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The Angband Ladder: Alendab, RohanKnight Unbeliever by <orfax9@yahoo.com.au>

  [ToME 2.2.7 Character Dump]

 Name  : Alendab                Age                 22       STR!     40       
 Sex   : Male                   Height              45       INT!     37       
 Race  : RohanKnight            Weight              79       WIS!     40       
 Class : Unbeliever             Social Class         4       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          91 Level             50    Max Hit Points      1388   
 + To Melee Damage       58 Experience  22154088    Cur Hit Points      -135   
 + To Ranged Hit         54 Max Exp     22154088    Max SP (Mana)        226   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        226   
   AC                23+108 Gold         1903330                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[10]Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  39d7+754  
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have blue eyes, straight black hair, and a dark                  
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 96 (4800')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.
 You have defeated 18682 enemies.
 You saved Gondolin from destruction.
 You saved 95 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are dead, killed by an earthquake on level 96 of Angband.
You can cast magic missiles.
You can use rohir powers.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        19.400 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              04.600 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    17.875 [0.900]
          . Stealth                              27.200 [0.500]
          . Disarming                            01.000 [0.900]
 . Spirituality                                  01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Village idiot on level 15.


  [Character Equipment]

a) The Dark Sword called 'Annihilator' (3d7) (-1,+0) (+1) {@w0}
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your dexterity by 1.  It does extra damage from 
    electricity and frost.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Erdhretir' (+3)
    It increases your dexterity by 3.  It
    sustains your wisdom.  It provides resistance to poison, light, 
    blindness, shards and nexus.  It allows you to fly.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Shadow on level 49 of Illusory Castle.
f) The Ring of Nentuori (+2)
    
    It increases your dexterity by 2.  It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison, light and confusion.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Doom [+3] (+8) {cursed}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 8.  It
    is cursed.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it in the remains of a Black wraith on level 75 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
n) The Cord Armour of Gorfir [6,+11]
    
    It sustains your dexterity.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Dol
    Guldur.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield 'Ainwe' [3,+11]
    It sustains your 
    dexterity.  It provides immunity to fire.  It provides resistance to 
    fire, cold, poison, light, dark, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
s) a Jewel Encrusted Crown of Telepathy [0,+14] {@w1}
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient red dragon on level 70 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 78 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
z) (nothing)
{) 4 Seeker Arrows of Slay Undead (4d4) (+11,+5)
|) The Gnomish Shovel of Halcame (+2,-2) (+2 to speed)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , ability to tunnel, speed and attack speed by 2.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Character Inventory]

a) The Pendulum of Orcus {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
b) Balrilbon's Bag of Wondrous Tricks {@A0 Satisfy Hunger}
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 62 of Mordor.
c) Cathal's Corrupting Cymbal {@A1 restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 31 of Mirkwood.
d) The Toenail of Vecna {@A2 cure insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Barrow wight on level 37 of The Land Of
    Rhun.
e) 27 Potions of Speed
    
f) 11 Potions of Healing
    
g) 3 Potions of *Healing*
    
h) 27 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
i) 9 Scrolls of Word of Recall
    
j) 9 Scrolls of Remove Curse
    
k) 10 Scrolls of Protection from Evil
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
m) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
n) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w1}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Long Sword 'Ringil' (4d5) (+21,+24) (+10) {@w0}
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Venomous Espadon of Westernesse (2d9) (+9,+11) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to poison.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Uruk on level 66 of Dol Guldur.
q) 36 Seeker Arrows of Venom (4d4) (+10,+15)
r) 20 Seeker Arrows (4d4) (+5,+8)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Barbazu on level 68 of Angband.
b) 4 Potions of Cure Serious Insanity
c) 29 Potions of Cure Insanity
    
d) a Potion of Life
e) The Ring of Isilothad (+8 to accuracy)
    It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire, shards and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 40 of
    Illusory Castle.
f) a Ring of Nether Resistance
g) a Ring of Sound Resistance
h) The Ring of Durin (+2) {cursed}
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Dol
    Guldur.
j) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
k) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 57 of
    Mordor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
o) a Frozen Dagger (1d4) (+6,+9)
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
q) a Cutlass of *Slay Dragon* (1d7) (+9,+3) (+2)
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Katana of Gilmar (3d4) (+11,+13) (+3)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your intelligence and constitution
     by 3.  It does extra damage from frost.  It is very sharp and can cut
    your foes.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord on level 57 of Mordor.
t) a Dark Sword of Aman (3d7) (+16,+13) [+2] (+1)
    
    It generates an antimagic field.  It increases your wisdom by 1.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    wisdom.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of an Ancient white dragon on level 49 of
    Illusory Castle.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
v) a Long Bow of Extra Shots (x3) (+8,+10)
w) a Heavy Crossbow of Siegecraft (x6) (+8,+21) [+3]
x) a Blessed Small Wooden Boomerang of *Slay Evil* (1d4) (+6,+7) (+4)


  [Home Inventory - Gondolin ]

a) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your intelligence, 
    dexterity and charisma.  It provides resistance to dark, nether, nexus
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 66 of Mordor.
b) a Ring of Accuracy (+19)
c) an Indestructible Ring of Speed (+14)
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
    of Angband.
g) The Amulet of Calch (+1)
    It increases your wisdom by 1.  It sustains your wisdom and 
    constitution.  It provides resistance to fire, confusion and shards.  
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
j) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 71 of
    Angband.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
m) The Robe of Great Luck [-30,-20] (+60)
n) The Cloak of Thingol [1,+17] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Jewel Encrusted Crown of Thard [0,+18]
    It provides resistance to cold, 
    confusion, chaos and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
q) The Steel Helm of Anaroth [6,+12]
    
    It provides light (radius 2) forever.  It sustains your wisdom and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
r) The Dragon Helm of Gauglin [8,+18]
    
    It provides light (radius 5) forever.  It provides resistance to 
    electricity, cold, dark, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
s) a Pair of Soft Leather Boots of Speed [2,+10] (+5)
    It increases your speed by 5.  
    You bought it from the Footwear Shop.
t) The Dagger 'Nimthanc' (E:148377, L:29) (1d4) (+32,+18) {.}
    It can be activated for frost
    bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage 
    from fire and frost.  It makes you invisible.  It provides resistance 
    to fire and cold.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) a Vampiric Shadow Blade (4d4) (+8,+12)(0%) (+0 to stealth)
    It decreases your stealth by 0.  It decreases your 
    hit points by 0%.  It drains life from your foes.  It provides
    resistance to life draining and dark.  It cannot be harmed by acid.  
    You found it lying on the ground on level 70 of Angband.
w) The Heavy Crossbow 'Boros' (x6) (+14,+13) (+2)
    It provides
    light (radius 1) forever.  It increases your wisdom, dexterity and 
    constitution by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Ring 'Boront' (+1)
    It increases your strength, intelligence and 
    dexterity by 1.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to electricity, dark, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 48 of Mordor.
b) an Indestructible Amulet of Reflection
c) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
d) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Mirkwood.
e) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Metal Lamellar Armour 'Quenon' (-3 to accuracy) [23,+3]
    It sustains your wisdom.  It provides
    immunity to fire and cold.  It makes you completely fearless.  It
    provides resistance to light, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 34 of Mordor.
g) The Cloak 'Holcolleth' [1,+5] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) a Feathers Cloak of Air [1,+8]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It does extra damage from acid
    .  It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 55 of Mordor.
k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 37 of
    Mordor.
l) a Long Sword of Aman (2d5) (+9,+10) [+4] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your charisma.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Mature red dragon on level 38 of Mordor.
m) a Spectral Katana (3d4) (+5,+12)
n) The Two-Handed Sword of Falduin (3d6) (+4,+19) (+3 attacks)
    
    It must be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
o) a Dark Sword of Aman (3d7) (+11,+15) [+1] (+3)
    It generates an
    antimagic field.  It increases your wisdom by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    It was given to you as a reward.
p) a Spectral Dark Sword (3d7) (+4,+8)
q) a Dark Sword of Fury (3d7) (+9,+18) [-5] (+1)
r) a Dark Sword of Slay Demon (3d7) (+5,+10)
s) a Blessed Scythe (5d3) (+3,+7) (+3)
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 39 of Mordor.
u) a Mace of Extra Attacks (2d4) (+5,+7) (+3 attacks)
v) a Morning Star of *Slay Animal* (2d6) (+5,+10) (+2 to stealth)


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
b) 2 Potions of Cure Serious Insanity
c) 2 Potions of Cure Insanity
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 36 of Heart of the
    Earth.
e) a Ring of Free Action
f) a Ring of Slaying (+5,+16)
g) a Ring of Nether Resistance
h) a Ring of Nexus Resistance
i) a Ring of Shard Resistance
j) a Ring of Extra Attacks (+1 attack)
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Amulet of Irumor (+3 to stealth)
    It 
    increases your strength and stealth by 3.  It sustains your strength.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
m) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
n) an Amulet of Anti-Magic
o) The Blue Stone 'Toris Mejistos'(40%) (+2)
p) The Double Ring Mail 'Aressauri' (-2 to accuracy) [15,+5]
    It sustains your constitution.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Large Metal Shield of Reflection [5,+16]
s) a Steel Helm of Water Breathing [6,+11]
    It allows you to breathe underwater.  
    It cannot be harmed by acid.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
    Mirkwood.
u) a Dark Sword (3d7) (+0,+0) {@w0}
    It generates an antimagic field.  
v) a Gnomish Shovel of Digging (+12,+11) (+5)
    It increases your ability
    to tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
w) The Mithril Shot of Celion (3d4) (+14,+14)
    It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of The Witch-King of Angmar
    It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to electricity, cold, poison, light and nether.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 82 of
    Angband.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
c) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 58 of Mordor.
d) Tom the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .



Posted on 2.7.2004 06:59
Last updated on 29.7.2004 15:16

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1200. on the Ladder (of 12684)
560. on the ToME Ladder (of 2973)
Second best for this player (out of 3)

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On 2.7.2004 06:59 orfax9@yahoo.com.au wrote:
Killed the Necromancer of Dol Guldur (easy in the end). Finding it difficult to advance in Angband, as I'm not killing things as quickly as I would like. I lost Mormegil to a Ringwraith trying to disenchant it down (attempt to get the perfect anti-magic field with it). Found some great body armour that gives me all the immunities, but thats about it. Now to find the One.

On 7.7.2004 06:28 orfax9@yahoo.com.au wrote:
Got a replacement for Mormegil, a dark sword I read a scroll of artifact creation on. Doesn't do the damage Mormegil did, but is a dark sword, has the poor mans drain life from enemies (chaos). Also got a good digger which gives +2 speed and attack speed. Still after the one ring...

On 13.7.2004 05:48 orfax9@yahoo.com.au wrote:
Got the final stealth addition from fumble fingers and put the remaining points (45) into stealth.

On 22.7.2004 08:25 orfax9@yahoo.com.au wrote:
Dimensional Gates was surprisingly easy, but I guess it should, after all I am an Unbeliever.

On 29.7.2004 15:16 orfax9@yahoo.com.au wrote:
Killed by Hru. Again. I thought this character would be able to take them out, but no. I managed to kill 4 or 5 of the 15. This was my third Hru quest for this character as well. And I only had 2 more random quests to go too. I seriously had doubts of this character beating Morgoth anyway.

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