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The Angband Ladder: Kullervo, RohanKnight Unbeliever by <einai@ciaoweb.it>

  [ToME 2.2.6 Character Dump]

 Name  : Kullervo               Age                 21       STR!     40       
 Sex   : Male                   Height              60       INT!     28       
 Race  : RohanKnight            Weight              79       Wis!     28     29
 Class : Unbeliever             Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     37       
                                                                               
 + To Melee Hit         112 Level             50    Max Hit Points      1159   
 + To Melee Damage       76 Experience  10492223    Cur Hit Points       -29   
 + To Ranged Hit         42 Max Exp     10492223    Max SP (Mana)        101   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         90   
   AC                35+107 Gold         6187015                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  36d5+912  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 25603 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Quelle of the 2890th year of the third age.
 Your adventure lasted 68 days.

     Your Attributes:
You are dead, killed by a Sky Drake on level 72 of Erebor.
You can switch locations with another being.
You can cast magic missiles.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragons.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        45.800 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              06.400 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            03.700 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Staff of Nothing on level 6.
You are fated to die on level 4.
You may meet an Aimless-looking merchant on level 10.
You are fated to find an Iron Spike on level 4.
You may meet a Piranha on level 1.
You may find an Essence of Chaos on level 17.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 46 of Mordor.
d) a Drum of the Eldar (+1)
    
    It increases your strength and charisma by 1.  It provides resistance 
    to acid and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
e) The Ring 'Vascaran' (+1 attack)
    It 
    increases your wisdom, constitution and attack speed by 1.  It
    provides resistance to acid, dark and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Erebor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Magic shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
n) The Thunderlord Coat of Mithel [9,+10]
    It
    sustains your strength.  It provides immunity to electricity, fire and 
    cold.  It provides resistance to fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Esgal' [1,+11]
    It sustains your charisma.  It
    provides immunity to acid.  It provides resistance to electricity, 
    fire, sound and chaos.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Maze.
p) a Shield of Deflection of Electricity [10,+16]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of
    fear in every direction if it is being worn. It provides light (radius
    1) forever.  It increases your strength, dexterity and constitution by 
    4.  It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 25 Rations of Food
    
b) 24 Lembases
c) 13 Potions of Healing
    
d) 6 Potions of Restore Life Levels
    
e) 16 Potions of Curing
    
f) 23 Scrolls of Word of Recall
    
g) 48 Scrolls of Identify
    
h) 6 Scrolls of Protection from Evil
i) 6 Scrolls of *Destruction*
j) a Ring of Extra Attacks (+1 attack)
k) a Cursed Ring of Invisibility
l) an Amulet of Devotion (+2)
m) Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
n) The Hard Leather Armour of Himring [6,+15]
o) a Dark Sword of Aman (3d7) (+10,+9) [+2] (+2)
    It
    generates an antimagic field.  It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
p) a Shovel of Digging (+8,+6) (+5)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 27 Potions of Cure Light Insanity
b) 18 Potions of Cure Serious Insanity
    
c) 2 Potions of Cure Critical Insanity
d) 7 Potions of Cure Insanity
e) The Ring of Aromil (+5% of critical hits)
    It 
    increases your intelligence, wisdom and ability to score critical hits
     by 5.  It sustains your strength.  It provides resistance to nexus
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 63 of
    Erebor.
f) The Ring of Ambarwe (+4)
    It increases your intelligence and stealth by 4.  It makes you
    invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid, light and sound.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    The Helcaraxe.
g) an Indestructible Ring of Speed (+10)
h) a Ring of Extra Attacks (+1 attack)
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Erebor.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred
    Land Of Mountains.
k) The Anchor of Space-Time
l) Polished White Dragon Scale Mail (-2 to accuracy) [30,+17]
    It can be activated for breathe frost (110) every
    90+d90 turns if it is being worn. It provides resistance to cold.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Filthy Rag of Earnareg [1,+10]
    It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to cold, light, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in a hill.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
t) an Elemental Long Sword (2d5) (+3,+4)
u) a Dark Sword of Extra Attacks (3d7) (+14,+11) (+1 attack)
    It generates an antimagic field.  It 
    increases your attack speed by 1.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
v) a Blessed Dark Sword (3d7) (+4,+3) (+1)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your wisdom by 1.  It allows you to sense the
    presence of good beings.  It has been blessed by the gods.  
    It was given to you as a reward.
w) The Lance of Eorlingas (3d8) (+3,+21) (+2)
x) a Drum of the Eldar (+1)
    It increases your strength and 
    charisma by 1.  It provides resistance to acid and nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Ring 'Sulangbar' (+3 to speed)
    It increases your speed and attack
    speed by 3.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to light and dark.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon in a hill.
c) The Ring of Aryatarn (+2 to stealth)
    It 
    increases your wisdom and stealth by 2.  It sustains your strength and 
    intelligence.  It makes you completely fearless.  It provides
    resistance to poison and confusion.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) The Ring of Bregolos (+2 to speed)
    It 
    increases your wisdom and speed by 2.  It makes you completely
    fearless.  It provides resistance to fire and nexus.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 42 of Moria.
e) an Indestructible Ring of Nether Resistance
    It
    provides resistance to life draining and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 51 of The
    Sacred Land Of Mountains.
f) The Ring of Ilostel (+4)
    It increases your strength, wisdom, 
    constitution, charisma, stealth, infravision, speed and ability to
    score critical hits by 4.  It makes you invisible.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
g) an Amulet of the Serpents [+6] (+6)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 6.  It provides resistance to poison.  
    You bought it from the Black Market.
h) an Indestructible Amulet of Telepathy
i) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Captain on level 38 of Moria.
j) Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
k) a Large Metal Shield of Reflection [5,+12]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of The Helcaraxe.
l) a Dragon Shield [8,+19]
    It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
n) The Long Sword of the Dawn (E:20854, L:22) (3d5) (+34,+27) (+5 to
infravision) 
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 5.
    It does extra damage from electricity and fire.  It is very sharp and
    can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, fire, 
    light and blindness.  It speeds your regenerative powers.  It produces
    an electric sheath.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
o) a Vampiric Scimitar (2d5) (+8,+14)(-20%)
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
q) a Two-Handed Sword of Westernesse (3d6) (+7,+20) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Young red dragon on level 54 of The
    Sacred Land Of Mountains.
r) a Spectral Dark Sword (3d7) (+7,+7)
    It can be activated for wraith-form every
    50+d50 turns if it is being worn. It generates an antimagic field.  It
    strikes at undead with holy wrath.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It drains life.  
    You found it in the remains of an Ice troll Chieftain on level 45 of Moria.
s) a Dark Sword of Slay Animal (3d7) (+5,+10)
t) a Dark Sword of Slay Troll (3d7) (+10,+3)
u) Climbing Set {25% off}
    
    It allows you to climb mountains.  


  [Home Inventory - Lothlorien ]

a) 28 Sprigs of Athelas
    
b) 9 Potions of Healing
c) 6 Potions of *Healing*
d) 3 Potions of Life
e) 6 Potions of Enlightenment
f) 2 Fireproof Scrolls of Protection from Evil
g) The Ring of Power of Uvatha the Horseman (+1)
    It increases your intelligence and 
    wisdom by 1.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to nether and chaos.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Ring of Speed (+9)
i) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
j) a Dwarven Lantern of the Magi (+1)
k) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of The Sacred Land
    Of Mountains.
l) The Stone of Lore
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Falas [9,+7]
    It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, fire, cold, poison and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 31 of Maze.
p) The Feathers Cloak of Eollur [1,+8]
    It
    sustains your intelligence.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
q) The Large Leather Shield of Celegorm [4,+20]
r) The Large Metal Shield 'Guing' [5,+7]
    It
    provides immunity to electricity and fire.  It provides resistance to 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature dragon turtle on level 48 of
    Cirith Ungol.
s) a Golden Crown of Telepathy [0,+12]
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
u) The Dagger 'Nimthanc' (E:88311, L:28) (1d4) (+32,+14)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    trolls and giants.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Dagger 'Narthanc' (E:205364, L:30) (1d4) (+30,+14)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It sustains your 
    charisma.  It provides resistance to electricity, fire and poison.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Frozen Dark Sword (3d7) (+7,+5)
    It generates an antimagic field.  It
    does extra damage from frost.  It provides resistance to cold.  It
    cannot be harmed by cold.  
    You found it in the remains of a Black knight on level 33 of Moria.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 65 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Iron Crown of Beruthiel [0,+20] (-5)
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 56 of
    Mordor.
b) The Great Scimitar of Aedalanen (4d5) (+5,+5)
    It must be wielded two-handed.  It strikes at undead with holy
    wrath.  It prevents teleportation.  It drains experience.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 48 of Moria.



Posted on 8.6.2004 20:47

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2692. on the Ladder (of 12809)
871. on the ToME Ladder (of 2975)
Third best for this player (out of 4)

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