The Angband Ladder: Sheam, RohanKnight Unbeliever by <swissmercenarydi1@shaw.ca>

  [ToME 2.2.5 Character Dump]

 Name  : Sheam                  Age                 23       STR! 18/***       
 Sex   : Male                   Height              37       INT! 18/180       
 Race  : RohanKnight            Weight              65       WIS! 18/200       
 Class : Unbeliever             Social Class         1       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         117 Level             50    Max Hit Points      1294   
 + To Melee Damage       80 Experience  12810906    Cur Hit Points      1294   
 + To Ranged Hit         57 Max Exp     12810906    Max SP (Mana)        213   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        213   
   AC                44+135 Gold         1659012                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  42d5+1120 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight black hair, and a very dark complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 62 (3100')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 9217 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 68 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : 42..4...432...3.            
        Add Int   : .24..3........3.            
        Add Wis   : .2..43..........            
        Add Dex   : 42.......3....3.            
        Add Con   : 42......432.....            
        Add Chr   : .24.43........3.            
        Add Stea. : ..4.............            
        Add Tun.. : ..............3.            
        Add Speed : .24*4......6..3+            
        Add Blows : ..............3.            
        Chaotic   : .............+..            
        Vampiric  : .............++.            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Orc  : .............+..            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : +........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : +.....++.+......            
        Sust Chr  : ................            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.....+++.+.....            
        Hold Life : +...............            
        Imm Acid  : ........*+......            
        Imm Elec  : ......+*........            
        Imm Fire  : ....+.+*........            
        Imm Cold  : +.....*..+......            
        Res Pois  : ....+...........            
        Res Fear  : +...+....+.....+            
        Res Lite  : .......+........            
        Res Dark  : .........+......            
        Res Blind : .....+..........            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : +.....++........            
        Res Nexus : .........+......            
        Res Chaos : +.......+.......            
        Res Disen : ....+...+.......            
        Lite      : .+...........+..            
        See Invis : +...............            
        Digestion : +........+......            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : ....+.+.........            
        Blessed   : +...............            
        Fly       : ......++........            
        Orc.ESP   : ........+.......            

Skills (points left: 14)
 - Combat                                        31.400 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              02.800 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            03.700 [0.900]
 - Monster-lore                                  03.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Cure Light Wounds on level 19.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Potion of Neutralise Poison on level 15.
You may meet a Jackal on level 9.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {!*!*}
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow of Loegil (x5) (+10,+10) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 49 of Mordor.
e) The Ring of Mengolion (+4)
    It 
    increases your intelligence, charisma, stealth, speed and ability to
    score critical hits by 4.  It makes you invisible.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
f) a Ring of Speed (+17) {!*!*}
    It increases your speed by 17.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
m) a Dwarven Lantern of the Magi (+3) {!*!*}
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Blue Dragon Scale Mail 'Rhudh' (-2 to accuracy) [30,+27]
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It sustains 
    your constitution.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire
     and nether.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Feathers Cloak of Finir [1,+16]
    It sustains your constitution.  It
    provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to light and nether.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*!*}
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*!*}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+6) {!*!*}
    It increases your speed by 6.  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Bolt of Narethim (1d5) (+11,+16)
    It provides light (radius 1)
    forever.  It produces chaotic effects.  It drains life from your foes.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
|) The Pick of Naeros (+11,-3) (+3 to speed)
    It increases your strength, 
    intelligence, dexterity, charisma, ability to tunnel, speed and attack
    speed by 3.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*!*}
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 41 of Mordor.
b) The Deck of Wild Magic {@A0}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 44 of Mordor.
c) The Toenail of Vecna {@A1}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Sorcerer on level 37 of Mordor.
d) 4 Potions of Healing {!*!*}
e) 4 Potions of *Healing* {!*!*}
f) a Potion of Life {!*!*}
g) 11 Potions of Resistance {50% off}
h) a Potion of Invulnerability
i) 8 Scrolls of Word of Recall {!*!*}
j) 19 Scrolls of Identify
k) 2 Scrolls of *Destruction*
l) a Scroll of Mass Genocide
m) The Long Sword 'Esgaereth' (2d5) (+12,+23) (+4)
    It 
    increases your dexterity by 4.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against orcs.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 68 of Angband.
n) The Dark Sword 'Tirina' (3d7) (+1,+7) (+4)
    It
    generates an antimagic field.  It increases your charisma by 4.  It
    does extra damage from acid.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Curing
c) 5 Scrolls of Identify
d) 15 Scrolls of *Identify* {25% off}
e) 2 Scrolls of *Remove Curse*
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) a Ring of Slaying (+8,+13)
    
    You bought it from the Rare Jewelry Shop.
h) a Ring of Speed (+13) {!*!*}
    It increases your speed by 13
    .  
    You stole it from the Speed Ring Market.
i) The Ring of Edreglon (+4) {special}
    It increases your constitution
    , searching, infravision and speed by 4.  It makes you invisible.  It
    provides resistance to sound, nether and nexus.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Anthlosse' (+7) {100% off}
    It increases your strength, 
    stealth and speed by 7.  It provides resistance to light.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
k) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Black Market.
l) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor.
m) a Dwarven Lantern
n) The Cloak 'Holcolleth' [1,+7] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 49 of Mordor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) an Acidic Sabre (1d7) (+5,+12)
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) a Dark Sword (3d7) (+0,+0)
u) The Trifurcate Spear of Umnaegor (2d9) (+13,+8) (+3)
    It increases your constitution by 3.  
    It does extra damage from electricity and fire.  It drains life from
    your foes.  It is especially deadly against trolls.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death quasit on level 49 of Mordor.
v) a Light Crossbow (x3) (+5,+5)
w) a Drum (+1)


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) 9 Potions of Cure Insanity
c) 4 Potions of Speed
d) The Scroll of Nelmel {!*!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) The Wand of Digging of Thrain (42 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Ring of Estil (+3)
    It increases your dexterity by 3.  It sustains your charisma.
    It provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) a Ring of Speed (+13) {!*!*}
    It increases your speed by 13.  
    You stole it from the Speed Ring Market.
h) The Ring of Durin (+2)
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave.
k) Dwarven Metal Scale Mail (-2) [13,+21] (+1)
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) The Hard Studded Leather of Thath (-1 to accuracy) [7,+11]
    It sustains your strength.  It provides immunity to 
    electricity and fire.  It provides resistance to electricity, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
o) The Leather Scale Mail of Apannahil (-1 to accuracy) [11,+9]
    It sustains your wisdom and dexterity.  It provides immunity to 
    electricity.  It provides resistance to life draining, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4
    .  It provides resistance to nether.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 69 of Erebor.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
d) an Amulet of the Serpents [+3] (+1)
e) The Jewel 'Evenstar' (+3) (charging)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
f) an Amulet of Trickery (+3) {!*!*}
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
g) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
h) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+23]
    It can be activated for breathe fire (200) every 90+d90 turns
     if it is being worn. It provides resistance to fire.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 57 of Mordor.
j) The Ribbed Plate Armour 'Dringrim' (-3 to accuracy) [28,+10]
    It
    sustains your intelligence.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 60 of Mordor.
k) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Robe 'Heloth' (-20,-45) [2,+8](20%)
    It increases your hit points by 20%.  
    It sustains your strength.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to acid, dark, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 60 of Mordor.
m) The Leather Scale Mail of Ciryamdad (-1 to accuracy) [11,+9]
    
    It provides immunity to electricity.  It provides resistance to acid, 
    poison, light, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown yeek on level 37 of Mordor.
n) The Cloak of Thorongil [1,+10] {!*!*}
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Mordor.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 34 of Mordor.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 49 of Mordor.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Mordor.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 65 of Mordor.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Mordor.
w) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 44 of Mordor.
b) The Tome of Sheam
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) 3 Fireproof Scrolls of Reset Recall
    It cannot be
    harmed by fire.  
    You found it lying on the ground on level 72 of Erebor.
d) The Ring of Menath [+15] (+3)
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It increases your intelligence and dexterity by 3.  It
    provides resistance to fire and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring 'Amalomath' (+1)
    It 
    increases your charisma by 1.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to acid, light, confusion and 
    sound.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) an Amulet of Anti-Magic {100% off}
    It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
i) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor.
k) The Stone of Lore (charging)
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) Black Dragon Scale Mail (-2 to accuracy) [30,+20] {100% off}
m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
{!*!*}
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 50 of Moria.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 21 of Orc Cave.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 49 of Moria.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor.
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Gelatinous cube on level 13 of Orc Cave.
b) Gamenlon's Summoning Manual
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Spectre on level 70 of Paths of the Dead.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 68 of Angband.
d) A parchment titled ''Finer Points of Munchkinism''
    It can
    be activated for teleport level.  
    You found it in the remains of a Master lich on level 70 of Paths of the
    Dead.
e) 16 Mushrooms of Cure Serious Wounds {100% off}
f) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your dexterity and searching by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
h) The Iron Crown of Narin [0,+16]
    It sustains your strength.  It provides resistance to life
    draining, acid, dark, confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Mordor.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It 
    increases your intelligence by 2.  It does extra damage from fire and 
    frost.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    sustains your intelligence.  It provides resistance to fire and cold.  
    It allows you to sense the presence of giants.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 67 of Angband.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) 21 Bolts of Flame (1d5) (+8,+13)
    It does extra damage from fire.  It
    cannot be harmed by fire.  
    You found it in the remains of an Ancient bronze dragon on level 44 of
    Mordor.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
o) The Iron Shot of Elchir (1d4) (+17,+14)
    It does extra damage from electricity and frost.  It poisons
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
p) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor.



Posted on 28.12.2003 20:54
Last updated on 1.4.2005 03:21

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On 28.12.2003 20:54 SwissMercenaryDi1@shaw.ca wrote:
Amazing artifact luck so far... Going to try the old forest now. Also got a speed ring, and a DSM shop on the first level of orc caves.

On 28.12.2003 22:33 SwissMercenaryDi1@shaw.ca wrote:
Updated dump.

I've done the Eol, Mirkwood Spiders, Poison Water and even Troll Gate quests at a VERY early level. Flying from the stolen DSM, and the invisibility was a HUGE help.

On 2.1.2004 04:41 SwissMercenaryDi1@shaw.ca wrote:
Found Flare, Thorins, another artifact shield, Anchor of Space-time, and my crossbow + another art sling from a FF Great Swamp Wyrms on Lvl 47 of Mordor. With Gothmog's sword, I lose Nether resistance, but gain an averege of 400 damage per round, compared to Aranruth. I could also switch out my armour, in favor of Cyryamdad, and gain but I really like my AC with the Elven DSM...

Now that I got acid immunity, I might take a detour to Numenor...

On 2.1.2004 23:42 SwissMercenaryDi1@shaw.ca wrote:
Cruising right along, with a +3 speed/attacks/stats pick, and a +2 speed cloak. At +46 speed on normal.

On 3.1.2004 22:46 SwissMercenaryDi1@shaw.ca wrote:
Got through Dol Gudor, Erebor, and the Paths of the dead... Tis time to face Angband.

On 6.1.2004 00:53 SwissMercenaryDi1@shaw.ca wrote:
Got all 4 immunities, and about +50 speed... Not sure whether to keep scumming Erebor, or to head to Angband...

On 6.1.2004 11:00 t.breckner@firemail.de wrote:
The one thing I am missing most with my Antimagic-Troll is a means of restoring stats in the dungeon. He is wearing Hammerhand rather than Lebohaum just for the sustains.

Your Rohan-Knight is doing well, good luck on finding Mormegil :)



On 1.4.2005 03:14 swissmercenarydi1@shaw.ca wrote:
Rhonan Knight Swordmaster Unbeliever - take 2... Just finished the Crypt.

On 1.4.2005 03:21 swissmercenarydi1@shaw.ca wrote:
My second take on an antimagic fighter... Significantly weaker then my last attempt (Only +22 speed), but I AM playing much more cautiously.

Incidently, I've found a 4d5 Long Sword with this character - my joy was only matched by my wails of frustration when it turned out to be the Witch King's blade... I've also managed to break a perfectly good Dark Swod (+0, +0) while meleeing a Nazgul :(, hence the enchanted Dark Sword in my inventory. I keep that, a Thanc, the Vampiric sword, and Gothmog's blade (Auto-ID) for different situations - Cluttered inventory, but hey, better burndened, and living...


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