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The Angband Ladder: Twilight, High-Elf Sorceror by <twilight_forest@hotmail.com>

  [ToME 2.2.3 Character Dump]

 Name  : Twilight               Age                115       STR! 18/***       
 Sex   : Female                 Height             103       INT! 18/***       
 Race  : High-Elf               Weight             202       WIS! 18/***       
 Class : Sorceror               Social Class        71       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/210       
                                                                               
 + To Melee Hit          14 Level             50    Max Hit Points       764   
 + To Melee Damage      -37 Experience  41540234    Cur Hit Points       764   
 + To Ranged Hit         19 Max Exp     41540234    Max SP (Mana)       1701   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1701   
   AC                33+122 Gold         4690525    Piety              41675   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  4d4-148   
 Stealth     : Heroic       Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Vanyarin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 26834 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3......323..5.            
        Add Int   : ....2..2.....2..            
        Add Wis   : ...42..2.3......            
        Add Dex   : ...4............            
        Add Con   : ..3......323.2..            
        Add Chr   : ..3....2........            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ...4...2........            
        Add Sear. : ..3..4..........            
        Add Tun.. : ..............5.            
        Add Speed : .*.....2.3.3....            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Slay Drag.: .............+..            
        Impact    : ..............+.            
        Acid Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+.+.+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ....+...+.......            
        Imm Acid  : ......*+*.......            
        Imm Elec  : ......*.*+......            
        Imm Fire  : .+*....+++......            
        Imm Cold  : ......*+++......            
        Res Pois  : ...+..+.+.......            
        Res Fear  : ...........+....            
        Res Lite  : .........+.....+            
        Res Dark  : ...+....+.......            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : .......+.+......            
        Res Shard : ........+.......            
        Res Neth  : ...+.....+......            
        Res Nexus : .+......+.......            
        Res Chaos : .........+......            
        Res Disen : ...........+....            
        Levitate  : .........+......            
        Lite      : ....+....+...+..            
        See Invis : ..+......+.....+            
        Digestion : ....+...........            
        Regen     : ....+....+......            
        Activate  : .++..+.+.+......            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 . Combat                                        01.300 [0.400]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         35.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  35.100 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Mean-looking mercenary on level 1.
You may meet a Singing, happy drunk on level 1.
You may meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+11)(60%) (+3)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 3.  It
    increases your mana capacity by 60%.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
f) The Ring of Erindil (+4)
    
    It increases your wisdom, dexterity and stealth by 4.  It provides
    resistance to poison, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
n) The Bar Chain Mail of Cuandorie (-8,-49) [18,+10](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Submerged Ruins.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Lonim [2,+14]
    It sustains your 
    strength, wisdom, dexterity, constitution and charisma.  It provides
    immunity to acid and electricity.  It provides resistance to life
    draining, acid, fire, cold, poison, dark, shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
z) (nothing)
{) The Bolt of Ostelen (1d5) (+23,+11) (+2)
    It provides light (radius 1) forever.  It increases your 
    intelligence and constitution by 2.  It does extra damage from acid.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
|) a Magical Pick of Earthquakes (1d3) (+16,+10) (+5) {!k}
    It grants you the
    power of stone to mud if it is being worn.  It increases your strength
     and ability to tunnel by 5.  It can cause earthquakes.  
    You found it lying on the ground on level 27 of Heart of the Earth.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
c) a Fireproof Tome of the Blowing Wind {!k}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) a Fireproof Tome of the Impenetrable Earth {!k}
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of an Enchantress on level 44 of Moria.
e) a Fireproof Tome of the Everrunning Wave {!k}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Translocation {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
g) a Fireproof Tome of the Tree {!k}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 66 of Paths of the Dead.
h) a Fireproof Tome of Knowledge {!k}
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
i) a Fireproof Tome of the Time {!k}
    It cannot
    be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Tome of Meta Spells {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
k) a Fireproof Tome of the Mind {!k}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
l) The Deck of Wild Magic {Mass Geno. 1k Turns}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 35 of Submerged Ruins.
m) Boccob's Unifinished Works {Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Revenant on level 70 of Angband.
n) Valdarbon's Automatic Alchemist {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 67 of Paths of the Dead.
o) Olive's Omnipotent Ostrich {Mass Geno. 1k turns}
    It
    can be activated for mass genocide every 1000 turns.  
p) 20 Potions of *Healing*
q) 5 Potions of Life
r) 24 Potions of Restore Mana
s) an Adamantite Rod of the Istari of Healing (400/400) {@z1 !k}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
t) a Mouse Fur of Air [1,+9] {!k}
    It allows you to breathe without
    air.  
    It was given to you as a reward.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) a Mage Staff of Spell (1d4) (+6,+9) (charging) (charging spell1) {!k Sea of
R}
    It can be wielded two-handed.  It can be activated
    for runespell(Protection, Sphere, 32) every 160 turns and 
    runespell(Lightning, Armageddon, 46) every 230 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Bree ]

a) 3 Scrolls of Mass Genocide
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Amulet of Dagor (+1)
    It increases your 
    wisdom by 1.  It sustains your wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold, poison and nether.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Poltergeist on level 26 of Maze.
d) The Amulet 'Eldaurun' (+3)
    It 
    increases your constitution and searching by 3.  It provides
    resistance to acid, fire, confusion and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
f) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth) {!k}
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold, poison and sound
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Mirth (-2) [14,+10]
    It sustains your 
    charisma.  It provides immunity to cold.  It provides resistance to 
    life draining, light, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 33 of
    Mirkwood.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Hard Leather Armour of Tumog (-66,-17) [6,+5](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence.  It
    provides resistance to dark, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Dol Guldur.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Leather Scale Mail 'Gondoros' (-1) [11,+11]
    It sustains your 
    wisdom and charisma.  It provides immunity to electricity, fire and 
    cold.  It provides resistance to electricity and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
o) The Cloak of Aradarras [1,+9]
    
    It sustains your strength and dexterity.  It provides immunity to fire
    .  It provides resistance to fire and poison.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Fur Cloak of Valdor [3,+13]
    It sustains your strength, dexterity and constitution.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
q) a Large Leather Shield of Preservation (-1,-5) [4,+17] {!k}
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, acid, electricity, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Mature bronze dragon on level 59
    of Mordor.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 40 of
    Cirith Ungol.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) a Golden Crown of the Magi [0,+7] (+3) {!k}
    It increases your intelligence by 3.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Helcaraxe.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Crypt thing in the town of Minas Anor .
w) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Angband.
x) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven druid on level 32 of Moria.


  [Home Inventory - Gondolin ]

a) The Ring of Malad (+2 to infravision)
    
    It increases your infravision by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and blindness.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
b) an Amulet of Brilliance (+6) {!k}
    It provides
    light (radius 1) forever.  It increases your intelligence and wisdom
     by 6.  
c) The Amulet of Mahil (+2 to stealth)
    It increases your strength, stealth and infravision by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and 
    nether.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Double Ring Mail of Arsir (-2) [15,+0]
    
    It sustains your strength and wisdom.  It provides immunity to acid, 
    fire and cold.  It provides resistance to fire, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Mordor.
f) The Double Chain Mail 'Elion' (-2) [16,+19]
    It provides immunity to acid, electricity and fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid, cold, poison, light, confusion, sound, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
g) The Metal Brigandine Armour of Fingor (-3) [19,+8]
    
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to acid and fire.  It provides
    resistance to life draining, acid, electricity, cold, light, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
i) The Ribbed Plate Armour of Vathir (-3) [28,+13]
    It sustains your intelligence and charisma.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 90 of Angband.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Paths of the Dead.
l) The Soft Leather Armour of Thandil [4,+7]
    It
    sustains your strength.  It provides immunity to cold.  It provides
    resistance to life draining, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) The Leather Scale Mail of Cirdar (-1) [11,+11]
    
    It sustains your wisdom and charisma.  It provides immunity to acid
     and cold.  It provides resistance to life draining, acid, cold, 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Dol
    Guldur.
n) The Leather Scale Mail 'Airmentar' (-1) [11,+17]
    It sustains your charisma.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to cold, poison
    , light, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 89 of Angband.
o) The Thunderlord Coat 'Amras' [9,+6]
    
    It sustains your dexterity.  It provides immunity to acid and fire.  
    It provides resistance to fire, cold and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 49 of Mordor.
p) The Small Metal Shield 'Nimloth' [3,+8]
    It
    sustains your wisdom.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to acid, fire, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young multi-hued dragon on level 31 of
    The Helcaraxe.
q) The Large Metal Shield 'Gildi' [5,+3]
    It sustains your strength and intelligence.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 39 of Cirith
    Ungol.
r) an Iron Crown of Telepathy [0,+9] {!k}
    It gives telepathic powers.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Cesti of Geloron [5,+8]
    It sustains your strength and charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, poison, light, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Erebor.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Cirith Ungol.
w) The Heavy Crossbow of Lostelen (x7) (+32,+17) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and constitution by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 98 of Angband.
x) Climbing Set {!k}


  [Home Inventory - Minas Anor ]

a) The Ring 'Thalinwe' (+3 to speed)
    
    It increases your speed and attack speed by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature bronze dragon on level 42 of
    Submerged Ruins.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth and searching by 1.
    It provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
c) The Ring of Ohado [Globe of Light] (+3)
    
    It has a spell stored inside.  It increases your constitution by 3.  
    It sustains your dexterity.  It provides resistance to blindness, 
    sound and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Amulet 'Narel' (+1 to infravision)
    It increases your wisdom and infravision by 1.  It sustains 
    your intelligence, wisdom and charisma.  It provides resistance to 
    poison.  It slows your metabolism.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of A lost temple.
e) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
f) The Amulet of Thalonwe [+2] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength and dexterity by 2.  It
    sustains your intelligence.  It provides resistance to acid, poison, 
    blindness, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient dragon turtle on level 42 of
    Submerged Ruins.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) an Amulet of Telepathy {!k}
    It gives telepathic powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Mordor.
i) The Full Plate Armour of Tulon (-3) [25,+7]
    It sustains your wisdom.  It provides immunity to acid and cold
    .  It makes you completely fearless.  It provides resistance to dark, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 74 of Angband.
j) The Ribbed Plate Armour of Tauglach (-3) [28,+9]
    
    It sustains your constitution.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 61 of Mordor.
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Spider Web of Ephelkor [1,+7] (+2 to stealth)
    It increases your stealth by 2.  It
    provides immunity to electricity and fire.  It provides resistance to 
    acid, cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 89 of Angband.
n) The Large Leather Shield of Fuing [4,+10]
    It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to fire.  It provides resistance to acid, poison, sound, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Large Metal Shield of Elornion [5,+5]
    It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 45 of Paths
    of the Dead.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of Mordor.
q) The Hard Leather Cap of Thist [2,+3]
    
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    dark, blindness, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of
    Submerged Ruins.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Metal Cap 'Athor' [3,+12]
    It sustains your dexterity and charisma.  It
    provides resistance to acid, electricity, poison, blindness, confusion
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 49 of Cirith Ungol.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master thief on level 59 of The
    Sacred Land Of Mountains.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and 
    speed by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
v) The Horn of Helm (+2)
    It can
    be activated for sound ball (300) every 300 turns if it is being worn. 
    It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 41 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Ring of Silith (+1 attack)
    It increases 
    your attack speed by 1.  It sustains your dexterity and constitution.  
    It provides resistance to cold, confusion and chaos.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
b) The Ring of Denend [+11] (+2 to infravision)
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength and infravision by 2.
    It sustains your constitution.  It provides resistance to acid, poison
     and dark.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
c) The Ring of Anielen (+1)
    It increases your constitution by 1.  It
    makes you invisible.  It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to electricity, dark, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 56 of The Sacred
    Land Of Mountains.
d) The Ring 'Culoth' (+9,+15) (+2)
    It increases your constitution by 2.  It provides
    resistance to cold, poison, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 69 of Paths of the
    Dead.
e) The Ring 'Nentant' (+5)
    It increases your strength and charisma by 5.  It makes you
    completely fearless.  It provides resistance to cold, light, blindness
     and nexus.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 63 of
    Erebor.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Paths of the Dead.
g) The Amulet 'Hirdalad' (+2)
    
    It increases your strength by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold, poison, nexus
     and disenchantment.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
i) The Double Chain Mail of Reinel (-53,-22) [16,+10](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to light, 
    confusion, sound, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
j) The Bar Chain Mail of Ellingwin (-2) [18,+12]
    It sustains 
    your strength and wisdom.  It provides immunity to fire.  It provides
    resistance to fire, light, sound, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
k) The Full Plate Armour of Eithril (-3) [25,+11]
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
m) The Hard Studded Leather 'Nelbel' (-1) [7,+12]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to acid, dark, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Mirim [9,+14]
    It sustains your constitution and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 66 of Mordor.
p) a Spider Web of Aman [1,+15] (+2 to stealth) {!k}
    It 
    increases your stealth by 2.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
r) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
s) The Hard Leather Cap 'Rahtalar' [2,+11]
    
    It provides light (radius 1) forever.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to confusion, 
    nexus and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 56 of The
    Sacred Land Of Mountains.
t) The Metal Cap of Borinde [3,+8]
    It provides light (radius 3) forever.  It
    sustains your wisdom.  It provides resistance to fire, dark, blindness
    , confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Cap of Hireglad [3,+10]
    It provides light (radius 3) forever.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to poison, sound, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 61 of The Sacred
    Land Of Mountains.
v) The Steel Helm of Gwennaewe [6,+11]
    It sustains your strength.  It provides resistance 
    to electricity, fire, nexus and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 67 of Paths of the Dead.
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 23 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom by 3.  It makes you invisible.  It
    sustains your strength and constitution.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Akhorahil the Blind (+1% of critical hits)
    
    It increases your ability to score critical hits by 1.  It makes you
    invisible.  It provides resistance to cold, poison, confusion and 
    shards.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 35 of Moria.
g) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 4 of A lost temple.
j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 91 of
    Angband.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Illusory
    Castle.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 6.10.2003 00:51

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454. on the Ladder (of 12624)
206. on the ToME Ladder (of 2973)
Second best for this player (out of 25)

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On 6.10.2003 00:56 twilight_forest@hotmail.com wrote:
Tried out a Sorcerer after going with Swordmasters for a while. After you get your first good "life-item" life gets a *lot* easier, so to speak =).

As usual, Mt Doom was the hardest part. As it should be.

Btw - this char started out as a Male (if I don't remember completely wrong). Those sex-change traps gets you when you least expect it.
=)

On 13.10.2003 19:59 djwid@yahoo.com wrote:
You should see if you can take on the void. Talk to galadriel
-Duncan

On 13.10.2003 20:00 djwid@yahoo.com wrote:
nice armor

On 15.10.2003 06:31 twilight_forest@hotmail.com wrote:
The Cloak of Air in the backpack is there just for that purpose. I dumped this while prepping for the Void. =)

I'm doing some Vanilla ATM, so we'll see if/when I'll get back to finishing (off) this character. Usually I'm fed up with my guys/girls in ToME when it comes to the endgame anyway. It's the journey not the goal that's the lure for me, especially in thus variant.

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