The Angband Ladder: Elysia_XXIII, Human Geomancer by <akay225@comcast.net>

  [ToME 2.2.5 Character Dump]

 Name  : Elysia_XXIII           Age                 17       STR!     40       
 Sex   : Female                 Height              71       INT!     40       
 Race  : Human                  Weight             155       WIS!     40       
 Class : Geomancer              Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          38 Level             50    Max Hit Points      1119   
 + To Melee Damage       19 Experience  40575639    Cur Hit Points      1119   
 + To Ranged Hit         42 Max Exp     40575639    Max SP (Mana)       2064   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2064   
   AC                26+116 Gold         3941669    Piety             295122   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4+133   
 Stealth     : Heroic       Magic Device: Very Good    Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Serf.           
          You are the black sheep of the family.  You have blue eyes,          
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 9 (450')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 693 (34650')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 60 (3000')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 14342 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Tuile of the 2891st year of the third age.
 You have been adventuring for 204 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........*...36.            
        Add Int   : ....2.42.*......            
        Add Wis   : ....2..2.*...3..            
        Add Dex   : .........*4..3..            
        Add Con   : ......4..*......            
        Add Chr   : .......2.*......            
        Mul Mana  : ....+...........            
        Add Stea. : ......42........            
        Add Sear. : ..............6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .***.342...9....            
        Add Blows : .............3..            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+...+.......            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ...+++..........            
        Res Acid  : ......+++++...+.            
        Imm Elec  : ......+.*+......            
        Imm Fire  : .+....*+.+......            
        Imm Cold  : ......++*+......            
        Res Pois  : .+.......+......            
        Res Fear  : ................            
        Res Lite  : .....+...+......            
        Res Dark  : .....+...+....+.            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Imm Neth  : .........+......            
        Res Nexus : ......++++......            
        Res Chaos : .....+..........            
        Res Disen : ..............+.            
        Aura Fire : ......+.........            
        WraithForm: ...+............            
        Lite      : ....+....+......            
        See Invis : ...+.+...++.....            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Activate  : .+...+.+..+...+.            
        Drain Exp : ...+............            
        Cursed    : ...++....+......            
        Hvy Curse : ...++....+......            
        Prm Curse : .........+......            
        Fly       : ......+.........            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       35.117 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               35.700 [0.700]
          . Necromancy                           06.300 [0.700]
          . Runecraft                            00.700 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  15.850 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  07.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Sparrow on level 1.
You may meet a Giant green frog on level 1.
You may meet a Mangy-looking leper on level 1.
You may find a Flask of oil on level 1.
You are fated to die on level 1.
You are fated to find a Potion of Cure Light Insanity on level 1.
You may find a Robe on level 1.
You are fated to find something special on level 1.
You may meet a Pitiful-looking beggar on level 1.
You may meet a Pitiful-looking beggar on level 1.
You are fated to meet a Green mold on level 1.
You are fated to meet a White icky thing on level 1.
You may find a Small Leather Shield on level 1.
You may meet an Insect swarm on level 7.
You are fated to find a Ring of Searching on level 1.
You may meet a Pitiful-looking beggar on level 1.
You are fated to meet a Chaffinch on level 5.
You may find a Whip on level 1.
You are fated to die on level 1.
You may find a Magic Trap Set on level 1.
You are fated to find Hard Leather Armour on level 1.
You are fated to meet a Giant black ant on level 5.
You may meet a Large grey snake on level 1.
You are fated to find a Main Gauche on level 1.
You may meet an Agent of the black market on level 1.
You are fated to meet a Boil-covered wretch on level 1.
You may meet a Blue ooze on level 14.
You may find a Potion of Cure Light Insanity on level 20.
You are fated to meet a Grey icky thing on level 1.
You may meet a Floating eye on level 13.
You are fated to die on level 1.
You may find a Robe on level 10.
You may find a Wooden Torch on level 1.
You are fated to find an Amulet of Infravision on level 19.
You are fated to find a Slime Mold on level 6.
You may meet a Pike on level 9.
You are fated to find a Pair of Soft Leather Boots on level 9.
You may meet a Giant crayfish on level 4.


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (+11,+2)(100%) (+5)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+17) {!k!v!d!s}
    It increases your speed by 17.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining and nether.  It renders you incorporeal.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos' [See the Music](40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Listen to the Music] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield 'Tollin' [3,+15]
    It sustains your 
    intelligence and constitution.  It provides immunity to electricity
     and cold.  It provides resistance to acid, cold, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 150 of The
    Void.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {25% off}
    It increases your speed by 9.  
    You bought it from the Footwear Shop.
z) a Death mold (1585 hp)
{) The Silver Bolt 'Thiryon' (3d5) (+27,+22) (+3 attacks)
    It increases your strength, 
    wisdom, dexterity and attack speed by 3.  It does extra damage from 
    frost.  It produces chaotic effects.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 150 of The Void.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 72 of Angband.
b) a Fireproof Tome of the Blowing Wind {!k}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 82 of Angband.
c) 2 Fireproof Tomes of the Impenetrable Earth {!k}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) 2 Fireproof Tomes of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 72 of Angband.
e) a Fireproof Tome of Translocation {!k}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Fireproof Tomes of the Tree {!k}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
g) 2 Fireproof Tomes of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 81 of Angband.
h) a Runestone {KnowSph 22 @2}
i) a Silver Rod of the Istari of Recall (200/200) {!d!s!v!k}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 72 of Angband.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 66 of Dol
    Guldur.
k) The Robe of Great Luck [-30,-19] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind
b) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it in the remains of a Nether wraith on level 63 of Dol Guldur.
c) a Runestone {AcidSph 22 @3}
d) a Runestone {GravPS 50 @1}
e) a Runestone {EPowSur 250 @3}
f) The Gem of Knowledge {Summon Pet}
g) The Gem of Ghosts {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 84 of Angband.
h) The Devil's Pentagram {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 55 of Paths
    of the Dead.
i) Jor's Book of Impossible Occurences {Genocide}
j) 3 Scrolls of *Remove Curse*
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 65 of Dol
    Guldur.
l) The Palantir of Orthanc (+2)
m) The Partial Plate Armour of Falared (-3 to accuracy) [22,+18]
    It sustains your dexterity.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
n) The Metal Lamellar Armour 'Laina' (-3 to accuracy) [23,+17]
    It sustains your 
    wisdom, dexterity and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to poison, sound, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Filthy Rag of the Wight [1,+5](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Robe 'Arauden' (-43,-27) [2,+14](20%)
    It
    increases your hit points by 20%.  It provides immunity to fire.  It
    provides resistance to life draining, electricity, fire, cold, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
r) a Blessed Lochaber Axe of Life (3d8) (+13,+16)(40%) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom by 2.  It increases your hit points by 40%.  
    It provides resistance to life draining.  It allows you to sense the
    presence of good beings.  It has been blessed by the gods.  
    You found it in the remains of a Great Wyrm of Balance on level 82 of
    Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity
     and luck by 2.  It provides immunity to paralysis.  It allows you to
    sense the presence of dragons.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Bolt of Arodrad (1d5) (-9,+7) (+1)
    It increases your dexterity and 
    constitution by 1.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
w) a Mage Staff of Mana (1d4) (-15,-6)(100%)


  [Home Inventory - Gondolin ]

a) a Runestone {ElArm 2408}
b) Kelek's Wormhole Machine {Acquirement}
    It can be activated for acquirement
    .  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 2 Potions of Cure Critical Insanity
d) 26 Potions of Cure Insanity {!d}
e) 15 Potions of Speed {!d}
f) 33 Potions of Resistance {!d}
g) a Potion of Invulnerability
h) 30 Scrolls of Teleportation {!k!s!d}
i) 3 Scrolls of *Destruction*
j) 4 Scrolls of Genocide
k) 4 Scrolls of Mass Genocide
l) an Adamantite Rod of the Istari of Nothing (400/400)
m) a Fireproof Staff of Mana[1|20] of Plenty (6 charges)
    It cannot
    be harmed by fire.  
    You bought it from the Magic shop.
n) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Dol Guldur.
o) an Elven Cloak of Invisibility [4,+21] (+7)
    It 
    increases your stealth, searching and luck by 7.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) an Elven Cloak [4,+9] (+4 to stealth)
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 64 of Dol
    Guldur.
r) The Large Metal Shield of Anarion [5,+20]
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 88 of Angband.
t) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
u) a Mage Staff of Wizardry (1d4) (-11,-3)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Demilich on level 89 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Delwe (+6)
    It 
    increases your constitution, stealth and infravision by 6.  It
    sustains your intelligence, wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 676 of Nether Realm.
b) 20 Rings of Speed (+4) {*********************}
    
    It increases your speed by 4.  
    You stole it from the Rare Jewelry Shop.
c) The Amulet of Carlammas (+2)
d) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ribbed Plate Armour 'Aurthand' (-24,-24) [28,+12](40%)
    It increases your hit points by 40%.  
    It sustains your constitution.  It provides resistance to life draining
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) an Elven Cloak [4,+10] (+4 to stealth)
g) a Dragon Shield [8,+17] {blind, disen}
h) a Dragon Shield [8,+11] {bld, shd, neth, nex}
i) a Dragon Shield [8,+18] {light, conf, nexus}
j) a Dragon Shield [8,+14] {blind, chaos}
k) a Dragon Shield [8,+16] {elec, sound}
l) a Dragon Shield [8,+17] {sound}
m) a Blade of Chaos (6d5) (+11,+21) (+4)
n) a Great Ice Wyrm corpse
o) a Mage Staff of Power (1d4) (-18,-1) (+11)
p) a Mage Staff of Wizardry (1d4) (+2,-14)(60%) (+3)
q) a Mage Staff (1d4) (+5,+3)


  [Home Inventory - Lothlorien ]

a) 4 Runes [Self]
b) 2 Runes [Arrow]
c) 5 Runes [Ray]
d) 10 Runes [Sphere]
e) 7 Runes [Power Surge]
f) 6 Runes [Armageddon]
g) a Runestone
h) a Runestone
i) a Runestone
j) a Runestone
k) a Runestone
l) 4 Runes [Lightning]
m) 6 Runes [Acid]
n) 3 Runes [Cold]
o) 4 Runes [Fire]
p) 6 Runes [Element]
q) 6 Runes [Chaos]
r) 6 Runes [Gravity]
s) 4 Runes [Life]
t) 8 Runes [Protection]
u) 5 Runes [Holding]
v) 5 Runes [Mind]
w) 7 Runes [Knowledge]
x) 3 Runes [Undeath]


  [Home Inventory - Khazad-dum ]

a) a Fireproof Book of Beginner Cantrips {!d!k!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Tome of Elysia_XXIII {!k!s!d!v}
c) a Runestone {Chaos @1}
d) The Clay Tablets of Antiquity {Summon Pet}
    It can be activated for summon pet.  
    
    You found it in the remains of an Old Sorcerer on level 45 of Mordor.
e) a Parchment titled ``Secrets of the Gnomish Wizards'' {Destruction}
f) a Golden Rod of the Istari of Healing (250/250) {!k!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
g) an Adamantite Rod of Capacity of Nothing (400/400)
h) The Golden Horn of the Thunderlords (3 charges) {100% off}
i) a Ring of Speed (+14) {!k!d!s!v}
    It increases your speed by 14.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Durin (+2)
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 5.  
    You bought it from the Black Market.
l) The Metal Cap of Thengel [3,+12] (+3)
m) The Iron Helm of Knowledge [6,+20] (-6)


  [The Mathom-house Inventory - Bree ]

a) a Dwarven Iron Helm of Seeing [5,+4] (+7 to searching)
    It increases your constitution, 
    searching and infravision by 7.  It provides resistance to fire and 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    It was given to you as a reward.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Heavy Crossbow of Arweth (x6) (+17,+28) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.



Posted on 8.2.2004 06:31

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575. on the Ladder (of 18935)
238. on the ToME Ladder (of 3146)
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