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The Angband Ladder: Astendatram, Wood-Elf Archer by <laurencemason@bigpond.com>

  [ToME 2.2.2 Character Dump]

 Name  : Astendatram            Age                127       STR: 18/179       
 Sex   : Male                   Height              52       INT! 18/180       
 Race  : Wood-Elf               Weight              76       WIS! 18/160       
 Class : Archer                 Social Class        36       DEX! 18/***       
 Body  : Player                                              CON: 18/181       
 God   : Tulkas                                              CHR: 18/118       
                                                                               
 + To Melee Hit          58 Level             44    Max Hit Points       726   
 + To Melee Damage       50 Experience   3572060    Cur Hit Points       726   
 + To Ranged Hit         67 Max Exp      3572060    Max SP (Mana)        178   
 + To Ranged Damage      19 Exp to Adv.  3840000    Cur SP (Mana)        178   
   AC                31+100 Gold         4063872    Piety              68634   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[62]Searching   : Good         Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  30d5+300  
 Stealth     : Superb       Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Khazad-dum.
 You have defeated 15216 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.2...........2.            
        Add Int   : ......3..2......            
        Add Wis   : ......3..2......            
        Add Dex   : 222...........2.            
        Add Con   : ......3...4...2.            
        Add Stea. : ..2.............            
        Add Infra : ....1...........            
        Add Tun.. : ..............2.            
        Add Speed : 2..8.1.....9....            
        Add Blows : ..............2.            
        Vampiric  : ..............+.            
        Slay Evil : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : .......+........            
        Sust Con  : ..+.......+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++..............            
        Hold Life : .....+..........            
        Res Acid  : ..+.+.+.+.......            
        Res Elec  : ....+...+.......            
        Res Fire  : .......++.......            
        Imm Cold  : ....+..*+.+.....            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Lite  : .......++......+            
        Res Dark  : ........+.......            
        Res Blind : .........+......            
        Res Conf  : ..+...+.........            
        Res Sound : ........+.......            
        Res Shard : ....+....+......            
        Res Neth  : ....+...........            
        Res Nexus : .......+........            
        Res Chaos : ......+.........            
        Res Disen : .......+........            
        Lite      : .....+..........            
        See Invis : +....+..........            
        Digestion : +...+...........            
        Regen     : +.........+.....            
        Xtra Might: .+.............+            
        Activate  : .....++...+.....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Dragon.ESP: .+..............            
        Evil.ESP  : .........+......            

Skills (points left: 2)
 - Combat                                        26.832 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              48.510 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 48.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.560 [0.200]
          . Magic-Device                         48.300 [1.100]
 - Spirituality                                  33.700 [0.500]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Baby dragon turtle on level 14.
You may meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Ekkaiath (+2)
    It increases your strength, dexterity
     and stealth by 2.  It sustains your intelligence and constitution.  
    It provides resistance to acid and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 34 of Mordor.
f) a Ring of Speed (+8)
k) The Amulet of Thoromir (+1)
    It 
    increases your infravision by 1.  It sustains your strength.  It
    provides resistance to acid, electricity, cold, shards and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
o) The 0 'Lurauglan' [1,+10]
    It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    fire, light, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Stone Skin] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+9)
    It increases your speed by 9.  
    It was given to you as a reward.
z) (nothing)
{) 30 Arrows of Orling (1d4) (+9,+9) {90% off}
    It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Shovel of Ancarfir (1d2) (+8,+8) (+2 attacks)
    It increases your strength, dexterity, 
    constitution, ability to tunnel and attack speed by 2.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the General Store.


  [Character Inventory]

a) a Parchment titled ``Tenser's Last Words'' {heal}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Ghoul on level 33 of Mirkwood.
b) 9 Potions of Healing
c) 14 Potions of Resistance
d) 4 Scrolls of Satisfy Hunger {@r1}
e) a Copper Rod of Illumination (20/20) {@z2}
f) a Silver Rod of Quickness of Trap Location (100/100) {@z1}
g) a Mithril Rod of Recall (160/160) {@z5}
h) a Staff of Identify[7|21] (8 charges)
i) The Ring of Elleme (+1 to stealth)
    It 
    increases your stealth by 1.  It makes you invisible.  It provides
    resistance to dark and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) a Ring of Extra Attacks (+3 attacks)
l) The Amulet of Carlammas (+2)
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
o) a Venomous Great Axe of *Slay Undead* (4d4) (+11,+8) (+1)
p) a Rapier of *Slay Undead* (1d6) (+12,+12) (+1)
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) an Elemental Pike (2d5) (+9,+12)
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
t) 19 Seeker Arrows of Flame (4d4) (+10,+11) {90% off}
    It
    does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
u) 31 Silver Arrows (3d4) (+8,+8)
v) 27 Rounded Pebbles (1d2)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
b) 6 Sprigs of Athelas
c) a Potion of Life
d) a Scroll of Genocide
e) a Mithril Rod of the Istari of Nothing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Mordor.
h) The Ring 'Galvast' (+3 to stealth)
    It increases your 
    strength, intelligence, dexterity and stealth by 3.  It sustains your 
    charisma.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 35 of Moria.
i) The Amulet of Armorog (+1)
    
    It increases your intelligence and charisma by 1.  It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to sound.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
j) The Amulet of Ekkas (+5)
    It increases your strength and intelligence by 5.  It
    sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to electricity and poison.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 35 of Mordor.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your wisdom and 
    dexterity by 4.  It does extra damage from electricity and frost.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Quarterstaff of Turataria (1d9) (+10,-11) (+3)
    It can be wielded two-handed.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid and electricity.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Rod Tip of Drain Life (30 Mana to cast)
b) The Double Ring Mail of Mirya (-2) [15,+13]
    It sustains 
    your dexterity.  It provides immunity to acid and electricity.  It
    provides resistance to life draining, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
c) The Wolf Pelt 'Gurgonden' [1,+16]
    It sustains your strength and charisma.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    acid, electricity and fire.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 33 of The Helcaraxe.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga Shaman on level 35 of Mordor.
b) a Fireproof Tome of the Impenetrable Earth
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 35 of Mordor.
c) a Sprig of Athelas
d) 2 Potions of *Healing*
e) a Rod Tip of Recall (80 Mana to cast)
f) a Rod Tip of Havoc (90 Mana to cast)
g) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your 
    intelligence and stealth by 2.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It makes you completely fearless.  It
    provides resistance to acid, fire, confusion, shards, nether, nexus
     and disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
j) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Air [1,+7]
    It allows you to breathe without air.  
    
    You found it lying in a vault on level 35 of Mordor.
p) a Small Metal Shield of Reflection [3,+10]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) an Iron Crown of Telepathy [0,+12]
    It gives telepathic powers.  
    You found it lying in a vault on level 35 of Mordor.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Hatchet (*Defender*) (1d5) (+10,+9) [+20] (+4 to stealth)
    It can be wielded two-handed.  It 
    increases your wisdom, dexterity, constitution and stealth by 4.  It
    sustains your intelligence and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison, blindness and sound.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 13 of Mirkwood.
w) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Skeleton Forest troll on level 45 of
    Moria.



Posted on 29.9.2003 07:38

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6698. on the Ladder (of 18076)
1247. on the ToME Ladder (of 3112)

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On 29.9.2003 07:38 laurencemason@bigpond.com wrote:
good coverage of resistances, but still need to fiddle with equipment selection.

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