The Angband Ladder: Grimwald, High-Elf Necromancer by sffp

  [Angband 4.2.0 Character Dump]

 Name   Grimwald     Age            104          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'8"   STR:     17  +1  -3  +0     15
 Class  Necromancer  Weight    15st 5lb   INT:     16  +3  +3  +2  18/60
 Title  Initiate     Turns used:          WIS:     10  -1  +0  +0      9
 HP     -5/115       Game        157931   DEX:     10  +3  +0  +0     13
 SP     8/39         Standard     15927   CON:     16  +1  -2  +0     15
                     Resting       3546

 Level                 17    Armor      [26,+14]    Saving Throw     66%
 Cur Exp             3619                           Stealth         Fair
 Max Exp             3619    Melee        2d5,+3    Disarm - phys.   49%
 Adv Exp             4205    To-hit        29,+8    Disarm - magic   62%
                             Blows      1.0/turn    Magic Devices     82
 Gold                3186                           Searching        40%
 Burden           95.5 lb    Shoot to-dam     +2    Infravision    40 ft
 Overweight       -6.4 lb    To-hit        23,+3    Speed         Normal
 Max Depth     750' (L15)    Shots      1.0/turn

 You are the only child of a Vanyarin Archer.  You have light blue
 eyes, straight brown hair, and a fair complexion.


Resistances         Abilities
 Acid:....+........ pFear:.............
 Elec:+............ pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............+ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:............+
Shard:............. FrAct:..+.......+..
Nexus:...........+. Feath:...+.......+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You feel much better.
> You have 4 Potions of Cure Light Wounds (c).
> The blackguard hits you.
> *** LOW HITPOINT WARNING! ***
> The blackguard hits you.
> *** LOW HITPOINT WARNING! ***
> The blackguard hits you.
> *** LOW HITPOINT WARNING! ***
> The blackguard hits you.
> You die.
> You have an Amulet of Resist Acid (e).
> You have a Long Sword of Lightning (2d5) (+9,+3) (a).
> You have a Ring of Resist Fire and Cold (s).
> You have a Pair of Iron Shod Boots of Stability [4,+3] (l).
> You have a Ring of Feather Falling (d).

Killed by a blackguard.

  [Character Equipment]

a) a Long Sword of Lightning (2d5) (+9,+3)
     Found lying on the floor at 600 feet (level 12)
     
     Branded with lightning.
     Provides resistance to lightning.
     
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +6 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 21.9 vs. creatures not resistant to
     lightning, and 9.4 vs. others.
     
b) a Short Bow (x2) (+4,+2)
     Found lying on the floor at 100 feet (level 2)
     
c) a Ring of Free Action
     Bought from a store
     
     Prevents paralysis.  
     
d) a Ring of Feather Falling
     Found lying on the floor at 600 feet (level 12)
     
     Feather Falling.  
     
e) an Amulet of Resist Acid
     Found lying on the floor at 600 feet (level 12)
     
     Provides resistance to acid.
     
g) Hard Leather Armour (-1) [16,+5]
     Found lying on the floor at 650 feet (level 13)
     
j) a Metal Cap of Intelligence [3,+2] <+2>
     Bought from a store
     
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Gauntlets of Free Action [3,+4]
     Dropped by Grishn�kh, the Hill Orc at 700 feet (level 14)
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [4,+3]
     Found lying on the floor at 450 feet (level 9)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) 2 Necromantic Tomes [Dark Rituals]
     
     You can read this book.
     
c) 4 Potions of Cure Light Wounds
d) 2 Potions of Neutralize Poison
e) 5 Potions of Speed
f) 3 Potions of Heroism
g) 3 Scrolls of Magic Mapping
h) 7 Scrolls of Treasure Detection
i) 9 Scrolls of Remove Hunger
j) 4 Scrolls of Word of Recall
k) a Scroll of Holy Chant
l) a Rod of Curing
m) 2 Rods of Light
n) a Wand of Stun Monster (2 charges)
o) a Wand of Scare Monster (5 charges)
p) a Wand of Light (8 charges)
q) a Ring of Protection [+8]
     Found lying on the floor at 600 feet (level 12)
     
r) a Ring of Reckless Attacks (+4,+5) [-19]
     Dropped by a snaga at 700 feet (level 14)
     
s) a Ring of Resist Fire and Cold
     Found lying on the floor at 600 feet (level 12)
     
     Provides resistance to fire, cold.
     
t) a Maul (4d4) (+6,+3)
     Dropped by a blue ooze at 300 feet (level 6)
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +8 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 13.9.
     




  [Character Quiver]

0) 3 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) 2 Flasks of oil
c) 5 Scrolls of Remove Hunger
d) 3 Scrolls of Recharging
e) 2 Scrolls of Deep Descent
f) a Ring of Feather Falling
     Found lying on the floor at 500 feet (level 10)
     
     Feather Falling.  
     
g) a Pair of Iron Shod Boots [4,+4]
     Found lying on the floor at 350 feet (level 7)
     
     Cannot be harmed by fire.
     
h) a Main Gauche of Venom (1d5) (+5,+2)
     Dropped by an apprentice at 200 feet (level 4)
     
     Branded with poison.
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 11.7 vs. creatures not resistant to poison,
     and 5.3 vs. others.
     
i) 19 Bolts of Slay Animal (1d5) (+6,+6)
     Slays animals.
     
j) 15 Rounded Pebbles (1d2) (+5,+4)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       547     50'  Reached level 2
      2214     50'  Reached level 3
      2222     50'  Reached level 4
      2553     50'  Reached level 5
      4961    150'  Reached level 6
      6537    200'  Reached level 7
      8126    300'  Reached level 8
      9104    450'  Reached level 9
      9443    450'  Reached level 10
     10233    450'  Reached level 11
     10790    550'  Reached level 12
     12287    600'  Killed Bullroarer the Hobbit
     12534    600'  Reached level 13
     12952    600'  Reached level 14
     13731    650'  Reached level 15
     14643    700'  Reached level 16
     14829    700'  Killed Golfimbul, the Hill Orc Chief
     15142    700'  Killed Grishnákh, the Hill Orc
     15403    700'  Reached level 17


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.8.2020 16:20

Download this dump

16801. on the Ladder (of 18941)
5911. on the Angband Ladder (of 6485)
89. for this player (

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