The Angband Ladder: Periss II, Dark-Elf Geomancer by <greg@wooledge.org>

  [ToME 2.2.2 Character Dump]

 Name  : Periss II              Age                120       STR:     18       
 Sex   : Female                 Height              54       INT:     36       
 Race  : Dark-Elf               Weight              83       WIS:     24       
 Class : Geomancer              Social Class         9       DEX:     15       
 Body  : Player                                              CON:     13       
 God   : Eru Iluvatar                                        Chr:     18     19
                                                                               
 + To Melee Hit          10 Level             31    Max Hit Points       174   
 + To Melee Damage       14 Experience    263211    Cur Hit Points        -6   
 + To Ranged Hit         23 Max Exp       263211    Max SP (Mana)        328   
 + To Ranged Damage       6 Exp to Adv.   270000    Cur SP (Mana)        101   
   AC                15+116 Gold          266115    Piety              10838   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Heroic       Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  1d4+14    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 5 (250')

 Your body was a Player.
 You have defeated 2722 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 31 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can drain life from a foe.
You can cast magic missiles.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 8)
 - Combat                                        01.600 [0.300]
          . Weaponmastery                        02.300 [0.400]
          . Archery                              01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         18.380 [1.100]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          24.100 [0.700]
          - Geomancy                             35.300 [0.700]
                   . Fire                        24.146 [1.050]
                   . Water                       24.146 [1.050]
                   . Air                         24.146 [1.050]
                   . Earth                       24.146 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           01.400 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               15.400 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.540 [0.550]
          . Prayer                               16.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-3,+2) (+9)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You found it in the remains of Fire Phantom on level 29 of Mirkwood.
d) a Long Bow of Extra Might (x6) (+9,+6) {cursed}
    It
    provides resistance to dark.  It fires missiles with extra might.  It
    is cursed.  
    You found it in the remains of a Swordsman on level 14 of Mirkwood.
e) The Ring 'Caraurith' (+3 to stealth)
    It
    can be used to store a spell.  It increases your strength and stealth
     by 3.  It sustains your strength and constitution.  It provides
    resistance to acid, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 25 of
    Mirkwood.
f) a Ring of Slaying (+13,+13) {25% off}
    
    You bought it from the Black Market.
k) an Amulet of Brilliance (+4) {cursed}
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 4.  It is
    cursed.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
n) The Filthy Rag of the Wight [1,+2] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Cloak of Thorongil [1,+10]
    It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resistance [3,+12]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lizard king on level 25 of Mirkwood.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Pauraegen' [Fireflash] [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+10)
    It increases your speed by 10.  
    It was given to you as a reward.
z) a Nexus quylthulg (120 hp)
{) 25 Arrows of Frost (1d4) (+6,+10)
|) a Shovel of Digging (1d2) (+2,+10) (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Identify
    
d) 2 Spellbooks of Noxious Cloud
    
e) 2 Spellbooks of Geyser
    
f) 2 Spellbooks of Stone Skin
    
g) a Spellbook of Charm
    
h) 7 Potions of Speed {!*}
    
i) 3 Potions of Healing {!*}
j) 4 Potions of Restore Mana {!*}
k) 7 Scrolls of Teleportation {!*}
    
l) 6 Scrolls of Word of Recall {!*}
    
m) a Wand of Teleport Away[6|24] (6 charges)
n) a Partial Totem of a 5-headed hydra
    
o) a Partial Totem of an Elder aranea
    
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mage on level 31 of Mirkwood.
b) 2 Spellbooks of Fireflash
    
c) 7 Sprigs of Athelas {!*}
    
d) a Potion of *Healing* {!*}
e) 2 Potions of Enlightenment {!*}
f) The Wand of Digging of Thrain (16 charges)
g) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It 
    increases your charisma and stealth by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to acid, confusion and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Ring of Damage (+15)
i) a Ring of Nether Resistance
    
    It provides resistance to life draining and nether.  
j) an Amulet of Spell [Identify]
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, blindness, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
l) Elven Soft Studded Leather [5,+16] (+3 to stealth) {dark}
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) Elven Padded Armour [4,+9] (+1 to stealth) {blind}
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) Elven Leather Scale Mail (-1) [11,+18] (+2 to stealth) {sound}
    It increases your 
    stealth by 2.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 11 of Orc
    Cave.
p) a Mouse Fur of Immolation [1,+10]
q) a Small Leather Shield of Reflection [2,+10]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
r) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The War Hammer 'Soriandor' (3d3) (+19,+6)
    It can be wielded
    two-handed.  It does extra damage from electricity.  It poisons your
    foes.  It produces chaotic effects.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 11 of Orc
    Cave.
w) a Sling of Extra Shots (x2) (+8,+6)
x) a Light Crossbow of Extra Shots (x3) (+15,+7)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Recovery
    
b) Bigby's Big Book of Brutality {destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 17 of Mirkwood.
c) 14 Scrolls of *Identify* {!*}
    
d) a Silver Rod of Charging of Nothing (100/100)
e) a Ring of Constitution (+5)
    It increases 
    your constitution by 5.  
    You bought it from the Black Market.
f) Gold Dragon Scale Mail (-2) [30,+29]
g) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Magic for the Layman''
    It can be activated for death.  
    You found it in the remains of a Druid on level 10 of Barrow-Downs.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.8.2003 01:44

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11244. on the Ladder (of 18941)
2000. on the ToME Ladder (of 3146)
46. for this player (

Comments

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On 4.8.2003 01:44 greg@wooledge.org wrote:
Was hoping my saving throw would be adequate.

On 4.8.2003 13:29 darkgod@t-o-m-e.net wrote:
Fool is the one that attempts the spiders with so few HP ;)

PS: Usualy I'm in teh fool category anyway ;)

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