The Angband Ladder: Dwirar, High-Elf Geomancer by <greg>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Dwirar                 Age                126       STR: 18/109       
 Sex   : Male                   Height             106       INT! 18/210       
 Race  : High-Elf               Weight             188       WIS! 18/200       
 Class : Geomancer              Social Class        39       DEX: 18/141       
 Body  : Player                                              CON! 18/100       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit           8 Level             33    Hit Points      -47/   353 
 + To Melee Damage        9 Experience    582400    Spell Points    396/   518 
 + To Ranged Hit         12 Max Exp       582400    Sanity          570/   582 
 + To Ranged Damage       6 Exp to Adv.   632500    Piety                30359 
   AC                 54+83 Gold          326317    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+36    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          green eyes, wavy black hair, and a fair complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 8 (400')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 24 (1200')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 5674 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 54 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Lesser kraken in a deep water area west of Khazad-dum.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 3)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.570 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         32.140 [0.900]
          . Magic-Device                         03.000 [1.050]
          . Spell-power                          20.600 [0.700]
          - Geomancy                             37.400 [0.700]
                   . Fire                        37.113 [1.050]
                   . Water                       30.813 [1.050]
                   . Air                         25.563 [1.050]
                   . Earth                       25.563 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           15.400 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               10.500 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.650 [0.550]
          . Prayer                               07.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+8,+2) (+7)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 7.  
    You found it lying in a vault on level 23 of The Sandworm lair.
d) The Short Bow of Bredh (x3) (+8,+6) (+1)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
e) a Ring of Speed (+5)
    It increases your speed by 5.  
    You found it lying on the ground on level 25 of Mirkwood.
f) The Ring 'Sildi' (+14 to damage) (+3)
    It increases 
    your charisma and stealth by 3.  It sustains your wisdom and charisma.
    It provides resistance to nexus.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
k) The Amulet 'Dorlatar'
    It
    sustains your strength, dexterity and charisma.  It provides
    resistance to fire and nether.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
m) a Dwarven Lantern of the Magi (+2)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 2.
    It makes you invisible.  It provides resistance to blindness and 
    nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+7] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Fur Cloak of Curethron [3,+11] (+1 to stealth)
    It increases your stealth by 1.  It provides immunity to 
    fire and cold.  It provides resistance to nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of The Old Forest.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Stability [2,+8]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+3)
    It increases your ability to
    tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.


  [Character Inventory]

a) a Tome of the Eternal Flame
    It cannot
    be harmed by fire.  
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be
    harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    
    You bought it from the Library.
h) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
i) Kelek's Practical Joke {restore}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying in a vault on level 28 of Mirkwood.
j) 10 Potions of Healing {!*}
k) a Silver Rod of Simplicity of Recall (100/100) {!*}
    
    You found it lying in a vault on level 26 of The Sandworm lair.
l) a Pair of Hard Leather Boots of Stealth [3,+11] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the Footwear Shop.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Eru Iluvatar
    
b) The Jester's Cap of Insanity {geno}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) 7 Sprigs of Athelas
    
d) a Potion of Cure Insanity
e) a Potion of *Healing*
    
f) 2 Potions of Restore Mana {!*}
g) 20 Scrolls of *Identify* {!*}
    
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Golden Rod of Cheapness of Nothing (125/125)
j) a Golden Rod of Capacity of Nothing (250/250)
k) an Amulet of the Serpents [+4] (+2)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 2.  It provides resistance to poison.  
    You found it lying in a vault on level 28 of Mirkwood.
l) an Amulet of Regeneration
    It speeds your
    regenerative powers.  
    You bought it from the Jewelry Shop.
m) an Iron Crown of Might [0,+7] (+3)
    It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to chaos.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
p) The Broken Dagger of Dunimbor (1d1) (+7,-2) (+2)
    It increases your strength by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against giants.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 30 of Mirkwood.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of Mirkwood.
s) a Magical Mattock (+3)
t) a Sling of Extra Might (x4) (+13,+14)
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) a Heavy Crossbow of Extra Might (x6) (+10,+21)
    It provides resistance to sound.  It
    fires missiles with extra might.  
    You found it lying on the ground on level 24 of The Old Forest.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Gondolin ]

a) 7 Scrolls of *Identify* {!*}
    
b) a Silver Rod of Capacity of Nothing (200/200)
    It can
    hold more mana.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) a Golden Rod of Simplicity of Nothing (125/125)
d) a Ring of Intelligence (+5)
    It 
    increases your intelligence by 5.  
    You bought it from the Jewelry Shop.
e) a Ring of Light and Darkness Resistance
    It provides resistance to light
     and dark.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) The Ring of Nalad {cursed}
    It
    makes you invisible.  It provides resistance to poison.  It allows you
    to levitate.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
g) a Ring of Flying
h) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) an Elven Bar Chain Mail (-2 to accuracy) [18,+4] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) an Elven Paper Armour of Resist Lightning [4,+10] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of A lost temple.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
n) a Cloak of Stealth [1,+5] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the General Store.
o) an Elven Cloak [4,+8] (+1 to stealth)
    It increases your stealth, 
    searching and luck by 1.  It cannot be harmed by acid, cold, lightning
    or fire.  
p) a Wolf Pelt of Aman [1,+22] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
q) The Small Metal Boomerang of Minuras (3d4) (+16,+6)
    It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
r) a Drum of the Eldar (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
s) a Dragon Horn (+4)
    It can be
    activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 4.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of *Identify* {25% off}
    


  [Home Inventory - Lothlorien ]

a) Benetar's Death Ray Experiment {summon pet}
    It can be
    activated for summon pet every 101 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
b) 99 Potions of Water Curing {quest}
c) 2 Potions of Restore Mana {!*}
    
d) 7 Scrolls of *Identify* {!*}
    
e) The Crumpled Scroll of Mass Resurrection {!r!r}
f) a Ring of Intelligence (+6)
    It increases 
    your intelligence by 6.  
    You bought it from the Black Market.
g) a Ring of Damage (+17)
h) a Ring of Invisibility
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+10]
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

l) The Snakeskin Cloak of Lostol [1,+6]
        It provides immunity to acid.  It provides resistance to cold, poison
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
m) a Small Metal Shield of Electricity [3,+17]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by electricity.  
    You bought it from the Black Market.
n) a Jewel Encrusted Crown of Regeneration [0,+9]
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) a Mage Staff of Wizardry (1d4) (-5,-4)(40%) (+2)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 2.  It increases your mana capacity by 40%.  
    You found it lying on the ground on level 28 of The Sandworm lair.
q) a Mage Staff of Mana (1d4) (-19,+0)(60%)


  [The Mathom-house Inventory - Bree ]

a) The Amulet 'Dormalath' (-4)
    It 
    decreases your charisma by 4.  It sustains your constitution.  It
    slows your metabolism.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Druid on level 19 of A lost temple.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Rogue on level 22 of A lost
    temple.
d) The Whip of Wenden (1d6) (-8,+4) (-7) {cursed}
    It decreases your intelligence by 7.  It can cause earthquakes.
    It is especially deadly against trolls.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.



Posted on 29.5.2005 20:44

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1803. on the ToME Ladder (of 3146)

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On 29.5.2005 20:44 greg wrote:
Well, I still have no clue where this "Submerged Ruins" dungeon is, but I know (too late) that apparently I wasn't ready to go looking for it just yet. Insta-kill by a breath from an off-screen monster during an ambush. (And nowhere near the first ambush either. I had been using stone prison to lock away the krakens as I saw them, but I can't do that to ones I don't know about.)

On 29.5.2005 20:48 greg@wooledge.org wrote:
Oops, messed up the e-mail somehow.

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Overachiever, L33 High-Elf Thaumaturgist
1797th in ToME (2.2.7) by <Elliott946@aol.com> (24%)



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