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The Angband Ladder: Acirannor, Petty-Dwarf Geomancer by <jasuvant@ee.oulu.fi>

  [ToME 2.3.1 Character Sheet]

 Name  : Acirannor              Age                 48       STR!     30       
 Sex   : Male                   Height              45       INT:     40       
 Race  : Petty-Dwarf            Weight              97       WIS!     35       
 Class : Geomancer              Social Class        93       DEX!     33       
 Body  : Player                                              CON!     31       
 God   : Eru Iluvatar                                        CHR!     28       
                                                                               
 + To Melee Hit          11 Level             50    Max Hit Points       767   
 + To Melee Damage        0 Experience   8866105    Cur Hit Points       767   
 + To Ranged Hit         17 Max Exp      8866105    Max SP (Mana)       1590   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1590   
   AC                40+162 Gold         1489752    Piety              30155   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4       
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of Mim, Betrayer of Turin.           
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        The Sandworm lair: Level 23 (1150')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 1712 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33............            
        Add Int   : ....2.6...3.....            
        Add Wis   : ....2..........+            
        Add Dex   : .......4........            
        Add Con   : ...3............            
        Add Chr   : ...3............            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +.....+.........            
        Add Stea. : ..3....4........            
        Add Sear. : ...3..6.........            
        Add Speed : .*...3.......3..            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+.....+.......            
        Sust Int  : ..+.+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : .......+..++....            
        Hold Life : ....++..+.......            
        Imm Acid  : .......*........            
        Imm Elec  : ........*.++....            
        Imm Fire  : .+.*.......+....            
        Imm Cold  : ........*..+....            
        Res Pois  : ..+.......+.....            
        Res Fear  : .++.....+.......            
        Res Lite  : .....+..........            
        Res Dark  : .....+....+....+            
        Res Blind : ......+.........            
        Res Conf  : .....++.+..+....            
        Res Sound : ...........+....            
        Res Shard : ...........+....            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : .....+.....+....            
        Res Disen : ...............+            
        Levitate  : ..........+.....            
        Lite      : ....+...........            
        See Invis : ..++.+++........            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .+.+.+...++.....            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Climb     : .......+......+.            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            

Skills (points left: 152)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         16.597 [0.900]
          . Magic-Device                         10.950 [1.050]
          . Spell-power                          10.800 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        39.321 [1.050]
                   . Water                       39.321 [1.050]
                   . Air                         39.321 [1.050]
                   . Earth                       39.321 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               10.500 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  06.220 [0.550]
          . Prayer                               17.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find an Essence of Cold on level 15.
You are fated to meet Melinda Proudfoot on level 10.
You may find a Staff of Disarm on level 9.


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (+8,+8)(80%) (+4) {!*!*}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*}
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Paths of the
    Dead.
e) The Ring of Glachar (+3 to stealth) {!*!*}
    It increases your strength and stealth by 3.  It sustains your 
    strength, intelligence, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Flare (+3) {!*!*}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*!*}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 70 of Paths of the
    Dead.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching) {!*!*}
    It increases your intelligence, searching and spell power by 6.  
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Shadow Cloak of Tuor [6,+12] (+4) {!*!*}
    It 
    increases your dexterity and stealth by 4.  It makes you invisible.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
p) The Large Leather Shield of Nedhor [4,+10] {!*!*}
    It sustains your 
    strength.  It provides immunity to electricity and cold.  It makes you
    completely fearless.  It provides resistance to life draining, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
s) The Steel Helm 'Lebohaum' [20,+80] {!*!*}
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*!*}
    It can
    be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and luck
     by 3.  It increases your mana capacity by 60%.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison and dark.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 69 of Erebor.
x) The Pair of Metal Shod Boots 'Helroca' [6,+10] {!*!*}
    
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, cold, sound, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) The Bolt of Vangalan (1d5) (+24,+18) (+3 to speed)
    It 
    increases your speed by 3.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against dragons.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 22 of The Sandworm lair.
|) a Climbing Set {!*!*}


  [Character Inventory]

a) a Tome of the Eternal Flame {!d!d!d!k!k!k!v!v!v @1}
b) a Fireproof Tome of the Blowing Wind {!d!d!d!k!k!k!v!v!v @2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
c) a Fireproof Tome of the Impenetrable Earth {!d!d!d!k!k!k!v!v!v @3}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Revenant on level 70 of Paths of the Dead.
d) a Fireproof Tome of the Everrunning Wave {!d!d!d!k!k!k!v!v!v @4}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
e) a Fireproof Tome of the Tree {!d!d!d!k!k!k!v!v!v @6}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 70 of Paths
    of the Dead.
f) a Fireproof Holy Tome of Eru Iluvatar {!d!d!d!k!k!k!v!v!v @5}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
g) The Ebon Cube of Darkness
    It can
    be activated for gain corruption every 10 turns.  
    You found it in the remains of an Emperor wight on level 50 of Submerged
    Ruins.
h) The Diamond Prism of Light
    It can be activated for decreasing Charisma.  
    You found it in the remains of an Emperor wight on level 50 of Submerged
    Ruins.
i) Cathal's Corrupting Cymbal {!d!d!d!k!k!k!v!v!v}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Potion of Cure Serious Insanity
k) 2 Potions of Restore Mana
l) a Potion of Dexterity
m) 62 Scrolls of Teleportation
n) a Silver Rod of the Istari of Recall (200/200) {!*!*!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) a Mithril Rod of the Istari of Disarming (320/320) {!d!d!d!k!k!k!v!v!v @8}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Vrock on level 70 of Paths of the Dead.
p) an Amulet of Telepathy {!*!*}
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of Paths
    of the Dead.
q) a Mage Staff (1d4)
r) 78 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
b) 16 Scrolls of Enchant Weapon To-Dam
c) a Rod Tip of Recall (80 Mana to cast)
d) an Elven Cord Armour [6,+13] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
f) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
j) a Metal Boomerang (Defender) (4d5) (+9,+13) [+4] (+4 to stealth) {100% off}
    It increases 
    your stealth by 4.  It sustains your strength.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Mage Staff 'Ciryar' (1d4) (-6,-11) (+3)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to confusion.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
l) a Mage Staff of Mana (1d4) (-13,+3)(100%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 100%.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
m) a Mage Staff of Mana (1d4) (+7,-8)(80%)


  [Home Inventory - Gondolin ]

a) 23 Potions of Cure Light Insanity
b) 23 Potions of Cure Critical Insanity
c) 4 Potions of Cure Insanity
d) 14 Potions of Healing
e) 42 Potions of Restore Mana
f) 10 Potions of Enlightenment
g) 7 Potions of Resistance
h) 10 Potions of Curing
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 70 of Paths of the
    Dead.
j) a Ring of Speed (+15)
    It increases your speed by 15.  
    You found it in the remains of a Nightcrawler on level 70 of Paths of the
    Dead.
k) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150
    turns if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
l) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Paths of the
    Dead.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
o) The Bar Chain Mail of Hador (-34,-17) [18,+13](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    dexterity.  It provides immunity to fire.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Paths of
    the Dead.
p) The Hard Studded Leather of Hyatar (-1 to accuracy) [7,+7]
    It provides immunity to acid.  It provides resistance to life
    draining, acid, fire, poison and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
q) The Rhino Hide Armour of Dildor (-1 to accuracy) [8,+10]
    It
    sustains your intelligence.  It provides resistance to life draining, 
    acid, dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of Paths
    of the Dead.
s) The Large Leather Shield of Amaria [4,+3]
    It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to life draining, cold, poison, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    shards.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Paths of
    the Dead.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
v) a Pair of Soft Leather Boots of Speed [2,+12] (+8)
    It 
    increases your speed by 8.  
    You found it lying in a vault on level 22 of The Sandworm lair.
w) The Pair of Soft Leather Boots of Elfin [2,+21]
    It
    sustains your intelligence, dexterity and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, poison, shards, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
x) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of Paths of
    the Dead.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Serious Insanity
b) 2 Potions of *Healing*
c) a Scroll of Mass Genocide
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) The Elven Cloak of Pelmaros [4,+22] (+2 to stealth)
    It increases your stealth, searching
     and luck by 2.  It sustains your charisma.  It provides immunity to 
    fire and cold.  It provides resistance to acid, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of Erebor.
f) an Elven Cloak of Stealth [4,+10] (+5 to stealth) {!*!*}
    It increases your 
    stealth, searching and luck by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
g) The Small Metal Shield of Ardor [3,+8] {!*!*}
    It sustains 
    your constitution.  It provides immunity to fire.  It provides
    resistance to acid, light, confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*!*}
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
j) a Mage Staff of Wizardry (1d4) (-27,-9)(80%) (+4)


  [Home Inventory - Lothlorien ]

a) a Tome of the Blowing Wind
b) a Fireproof Tome of the Everrunning Wave {!d!d!d!k!k!k @2}
    It cannot be
    harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
c) a Holy Tome of Eru Iluvatar {!d!k}
d) a Potion of Healing
e) 5 Potions of Restore Mana
f) 16 Potions of Enlightenment
g) 4 Scrolls of Enchant Weapon To-Dam
h) 11 Scrolls of Object Detection
i) a Rod Tip of Healing (120 Mana to cast)
j) an Indestructible Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ancient blue dragon on level 70 of
    Paths of the Dead.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Paths of the
    Dead.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.



Posted on 25.6.2005 18:46

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2909. on the Ladder (of 12552)
900. on the ToME Ladder (of 2972)

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On 25.6.2005 18:46 jasuvant@ee.oulu.fi wrote:
Where to put skill points? I think few points to magic device and a few to nature..

On 25.6.2005 23:47 hektorlorenzo@web.de wrote:
I would recommend prayer.
you get those nice eru-spells and will be abel to skip divination.
And with a staff of power you will get a nice manathrust and sea of runes. radius 2 (3 is possible also with spell-power)

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