the time-honored "hit, phase, heal, repeat until someone dies" strategy.

The loot from the vault was great. @ found the Chain Mail of Arvedui, found a broad sword of Westernesse as a swap weapon with about double damage output compared to Theoden, and dumped his ring of searching in favor of protection +12.

He also picked up the Phial of Galadriel dropped by Gorbag on the same level.

With all the basic resistances covered and fairly decent offensive and defensive capability, plus the game-changer ESP, I think @ is ready to delve deeper.

Apparently @'s next short/mid-term goal is stat potions, including !Brawn and !Nimbleness. He already quaffed the first !Nimbleness and he can't wait to "grow into" Theoden.

On 4.1.2016 13:11 Ingwe Ingweron wrote:
And don't forget Theoden's activation - Drain Life for 120 guaranteed damage against everything except undead, demons, and non-living creatures.

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