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The Angband Ladder: clunis, Dunadan Ranger by <clunis@umich.edu>

  [Angband 3.0.3 Character Dump]

 Name   clunis                                   Self  RB  CB  EB   Best
 Sex    Male              Age        55   STR! 18/100  +1  +2 +13 18/260
 Race   Dunadan           Height     82   INT! 18/100  +2  +2  +8 18/220
 Class  Ranger            Weight    188   WIS! 18/100  +2  +0  +2 18/140
 Title  Ranger            Status     37   DEX! 18/100  +2  +1 +12 18/250
 HP     -431/876          Maximize    Y   CON! 18/100  +3  +1  +9 18/230
 SP     318/321           Preserve    N   CHR! 18/100  +2  +1  +0 18/130

 Level           42       Armor    [27,+129]     Saving Throw     Heroic
 Cur Exp    3485445       Fight    (+35,+27)     Stealth          Superb
 Max Exp    3485445       Melee    (+43,+49)     Fighting      Legendary
 Adv Exp    3780000       Shoot    (+52,+19)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       2292247       Shots       3/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   175.8 lbs       Infra        20 ft     Searching     Excellent

 You are the first child of a Yeoman.  You are a credit to the family.
 You have dark brown eyes, straight auburn hair, and a fair complexion.




  [Last Messages]

> You miss the Mirkwood spider.
> You hit the Mirkwood spider.
> You have slain the Mirkwood spider.
> The Ancient multi-hued dragon casts a spell, burning your eyes!
> You are unaffected!
> You hit the Mirkwood spider.
> You have slain the Mirkwood spider.
> The Ancient multi-hued dragon breathes fire.
> The Mirkwood spider dies.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Some of your Arrows of Frost (1d4) (+10,+9) (s) were destroyed!
> You hit the Ancient multi-hued dragon. <5x>
> The Ancient multi-hued dragon breathes frost.
> You die.


  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Carnelian Ring of Dexterity (+5)
   It increases your dexterity by 5.  It sustains your dexterity.  
d) an Obsidian Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
e) an Adamant Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching
   , infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+23] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to blindness.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 15 Dark Red Potions of Cure Critical Wounds
j) a Metallic Blue Potion of Healing
k) 9 Light Blue Potions of Restore Life Levels
l) a Hazy Potion of Intelligence
m) a Scroll titled "nesmi sanviv" of *Identify*
n) a Scroll titled "connin orgoxy" of Banishment
o) a Tiger Eye Ring of Constitution (-4) {cursed}
   It decreases your constitution by 4.  It sustains your constitution.  
   It is cursed.  
p) a Steel Helm of Wisdom [6,+8] (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
q) a Dagger of *Slay Dragon* (1d4) (+8,+4) (+1)
   It increases your constitution by 1.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
r) a Two-Handed Sword of Slay Undead (3d6) (+7,+11)
   It slays undead.  
s) 74 Arrows of Frost (1d4) (+10,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 8 Wrinkled Mushrooms of Restoring
b) 9 Scrolls titled "nesmi sanviv" of *Identify*
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
e) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
g) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
h) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
i) The Iron Helm of Gorlim (+8,+8) [5,+11] (-5)
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by the
   elements.  
j) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
k) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire
    and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
o) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire
    and frost.  It provides resistance to fire, cold, and light.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It activates for word of recall
   every 200 turns.  It cannot be harmed by the elements.  
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is branded
   with fire.  It provides resistance to fire.  It cannot be harmed by the
   elements.  
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold
    and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
u) 55 Arrows (1d4) (+0,+0)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2004 08:05

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7236. on the Ladder (of 18293)
3011. on the Angband Ladder (of 6101)
Second best for this player (out of 2)

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On 19.1.2004 08:05 clunis@umich.edu wrote:
stupid dragon.

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