The Angband Ladder: Alethlan, High-Elf Ranger by aeneas

  [Angband 3.0.9e Character Dump]

 Name   Alethlan                                 Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR! 18/100  +1  +2  +3 18/160
 Race   High-Elf          Height     77   INT! 18/100  +3  +2  +7 18/220
 Class  Ranger            Weight    178   WIS:  18/81  -1  +0 +12 18/191
 Title  Ranger            Status     68   DEX! 18/100  +3  +1  +3 18/170
 HP     827/827           Maximize    Y   CON! 18/100  +1  +1 +13 18/250
 SP     321/321                           CHR:  18/94  +5  +1  +3 18/184

 Level           42       Armor   [23,+102]     Saving Throw         106
 Cur Exp    3855814       Fight   (+32,+22)     Stealth                8
 Max Exp    3855814       Melee   (+44,+40)     Fighting             324
 Adv Exp    4140000       Shoot   (+48,+19)     Shooting             430
 MaxDepth   4800 ft       Blows      5/turn     Disarming             95
 Turns       688101       Shots      4/turn     Magic Device         114
 Gold        185777       Infra       40 ft     Perception            75
 Burden   257.7 lbs       Energy       360%     Searching             72

 You are the only child of a Telerin Warrior.  You have light blue
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:.............
 Elec:..*.+.+.++... Confu:...........+.
 Fire:+.....+.++... Sound:.......+.....
 Cold:......+.++... Shard:...........+.
 Pois:..+.......... Nexus:......+......
 Fear:............. Nethr:.............
 Lite:....+.......+ Chaos:........+....
 Dark:............. Disen:..+.+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:........+....
Feath:..+....+...+. Sear.:.....+.+.....
PLite:.....+.....+. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:..+++.++...+.
Invis:..+.+.......+ Blows:.............
FrAct:..+.......+.. Shots:.+...........
HLife:..+.......... Might:.............


  [Character Equipment]

a) a Scythe of Slicing of Flame (8d4) (+12,+18)
   It is branded with fire.  It provides resistance to fire.  It cannot
   be harmed by fire.  
b) a Long Bow of Extra Shots (x3) (+16,+19) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
d) a Malachite Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+5)
   It increases your speed by 5.  It provides resistance to lightning, 
   light, and disenchantment.  It sustains your charisma.  It grants
   you the ability to see invisible things.  It activates for heal (500) 
   every 200 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+4)
   It increases your wisdom and constitution by 4.  It increases your 
   searching by 4.  It usually provides light of radius 3.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Leather Scale Mail of Amras (-1) [11,+13] (+3)
   It increases your intelligence and constitution by 3.  It increases
   your speed by 3.  It provides resistance to acid, lightning, fire, 
   cold, and nexus.  It sustains your constitution.  It cannot be
   harmed by the elements.  
h) The Cloak of Celegorm [1,+18] (+5)
   It increases your wisdom by 5.  It increases your searching and 
   speed by 5.  It provides resistance to sound.  It sustains your 
   wisdom.  It makes you fall like a feather.  It cannot be harmed by
   the elements.  
i) a Large Leather Shield of Elvenkind [4,+19] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
j) a Jewel Encrusted Crown of the Magi [0,+10] (+1)
   It increases your intelligence by 1.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   grants you the power of telepathy.  It cannot be harmed by the
   elements.  
k) a Set of Cesti of Free Action [5,+13]
   It grants you immunity to paralysis.  
l) The Pair of Soft Leather Boots 'Calris' [2,+17] (+3)
   It increases your constitution by 3.  It increases your speed by 3.  
   It provides resistance to confusion and shards.  It usually provides
   light of radius 4.  It makes you fall like a feather.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 67 Copper Speckled Potions of Speed
i) 19 Indigo Potions of Healing
j) 24 Scrolls titled "breg har" of Identify {@r1}
k) 2 Scrolls titled "mest nonweneo" of *Identify*
l) 10 Pewter Wands of Teleport Other (62 charges)
m) The Necklace of the Dwarves (+3)
   It increases your wisdom by 3.  It provides resistance to light, 
   confusion, and shards.  It sustains your wisdom.  It cannot be
   harmed by the elements.  
n) Chain Mail of Elvenkind (-2) [14,+30] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
o) The Spear 'Gondricam' (1d6) (+12,+11) (+2)
   It increases your strength by 2.  It slays undead.  It provides
   resistance to dark and blindness.  It sustains your strength.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
p) The Whip 'Mediator' (1d3) (+13,+10) (+2)
   It increases your charisma by 2.  It increases your infravision by
   2.  It slays animals, dragons, demons, and undead.  It is branded
   with fire.  It provides immunity to acid.  It provides resistance to 
   cold, light, and sound.  It grants you the ability to see invisible
   things.  It activates for star ball (150) every 50 turns.  It cannot
   be harmed by the elements.  
q) The Mace of Celeborn (4d4) (+6,+11) (+3)
   It increases your dexterity and charisma by 3.  It increases your 
   searching by 3.  It slays all evil creatures.  It is branded with 
   frost.  It provides resistance to blindness and shards.  It sustains
   your dexterity and charisma.  It activates for banishment every 500
   turns.  It cannot be harmed by the elements.  
r) The Sling of Himring (x2) (+10,+13)
   It provides immunity to lightning.  It provides resistance to life
   draining.  It activates for protection from evil every 100+d100 turns.
   It cannot be harmed by the elements.  
s) 79 Arrows of Flame (1d4) (+10,+3) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  
t) 20 Seeker Arrows of Lightning (4d4) (+17,+11)
   It is branded with electricity.  It cannot be harmed by electricity.
   
u) 26 Seeker Arrows of Slay Dragon (4d4) (+11,+12)
   It slays dragons.  
v) 25 Seeker Arrows of Frost (4d4) (+9,+8) {@f4=g}
   It is branded with frost.  It cannot be harmed by cold.  
w) 11 Mithril Arrows of Wounding (3d4) (+17,+16) {@f3=g}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
b) 11 Indigo Potions of Healing
c) 8 Gloopy Green Potions of *Healing*
d) 4 Smoky Potions of Life
e) 30 Scrolls titled "lo ium un" of Teleport Level
f) 57 Scrolls titled "breg har" of Identify {@r1}
g) 5 Scrolls titled "mest nonweneo" of *Identify*
h) 4 Scrolls titled "lanwed den" of Banishment
i) 4 Scrolls titled "flanir put" of Mass Banishment
j) a Malachite Ring of Speed (+10)
   It increases your speed by 10.  
k) a Flint Stone Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
l) a Golden Amulet of Weaponmastery (+4,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
m) The Robe 'Holhenneth' [2,+11] (+3)
   It increases your constitution by 3.  It provides resistance to acid,
   cold, and life draining.  It activates for detection every 55+d55
   turns.  It cannot be harmed by the elements.  
n) a Golden Crown of Might [0,+12] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
o) The Pair of Metal Shod Boots of the Rohirrim [6,+14] (+3)
   It increases your stealth by 3.  It provides resistance to blindness,
   sound, and disenchantment.  It cannot be harmed by the elements.  
p) a Main Gauche of Gondolin (1d5) (+10,+20)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  
q) a Scythe of Slicing of Slay Evil (8d4) (+11,+13)
   It slays all evil creatures.  
r) 39 Seeker Arrows of Slay Evil (4d4) (+12,+12)
   It slays all evil creatures.  
s) 28 Seeker Arrows of Flame (4d4) (+5,+8)
   It is branded with fire.  It cannot be harmed by fire.  
t) 17 Seeker Arrows of Lightning (4d4) (+3,+5)
   It is branded with electricity.  It cannot be harmed by electricity.
   
u) 26 Seeker Arrows of Flame (4d4) (+2,+2)
   It is branded with fire.  It cannot be harmed by fire.  
v) 33 Seeker Arrows (4d4) (+7,+4)
w) 25 Seeker Arrows (4d4) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.6.2009 22:03
Last updated on 25.6.2009 04:38

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On 19.6.2009 22:22 aeneas wrote:
Been quite a while since I've played any Angband. Decided to try out Eddie's patch of 3.0.0 again. I actually still have a living character at dlvl 70 in this patch, but since I hadn't played in so long I thought I'd re-accustom myself to the game before continuing with him, so I played this guy with a new savefile.

Meant to play this fellow at a really leisurely pace, but wound up playing at a weird intermediate pace that might well have been more dangerous than just diving would have been. Lacked FA and rBase until quite deep. Found the Main Gauche in the mid-40s and the elvenkind around 2500', I think. Was still too weak to take on a lot of stuff until pretty recently, but my stats are up and I've recently found some nice stuff (like the Palantir).

I've found remarkably few artifacts considering how many drops I've generated, but the stuff I've found is pretty good. I did find one artifact longbow, but it was based on the boots of Wormy... was (+1 +2), I think, and gave +1 Con.

The Main Gauche gives ESP and the +6 stealth is quite nice. Just found the Crown of the Magi, which also gives ESP. I've had Holhenneth since sometime in the late 60s, but until recently I really needed the stealth to survive. I have to admit that I still don't want to give it up.

Anyway, despite the fact that I haven't found a lot of artifacts I feel like I'm not that far from having a kit I can win with at this point. What I'd really like to find is a better bow. Since I'm playing with randarts there's a pretty good chance that there just isn't a decent artifact bow, but a better ego bow would be nice. Also some slay evil ammo.

On 21.6.2009 17:59 aeneas wrote:
Recalled, went down a level, saw Saruman and thought it would be good to kill him now that I'm past 4500'. It was a pretty good level to do it in with a couple of destructed areas to pahse around in, but he caught me in an open space adjacent to the Destruction. I pingeded him with a few arrows of Wounding but then he summoned a really impressive array of Dragons. I should probably have continued the fight, as I wouldn't have minded killing a few of the Wyrms either, but instead I read ?tele_level.

Saw an unidentified ring in a small vault, grabbed it, and.. Vilya. Nice to have rPoison finally (I've been pretty careful about casting it when necessary so it hasn't been an issue so far, but it eliminates one source of potential sloppy screwups, and I have a tendency to get bored at this stage of the game and get killed through carelessness), and of course Vilya has some other nice qualities. Does leave me down a point of Con though- I think it's worth wearing even so, but I lose 57hp... Given that I haste to the 20s and can double resist everything big I'm not going to get killed except through carelessness, but I don't yet have enough hp to really fight anything big. As soon as I take much damage I have to get out of there.

Considering wearing Holhenneth (which would unencumber me as well), but.. again, it's the stealth. Not quite sure what is best here.

I'm still a long way away from my third shot- this is the point in the game where I get a bit bored (though finding Vilya spiced things up a bit.) Most uniques are still alive, so I guess I could start hunting them, though I can't really take on any of the big baddies without using too many resources. I haven't quaffed a single !Healing yet, so I have quite a few, but I don't want to use them up at this point.

On 22.6.2009 14:35 aeneas wrote:
So, found a better bow. Also the Necklace, Celeborn, and Mediator. I'd much rather have the real Necklace than this one, but it is slightly better than the Amulet of the Magi I was wearing before, because of rShards. Celeborn's activation is useful, but I'd have to wander around wearing it a lot to get much use out of it. Mediator's Acid immunity is nice, but it's not really very useful to me in any other respect. OTOH, the Scythe is really a pretty good weapon.

Have the third shot now. Saruman is still kicking around, so it'll be interesting to see what he drops- I'm deep enough it could be pretty nice. OTOH his summoning is a bit out of control this deep. But I'm thinking that with randarts I might not be able to improve this kit all that much without spending a lot of time scumming 4900'.

On 25.6.2009 04:46 aeneas wrote:
Killed Maeglin and he dropped a few artifacts, mostly not very worthwhile, though Amras is nice to have. Also something summoned some dragons, though I forget what now. Tele'd some away and then killed an Ice Wyrm and a Wyrm of Perplexity. One of them dropped Elessar. Found Calris in a small vault.

This isn;'t the kit I've been wearing by the way- I was just trying some things on so I could double-check resists on my character screen.

Anyway, I also found a nice big stack of slay evil seeker arrows. I'm getting a bit bored with this character, so I'm considering going for it now. HP could be higher, but other than that I think he's looking pretty good. Not quite sure what to wear, what to swap, etc. Also, bought out the BM a few times and picked up a lot of !Healing. Maybe I should take that as a sign that I should take out some of the worst uniques. I'd at least like to kill Saruman, but he has made himself pretty scarce lately.

On 25.6.2009 20:23 PowerDiver wrote:
You don't need advice, but let me remind you to keep in mind with CL 40 chars that they really benefit from buffing like chant and heroism. If you lose focus and don't notice when those wear off, it matters. The higher the CL, the less it matters, but 42 might still be like 40. 3.1 has a nice status bar. I don't remember if that was in 3.0.9.


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