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The Angband Ladder: Therix, High-Elf Ranger by <inthane@comcast.net>

  [Angband 3.0.6 Character Dump]

 Name   Therix                                   Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR! 18/100  +1  +2  +2 18/150
 Race   High-Elf          Height    103   INT! 18/100  +3  +2  +4 18/190
 Class  Ranger            Weight    188   WIS! 18/100  -1  +0  +5 18/140
 Title  Ranger            Status     46   DEX! 18/100  +3  +1  +4 18/180
 HP     810/861           Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     204/240           Preserve    N   CHR! 18/100  +5  +1  +1 18/170

 Level           42       Armor     [31,+86]     Saving Throw     Heroic
 Cur Exp    4039802       Fight    (+26,+15)     Stealth          Superb
 Max Exp    4039802       Melee    (+33,+35)     Fighting      Legendary
 Adv Exp    4140000       Shoot    (+43,+19)     Shooting      Legendary
 MaxDepth    Lev 50       Blows       5/turn     Disarming        Superb
 Gold       3289073       Shots       3/turn     Magic Device  Legendary
 Burden   164.9 lbs                              Perception         Good
 Speed           +9       Infra        40 ft     Searching          Fair

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:....+.+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:......+...... Nethr:.............
 Lite:....+.......+ Chaos:.............
 Dark:....+........ Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:....+........ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+.....+...+.
Invis:............+ Blows:.............
FrAct:.+........... Shots:.............
HLife:....+........ Might:.+...........


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {@w0}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) an Azurite Ring of Resist Poison
   It provides resistance to poison.  
d) a Bloodstone Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
e) a Flint Stone Amulet of Devotion (+1)
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Slaying (+3,+4) [2,+9]
l) a Pair of Soft Leather Boots of Speed [2,+9] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 15 Green Speckled Potions of Cure Critical Wounds {10% off}
i) a Jewel Encrusted Crown of Might [0,+13] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
k) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {@w0}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
l) 11 Seeker Arrows (4d4) (+8,+8)


  [Home Inventory]

a) 7 Black Spotted Mushrooms of Restoring
b) 32 Metallic Green Potions of Healing
c) 2 Yellow Speckled Potions of *Healing*
d) 58 White Potions of Restore Mana
e) 14 Pink Potions of Restore Life Levels {10% off}
f) 35 Blue Potions of Enlightenment {25% off}
g) 31 Scrolls titled "funis dansef" of *Identify* {25% off}
h) 6 Scrolls titled "joblu botur" of Enchant Weapon To-Hit
i) 20 Scrolls titled "el mesa den" of Enchant Weapon To-Dam
j) a Scroll titled "snota glen sef" of *Enchant Armor*
k) 2 Scrolls titled "nisklis dalf" of *Enchant Weapon*
l) 6 Scrolls titled "petpet seh" of *Destruction*
m) 2 Scrolls titled "frinin shuo" of Banishment
n) a Scroll titled "bek nepple" of Mass Banishment
o) a Moonstone Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
p) a Carnelian Ring of Damage (+10)
q) Chaos Dragon Scale Mail (-2) [30,+16]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
u) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
v) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
w) a Set of Gauntlets of Free Action [2,+9]
   It grants you immunity to paralysis.  
x) a Pair of Soft Leather Boots of Free Action [2,+6]
   It grants you immunity to paralysis.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.8.2005 23:15
Last updated on 14.9.2005 22:25

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7076. on the Ladder (of 18079)
2951. on the Angband Ladder (of 6028)

Comments

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On 31.8.2005 23:15 inthane@comcast.net wrote:
Just got a 2 level bump from running into a Zoo filled with Quylthulgs of various sorts - had to play touch 'n go with 2 Death Drakes, an Etheral Dragon, a Crystal Drake, and an AMHD. Was just a matter of hitting +15 speed, and dancing like crazy, with the occasional phase door. Looking for confusion resist before proceeding, but not finding it. :P

On 31.8.2005 23:35 inthane@comcast.net wrote:
And three seconds after I posted this, I bought a pair of Boots of Speed +5 in the black market - 90% discount, too. Go figure. :D Now, I'm torn between Nether resist and an additional +5 to my base speed. Any suggestions?

On 31.8.2005 23:52 juergen@beer.com wrote:
Nether resist is variable, and at worst lets 5/6 of the damage go through (AFAIK)
ATM you probably don't like the side-effects but at least at this dlev I'd definitely go for speed, and try to get max CON.

Even later rnether is just nice, but not neccessary to win.

On 31.8.2005 23:55 juergen@beer.com wrote:
Oh, and your boots give rnexus!
Nexus is only annoying after you max out your stats (no more scrambling possible after that), what you almost have done
So: go for speed!

On 1.9.2005 00:36 inthane@comcast.net wrote:
Thanks! Now @ base speed 10. :D

On 12.9.2005 17:36 inthane@comcast.net wrote:
Just dumping an update - just found Bard, I am *VERY* happy about this! Now I just need poison resistance, and am not having much luck. :P

On 14.9.2005 22:25 inthane@comcast.net wrote:
I've never been this deep before, and I have a dilemma. I'm currently getting poison resist via a ring slot, which quite frankly sucks - I've got a +10 damage ring sitting at home which I'd like to use. The downside is that I lose 130hp due to the lack of the CON boost.

WWYD?

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